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Fix Bug: 'Uncaught ReferenceError: Snow is not defined' in this line: 'var newSnow = self.addChild(new Snow());' Line Number: 166
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add a chimney 3 asset, same logic as the other chimneys
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add a difference in the height chimneys spawn (max of 200 pixels lower and 100 pixels higher)
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add a difference in the height chimneys spawn (max of 100 pixels lower. only lower)
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add a difference in the height chimneys spawn (max of 100 pixels lower. only lower)
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make it so that chimney and chimney2 alternate spawning
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make an chimney 2 asset, add it along side the chimney asset, with the same logic
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Fix Bug: 'ReferenceError: PowerUp is not defined' in this line: 'var newPowerUp = self.addChild(new PowerUp());' Line Number: 204
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every spawned snow asset gets a random speed opon spawn
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rotate all the snow classes as the fall down
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add snow 3 along side snow and snow 2
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make asset snow 2, spawn it along side snow
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Within the tick function, add a call to the `move` method of the `Snow` class instance. If you have multiple instances of snow, you may need to loop through an array of snow instances and call the `move` method on each one.
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the snow should gradually move down
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make the snow fall down
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make the snow move down
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in this line: 'if (snow.y > 2732) {' Line Number: 78
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make the snow move down
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move the snow to the top layer
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move the snow to the top layer
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To make the snow fall down while rotating, you would program the snow to increment its vertical position (y-coordinate) and rotation value on each game tick. The snow should continuously move downwards at a steady speed, and at the same time, it should rotate around its center point to create a twirling effect as it descends. Once the snow reaches the bottom of the screen, it should be removed from the game to prevent unnecessary memory usage. If desired, new snowflakes can be generated at the top of the screen to create a continuous snowfall effect.
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make the snow fall down while rotating
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move the snow to the top layer
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make an snow asset
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remove the cloud class
var Snow2 = Container.expand(function () { var self = Container.call(this); var snowGraphics = self.createAsset('snow2', 'Snow2 Graphics', .5, .5); self.speed = 1; self.move = function () { self.y += self.speed; if (self.y > 2732) { self.y = 0; self.speed += 0.01; if (self.speed > 5) self.speed = 5; } }; }); var Snow = Container.expand(function () { var self = Container.call(this); var snowGraphics = self.createAsset('snow', 'Snow Graphics', .5, .5); self.speed = 1; self.move = function () { self.y += self.speed; if (self.y > 2732) { self.y = 0; self.speed += 0.01; if (self.speed > 5) self.speed = 5; } }; }); var Grinch = Container.expand(function () { var self = Container.call(this); var grinchGraphics = self.createAsset('grinch', 'Grinch Graphics', .5, .5); self.speed = 12; self.direction = 1; self.lifespan = 600; self.move = function () { if (self.x + self.width / 2 >= 2048 || self.x - self.width / 2 <= 0) { self.direction *= -1; } self.x += self.speed * self.direction; if (--self.lifespan <= 0) { if (self.x < 2048 / 2) { self.x -= self.speed; } else { self.x += self.speed; } if (self.x + self.width / 2 < 0 || self.x - self.width / 2 > 2048) { self.destroy(); } } }; }); var SantaSleigh = Container.expand(function () { var self = Container.call(this); self.updatePosition = function (mouseX) { self.targetX = mouseX; }; self.move = function () { var delayFactor = 0.1; var maxSpeed = 10; var moveAmount = (self.targetX - self.x) * delayFactor; moveAmount = Math.max(Math.min(moveAmount, maxSpeed), -maxSpeed); self.x += moveAmount; }; var santaSleighGraphics = self.createAsset('santaSleigh', 'Santa in sleigh', .5, .5); self.targetX = self.x; }); var Cloud = Container.expand(function () { var self = Container.call(this); var cloudGraphics = self.createAsset('cloud', 'Cloud Graphics', .5, .5); self.speed = 2; self.move = function () {}; }); var Gift = Container.expand(function () { var self = Container.call(this); var giftGraphics = self.createAsset('gift', 'Gift Graphics', .5, .5); self.speed = 0; self.gravity = 0.2; self.move = function () { self.speed += self.gravity; self.y += self.speed; if (!self.initialFlingDone) { self.x += 150 / 60; self.rotation += 0.1; self.flingTicks = (self.flingTicks || 0) + 1; if (self.flingTicks >= 400) { self.initialFlingDone = true; } } }; }); var Chimney = Container.expand(function () { var self = Container.call(this); var chimneyGraphics = self.createAsset('chimney', 'Chimney Graphics', .5, .5); self.touchedByGift = false; }); var Game = Container.expand(function () { var self = Container.call(this); function spawnChimney() { var newChimney = new Chimney(); newChimney.x = 2048; newChimney.y = 2500; chimneys.push(newChimney); self.addChild(newChimney); } stage.on('move', function (obj) { var event = obj.event; var pos = event.getLocalPosition(self); santaSleigh.updatePosition(pos.x); }); stage.on('down', function (obj) { if (throwPowerUpActive && LK.ticks - lastThrowTick >= 30 || !throwPowerUpActive && LK.ticks - lastThrowTick >= 120) { if (throwPowerUpActive && LK.ticks - powerUpTimer >= 300) { throwPowerUpActive = false; lastThrowTick = LK.ticks; } var event = obj.event; var pos = event.getLocalPosition(self); var newGift = self.addChild(new Gift()); newGift.x = santaSleigh.x; newGift.y = santaSleigh.y; gifts.push(newGift); lastThrowTick = LK.ticks; } }); LK.stageContainer.setBackgroundColor(0x000000); var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); var santaSleigh = self.addChild(new SantaSleigh()); santaSleigh.x = 2048 / 2; santaSleigh.y = 2732 / 4; var snow = []; for (var i = 0; i < 10; i++) { var newSnow = self.addChild(new Snow()); newSnow.x = Math.random() * 2048; newSnow.y = Math.random() * 2732; snow.push(newSnow); self.setChildIndex(newSnow, self.children.length - 1); var newSnow2 = self.addChild(new Snow2()); newSnow2.x = Math.random() * 2048; newSnow2.y = Math.random() * 2732; snow.push(newSnow2); self.setChildIndex(newSnow2, self.children.length - 1); } var cloud = self.addChild(new Cloud()); cloud.x = 2048 / 2; cloud.y = 2732 / 2; self.setChildIndex(cloud, 0); self.setChildIndex(santaSleigh, 1); scoreTxt.anchor.set(.5, 0); LK.gui.topCenter.addChild(scoreTxt); var gifts = []; var chimneys = []; var score = 0; var isGameOver = false; var tickOffset = 0; var giftThrowSpeed = -5; var chimneySpeed = 2; spawnChimney(); LK.on('tick', function () { santaSleigh.move(); cloud.move(); for (var i = 0; i < snow.length; i++) { snow[i].move(); } for (var i = chimneys.length - 1; i >= 0; i--) { var chimney = chimneys[i]; if (chimney.x < 0) { chimney.destroy(); chimneys.splice(i, 1); } } if (isGameOver) { LK.clearInterval(chimneySpawnInterval); } if (LK.ticks - lastGrinchSpawnTick >= 1800) { var newGrinch = self.addChild(new Grinch()); newGrinch.x = 2048 / 2; newGrinch.y = 2732 / 2; grinches.push(newGrinch); lastGrinchSpawnTick = LK.ticks; } if (LK.ticks - lastPowerUpSpawnTick >= 2400) { var newPowerUp = self.addChild(new PowerUp()); newPowerUp.x = Math.random() * 2048; newPowerUp.y = 1800; powerUps.push(newPowerUp); lastPowerUpSpawnTick = LK.ticks; self.setChildIndex(newPowerUp, self.children.length - 1); } for (var i = 0; i < grinches.length; i++) { var grinch = grinches[i]; grinch.move(); for (var j = gifts.length - 1; j >= 0; j--) { var gift = gifts[j]; if (gift.intersects(grinch)) { gift.destroy(); gifts.splice(j, 1); } } } }); var lastThrowTick = -120; var lastGrinchSpawnTick = 0; var lastPowerUpSpawnTick = 0; var grinches = []; var powerUps = []; var throwPowerUpActive = false; var powerUpTimer = 0; LK.on('tick', function () { for (var i = gifts.length - 1; i >= 0; i--) { var gift = gifts[i]; gift.move(); if (gift.y < 0) { gift.destroy(); gifts.splice(i, 1); } } for (var i = chimneys.length - 1; i >= 0; i--) { var chimney = chimneys[i]; chimney.x -= chimneySpeed; if (chimney.x < 0) { if (!chimney.touchedByGift) { score -= 2; scoreTxt.setText(score); if (score < 0) { isGameOver = true; if (score < 0) { scoreTxt.setText('You disappointed too many kids'); scoreTxt.scale.set(0.6); } } LK.effects.flashScreen(0xff0000, 1000); spawnChimney(); } chimneys.splice(i, 1); chimney.destroy(); } } for (var i = gifts.length - 1; i >= 0; i--) { var gift = gifts[i]; for (var j = chimneys.length - 1; j >= 0; j--) { var chimney = chimneys[j]; if (gift.intersects(chimney) && !chimney.touchedByGift) { score++; scoreTxt.setText(score); chimney.touchedByGift = true; LK.effects.flashScreen(0x00ff00, 500); gift.destroy(); gifts.splice(i, 1); chimneySpeed += 0.2; spawnChimney(); break; } } for (var k = powerUps.length - 1; k >= 0; k--) { var powerUp = powerUps[k]; if (gift.intersects(powerUp)) { LK.effects.flashScreen(0x0000ff, 500); powerUp.destroy(); powerUps.splice(k, 1); lastThrowTick = LK.ticks - 60; throwPowerUpActive = true; powerUpTimer = LK.ticks; break; } } } if (isGameOver) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }); });
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--- original.js
+++ change.js
@@ -1,4 +1,17 @@
+var Snow2 = Container.expand(function () {
+ var self = Container.call(this);
+ var snowGraphics = self.createAsset('snow2', 'Snow2 Graphics', .5, .5);
+ self.speed = 1;
+ self.move = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.y = 0;
+ self.speed += 0.01;
+ if (self.speed > 5) self.speed = 5;
+ }
+ };
+});
var Snow = Container.expand(function () {
var self = Container.call(this);
var snowGraphics = self.createAsset('snow', 'Snow Graphics', .5, .5);
self.speed = 1;
@@ -121,8 +134,13 @@
newSnow.x = Math.random() * 2048;
newSnow.y = Math.random() * 2732;
snow.push(newSnow);
self.setChildIndex(newSnow, self.children.length - 1);
+ var newSnow2 = self.addChild(new Snow2());
+ newSnow2.x = Math.random() * 2048;
+ newSnow2.y = Math.random() * 2732;
+ snow.push(newSnow2);
+ self.setChildIndex(newSnow2, self.children.length - 1);
}
var cloud = self.addChild(new Cloud());
cloud.x = 2048 / 2;
cloud.y = 2732 / 2;
chimney. pixelart. residential chimney. only chimney. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift. pixelart. christmas. green and red. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
night sky. pixelart. seamless. clouds. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart. christmas. santa in sleigh. from the side. flying. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
grinch. green monster. pixelart. only face. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart. chistmas present. powerup. game art Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.