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a chimney that has already been touched by a present shouldnt spawn another one when it is touched again( the first time it is touched it should spawn one and give score), it also shouldnt give any score
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a chimney that has already been touched by a present shouldnt spawn another one when it is touched again( the first time it is touched it should spawn one), it also shouldnt give any score
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a chimney that has already been touched by a present shouldnt spawn another one when it is touched again, it also shouldnt give any score
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new chimneys should spawn at the right of the screen
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on game start, spawn a chimney. after that only spawn chimneys according to the normal logic
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the first chimney should spawn as the game starts, after that use the usual logic provide above
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'push')' in this line: 'chimneys.push(newChimney);' Line Number: 56
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the first chimney should spawn as the game starts, after that use the usual logic provide above
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the first chimney should spawn after 2 seconds of the game starting
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chimneys should spawn at 2500 pixels from the top of the screen. a new one should only be spawned when a present touches a chimney OR when the chimney reaches the end without being touched by a chimney (so you should add a variable that checks if the chimney is touched by a present).
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remove all chimney spawning logic
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a new chimney should only spawn when the previous one reached 3/4 of the screen
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reset all chimneyspawning logic
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Ensure that the `animate` method inside the `Chimney` class properly updates the chimney's position and resets the animation flag once the animation is complete.
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Fix Bug: 'ReferenceError: endTick is not defined' in this line: 'if (currentTick <= endTick) {' Line Number: 57
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Fix Bug: 'TypeError: chimney.update is not a function' in this line: 'chimney.update();' Line Number: 144
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In the `Game` class, within the `LK.on('tick', function() {...})` event handler, iterate over all chimneys and call their `update` method. This will ensure that the `animate` method is called on each game tick for every chimney that needs to animate down.
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In the `Chimney` class, create an `update` method that checks if the chimney should be animating (based on the flag set in step 1). If it should be, call the `animate` method
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Modify the `animateDown` method in the `Chimney` class to set a flag indicating that the chimney should be animating.
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fix it so it does animate
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when a present touches a chimney, that chimney should move 500 pixels down over 1.5 seconds
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add a delay so present can only be thrown every 2 seconds
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remove the function that makes chimneys spawn faster after time has passed
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spawn a new chimney in between 2-5 seconds of the last one spawning
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spawn chimneys more frequently
===================================================================
--- original.js
+++ change.js
@@ -130,17 +130,15 @@
for (var i = gifts.length - 1; i >= 0; i--) {
var gift = gifts[i];
for (var j = chimneys.length - 1; j >= 0; j--) {
var chimney = chimneys[j];
- if (gift.intersects(chimney) && !chimney.touchedByGift) {
- score++;
- scoreTxt.setText(score);
- chimney.touchedByGift = true;
+ if (gift.intersects(chimney)) {
+ if (!chimney.touchedByGift) {
+ chimney.touchedByGift = true;
+ spawnChimney();
+ }
gift.destroy();
gifts.splice(i, 1);
- } else if (gift.intersects(chimney)) {
- gift.destroy();
- gifts.splice(i, 1);
}
}
}
if (isGameOver) {
chimney. pixelart. residential chimney. only chimney. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift. pixelart. christmas. green and red. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
night sky. pixelart. seamless. clouds. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart. christmas. santa in sleigh. from the side. flying. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
grinch. green monster. pixelart. only face. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart. chistmas present. powerup. game art Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.