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mkae new chimneys also spawn 500 pixels lower
Code edit (2 edits merged)
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move chimneys (and their spawnpoints) down by 500 pixels
Code edit (1 edits merged)
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make thmake the present spawn 100 pixels behind the x coordinate where the player clicks. and fling it 100 pixels forward over 1 second after spawning
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make the present spawn 100 pixels behind the x coordinate where the player clicks. and fling it 100 pixels forward when spawning
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make presents fall down, the longer the fall the faster they will go.
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no matter where the player clicks, the presents only copy that x coordinate, the y coordinate is always 300
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make present spawn from the top
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make a 2 second delay for throwing presents
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if a chimney goes offscreen to the left or if a present touches the chimney, spawn a new one.
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if a chimney goes offscreen to the left, spawn a new one. the first chimney should spawn 2 seconds after the game has started
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spawn a chimney when the previous chimney dissapears
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This `setInterval` function should be cleared and reset if the game is over to stop spawning new chimneys.
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ensure that the new chimney is added to the `chimneys` array and positioned correctly on the screen.
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When the timer/tick variable equals or exceeds the chimney spawn interval, spawn a new chimney and reset the timer/tick variable to zero for the next cycle.
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check if the timer/tick variable has reached the chimney spawn interval (e.g., `chimneySpawnTimer`).
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Inside the `setInterval` function, increment this timer/tick variable on each tick.
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3. Define a variable that keeps track of the time or ticks since the last chimney was spawned.
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Implement a `setInterval` function within the `Game` class that continuously checks if it's time to spawn a new chimney based on a timer or tick count.
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Remove the `setTimeout` function that spawns a single chimney after 2000 milliseconds.
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Fix Bug: 'ReferenceError: gift is not defined' in this line: 'if (chimney.x < 0 || gift.intersects(chimney)) {' Line Number: 39
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spawn a chimney after 2 seconds of the start of the game
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a chimney can spawn after a touched it, or after it reaches the end of the screen
===================================================================
--- original.js
+++ change.js
@@ -52,12 +52,8 @@
var newChimney = self.addChild(new Chimney());
newChimney.x = 2048;
newChimney.y = 2265;
chimneys.push(newChimney);
- var newChimney = self.addChild(new Chimney());
- newChimney.x = 2048;
- newChimney.y = 1765;
- chimneys.push(newChimney);
}
}
if (isGameOver) {
LK.clearInterval(chimneySpawnInterval);
chimney. pixelart. residential chimney. only chimney. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift. pixelart. christmas. green and red. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
night sky. pixelart. seamless. clouds. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart. christmas. santa in sleigh. from the side. flying. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
grinch. green monster. pixelart. only face. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart. chistmas present. powerup. game art Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.