User prompt
Fix Bug: 'ReferenceError: carColorDisplayed is not defined' in this line: 'if (!carColorDisplayed) {' Line Number: 81
Code edit (1 edits merged)
Please save this source code
User prompt
remove the debug message of setting presses in the settingoption var, but not in the functions for every setting
User prompt
remove line 11
Code edit (1 edits merged)
Please save this source code
User prompt
place the debug message for clicking a setting, in the function for every setting
User prompt
Compile error: Unexpected token, expected "," (20:27)
Code edit (1 edits merged)
Please save this source code
User prompt
Compile error: Unexpected token, expected "," (19:2)
User prompt
add a seperate empty function for every setting
User prompt
add an empty function for when a setting is selected
User prompt
when a setting is clicked again, it gets deactivated, also make an debug message for that
User prompt
add a check for when a setting is clicked
User prompt
when a setting is clicked add an debug message
Code edit (1 edits merged)
Please save this source code
User prompt
also remove setting 1 setting2 and setting3 when the cog is clicked again
User prompt
when the cog icon is clicked, display settingsbackground, but also: setting1 setting2 and setting3
User prompt
remove all mention of cars
User prompt
remove the var, car color
User prompt
add comments to every bit of code, make them simple so a beginner bould get them
User prompt
The solution involves adding an event listener to the `changeCarText` or `carColorGraphics` object within the `CarColor` class that, when triggered, will execute logic to replace the current car asset with the `car_2` asset. This logic should be placed within the `Game` class to adhere to the guideline that all game logic should be written in the 'Game' class. The event listener should reference the `currentCar` property of the `Game` instance to destroy the existing car object and create a new instance of the car with the `car_2` asset, ensuring the game state is correctly updated.
User prompt
Fix Bug: 'Uncaught ReferenceError: car is not defined' in this line: 'car.x = 2048 / 2;' Line Number: 81
User prompt
1. Maintain a reference to the current car object within the `Game` class. This could be done by setting a property on the `Game` class instance that holds the current car object. 2. Update the event listener for the `carColorGraphics` object to use this reference to access the current car object directly, rather than searching through the children of `LK.stage`. 3. Ensure that the event listener has access to the `Game` class instance or its properties so that it can correctly identify and destroy the current car object. 4. When the color button is clicked, use the reference to the current car object to call the `destroy` method on it, effectively removing it from the game. 5. After destroying the current car object, create a new car object with the desired color and add it to the `Game` class instance, replacing the old car object.
User prompt
Fix Bug: 'TypeError: LK.stage.getChildByName is not a function' in this line: 'var car = LK.stage.getChildByName('car');' Line Number: 10
User prompt
Fix Bug: 'TypeError: LK.stage.getChildByName is not a function' in this line: 'var car = LK.stage.getChildByName('car');' Line Number: 10
===================================================================
--- original.js
+++ change.js
@@ -109,25 +109,18 @@
* Game initialization: This is where we create the game.
* We set the background color to black.
*/
var game = new LK.Game({
- backgroundColor: 0x000000
+ backgroundColor: 0xFFFFFF
});
/****
* Game Code
****/
/*
-* Set the background color to white.
-*/
-/*
-* Game code: This is where we set up the game.
-*/
-game.setBackgroundColor(0xFFFFFF);
-
-/*
* Create the settings cogwheels and add it to the game.
* We position it at the top right corner of the screen.
*/
+var carColorDisplayed = false;
var cogwheels = game.addChild(new Cogwheels());
cogwheels.x = 2048 - cogwheels.width / 2 - 50;
cogwheels.y = 100;
\ No newline at end of file