User prompt
Make instruments bigger
User prompt
When dots 1 -5 are clicked they are to scroll through the saxophone, drum, flute, harp and gutair images
User prompt
When dots 1 -5 are clicked they are to scroll through the instrument, saxophone, drum, flute, harp and gutair images
User prompt
Make instruments bigger
User prompt
When dots 1 -5 are clicked they are to scroll through the saxophone, drum, flute, harp and gutair images
User prompt
Make dot 2 invisible
User prompt
Make dot 1 invisible
User prompt
Make dots larger
User prompt
Make dots larger
User prompt
Make dots larger
User prompt
Add Dot class for interactive dots π Add 25 interactive dots to Puzzle and arrange in 5x5 grid over 4x5 asset
User prompt
Make 4x5 asset 2048 wide
User prompt
Make 4x5 asset fill top half of screen
User prompt
Add puzzle when game starts
User prompt
Add 4x5 asset to puzzle class
User prompt
Create a character class
User prompt
Create a location class
User prompt
Create a puzzle class
User prompt
Create a scene class
User prompt
Make image high definition
User prompt
Replace the name Lyra with Harmony
User prompt
Move text up 100
User prompt
Move text down 200
User prompt
Make text bold
User prompt
Change text font to times new Roman
/**** * Classes ****/ // Character class for main character gameplay elements var Character = Container.expand(function () { var self = Container.call(this); // Example: add a character sprite (replace 'Sprite' with your character asset if needed) var characterSprite = self.attachAsset('Sprite', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); // Example: character name self.name = "Lyra"; // Example: character state self.isActive = true; // Example: method to set character name self.setName = function (newName) { self.name = newName; }; // Example: method to activate/deactivate character self.setActive = function (active) { self.isActive = !!active; }; // Example: update method for per-frame logic self.update = function () { // Add per-frame logic for the character here }; return self; }); // Dot class for interactive dots in the puzzle var Dot = Container.expand(function () { var self = Container.call(this); // Create a visual representation for the dot var dotGraphics = self.attachAsset('Street', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.8, scaleY: 1.8 }); // Dot properties self.isActive = false; self.gridX = 0; self.gridY = 0; self.dotIndex = 0; // Index in the grid (0-24) self.instrumentIndex = 0; // Current instrument being displayed (0-4) self.instruments = ['Saxophone', 'Drum', 'Flute', 'Harp', 'Gutair']; self.instrumentAsset = null; // Method to toggle dot state self.toggle = function () { self.isActive = !self.isActive; dotGraphics.alpha = self.isActive ? 1.0 : 0.5; }; // Method to cycle through instruments (for dots 1-5 only) self.cycleInstrument = function () { if (self.dotIndex < 5) { // Remove current instrument if it exists if (self.instrumentAsset) { self.removeChild(self.instrumentAsset); } // Cycle to next instrument self.instrumentIndex = (self.instrumentIndex + 1) % self.instruments.length; // Add new instrument asset var instrumentName = self.instruments[self.instrumentIndex]; self.instrumentAsset = self.attachAsset(instrumentName, { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); } }; // Touch/click handler self.down = function (x, y, obj) { if (self.dotIndex < 5) { // For dots 1-5, cycle through instruments self.cycleInstrument(); } else { // For other dots, use original toggle behavior self.toggle(); } }; // Initialize dot as inactive dotGraphics.alpha = 0.5; return self; }); // Location class for managing a location in the game var Location = Container.expand(function () { var self = Container.call(this); // Example: add a background image to the location (replace 'Street' with your location asset if needed) var bg = self.attachAsset('Street', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); // Example: location name self.name = "Default Location"; // Example: method to set location name self.setName = function (newName) { self.name = newName; }; // Example: update method for per-frame logic self.update = function () { // Add per-frame logic for the location here }; return self; }); // Puzzle class for managing a puzzle element in the game var Puzzle = Container.expand(function () { var self = Container.call(this); // Add a 4x5 asset to the puzzle and scale it to be exactly 2048 wide var targetWidth = 2048; var assetWidth = 1000; var scale = targetWidth / assetWidth; // Center horizontally, align to top var puzzleImage = self.attachAsset('4x5', { anchorX: 0.5, anchorY: 0, x: 2048 / 2, y: 0, scaleX: scale, scaleY: scale }); // Create 25 dots in a 5x5 grid self.dots = []; var gridSize = 5; var dotSpacing = targetWidth / (gridSize + 1); // Distribute dots evenly across the width var gridHeight = puzzleImage.height * scale; var verticalSpacing = gridHeight / (gridSize + 1); var dotIndex = 0; for (var row = 0; row < gridSize; row++) { for (var col = 0; col < gridSize; col++) { var dot = new Dot(); dot.gridX = col; dot.gridY = row; dot.dotIndex = dotIndex; // Set the dot index (0-24) // Position dots over the 4x5 asset dot.x = (col + 1) * dotSpacing; dot.y = (row + 1) * verticalSpacing; self.dots.push(dot); self.addChild(dot); dotIndex++; } } // Example: puzzle state self.isSolved = false; // Example: method to check if puzzle is solved self.checkSolved = function () { // Implement puzzle-specific logic here // Set self.isSolved = true if solved }; // Example: update method for per-frame logic self.update = function () { // Add per-frame puzzle logic here // For example, check for completion self.checkSolved(); }; return self; }); // Scene class for managing a scene in the game var Scene = Container.expand(function () { var self = Container.call(this); // Example: add a background image to the scene // (Replace 'Dream' with the desired asset for your scene) var bg = self.attachAsset('Dream', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); // Add any additional scene setup here // Scene update method (called every tick if attached to game) self.update = function () { // Add per-frame logic for the scene here }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Add Puzzle to the game when it starts var puzzle = new Puzzle(); game.addChild(puzzle);
===================================================================
--- original.js
+++ change.js
@@ -65,10 +65,10 @@
var instrumentName = self.instruments[self.instrumentIndex];
self.instrumentAsset = self.attachAsset(instrumentName, {
anchorX: 0.5,
anchorY: 0.5,
- scaleX: 0.8,
- scaleY: 0.8
+ scaleX: 1.5,
+ scaleY: 1.5
});
}
};
// Touch/click handler
Add more vibrant colours to picture
Make this scene more modern like in the present
A 4x5 grid in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Remove man
Saxophone in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Harp in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Drum in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Flute in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Question mark professor Layton game style. In-Game asset. 2d. High contrast. No shadows
12yo blonde girl in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Cute little10yo girl brown hair in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Cute little 7yo girl with blonde curly hair. Professor Layton game style In-Game asset. 2d. High contrast. No shadows
15 yo boy with short scruffy blonde hair professor Layton game style. In-Game asset. 2d. High contrast. No shadows
18yo girl with short brown hair professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Cat in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
White dog with brown patch on eyes professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Turtle in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Frog in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Goldfish in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Basketball ball professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Lego bricks professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Video game console professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Teddy bear professor Layton game style. In-Game asset. 2d. High contrast. No shadows
These dolls in professor Layton game art style
Hot chips or fries in professor Layton game style artwork. In-Game asset. 2d. High contrast. No shadows
Bowl of spaghetti in professor Layton game style artwork. In-Game asset. 2d. High contrast. No shadows
Pizza in professor Layton game style artwork. In-Game asset. 2d. High contrast. No shadows
Chocolate donut in professor Layton game style artwork. In-Game asset. 2d. High contrast. No shadows
Ice cream cone in professor Layton game style artwork. In-Game asset. 2d. High contrast. No shadows
Make her crack a small smile
The word "correct" in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
The word " incorrect" in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Green tick in professor Layton gamestyle. In-Game asset. 2d. High contrast. No shadows
Button with RETRY PUZZLE on it in professor Layton game style artwork In-Game asset. 2d. High contrast. No shadows
Information symbol in professor Layton game style artwork. In-Game asset. 2d. High contrast. No shadows
Number 1 button professor Layton game style artwork. In-Game asset. 2d. High contrast. No shadows
Number 2
Number 3
Number 4
Number 5
Remove clock
Make sure J and Y is not cut off
How to play button in professor Layton game style font. In-Game asset. 2d. High contrast. No shadows
Make robe hang lower so you can't see it's feet
Make it say play new puzzle
A 16:9 title banner