/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Dollar = Container.expand(function (isSpecial) {
var self = Container.call(this);
var assetId = isSpecial ? 'specialDollar' : 'dollar';
var dollarGraphics = self.attachAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5
});
// Create a $10 text on the bill
var valueText = new Text2('$10', {
size: 40,
fill: isSpecial ? "#5D4037" : "#FFFFFF"
});
valueText.anchor.set(0.5, 0.5);
self.addChild(valueText);
self.isSpecial = isSpecial || false;
self.speed = Math.random() * 7 + 6; // Random speed between 6-13
self.value = isSpecial ? 30 : 10;
self.update = function () {
self.y += self.speed;
};
return self;
});
var MoneyBag = Container.expand(function () {
var self = Container.call(this);
var bagGraphics = self.attachAsset('moneyBag', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: 1.5
});
// Create a dollar sign on the bag
var dollarSign = new Text2('$', {
size: 80,
fill: 0xFFD700
});
dollarSign.anchor.set(0.5, 0.5);
self.addChild(dollarSign);
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xd7ccc8
});
/****
* Game Code
****/
// Game variables
var moneyBag;
var dollars = [];
var score = 0;
var gameStarted = false;
var dragNode = null;
var gameSpeed = 1;
var spawnRate = 100; // Lower numbers spawn more frequently
var specialChance = 0.15; // 15% chance for special dollars
// Create score text
var scoreTxt = new Text2('Score: 0', {
size: 80,
fill: 0x5D4037
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create speed indicator
var speedTxt = new Text2('Speed: 1x', {
size: 60,
fill: 0x5D4037
});
speedTxt.anchor.set(1, 0);
speedTxt.x = -50; // Offset from right edge
LK.gui.topRight.addChild(speedTxt);
// Create game title
var titleTxt = new Text2('Money Rain Collector', {
size: 100,
fill: 0x5D4037
});
titleTxt.anchor.set(0.5, 0.5);
LK.gui.center.addChild(titleTxt);
// Create start instruction
var instructionTxt = new Text2('Tap to Start', {
size: 80,
fill: 0x43A047
});
instructionTxt.anchor.set(0.5, 0.5);
instructionTxt.y = 150;
LK.gui.center.addChild(instructionTxt);
// Create money bag
function createMoneyBag() {
moneyBag = new MoneyBag();
moneyBag.x = 2048 / 2;
moneyBag.y = 2732 - 150;
game.addChild(moneyBag);
}
// Create a new dollar bill
function createDollar() {
var isSpecial = Math.random() < specialChance;
var dollar = new Dollar(isSpecial);
dollar.x = Math.random() * (2048 - 100) + 50; // Random position with margins
dollar.y = -dollar.height;
dollars.push(dollar);
game.addChild(dollar);
}
// Start the game
function startGame() {
if (gameStarted) {
return;
}
gameStarted = true;
// Remove title and instruction
tween(titleTxt, {
alpha: 0
}, {
duration: 500
});
tween(instructionTxt, {
alpha: 0
}, {
duration: 500
});
// Create money bag
createMoneyBag();
// Reset game variables
score = 0;
gameSpeed = 1;
spawnRate = 100;
scoreTxt.setText('Score: ' + score);
speedTxt.setText('Speed: ' + gameSpeed + 'x');
// Start game music
LK.playMusic('gameMusic');
}
// Handle moving the money bag
function handleMove(x, y, obj) {
if (!gameStarted) {
return;
}
if (dragNode) {
dragNode.x = x;
}
}
// Mouse down event
game.down = function (x, y, obj) {
if (!gameStarted) {
startGame();
return;
}
dragNode = moneyBag;
handleMove(x, y, obj);
};
// Mouse up event
game.up = function (x, y, obj) {
dragNode = null;
};
// Mouse move event
game.move = handleMove;
// Game update function
game.update = function () {
if (!gameStarted) {
return;
}
// Spawn new dollars based on spawn rate
if (LK.ticks % Math.floor(spawnRate / gameSpeed) === 0) {
createDollar();
}
// Update dollars
for (var i = dollars.length - 1; i >= 0; i--) {
var dollar = dollars[i];
// Check if dollar is off screen
if (dollar.y > 2732 + dollar.height) {
// Game over if we miss a special dollar
if (dollar.isSpecial) {
LK.effects.flashScreen(0xff0000, 500); // Flash red for missing special dollar
LK.showGameOver();
}
dollar.destroy();
dollars.splice(i, 1);
continue;
}
// Check collision with money bag
if (dollar.intersects(moneyBag)) {
// Add to score
score += dollar.value;
scoreTxt.setText('Score: ' + score);
// Play collect sound
if (dollar.isSpecial) {
LK.getSound('specialCollect').play();
// Flash screen green for special dollar
LK.effects.flashScreen(0x43a047, 300);
} else {
LK.getSound('collect').play();
}
// Remove dollar
dollar.destroy();
dollars.splice(i, 1);
// Increase game speed at certain score thresholds
if (score % 100 === 0 && gameSpeed < 3) {
gameSpeed += 0.2;
speedTxt.setText('Speed: ' + gameSpeed.toFixed(1) + 'x');
LK.effects.flashObject(speedTxt, 0x43a047, 500);
}
continue;
}
}
// Check for game over (optional - can be triggered when reaching score threshold)
if (score >= 500) {
LK.showYouWin();
}
}; /****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Dollar = Container.expand(function (isSpecial) {
var self = Container.call(this);
var assetId = isSpecial ? 'specialDollar' : 'dollar';
var dollarGraphics = self.attachAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5
});
// Create a $10 text on the bill
var valueText = new Text2('$10', {
size: 40,
fill: isSpecial ? "#5D4037" : "#FFFFFF"
});
valueText.anchor.set(0.5, 0.5);
self.addChild(valueText);
self.isSpecial = isSpecial || false;
self.speed = Math.random() * 7 + 6; // Random speed between 6-13
self.value = isSpecial ? 30 : 10;
self.update = function () {
self.y += self.speed;
};
return self;
});
var MoneyBag = Container.expand(function () {
var self = Container.call(this);
var bagGraphics = self.attachAsset('moneyBag', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: 1.5
});
// Create a dollar sign on the bag
var dollarSign = new Text2('$', {
size: 80,
fill: 0xFFD700
});
dollarSign.anchor.set(0.5, 0.5);
self.addChild(dollarSign);
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xd7ccc8
});
/****
* Game Code
****/
// Game variables
var moneyBag;
var dollars = [];
var score = 0;
var gameStarted = false;
var dragNode = null;
var gameSpeed = 1;
var spawnRate = 100; // Lower numbers spawn more frequently
var specialChance = 0.15; // 15% chance for special dollars
// Create score text
var scoreTxt = new Text2('Score: 0', {
size: 80,
fill: 0x5D4037
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create speed indicator
var speedTxt = new Text2('Speed: 1x', {
size: 60,
fill: 0x5D4037
});
speedTxt.anchor.set(1, 0);
speedTxt.x = -50; // Offset from right edge
LK.gui.topRight.addChild(speedTxt);
// Create game title
var titleTxt = new Text2('Money Rain Collector', {
size: 100,
fill: 0x5D4037
});
titleTxt.anchor.set(0.5, 0.5);
LK.gui.center.addChild(titleTxt);
// Create start instruction
var instructionTxt = new Text2('Tap to Start', {
size: 80,
fill: 0x43A047
});
instructionTxt.anchor.set(0.5, 0.5);
instructionTxt.y = 150;
LK.gui.center.addChild(instructionTxt);
// Create money bag
function createMoneyBag() {
moneyBag = new MoneyBag();
moneyBag.x = 2048 / 2;
moneyBag.y = 2732 - 150;
game.addChild(moneyBag);
}
// Create a new dollar bill
function createDollar() {
var isSpecial = Math.random() < specialChance;
var dollar = new Dollar(isSpecial);
dollar.x = Math.random() * (2048 - 100) + 50; // Random position with margins
dollar.y = -dollar.height;
dollars.push(dollar);
game.addChild(dollar);
}
// Start the game
function startGame() {
if (gameStarted) {
return;
}
gameStarted = true;
// Remove title and instruction
tween(titleTxt, {
alpha: 0
}, {
duration: 500
});
tween(instructionTxt, {
alpha: 0
}, {
duration: 500
});
// Create money bag
createMoneyBag();
// Reset game variables
score = 0;
gameSpeed = 1;
spawnRate = 100;
scoreTxt.setText('Score: ' + score);
speedTxt.setText('Speed: ' + gameSpeed + 'x');
// Start game music
LK.playMusic('gameMusic');
}
// Handle moving the money bag
function handleMove(x, y, obj) {
if (!gameStarted) {
return;
}
if (dragNode) {
dragNode.x = x;
}
}
// Mouse down event
game.down = function (x, y, obj) {
if (!gameStarted) {
startGame();
return;
}
dragNode = moneyBag;
handleMove(x, y, obj);
};
// Mouse up event
game.up = function (x, y, obj) {
dragNode = null;
};
// Mouse move event
game.move = handleMove;
// Game update function
game.update = function () {
if (!gameStarted) {
return;
}
// Spawn new dollars based on spawn rate
if (LK.ticks % Math.floor(spawnRate / gameSpeed) === 0) {
createDollar();
}
// Update dollars
for (var i = dollars.length - 1; i >= 0; i--) {
var dollar = dollars[i];
// Check if dollar is off screen
if (dollar.y > 2732 + dollar.height) {
// Game over if we miss a special dollar
if (dollar.isSpecial) {
LK.effects.flashScreen(0xff0000, 500); // Flash red for missing special dollar
LK.showGameOver();
}
dollar.destroy();
dollars.splice(i, 1);
continue;
}
// Check collision with money bag
if (dollar.intersects(moneyBag)) {
// Add to score
score += dollar.value;
scoreTxt.setText('Score: ' + score);
// Play collect sound
if (dollar.isSpecial) {
LK.getSound('specialCollect').play();
// Flash screen green for special dollar
LK.effects.flashScreen(0x43a047, 300);
} else {
LK.getSound('collect').play();
}
// Remove dollar
dollar.destroy();
dollars.splice(i, 1);
// Increase game speed at certain score thresholds
if (score % 100 === 0 && gameSpeed < 3) {
gameSpeed += 0.2;
speedTxt.setText('Speed: ' + gameSpeed.toFixed(1) + 'x');
LK.effects.flashObject(speedTxt, 0x43a047, 500);
}
continue;
}
}
// Check for game over (optional - can be triggered when reaching score threshold)
if (score >= 500) {
LK.showYouWin();
}
};