/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Dollar = Container.expand(function (isSpecial) { var self = Container.call(this); var assetId = isSpecial ? 'specialDollar' : 'dollar'; var dollarGraphics = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5 }); // Create a $10 text on the bill var valueText = new Text2('$10', { size: 40, fill: isSpecial ? "#5D4037" : "#FFFFFF" }); valueText.anchor.set(0.5, 0.5); self.addChild(valueText); self.isSpecial = isSpecial || false; self.speed = Math.random() * 7 + 6; // Random speed between 6-13 self.value = isSpecial ? 30 : 10; self.update = function () { self.y += self.speed; }; return self; }); var MoneyBag = Container.expand(function () { var self = Container.call(this); var bagGraphics = self.attachAsset('moneyBag', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); // Create a dollar sign on the bag var dollarSign = new Text2('$', { size: 80, fill: 0xFFD700 }); dollarSign.anchor.set(0.5, 0.5); self.addChild(dollarSign); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xd7ccc8 }); /**** * Game Code ****/ // Game variables var moneyBag; var dollars = []; var score = 0; var gameStarted = false; var dragNode = null; var gameSpeed = 1; var spawnRate = 100; // Lower numbers spawn more frequently var specialChance = 0.15; // 15% chance for special dollars // Create score text var scoreTxt = new Text2('Score: 0', { size: 80, fill: 0x5D4037 }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create speed indicator var speedTxt = new Text2('Speed: 1x', { size: 60, fill: 0x5D4037 }); speedTxt.anchor.set(1, 0); speedTxt.x = -50; // Offset from right edge LK.gui.topRight.addChild(speedTxt); // Create game title var titleTxt = new Text2('Money Rain Collector', { size: 100, fill: 0x5D4037 }); titleTxt.anchor.set(0.5, 0.5); LK.gui.center.addChild(titleTxt); // Create start instruction var instructionTxt = new Text2('Tap to Start', { size: 80, fill: 0x43A047 }); instructionTxt.anchor.set(0.5, 0.5); instructionTxt.y = 150; LK.gui.center.addChild(instructionTxt); // Create money bag function createMoneyBag() { moneyBag = new MoneyBag(); moneyBag.x = 2048 / 2; moneyBag.y = 2732 - 150; game.addChild(moneyBag); } // Create a new dollar bill function createDollar() { var isSpecial = Math.random() < specialChance; var dollar = new Dollar(isSpecial); dollar.x = Math.random() * (2048 - 100) + 50; // Random position with margins dollar.y = -dollar.height; dollars.push(dollar); game.addChild(dollar); } // Start the game function startGame() { if (gameStarted) { return; } gameStarted = true; // Remove title and instruction tween(titleTxt, { alpha: 0 }, { duration: 500 }); tween(instructionTxt, { alpha: 0 }, { duration: 500 }); // Create money bag createMoneyBag(); // Reset game variables score = 0; gameSpeed = 1; spawnRate = 100; scoreTxt.setText('Score: ' + score); speedTxt.setText('Speed: ' + gameSpeed + 'x'); // Start game music LK.playMusic('gameMusic'); } // Handle moving the money bag function handleMove(x, y, obj) { if (!gameStarted) { return; } if (dragNode) { dragNode.x = x; } } // Mouse down event game.down = function (x, y, obj) { if (!gameStarted) { startGame(); return; } dragNode = moneyBag; handleMove(x, y, obj); }; // Mouse up event game.up = function (x, y, obj) { dragNode = null; }; // Mouse move event game.move = handleMove; // Game update function game.update = function () { if (!gameStarted) { return; } // Spawn new dollars based on spawn rate if (LK.ticks % Math.floor(spawnRate / gameSpeed) === 0) { createDollar(); } // Update dollars for (var i = dollars.length - 1; i >= 0; i--) { var dollar = dollars[i]; // Check if dollar is off screen if (dollar.y > 2732 + dollar.height) { // Game over if we miss a special dollar if (dollar.isSpecial) { LK.effects.flashScreen(0xff0000, 500); // Flash red for missing special dollar LK.showGameOver(); } dollar.destroy(); dollars.splice(i, 1); continue; } // Check collision with money bag if (dollar.intersects(moneyBag)) { // Add to score score += dollar.value; scoreTxt.setText('Score: ' + score); // Play collect sound if (dollar.isSpecial) { LK.getSound('specialCollect').play(); // Flash screen green for special dollar LK.effects.flashScreen(0x43a047, 300); } else { LK.getSound('collect').play(); } // Remove dollar dollar.destroy(); dollars.splice(i, 1); // Increase game speed at certain score thresholds if (score % 100 === 0 && gameSpeed < 3) { gameSpeed += 0.2; speedTxt.setText('Speed: ' + gameSpeed.toFixed(1) + 'x'); LK.effects.flashObject(speedTxt, 0x43a047, 500); } continue; } } // Check for game over (optional - can be triggered when reaching score threshold) if (score >= 500) { LK.showYouWin(); } };
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Dollar = Container.expand(function (isSpecial) {
var self = Container.call(this);
var assetId = isSpecial ? 'specialDollar' : 'dollar';
var dollarGraphics = self.attachAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5
});
// Create a $10 text on the bill
var valueText = new Text2('$10', {
size: 40,
fill: isSpecial ? "#5D4037" : "#FFFFFF"
});
valueText.anchor.set(0.5, 0.5);
self.addChild(valueText);
self.isSpecial = isSpecial || false;
self.speed = Math.random() * 7 + 6; // Random speed between 6-13
self.value = isSpecial ? 30 : 10;
self.update = function () {
self.y += self.speed;
};
return self;
});
var MoneyBag = Container.expand(function () {
var self = Container.call(this);
var bagGraphics = self.attachAsset('moneyBag', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: 1.5
});
// Create a dollar sign on the bag
var dollarSign = new Text2('$', {
size: 80,
fill: 0xFFD700
});
dollarSign.anchor.set(0.5, 0.5);
self.addChild(dollarSign);
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xd7ccc8
});
/****
* Game Code
****/
// Game variables
var moneyBag;
var dollars = [];
var score = 0;
var gameStarted = false;
var dragNode = null;
var gameSpeed = 1;
var spawnRate = 100; // Lower numbers spawn more frequently
var specialChance = 0.15; // 15% chance for special dollars
// Create score text
var scoreTxt = new Text2('Score: 0', {
size: 80,
fill: 0x5D4037
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create speed indicator
var speedTxt = new Text2('Speed: 1x', {
size: 60,
fill: 0x5D4037
});
speedTxt.anchor.set(1, 0);
speedTxt.x = -50; // Offset from right edge
LK.gui.topRight.addChild(speedTxt);
// Create game title
var titleTxt = new Text2('Money Rain Collector', {
size: 100,
fill: 0x5D4037
});
titleTxt.anchor.set(0.5, 0.5);
LK.gui.center.addChild(titleTxt);
// Create start instruction
var instructionTxt = new Text2('Tap to Start', {
size: 80,
fill: 0x43A047
});
instructionTxt.anchor.set(0.5, 0.5);
instructionTxt.y = 150;
LK.gui.center.addChild(instructionTxt);
// Create money bag
function createMoneyBag() {
moneyBag = new MoneyBag();
moneyBag.x = 2048 / 2;
moneyBag.y = 2732 - 150;
game.addChild(moneyBag);
}
// Create a new dollar bill
function createDollar() {
var isSpecial = Math.random() < specialChance;
var dollar = new Dollar(isSpecial);
dollar.x = Math.random() * (2048 - 100) + 50; // Random position with margins
dollar.y = -dollar.height;
dollars.push(dollar);
game.addChild(dollar);
}
// Start the game
function startGame() {
if (gameStarted) {
return;
}
gameStarted = true;
// Remove title and instruction
tween(titleTxt, {
alpha: 0
}, {
duration: 500
});
tween(instructionTxt, {
alpha: 0
}, {
duration: 500
});
// Create money bag
createMoneyBag();
// Reset game variables
score = 0;
gameSpeed = 1;
spawnRate = 100;
scoreTxt.setText('Score: ' + score);
speedTxt.setText('Speed: ' + gameSpeed + 'x');
// Start game music
LK.playMusic('gameMusic');
}
// Handle moving the money bag
function handleMove(x, y, obj) {
if (!gameStarted) {
return;
}
if (dragNode) {
dragNode.x = x;
}
}
// Mouse down event
game.down = function (x, y, obj) {
if (!gameStarted) {
startGame();
return;
}
dragNode = moneyBag;
handleMove(x, y, obj);
};
// Mouse up event
game.up = function (x, y, obj) {
dragNode = null;
};
// Mouse move event
game.move = handleMove;
// Game update function
game.update = function () {
if (!gameStarted) {
return;
}
// Spawn new dollars based on spawn rate
if (LK.ticks % Math.floor(spawnRate / gameSpeed) === 0) {
createDollar();
}
// Update dollars
for (var i = dollars.length - 1; i >= 0; i--) {
var dollar = dollars[i];
// Check if dollar is off screen
if (dollar.y > 2732 + dollar.height) {
// Game over if we miss a special dollar
if (dollar.isSpecial) {
LK.effects.flashScreen(0xff0000, 500); // Flash red for missing special dollar
LK.showGameOver();
}
dollar.destroy();
dollars.splice(i, 1);
continue;
}
// Check collision with money bag
if (dollar.intersects(moneyBag)) {
// Add to score
score += dollar.value;
scoreTxt.setText('Score: ' + score);
// Play collect sound
if (dollar.isSpecial) {
LK.getSound('specialCollect').play();
// Flash screen green for special dollar
LK.effects.flashScreen(0x43a047, 300);
} else {
LK.getSound('collect').play();
}
// Remove dollar
dollar.destroy();
dollars.splice(i, 1);
// Increase game speed at certain score thresholds
if (score % 100 === 0 && gameSpeed < 3) {
gameSpeed += 0.2;
speedTxt.setText('Speed: ' + gameSpeed.toFixed(1) + 'x');
LK.effects.flashObject(speedTxt, 0x43a047, 500);
}
continue;
}
}
// Check for game over (optional - can be triggered when reaching score threshold)
if (score >= 500) {
LK.showYouWin();
}
};