User prompt
write “Glaud” in small orange letters at the top right of the screen.
User prompt
add sound for each action and add 3 background music to the game so that the color of the background changes according to the music. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
write $30 on the yellow dollars
Remix started
Copy Money Rain Collector
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Dollar = Container.expand(function (isSpecial) {
var self = Container.call(this);
var assetId = isSpecial ? 'specialDollar' : 'dollar';
var dollarGraphics = self.attachAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5
});
// Create a text on the bill showing the dollar value
var valueText = new Text2(isSpecial ? '$30' : '$10', {
size: 40,
fill: isSpecial ? "#5D4037" : "#FFFFFF"
});
valueText.anchor.set(0.5, 0.5);
self.addChild(valueText);
self.isSpecial = isSpecial || false;
self.speed = Math.random() * 7 + 6; // Random speed between 6-13
self.value = isSpecial ? 30 : 10;
self.update = function () {
self.y += self.speed;
};
return self;
});
var MoneyBag = Container.expand(function () {
var self = Container.call(this);
var bagGraphics = self.attachAsset('moneyBag', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: 1.5
});
// Create a dollar sign on the bag
var dollarSign = new Text2('$', {
size: 80,
fill: 0xFFD700
});
dollarSign.anchor.set(0.5, 0.5);
self.addChild(dollarSign);
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xd7ccc8
});
/****
* Game Code
****/
// Game variables
var moneyBag;
var dollars = [];
var score = 0;
var gameStarted = false;
var dragNode = null;
var gameSpeed = 1;
var spawnRate = 100; // Lower numbers spawn more frequently
var specialChance = 0.15; // 15% chance for special dollars
var currentMusicIndex = 0;
var bgColors = [0xd7ccc8, 0xb3e5fc, 0xc8e6c9]; // Colors for each music track
var musicTracks = ['gameMusic1', 'gameMusic2', 'gameMusic3'];
var musicChangeTimer = null;
// Create score text
var scoreTxt = new Text2('Score: 0', {
size: 80,
fill: 0x5D4037
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create speed indicator
var speedTxt = new Text2('Speed: 1x', {
size: 60,
fill: 0x5D4037
});
speedTxt.anchor.set(1, 0);
speedTxt.x = -50; // Offset from right edge
LK.gui.topRight.addChild(speedTxt);
// Add Glaud text in small orange letters to the top right
var glaudTxt = new Text2('Glaud', {
size: 30,
fill: 0xFF8C00 // Orange color
});
glaudTxt.anchor.set(1, 0);
glaudTxt.x = -50; // Offset from right edge
glaudTxt.y = 70; // Position below speed text
LK.gui.topRight.addChild(glaudTxt);
// Create game title
var titleTxt = new Text2('Money Rain Collector', {
size: 100,
fill: 0x5D4037
});
titleTxt.anchor.set(0.5, 0.5);
LK.gui.center.addChild(titleTxt);
// Create start instruction
var instructionTxt = new Text2('Tap to Start', {
size: 80,
fill: 0x43A047
});
instructionTxt.anchor.set(0.5, 0.5);
instructionTxt.y = 150;
LK.gui.center.addChild(instructionTxt);
// Create money bag
function createMoneyBag() {
moneyBag = new MoneyBag();
moneyBag.x = 2048 / 2;
moneyBag.y = 2732 - 150;
game.addChild(moneyBag);
}
// Create a new dollar bill
function createDollar() {
var isSpecial = Math.random() < specialChance;
var dollar = new Dollar(isSpecial);
dollar.x = Math.random() * (2048 - 100) + 50; // Random position with margins
dollar.y = -dollar.height;
dollars.push(dollar);
game.addChild(dollar);
}
// Change music and background color
function changeMusic() {
currentMusicIndex = (currentMusicIndex + 1) % musicTracks.length;
LK.playMusic(musicTracks[currentMusicIndex], {
fade: {
start: 0,
end: 0.8,
duration: 1000
}
});
// Change background color with a smooth tween
tween(game, {
backgroundColor: bgColors[currentMusicIndex]
}, {
duration: 1000,
easing: tween.easeInOut
});
}
// Start the game
function startGame() {
if (gameStarted) {
return;
}
gameStarted = true;
// Play game start sound
LK.getSound('gameStart').play();
// Remove title and instruction
tween(titleTxt, {
alpha: 0
}, {
duration: 500
});
tween(instructionTxt, {
alpha: 0
}, {
duration: 500
});
// Create money bag
createMoneyBag();
// Reset game variables
score = 0;
gameSpeed = 1;
spawnRate = 100;
currentMusicIndex = 0;
scoreTxt.setText('Score: ' + score);
speedTxt.setText('Speed: ' + gameSpeed + 'x');
// Start game music
LK.playMusic(musicTracks[currentMusicIndex]);
// Set up music change timer (change every 30 seconds)
musicChangeTimer = LK.setInterval(changeMusic, 30000);
}
// Handle moving the money bag
function handleMove(x, y, obj) {
if (!gameStarted) {
return;
}
if (dragNode) {
dragNode.x = x;
}
}
// Mouse down event
game.down = function (x, y, obj) {
if (!gameStarted) {
startGame();
return;
}
dragNode = moneyBag;
handleMove(x, y, obj);
};
// Mouse up event
game.up = function (x, y, obj) {
dragNode = null;
};
// Mouse move event
game.move = handleMove;
// Game update function
game.update = function () {
if (!gameStarted) {
return;
}
// Spawn new dollars based on spawn rate
if (LK.ticks % Math.floor(spawnRate / gameSpeed) === 0) {
createDollar();
}
// Update dollars
for (var i = dollars.length - 1; i >= 0; i--) {
var dollar = dollars[i];
// Check if dollar is off screen
if (dollar.y > 2732 + dollar.height) {
// Game over if we miss a special dollar
if (dollar.isSpecial) {
LK.getSound('missedSpecial').play();
LK.effects.flashScreen(0xff0000, 500); // Flash red for missing special dollar
if (musicChangeTimer) {
LK.clearInterval(musicChangeTimer);
}
LK.showGameOver();
}
dollar.destroy();
dollars.splice(i, 1);
continue;
}
// Check collision with money bag
if (dollar.intersects(moneyBag)) {
// Add to score
score += dollar.value;
scoreTxt.setText('Score: ' + score);
// Play collect sound
if (dollar.isSpecial) {
LK.getSound('specialCollect').play();
// Flash screen green for special dollar
LK.effects.flashScreen(0x43a047, 300);
} else {
LK.getSound('collect').play();
}
// Remove dollar
dollar.destroy();
dollars.splice(i, 1);
// Increase game speed at certain score thresholds
if (score % 100 === 0 && gameSpeed < 3) {
gameSpeed += 0.2;
speedTxt.setText('Speed: ' + gameSpeed.toFixed(1) + 'x');
LK.getSound('speedIncrease').play();
LK.effects.flashObject(speedTxt, 0x43a047, 500);
}
continue;
}
}
// Check for game over (optional - can be triggered when reaching score threshold)
if (score >= 500) {
if (musicChangeTimer) {
LK.clearInterval(musicChangeTimer);
}
LK.showYouWin();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -84,8 +84,17 @@
});
speedTxt.anchor.set(1, 0);
speedTxt.x = -50; // Offset from right edge
LK.gui.topRight.addChild(speedTxt);
+// Add Glaud text in small orange letters to the top right
+var glaudTxt = new Text2('Glaud', {
+ size: 30,
+ fill: 0xFF8C00 // Orange color
+});
+glaudTxt.anchor.set(1, 0);
+glaudTxt.x = -50; // Offset from right edge
+glaudTxt.y = 70; // Position below speed text
+LK.gui.topRight.addChild(glaudTxt);
// Create game title
var titleTxt = new Text2('Money Rain Collector', {
size: 100,
fill: 0x5D4037