User prompt
Yeni bir tarla yeri açmak için 20 paramız olması lazım tarla açmamız için şuan olan tarlanın alt tarafındaki boş yere bir tuş ekle.
User prompt
Mısır ekme colddown süresini tarlaların üstünde göster
User prompt
Mısırları topladığımda tarlaya bidaha mısır ekmem için 5 saniye beklemem gerek.
User prompt
Mısırları biz ekmediğimiz sürece kendisi otomatik ekmesin
User prompt
Sadece ilk mısırların çıkma süresi 5 olsun sonra 1er saniye artsın çıkma süresi her ekimde.
User prompt
Please fix the bug: 'Uncaught TypeError: icon.containsPoint is not a function' in or related to this line: 'if (icon.containsPoint({' Line Number: 589
User prompt
Please fix the bug: 'Uncaught TypeError: game.cookArea.containsPoint is not a function' in or related to this line: 'if (game.cookArea.visible && game.cookArea.containsPoint({' Line Number: 906
User prompt
Please fix the bug: 'Uncaught TypeError: game.cornBox.containsPoint is not a function' in or related to this line: 'if (game.cornBox.visible && game.cornBox.containsPoint({' Line Number: 888
User prompt
Mısırların olma sürelerini yukarlarına yaz almaya hazır olduklarında ready yazsın üstlerinde.
User prompt
4 tane tarla olsun şuanlık
User prompt
Please fix the bug: 'Uncaught TypeError: game.orderArea.containsPoint is not a function' in or related to this line: 'if (game.orderArea.visible && game.orderArea.containsPoint({' Line Number: 853
User prompt
Tarla sayısını 4de düşür
User prompt
3 ekran olsun ekranlar arasında geçiş yapabileceğim yön tuşları olsun bunlara basınca sırasıyla tarla, mısır toplama ve satış yeri gelsin hepsi tek bir ekranda olmasın.
User prompt
Please fix the bug: 'Uncaught TypeError: f.containsPoint is not a function' in or related to this line: 'if (f.containsPoint({' Line Number: 718
User prompt
Please fix the bug: 'Uncaught TypeError: unlockBtnContainer.containsPoint is not a function' in or related to this line: 'if (unlockBtnContainer.containsPoint({' Line Number: 688
User prompt
Please fix the bug: 'Uncaught TypeError: unlockBtn.containsPoint is not a function' in or related to this line: 'if (unlockBtn.containsPoint({' Line Number: 685
Code edit (1 edits merged)
Please save this source code
User prompt
Mısır Satıcısı: Tarladan Tezgaha
Initial prompt
Yapacağımız oyun bir mısır satma oyunu olacak. Oyunun ilk ekranında tarla yerleri olacak. Bu tarla yerlerinden ilk başta 4 tane olacak. Sonra para ile alınabilecek 12 tane daha tarım yeri olacak. Tarım yerlerinden mısır ekeceğiz. Mısır tohumları olacak ilk başta bize 4 tane tohum verilicek. İlk ektiğimiz ürünler 5 saniyede oluşacak. Biz bu ürünleri tıklayarak alacağız. Ve diğer ekran geçişi yapacağız. Diğer ekranda geçiş yaptığımızda mısırları mısır üzerinden teker teker toplayarak bir kutunun içine koyacağız. Kutunun içine koyduğumuz mısırları pişirme yerine götüreceğiz.Müşteri olucak ve bizden rastgeli soslu mısır isticek.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ // CookArea: Cooks raw corn, can be tapped to cook, then send to order area var CookArea = Container.expand(function () { var self = Container.call(this); var cookAsset = self.attachAsset('cook', { anchorX: 0.5, anchorY: 0.5 }); cookAsset.width = 220; cookAsset.height = 220; self.rawCorn = 0; self.cookedCorn = 0; // Cooked corn icon var cookedAsset = self.attachAsset('cooked', { anchorX: 0.5, anchorY: 0.5, alpha: 0 }); cookedAsset.width = 120; cookedAsset.height = 120; // Texts var rawTxt = new Text2('0', { size: 60, fill: "#fff" }); rawTxt.anchor.set(0.5, 0.2); self.addChild(rawTxt); var cookedTxt = new Text2('0', { size: 60, fill: 0xFFB347 }); cookedTxt.anchor.set(0.5, 0.8); self.addChild(cookedTxt); self.addRawCorn = function (n) { self.rawCorn += n; rawTxt.setText(self.rawCorn); LK.effects.flashObject(cookAsset, 0xffff00, 200); }; self.removeRawCorn = function (n) { if (self.rawCorn >= n) { self.rawCorn -= n; rawTxt.setText(self.rawCorn); return true; } return false; }; self.addCookedCorn = function (n) { self.cookedCorn += n; cookedTxt.setText(self.cookedCorn); cookedAsset.alpha = 1; LK.effects.flashObject(cookedAsset, 0xffb347, 200); }; self.removeCookedCorn = function (n) { if (self.cookedCorn >= n) { self.cookedCorn -= n; cookedTxt.setText(self.cookedCorn); if (self.cookedCorn === 0) cookedAsset.alpha = 0; return true; } return false; }; self.down = function (x, y, obj) { if (self.rawCorn > 0) { // Cook one corn (takes time) self.removeRawCorn(1); LK.effects.flashObject(cookAsset, 0xffb347, 200); LK.setTimeout(function () { self.addCookedCorn(1); }, game.cookTime); } else if (self.cookedCorn > 0) { // Send cooked corn to order area var globalCook = self.toGlobal({ x: 0, y: 0 }); var orderPos = game.orderArea.getGlobalCenter(); var flyingCorn = LK.getAsset('cooked', { anchorX: 0.5, anchorY: 0.5, x: globalCook.x, y: globalCook.y, width: 100, height: 100 }); game.addChild(flyingCorn); tween(flyingCorn, { x: orderPos.x, y: orderPos.y, alpha: 0.2 }, { duration: 500, easing: tween.cubicOut, onFinish: function onFinish() { flyingCorn.destroy(); if (self.removeCookedCorn(1)) { game.orderArea.addCorn(1); } } }); } }; self.getGlobalCenter = function () { var pos = self.toGlobal({ x: 0, y: 0 }); return { x: pos.x, y: pos.y }; }; self.reset = function () { self.rawCorn = 0; self.cookedCorn = 0; rawTxt.setText('0'); cookedTxt.setText('0'); cookedAsset.alpha = 0; }; // Add containsPoint method to CookArea self.containsPoint = function (point) { // Convert global point to local coordinates of the CookArea var localX = point.x - self.x; var localY = point.y - self.y; // cookAsset is centered at (0,0) with anchor 0.5,0.5 var w = cookAsset.width; var h = cookAsset.height; // Check if localX, localY is inside cookAsset bounds return localX >= -w / 2 && localX <= w / 2 && localY >= -h / 2 && localY <= h / 2; }; return self; }); // CornBox: Stores harvested corn, can be tapped to send to cook area var CornBox = Container.expand(function () { var self = Container.call(this); var boxAsset = self.attachAsset('box', { anchorX: 0.5, anchorY: 0.5 }); boxAsset.width = 220; boxAsset.height = 220; self.cornCount = 0; // Corn count text var cornTxt = new Text2('0', { size: 80, fill: 0xFFF700 }); cornTxt.anchor.set(0.5, 0.5); self.addChild(cornTxt); self.addCorn = function (n) { self.cornCount += n; cornTxt.setText(self.cornCount); LK.effects.flashObject(boxAsset, 0xffff00, 200); }; self.removeCorn = function (n) { if (self.cornCount >= n) { self.cornCount -= n; cornTxt.setText(self.cornCount); return true; } return false; }; self.down = function (x, y, obj) { if (self.cornCount > 0) { // Animate corn to cook area var globalBox = self.toGlobal({ x: 0, y: 0 }); var cookPos = game.cookArea.getGlobalCenter(); var flyingCorn = LK.getAsset('corn', { anchorX: 0.5, anchorY: 0.5, x: globalBox.x, y: globalBox.y, width: 100, height: 100 }); game.addChild(flyingCorn); tween(flyingCorn, { x: cookPos.x, y: cookPos.y, alpha: 0.2 }, { duration: 500, easing: tween.cubicOut, onFinish: function onFinish() { flyingCorn.destroy(); if (self.removeCorn(1)) { game.cookArea.addRawCorn(1); } } }); } }; self.getGlobalCenter = function () { var pos = self.toGlobal({ x: 0, y: 0 }); return { x: pos.x, y: pos.y }; }; self.reset = function () { self.cornCount = 0; cornTxt.setText('0'); }; // Add containsPoint method to CornBox self.containsPoint = function (point) { // Convert global point to local coordinates of the CornBox var localX = point.x - self.x; var localY = point.y - self.y; // boxAsset is centered at (0,0) with anchor 0.5,0.5 var w = boxAsset.width; var h = boxAsset.height; // Check if localX, localY is inside boxAsset bounds return localX >= -w / 2 && localX <= w / 2 && localY >= -h / 2 && localY <= h / 2; }; return self; }); // CornField: Represents a single field where corn can be planted, grown, and harvested var CornField = Container.expand(function () { var self = Container.call(this); // States: 'empty', 'growing', 'ready' self.state = 'empty'; self.index = 0; // set by game self.cornType = null; // for future upgrades // Field asset var fieldAsset = self.attachAsset('field', { anchorX: 0.5, anchorY: 0.5 }); fieldAsset.width = 320; fieldAsset.height = 320; // Corn asset (hidden unless growing/ready) var cornAsset = self.attachAsset('corn', { anchorX: 0.5, anchorY: 0.5, alpha: 0 }); cornAsset.width = 180; cornAsset.height = 180; // Grow time/ready text above corn var growTxt = new Text2('', { size: 60, fill: "#fff" }); growTxt.anchor.set(0.5, 1); growTxt.x = 0; growTxt.y = -120; self.addChild(growTxt); // Cooldown text above field (for replant cooldown) var cooldownTxt = new Text2('', { size: 60, fill: 0xFF4444 }); cooldownTxt.anchor.set(0.5, 1); cooldownTxt.x = 0; cooldownTxt.y = -180; self.addChild(cooldownTxt); // Track grow start time for countdown self._growStart = null; self._growEnd = null; // Show field as locked if not unlocked var lockAsset = self.attachAsset('lock', { anchorX: 0.5, anchorY: 0.5, alpha: 0 }); lockAsset.width = 120; lockAsset.height = 120; // Track how many times this field has been planted self.plantCount = 0; // Plant corn if field is empty self.down = function (x, y, obj) { if (self.state === 'empty' && !self.locked) { if (self._replantCooldown) { // Show cooldown visually LK.effects.flashObject(fieldAsset, 0xff0000, 200); return; } self.plant(); } else if (self.locked) { // Try to unlock if enough coins if (game.coins >= game.unlockCost) { game.coins -= game.unlockCost; self.unlock(); game.updateCoins(); } else { LK.effects.flashObject(lockAsset, 0xff0000, 500); } } else if (self.state === 'ready') { self.harvest(); } }; self.plant = function () { self.state = 'growing'; cornAsset.alpha = 1; cornAsset.scaleX = 0.5; cornAsset.scaleY = 0.5; tween(cornAsset, { scaleX: 1, scaleY: 1 }, { duration: 400, easing: tween.easeOut }); // Calculate grow time: 5s for first, +1s for each subsequent plant if (typeof self.plantCount !== "number") self.plantCount = 0; var growTime = 5000 + self.plantCount * 1000; self.plantCount++; // Start grow timer self._growStart = Date.now(); self._growEnd = self._growStart + growTime; growTxt.setText(Math.ceil(growTime / 1000)); self.growTimeout = LK.setTimeout(function () { self.state = 'ready'; self._growStart = null; self._growEnd = null; growTxt.setText('ready'); LK.effects.flashObject(cornAsset, 0xffff00, 400); }, growTime); }; self.harvest = function () { if (self.state !== 'ready') return; self.state = 'empty'; cornAsset.alpha = 0; growTxt.setText(''); self._growStart = null; self._growEnd = null; // Animate corn flying to box var globalCorn = self.toGlobal({ x: 0, y: 0 }); var boxPos = game.cornBox.getGlobalCenter(); var flyingCorn = LK.getAsset('corn', { anchorX: 0.5, anchorY: 0.5, x: globalCorn.x, y: globalCorn.y, width: 120, height: 120 }); game.addChild(flyingCorn); tween(flyingCorn, { x: boxPos.x, y: boxPos.y, alpha: 0.2 }, { duration: 600, easing: tween.cubicOut, onFinish: function onFinish() { flyingCorn.destroy(); game.cornBox.addCorn(1); } }); // Start replant cooldown: prevent planting for 5 seconds self._replantCooldown = true; cooldownTxt.setText('5'); var cooldownLeft = 5; self._replantCooldownTimer = LK.setInterval(function () { cooldownLeft--; if (cooldownLeft > 0) { cooldownTxt.setText('' + cooldownLeft); } else { LK.clearInterval(self._replantCooldownTimer); self._replantCooldown = false; cooldownTxt.setText(''); } }, 1000); }; self.locked = false; self.lock = function () { self.locked = true; lockAsset.alpha = 1; cornAsset.alpha = 0; self.state = 'empty'; }; self.unlock = function () { self.locked = false; lockAsset.alpha = 0; }; self.setLocked = function (locked) { if (locked) self.lock();else self.unlock(); }; self.reset = function () { self.state = 'empty'; cornAsset.alpha = 0; if (self.growTimeout) LK.clearTimeout(self.growTimeout); growTxt.setText(''); self._growStart = null; self._growEnd = null; self.plantCount = 0; if (self._replantCooldownTimer) LK.clearInterval(self._replantCooldownTimer); self._replantCooldown = false; cooldownTxt.setText(''); }; // Update method for grow/ready text self.update = function () { if (self.state === 'growing' && self._growStart && self._growEnd) { var now = Date.now(); var remain = Math.max(0, Math.ceil((self._growEnd - now) / 1000)); if (remain > 0) { growTxt.setText(remain); } else { growTxt.setText('ready'); } } else if (self.state === 'ready') { growTxt.setText('ready'); } else { growTxt.setText(''); } // Show/hide cooldown text depending on replant cooldown if (self._replantCooldown) { // cooldownTxt is already updated in the interval cooldownTxt.visible = true; } else { cooldownTxt.visible = false; } }; // Add containsPoint method to CornField self.containsPoint = function (point) { // Convert global point to local coordinates of the field var localX = point.x - self.x; var localY = point.y - self.y; // fieldAsset is centered at (0,0) with anchor 0.5,0.5 var w = fieldAsset.width; var h = fieldAsset.height; // Check if localX, localY is inside fieldAsset bounds return localX >= -w / 2 && localX <= w / 2 && localY >= -h / 2 && localY <= h / 2; }; return self; }); // OrderArea: Handles customer orders, sauces, and delivery var OrderArea = Container.expand(function () { var self = Container.call(this); var orderAsset = self.attachAsset('order', { anchorX: 0.5, anchorY: 0.5 }); orderAsset.width = 260; orderAsset.height = 260; self.cornCount = 0; self.currentOrder = null; self.sauces = ['ketchup', 'mayonnaise', 'cheese']; self.selectedSauces = []; // Corn icon var cornAsset = self.attachAsset('cooked', { anchorX: 0.5, anchorY: 0.5, alpha: 0 }); cornAsset.width = 120; cornAsset.height = 120; // Order text var orderTxt = new Text2('', { size: 50, fill: "#fff" }); orderTxt.anchor.set(0.5, 0.1); self.addChild(orderTxt); // Sauce icons self.sauceIcons = []; for (var i = 0; i < self.sauces.length; i++) { var s = self.sauces[i]; var icon = self.attachAsset(s, { anchorX: 0.5, anchorY: 0.5, x: -60 + i * 60, y: 80, alpha: 0.5 }); icon.width = 60; icon.height = 60; icon.sauce = s; // Add containsPoint method to each sauce icon icon.containsPoint = function (point) { // point is relative to OrderArea, icon.x/y is relative to OrderArea var localX = point.x - icon.x; var localY = point.y - icon.y; var w = icon.width, h = icon.height; return localX >= -w / 2 && localX <= w / 2 && localY >= -h / 2 && localY <= h / 2; }; self.sauceIcons.push(icon); } // Delivery button var deliverBtn = self.attachAsset('deliver', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 120, alpha: 0.7 }); deliverBtn.width = 100; deliverBtn.height = 60; // Add corn to order area self.addCorn = function (n) { self.cornCount += n; cornAsset.alpha = 1; LK.effects.flashObject(cornAsset, 0xffb347, 200); self.updateOrderText(); }; self.removeCorn = function (n) { if (self.cornCount >= n) { self.cornCount -= n; if (self.cornCount === 0) cornAsset.alpha = 0; self.updateOrderText(); return true; } return false; }; self.updateOrderText = function () { if (!self.currentOrder) { orderTxt.setText(''); return; } var txt = 'Sipariş: '; for (var i = 0; i < self.currentOrder.sauces.length; i++) { txt += self.currentOrder.sauces[i]; if (i < self.currentOrder.sauces.length - 1) txt += ', '; } orderTxt.setText(txt); }; self.newOrder = function () { // Random sauces (1-3) var n = 1 + Math.floor(Math.random() * self.sauces.length); var sauces = []; var used = {}; while (sauces.length < n) { var idx = Math.floor(Math.random() * self.sauces.length); var s = self.sauces[idx]; if (!used[s]) { sauces.push(s); used[s] = true; } } self.currentOrder = { sauces: sauces }; self.selectedSauces = []; self.updateOrderText(); for (var i = 0; i < self.sauceIcons.length; i++) { self.sauceIcons[i].alpha = 0.5; } }; // Sauce selection self.sauceDown = function (sauce) { if (!self.currentOrder) return; if (self.selectedSauces.length >= self.currentOrder.sauces.length) return; if (self.selectedSauces.indexOf(sauce) !== -1) return; self.selectedSauces.push(sauce); for (var i = 0; i < self.sauceIcons.length; i++) { if (self.sauceIcons[i].sauce === sauce) { self.sauceIcons[i].alpha = 1; } } }; // Deliver order self.deliver = function () { if (!self.currentOrder) return; if (self.cornCount < 1) return; // Check sauces var ok = true; for (var i = 0; i < self.currentOrder.sauces.length; i++) { if (self.selectedSauces.indexOf(self.currentOrder.sauces[i]) === -1) { ok = false; break; } } if (ok && self.selectedSauces.length === self.currentOrder.sauces.length) { // Success self.removeCorn(1); LK.effects.flashObject(orderAsset, 0x00ff00, 400); game.coins += game.orderReward; game.updateCoins(); self.currentOrder = null; self.selectedSauces = []; LK.setTimeout(function () { self.newOrder(); }, 800); } else { // Wrong sauces LK.effects.flashObject(orderAsset, 0xff0000, 400); self.selectedSauces = []; for (var i = 0; i < self.sauceIcons.length; i++) { self.sauceIcons[i].alpha = 0.5; } } }; // Event handling self.down = function (x, y, obj) { // Check if sauce icon tapped for (var i = 0; i < self.sauceIcons.length; i++) { var icon = self.sauceIcons[i]; if (icon.containsPoint({ x: x - self.x, y: y - self.y })) { self.sauceDown(icon.sauce); return; } } // Check if deliver button tapped if (deliverBtn.containsPoint({ x: x - self.x, y: y - self.y })) { self.deliver(); return; } }; self.getGlobalCenter = function () { var pos = self.toGlobal({ x: 0, y: 0 }); return { x: pos.x, y: pos.y }; }; self.reset = function () { self.cornCount = 0; self.currentOrder = null; self.selectedSauces = []; cornAsset.alpha = 0; self.updateOrderText(); for (var i = 0; i < self.sauceIcons.length; i++) { self.sauceIcons[i].alpha = 0.5; } }; // Add containsPoint method to OrderArea self.containsPoint = function (point) { // Convert global point to local coordinates of the OrderArea var localX = point.x - self.x; var localY = point.y - self.y; // orderAsset is centered at (0,0) with anchor 0.5,0.5 var w = orderAsset.width; var h = orderAsset.height; // Check if localX, localY is inside orderAsset bounds return localX >= -w / 2 && localX <= w / 2 && localY >= -h / 2 && localY <= h / 2; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2e7d32 }); /**** * Game Code ****/ // --- Game constants --- game.cornGrowTime = 5000; // ms game.cookTime = 2000; // ms game.orderReward = 5; game.unlockCost = 20; game.maxFields = 4; // --- Game state --- game.coins = storage.coins || 10; game.unlockedFields = 4; // --- UI: Coins display --- var coinsTxt = new Text2(game.coins + '₺', { size: 90, fill: 0xFFFDE7 }); coinsTxt.anchor.set(0.5, 0); LK.gui.top.addChild(coinsTxt); game.updateCoins = function () { coinsTxt.setText(game.coins + '₺'); storage.coins = game.coins; storage.unlockedFields = game.unlockedFields; }; // --- Screen management --- game.screens = ['field', 'boxcook', 'order']; game.currentScreen = 0; // 0: field, 1: box/cook, 2: order // --- Field grid --- game.fields = []; var fieldRows = 2; var fieldCols = 2; var fieldSpacing = 340; var fieldStartX = 400; var fieldStartY = 600; function updateFieldGrid() { // Determine grid size based on unlocked fields var n = game.unlockedFields; if (n <= 4) { fieldRows = 2; fieldCols = 2; } else if (n <= 9) { fieldRows = 3; fieldCols = 3; } else { fieldRows = 4; fieldCols = 4; } } function layoutFields() { updateFieldGrid(); for (var i = 0; i < game.maxFields; i++) { var row = Math.floor(i / fieldCols); var col = i % fieldCols; var x = fieldStartX + col * fieldSpacing; var y = fieldStartY + row * fieldSpacing; game.fields[i].x = x; game.fields[i].y = y; } } // Create fields for (var i = 0; i < game.maxFields; i++) { var field = new CornField(); field.index = i; game.addChild(field); game.fields.push(field); } function updateFieldLocks() { for (var i = 0; i < game.maxFields; i++) { if (i < game.unlockedFields) { game.fields[i].setLocked(false); } else { game.fields[i].setLocked(true); } } } updateFieldLocks(); layoutFields(); // --- Corn Box --- game.cornBox = new CornBox(); game.cornBox.x = 2048 - 300; game.cornBox.y = 700; game.addChild(game.cornBox); // --- Cook Area --- game.cookArea = new CookArea(); game.cookArea.x = 2048 - 300; game.cookArea.y = 1100; game.addChild(game.cookArea); // --- Order Area --- game.orderArea = new OrderArea(); game.orderArea.x = 2048 - 300; game.orderArea.y = 1550; game.addChild(game.orderArea); game.orderArea.newOrder(); // --- Unlock Button --- // Place unlock button below the last unlocked field if possible var unlockBtnContainer = new Container(); var unlockBtn = LK.getAsset('unlock', { anchorX: 0.5, anchorY: 0.5, width: 200, height: 100, alpha: 0.8 }); unlockBtnContainer.addChild(unlockBtn); game.addChild(unlockBtnContainer); var unlockTxt = new Text2('Tarla Aç (' + game.unlockCost + '₺)', { size: 50, fill: "#fff" }); unlockTxt.anchor.set(0.5, 0.5); game.addChild(unlockTxt); // Add containsPoint method to unlockBtnContainer unlockBtnContainer.containsPoint = function (point) { // Convert global point to local coordinates of the container var localX = point.x - unlockBtnContainer.x; var localY = point.y - unlockBtnContainer.y; // unlockBtn is centered at (0,0) with anchor 0.5,0.5 var w = unlockBtn.width; var h = unlockBtn.height; // Check if localX, localY is inside unlockBtn bounds return localX >= -w / 2 && localX <= w / 2 && localY >= -h / 2 && localY <= h / 2; }; // Update unlock button position and text function updateUnlockBtn() { // Find the last unlocked field and position the button below it if (game.unlockedFields >= game.maxFields) { unlockBtn.alpha = 0.3; unlockBtnContainer.visible = false; unlockTxt.setText('Tüm Tarlalar Açık'); unlockTxt.visible = false; return; } var lastIdx = game.unlockedFields - 1; if (lastIdx >= 0 && lastIdx < game.fields.length) { var lastField = game.fields[lastIdx]; unlockBtnContainer.x = lastField.x; unlockBtnContainer.y = lastField.y + 220; unlockTxt.x = unlockBtnContainer.x; unlockTxt.y = unlockBtnContainer.y; unlockBtnContainer.visible = true; unlockTxt.visible = true; } else { // fallback: place at default unlockBtnContainer.x = 2048 / 2; unlockBtnContainer.y = 2000; unlockTxt.x = unlockBtnContainer.x; unlockTxt.y = unlockBtnContainer.y; unlockBtnContainer.visible = true; unlockTxt.visible = true; } unlockBtn.alpha = 0.8; unlockTxt.setText('Tarla Aç (' + game.unlockCost + '₺)'); } updateUnlockBtn(); // --- Screen navigation buttons --- var leftBtn = LK.getAsset('unlock', { anchorX: 0.5, anchorY: 0.5, width: 120, height: 120, x: 120, y: 2732 / 2, alpha: 0.7 }); var rightBtn = LK.getAsset('unlock', { anchorX: 0.5, anchorY: 0.5, width: 120, height: 120, x: 2048 - 120, y: 2732 / 2, alpha: 0.7 }); game.addChild(leftBtn); game.addChild(rightBtn); // Add containsPoint for nav buttons leftBtn.containsPoint = function (point) { var localX = point.x - leftBtn.x; var localY = point.y - leftBtn.y; var w = leftBtn.width, h = leftBtn.height; return localX >= -w / 2 && localX <= w / 2 && localY >= -h / 2 && localY <= h / 2; }; rightBtn.containsPoint = function (point) { var localX = point.x - rightBtn.x; var localY = point.y - rightBtn.y; var w = rightBtn.width, h = rightBtn.height; return localX >= -w / 2 && localX <= w / 2 && localY >= -h / 2 && localY <= h / 2; }; // Nav button text var leftTxt = new Text2('<', { size: 90, fill: "#fff" }); leftTxt.anchor.set(0.5, 0.5); leftTxt.x = leftBtn.x; leftTxt.y = leftBtn.y; game.addChild(leftTxt); var rightTxt = new Text2('>', { size: 90, fill: "#fff" }); rightTxt.anchor.set(0.5, 0.5); rightTxt.x = rightBtn.x; rightTxt.y = rightBtn.y; game.addChild(rightTxt); // --- Screen show/hide logic --- function updateScreenVisibility() { // 0: field, 1: boxcook, 2: order var showField = game.currentScreen === 0; var showBoxCook = game.currentScreen === 1; var showOrder = game.currentScreen === 2; // Fields for (var i = 0; i < game.fields.length; i++) { game.fields[i].visible = showField; } unlockBtnContainer.visible = showField; unlockTxt.visible = showField; // Box & Cook game.cornBox.visible = showBoxCook; game.cookArea.visible = showBoxCook; // Order game.orderArea.visible = showOrder; // Nav buttons always visible leftBtn.visible = true; rightBtn.visible = true; leftTxt.visible = true; rightTxt.visible = true; } updateScreenVisibility(); // --- Touch handling --- game.down = function (x, y, obj) { // Navigation buttons if (leftBtn.containsPoint({ x: x, y: y })) { game.currentScreen = (game.currentScreen + 2) % 3; updateScreenVisibility(); return; } if (rightBtn.containsPoint({ x: x, y: y })) { game.currentScreen = (game.currentScreen + 1) % 3; updateScreenVisibility(); return; } // Per-screen input if (game.currentScreen === 0) { // Field screen if (unlockBtnContainer.visible && unlockBtnContainer.containsPoint({ x: x, y: y })) { if (game.coins >= game.unlockCost && game.unlockedFields < game.maxFields) { game.coins -= game.unlockCost; game.unlockedFields += 1; game.updateCoins(); updateFieldLocks(); layoutFields(); updateUnlockBtn(); } else { LK.effects.flashObject(unlockBtn, 0xff0000, 400); } return; } for (var i = 0; i < game.fields.length; i++) { var f = game.fields[i]; if (f.visible && f.containsPoint({ x: x, y: y })) { f.down(x - f.x, y - f.y, obj); return; } } } else if (game.currentScreen === 1) { // Box & Cook screen if (game.cornBox.visible && game.cornBox.containsPoint({ x: x, y: y })) { game.cornBox.down(x - game.cornBox.x, y - game.cornBox.y, obj); return; } if (game.cookArea.visible && game.cookArea.containsPoint({ x: x, y: y })) { game.cookArea.down(x - game.cookArea.x, y - game.cookArea.y, obj); return; } } else if (game.currentScreen === 2) { // Order screen if (game.orderArea.visible && game.orderArea.containsPoint({ x: x, y: y })) { game.orderArea.down(x - game.orderArea.x, y - game.orderArea.y, obj); return; } } }; // --- Game update --- game.update = function () { // Update all fields for grow/ready text for (var i = 0; i < game.fields.length; i++) { if (game.fields[i].visible) { if (typeof game.fields[i].update === "function") { game.fields[i].update(); } } } // No automatic planting: Corn only grows when planted by the player }; // --- Reset function for new game --- game.resetGame = function () { game.coins = 10; game.unlockedFields = 4; game.updateCoins(); updateFieldLocks(); layoutFields(); updateUnlockBtn(); for (var i = 0; i < game.fields.length; i++) { game.fields[i].reset(); } game.cornBox.reset(); game.cookArea.reset(); game.orderArea.reset(); game.orderArea.newOrder(); // Reset to first screen and update visibility game.currentScreen = 0; updateScreenVisibility(); }; // --- Asset definitions (for static analysis) --- // These are not real code, but LK will auto-create these assets as used above: // field: green box, corn: yellow ellipse, lock: gray lock, box: brown box, cook: pot, cooked: orange ellipse, order: tray, ketchup/mayonnaise/cheese: colored circles, deliver: blue button, unlock: green button // --- End of code ---
===================================================================
--- original.js
+++ change.js
@@ -754,12 +754,10 @@
game.orderArea.y = 1550;
game.addChild(game.orderArea);
game.orderArea.newOrder();
// --- Unlock Button ---
-// Wrap unlockBtn asset in a Container to provide containsPoint
+// Place unlock button below the last unlocked field if possible
var unlockBtnContainer = new Container();
-unlockBtnContainer.x = 2048 - 300;
-unlockBtnContainer.y = 2000;
var unlockBtn = LK.getAsset('unlock', {
anchorX: 0.5,
anchorY: 0.5,
width: 200,
@@ -772,10 +770,8 @@
size: 50,
fill: "#fff"
});
unlockTxt.anchor.set(0.5, 0.5);
-unlockTxt.x = unlockBtnContainer.x;
-unlockTxt.y = unlockBtnContainer.y;
game.addChild(unlockTxt);
// Add containsPoint method to unlockBtnContainer
unlockBtnContainer.containsPoint = function (point) {
// Convert global point to local coordinates of the container
@@ -786,16 +782,38 @@
var h = unlockBtn.height;
// Check if localX, localY is inside unlockBtn bounds
return localX >= -w / 2 && localX <= w / 2 && localY >= -h / 2 && localY <= h / 2;
};
+// Update unlock button position and text
function updateUnlockBtn() {
+ // Find the last unlocked field and position the button below it
if (game.unlockedFields >= game.maxFields) {
unlockBtn.alpha = 0.3;
+ unlockBtnContainer.visible = false;
unlockTxt.setText('Tüm Tarlalar Açık');
+ unlockTxt.visible = false;
+ return;
+ }
+ var lastIdx = game.unlockedFields - 1;
+ if (lastIdx >= 0 && lastIdx < game.fields.length) {
+ var lastField = game.fields[lastIdx];
+ unlockBtnContainer.x = lastField.x;
+ unlockBtnContainer.y = lastField.y + 220;
+ unlockTxt.x = unlockBtnContainer.x;
+ unlockTxt.y = unlockBtnContainer.y;
+ unlockBtnContainer.visible = true;
+ unlockTxt.visible = true;
} else {
- unlockBtn.alpha = 0.8;
- unlockTxt.setText('Tarla Aç (' + game.unlockCost + '₺)');
+ // fallback: place at default
+ unlockBtnContainer.x = 2048 / 2;
+ unlockBtnContainer.y = 2000;
+ unlockTxt.x = unlockBtnContainer.x;
+ unlockTxt.y = unlockBtnContainer.y;
+ unlockBtnContainer.visible = true;
+ unlockTxt.visible = true;
}
+ unlockBtn.alpha = 0.8;
+ unlockTxt.setText('Tarla Aç (' + game.unlockCost + '₺)');
}
updateUnlockBtn();
// --- Screen navigation buttons ---
var leftBtn = LK.getAsset('unlock', {
Mısır. In-Game asset. 2d. High contrast. No shadows
Arkaplanı sil
Arkaplanı sil
Arkaplanı olmasın.
Arkaplanı sil
Tahta arkaplan. In-Game asset. 2d. High contrast. No shadows
Arkaplanı sil
Cadde arka planı. In-Game asset. 2d. High contrast. No shadows
Konuşma balonu. In-Game asset. 2d. High contrast. No shadows
Ketçap kutusu. In-Game asset. 2d. High contrast. No shadows
Mayonez kutusu. In-Game asset. 2d. High contrast. No shadows
Dökülmüş ketçap. In-Game asset. 2d. High contrast. No shadows
Dökülmüş mayonez. In-Game asset. 2d. High contrast. No shadows
Delete hand
Türkiye bayrağı. In-Game asset. 2d. High contrast. No shadows
İngiliz bayrağı. In-Game asset. 2d. High contrast. No shadows
Fransa bayrağı. In-Game asset. 2d. High contrast. No shadows