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Please fix the bug: 'Cannot read properties of undefined (reading 'y')' in or related to this line: 'game.cookedCornBox2.y = game.stove.y - game.stove.height / 2 - 220 / 2 - 20; // above the stove, adjust as needed' Line Number: 1844
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Please fix the bug: 'Cannot read properties of undefined (reading 'y')' in or related to this line: 'game.autoCustomerWarningNote.alpha = game._helpWarningBlinkState ? 1 : 0.2;' Line Number: 1134
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Please fix the bug: 'Cannot read properties of undefined (reading 'y')' in or related to this line: 'game.autoCustomerWarningNote.alpha = game._helpWarningBlinkState ? 1 : 0.2;' Line Number: 1134
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Pişen mısır sayısını gösten boxun aynısını 2.ekranada getir.
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Siyah gölge ekle yani küçük bir box ekle siyah
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Pişen mısır sayısını gösteren boxun üzerindeki yazısı beyaz yap ve arkasına siyah gölge ekle.
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Müşteri başlat tuşu hiç birşeye basılmadan başlarsa ingilizce yazsın.
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Oyuna başlaya basınca music başlasın.
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Müşteri başlat tuşu 11.00den öncede çalışsın.
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Müşteri başlat tuşunu dilden dile çevie.
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'y')' in or related to this line: 'game.autoCustomerWarningNote.y = game.helpStartBtn.y + game.helpStartBtn.height / 2 + 40;' Line Number: 1119
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Son eklediğin yazıyı oyunu başlat yazısının altına getir.
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Bunun uyarısını 5.ekrana ekle:Eğer saat 13.00 kadar müşteri baslat tuşuna basılmazsa otomatik oyun başlicak. Bu mesajda yanıp sönsün ve dilden dile çevirisi değişsin.
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Eğer saat 13.00 kadar müşteri baslat tuşuna basılmazsa otomatik oyun başlasın.
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Müşteri başlat tuşuna bastığımız anda bir müşteri gelsin ondan sonrakiler 22 saniye sonra gelsin.
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Müşteri başlat tuşuna bastığımız anda bir müşteri gelsin ondan sonrakiler 20 saniye sonra gelsin.
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3.ekrana bir tuş ekle o tuşa basmadan müşteri gelmesin o tuşa bastığımız andan itibaren hemen bir müşteri gelsin ve sonraki müşteriler ondan 20 saniye sonra gelsinler.
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Müşteri ekranındaykende müşteri çıkabilsin.
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Hiç müşteri gelmiyor.
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Artık müşteri çıkma olayı şöhrete göre değil güne göre yani 1.gün en az 5 müşteri en fazla 7 müşteri çıkıcak çıkacak müşterileri aralıklı şekilde doğurman gerekiyor.
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Customers yazısını sil.
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Saatin sol tarafında yazsın.
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Gün içinde çıkıcak müşteri sayısı ekranın en solunda yazsın.
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Day 1 de en az 3 en fazla 5 tane müşteri çıksın ama aralıklı şekilde
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Day 1 de en az 3 en fazla 5 tane müşteri çıksın ama aralıklı şekilde.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ // CookArea: Cooks raw corn, can be tapped to cook, then send to order area var CookArea = Container.expand(function () { var self = Container.call(this); self.rawCorn = 0; self.cookedCorn = 0; // Cooked corn icon var cookedAsset = self.attachAsset('cooked', { anchorX: 0.5, anchorY: 0.5, alpha: 0 }); cookedAsset.width = 120; cookedAsset.height = 120; // Texts var rawTxt = new Text2('0', { size: 60, fill: "#fff" }); rawTxt.anchor.set(0.5, 0.2); self.addChild(rawTxt); // cookedTxt removed: cooked corn count text is not shown on 2nd screen self.addRawCorn = function (n) { self.rawCorn += n; rawTxt.setText(self.rawCorn); }; self.removeRawCorn = function (n) { if (self.rawCorn >= n) { self.rawCorn -= n; rawTxt.setText(self.rawCorn); return true; } return false; }; self.addCookedCorn = function (n) { self.cookedCorn += n; // cookedTxt.setText(self.cookedCorn); // removed cookedAsset.alpha = 1; LK.effects.flashObject(cookedAsset, 0xffb347, 200); }; self.removeCookedCorn = function (n) { if (self.cookedCorn >= n) { self.cookedCorn -= n; // cookedTxt.setText(self.cookedCorn); // removed if (self.cookedCorn === 0) cookedAsset.alpha = 0; return true; } return false; }; self.down = function (x, y, obj) { if (self.rawCorn > 0) { // Cook one corn (takes time) self.removeRawCorn(1); LK.setTimeout(function () { self.addCookedCorn(1); }, game.cookTime); } else if (self.cookedCorn > 0) { // Send cooked corn to order area var globalCook = self.toGlobal({ x: 0, y: 0 }); var orderPos = game.cookArea.getGlobalCenter(); var flyingCorn = LK.getAsset('cooked', { anchorX: 0.5, anchorY: 0.5, x: globalCook.x, y: globalCook.y, width: 100, height: 100 }); game.addChild(flyingCorn); tween(flyingCorn, { x: orderPos.x, y: orderPos.y, alpha: 0.2 }, { duration: 500, easing: tween.cubicOut, onFinish: function onFinish() { flyingCorn.destroy(); if (self.removeCookedCorn(1)) { game.orderArea.addCorn(1); } } }); } }; self.getGlobalCenter = function () { var pos = self.toGlobal({ x: 0, y: 0 }); return { x: pos.x, y: pos.y }; }; self.reset = function () { self.rawCorn = 0; self.cookedCorn = 0; rawTxt.setText('0'); // cookedTxt.setText('0'); // removed cookedAsset.alpha = 0; }; // Add containsPoint method to CookArea self.containsPoint = function (point) { // Convert global point to local coordinates of the CookArea var localX = point.x - self.x; var localY = point.y - self.y; // cookAsset is removed, so use cookedAsset for bounds var w = cookedAsset.width; var h = cookedAsset.height; // Check if localX, localY is inside cookedAsset bounds return localX >= -w / 2 && localX <= w / 2 && localY >= -h / 2 && localY <= h / 2; }; return self; }); // CornBox: Stores harvested corn, can be tapped to send to cook area var CornBox = Container.expand(function () { var self = Container.call(this); var boxAsset = self.attachAsset('box', { anchorX: 0.5, anchorY: 0.5 }); boxAsset.width = 220; boxAsset.height = 220; self.cornCount = 0; // Corn count text var cornTxt = new Text2('0', { size: 80, fill: 0xFFF700 }); cornTxt.anchor.set(0.5, 0.5); self.addChild(cornTxt); self.addCorn = function (n) { self.cornCount += n; cornTxt.setText(self.cornCount); LK.effects.flashObject(boxAsset, 0xffff00, 200); }; self.removeCorn = function (n) { if (self.cornCount >= n) { self.cornCount -= n; cornTxt.setText(self.cornCount); return true; } return false; }; self.down = function (x, y, obj) { if (self.cornCount > 0) { // Animate corn to cook area var globalBox = self.toGlobal({ x: 0, y: 0 }); var cookPos = game.cookArea.getGlobalCenter(); var flyingCorn = LK.getAsset('corn', { anchorX: 0.5, anchorY: 0.5, x: globalBox.x, y: globalBox.y, width: 100, height: 100 }); game.addChild(flyingCorn); tween(flyingCorn, { x: cookPos.x, y: cookPos.y, alpha: 0.2 }, { duration: 500, easing: tween.cubicOut, onFinish: function onFinish() { flyingCorn.destroy(); if (self.removeCorn(1)) { game.cookArea.addRawCorn(1); } } }); } }; self.getGlobalCenter = function () { var pos = self.toGlobal({ x: 0, y: 0 }); return { x: pos.x, y: pos.y }; }; self.reset = function () { self.cornCount = 0; cornTxt.setText('0'); }; // Add containsPoint method to CornBox self.containsPoint = function (point) { // Convert global point to local coordinates of the CornBox var localX = point.x - self.x; var localY = point.y - self.y; // boxAsset is centered at (0,0) with anchor 0.5,0.5 var w = boxAsset.width; var h = boxAsset.height; // Check if localX, localY is inside boxAsset bounds return localX >= -w / 2 && localX <= w / 2 && localY >= -h / 2 && localY <= h / 2; }; return self; }); // CornField: Represents a single field where corn can be planted, grown, and harvested var CornField = Container.expand(function () { var self = Container.call(this); // States: 'empty', 'growing', 'ready' self.state = 'empty'; self.index = 0; // set by game self.cornType = null; // for future upgrades // Field asset var fieldAsset = self.attachAsset('field', { anchorX: 0.5, anchorY: 0.5 }); fieldAsset.width = 320; fieldAsset.height = 320; // Corn asset (hidden unless growing/ready) var cornAsset = self.attachAsset('corn', { anchorX: 0.5, anchorY: 0.5, alpha: 0 }); cornAsset.width = 180; cornAsset.height = 180; // Grow time/ready text above corn var growTxt = new Text2('', { size: 60, fill: "#fff" }); growTxt.anchor.set(0.5, 1); growTxt.x = 0; growTxt.y = -120; self.addChild(growTxt); // Cooldown text above field (for replant cooldown) var cooldownTxt = new Text2('', { size: 60, fill: 0xFF4444 }); cooldownTxt.anchor.set(0.5, 1); cooldownTxt.x = 0; cooldownTxt.y = -180; self.addChild(cooldownTxt); // Track grow start time for countdown self._growStart = null; self._growEnd = null; // Show field as locked if not unlocked var lockAsset = self.attachAsset('lock', { anchorX: 0.5, anchorY: 0.5, alpha: 0 }); lockAsset.width = 120; lockAsset.height = 120; // Track how many times this field has been planted self.plantCount = 0; // Plant corn if field is empty self.down = function (x, y, obj) { if (self.state === 'empty' && !self.locked) { if (self._replantCooldown) { // Show cooldown visually LK.effects.flashObject(fieldAsset, 0xff0000, 200); return; } // Only allow planting if there are seeds left if (typeof game.seeds === "undefined" || game.seeds <= 0) { LK.effects.flashObject(fieldAsset, 0xff0000, 300); return; } // Decrement seed count and update display game.seeds--; if (typeof game.updateSeeds === "function") game.updateSeeds(); self.plant(); } else if (self.locked) { // Try to unlock if enough coins if (game.coins >= game.unlockCost) { game.coins -= game.unlockCost; self.unlock(); game.updateCoins(); } else { LK.effects.flashObject(lockAsset, 0xff0000, 500); } } else if (self.state === 'ready') { self.harvest(); } }; self.plant = function () { self.state = 'growing'; cornAsset.alpha = 1; cornAsset.scaleX = 0.5; cornAsset.scaleY = 0.5; tween(cornAsset, { scaleX: 1, scaleY: 1 }, { duration: 400, easing: tween.easeOut }); // Calculate grow time: 5s for first, +1s for each subsequent plant, but reset to 5s after 10s if (typeof self.plantCount !== "number") self.plantCount = 0; var growTime = 5000 + self.plantCount * 1000; if (growTime > 10000) growTime = 5000; self.plantCount++; // Start grow timer self._growStart = Date.now(); self._growEnd = self._growStart + growTime; growTxt.setText(Math.ceil(growTime / 1000)); self.growTimeout = LK.setTimeout(function () { self.state = 'ready'; self._growStart = null; self._growEnd = null; growTxt.setText('ready'); LK.effects.flashObject(cornAsset, 0xffff00, 400); }, growTime); }; self.harvest = function () { if (self.state !== 'ready') return; self.state = 'empty'; cornAsset.alpha = 0; growTxt.setText(''); self._growStart = null; self._growEnd = null; // Animate corn flying to box var globalCorn = self.toGlobal({ x: 0, y: 0 }); var boxPos = game.cornBox.getGlobalCenter(); var flyingCorn = LK.getAsset('corn', { anchorX: 0.5, anchorY: 0.5, x: globalCorn.x, y: globalCorn.y, width: 120, height: 120 }); game.addChild(flyingCorn); tween(flyingCorn, { x: boxPos.x, y: boxPos.y, alpha: 0.2 }, { duration: 600, easing: tween.cubicOut, onFinish: function onFinish() { flyingCorn.destroy(); game.cornBox.addCorn(1); // Increase seeds by 2 for each harvested corn if (typeof game.seeds === "number") { game.seeds += 2; if (typeof game.updateSeeds === "function") game.updateSeeds(); } } }); // Start replant cooldown: prevent planting for 5 seconds self._replantCooldown = true; cooldownTxt.setText('5'); var cooldownLeft = 5; self._replantCooldownTimer = LK.setInterval(function () { cooldownLeft--; if (cooldownLeft > 0) { cooldownTxt.setText('' + cooldownLeft); } else { LK.clearInterval(self._replantCooldownTimer); self._replantCooldown = false; cooldownTxt.setText(''); } }, 1000); }; self.locked = false; self.lock = function () { self.locked = true; lockAsset.alpha = 1; fieldAsset.alpha = 0.4; cornAsset.alpha = 0; self.state = 'empty'; }; self.unlock = function () { self.locked = false; lockAsset.alpha = 0; fieldAsset.alpha = 1; }; self.setLocked = function (locked) { if (locked) { self.lock(); fieldAsset.alpha = 0.4; } else { self.unlock(); fieldAsset.alpha = 1; } }; self.reset = function () { self.state = 'empty'; cornAsset.alpha = 0; if (self.growTimeout) LK.clearTimeout(self.growTimeout); growTxt.setText(''); self._growStart = null; self._growEnd = null; self.plantCount = 0; if (self._replantCooldownTimer) LK.clearInterval(self._replantCooldownTimer); self._replantCooldown = false; cooldownTxt.setText(''); }; // Update method for grow/ready text self.update = function () { if (self.state === 'growing' && self._growStart && self._growEnd) { var now = Date.now(); var remain = Math.max(0, Math.ceil((self._growEnd - now) / 1000)); if (remain > 0) { growTxt.setText(remain); } else { growTxt.setText('ready'); } } else if (self.state === 'ready') { growTxt.setText('ready'); } else { growTxt.setText(''); } // Show/hide cooldown text depending on replant cooldown if (self._replantCooldown) { // cooldownTxt is already updated in the interval cooldownTxt.visible = true; } else { cooldownTxt.visible = false; } }; // Add containsPoint method to CornField self.containsPoint = function (point) { // Convert global point to local coordinates of the field var localX = point.x - self.x; var localY = point.y - self.y; // fieldAsset is centered at (0,0) with anchor 0.5,0.5 var w = fieldAsset.width; var h = fieldAsset.height; // Check if localX, localY is inside fieldAsset bounds return localX >= -w / 2 && localX <= w / 2 && localY >= -h / 2 && localY <= h / 2; }; return self; }); // Customer: Represents a customer standing in front of the tezgah (counter) var Customer = Container.expand(function () { var self = Container.call(this); // Body (ellipse, new asset) var body = self.attachAsset('humanBody', { anchorX: 0.5, anchorY: 1, y: 0, width: 220, height: 320, alpha: 1 }); // Head (unique customer head) var head = self.attachAsset('customerHead', { anchorX: 0.5, anchorY: 1, y: -260, width: 180, height: 180, alpha: 1 }); // Left hand (ellipse, new asset) var leftHand = self.attachAsset('humanHand', { anchorX: 0.5, anchorY: 1, x: -90, y: -100, width: 80, height: 80, alpha: 1 }); // Right hand (ellipse, new asset) var rightHand = self.attachAsset('humanHand', { anchorX: 0.5, anchorY: 1, x: 90, y: -100, width: 80, height: 80, alpha: 1 }); // Speech bubble to the right of the customer (use new decorative asset instead of old box) // Make the bubble much larger self.speechBubble = self.attachAsset('speechBubbleDeco', { anchorX: 0, anchorY: 0.5, x: 120, y: -320, // move up to fit larger bubble width: 520, // much wider height: 260, // much taller alpha: 0.92 }); // Order text centered on top of the speech bubble self.orderText = new Text2('', { size: 38, // much smaller text to fit inside bubble fill: "#222" }); self.orderText.anchor.set(0.5, 0); // Center horizontally, place at the top edge of the bubble self.orderText.x = self.speechBubble.x + self.speechBubble.width / 2; self.orderText.y = self.speechBubble.y - self.speechBubble.height / 2 + 24; // 24px margin from top self.addChild(self.speechBubble); self.addChild(self.orderText); // --- Leave timer label above head --- self.leaveTime = 10; // seconds left before leaving self._leaveStart = null; self._leaveEnd = null; self.leaveTimerLabel = new Text2('', { size: 60, fill: 0xFF4444 }); self.leaveTimerLabel.anchor.set(0.5, 0.5); // Place directly in the center of the head self.leaveTimerLabel.x = head.x; self.leaveTimerLabel.y = head.y - head.height / 2; self.addChild(self.leaveTimerLabel); // Set order and update label self.setOrder = function (orderObj) { self.order = orderObj; if (orderObj && orderObj.sauces && orderObj.sauces.length > 0) { // Show corn count and sauces var txt = ''; if (orderObj.cornCount && orderObj.cornCount > 1) { txt += orderObj.cornCount + 'x '; } else { txt += '1x '; } for (var i = 0; i < orderObj.sauces.length; i++) { txt += orderObj.sauces[i]; if (i < orderObj.sauces.length - 1) txt += ', '; } self.orderText.setText(txt); self.speechBubble.visible = true; self.orderText.visible = true; } else { self.orderText.setText(''); self.speechBubble.visible = false; self.orderText.visible = false; } // Reset leave timer when new order is set self.leaveTime = 10; self._leaveStart = Date.now(); self._leaveEnd = self._leaveStart + 10000; self.leaveTimerLabel.visible = true; self.leaveTimerLabel.setText('10'); }; // Update method for leave timer self.update = function () { // Only show timer if visible and on order screen if (!self.visible || game.currentScreen !== 2) { self.leaveTimerLabel.visible = false; return; } // If leave timer is running if (self._leaveStart && self._leaveEnd) { var now = Date.now(); var remain = Math.max(0, Math.ceil((self._leaveEnd - now) / 1000)); if (remain > 0) { self.leaveTimerLabel.setText(remain + ''); self.leaveTimerLabel.visible = true; } else { self.leaveTimerLabel.setText('0'); self.leaveTimerLabel.visible = true; // Customer leaves: destroy self, clear from game.customers if (!self.destroyed) { // Fame penalty for missed order if (typeof game.fame === "number") { game.fame -= 5; if (typeof game.updateFame === "function") game.updateFame(); } self.destroy(); // Remove from game.customers array for (var i = 0; i < game.customers.length; i++) { if (game.customers[i] === self) { game.customers[i] = null; break; } } // Update customer spawn interval based on fame if (typeof game.updateCustomerSpawnRate === "function") { game.updateCustomerSpawnRate(); } } } } else { self.leaveTimerLabel.visible = false; } }; return self; }); // OrderArea: Handles customer orders, sauces, and delivery var OrderArea = Container.expand(function () { var self = Container.call(this); var orderAsset = self.attachAsset('order', { anchorX: 0.5, anchorY: 0.5 }); orderAsset.width = 260; orderAsset.height = 260; self.cornCount = 0; self.currentOrder = null; self.sauces = ['ketchup', 'mayonnaise']; self.selectedSauces = []; // Corn icon var cornAsset = self.attachAsset('cooked', { anchorX: 0.5, anchorY: 0.5, alpha: 0 }); cornAsset.width = 120; cornAsset.height = 120; // Order text var orderTxt = new Text2('', { size: 50, fill: "#fff" }); orderTxt.anchor.set(0.5, 0.1); self.addChild(orderTxt); // Sauce icons self.sauceIcons = []; for (var i = 0; i < self.sauces.length; i++) { var s = self.sauces[i]; var icon = self.attachAsset(s, { anchorX: 0.5, anchorY: 0.5, x: -60 + i * 60, y: 80, alpha: 0.5 }); icon.width = 60; icon.height = 60; icon.sauce = s; // Add containsPoint method to each sauce icon icon.containsPoint = function (point) { // point is relative to OrderArea, icon.x/y is relative to OrderArea var localX = point.x - icon.x; var localY = point.y - icon.y; var w = icon.width, h = icon.height; return localX >= -w / 2 && localX <= w / 2 && localY >= -h / 2 && localY <= h / 2; }; self.sauceIcons.push(icon); } // Delivery button var deliverBtn = self.attachAsset('deliver', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 120, alpha: 0.7 }); deliverBtn.width = 100; deliverBtn.height = 60; // Add containsPoint method to deliverBtn for hit testing deliverBtn.containsPoint = function (point) { var localX = point.x - deliverBtn.x; var localY = point.y - deliverBtn.y; var w = deliverBtn.width; var h = deliverBtn.height; return localX >= -w / 2 && localX <= w / 2 && localY >= -h / 2 && localY <= h / 2; }; // Add corn to order area self.addCorn = function (n) { self.cornCount += n; cornAsset.alpha = 1; LK.effects.flashObject(cornAsset, 0xffb347, 200); self.updateOrderText(); }; self.removeCorn = function (n) { if (self.cornCount >= n) { self.cornCount -= n; if (self.cornCount === 0) cornAsset.alpha = 0; self.updateOrderText(); return true; } return false; }; self.updateOrderText = function () { if (!self.currentOrder) { orderTxt.setText(''); return; } var txt = 'Order: '; for (var i = 0; i < self.currentOrder.sauces.length; i++) { txt += self.currentOrder.sauces[i]; if (i < self.currentOrder.sauces.length - 1) txt += ', '; } orderTxt.setText(txt); }; self.newOrder = function () { // Random sauces (1-3) var n = 1 + Math.floor(Math.random() * self.sauces.length); var sauces = []; var used = {}; while (sauces.length < n) { var idx = Math.floor(Math.random() * self.sauces.length); var s = self.sauces[idx]; if (!used[s]) { sauces.push(s); used[s] = true; } } self.currentOrder = { sauces: sauces }; self.selectedSauces = []; self.updateOrderText(); for (var i = 0; i < self.sauceIcons.length; i++) { self.sauceIcons[i].alpha = 0.5; } }; // Sauce selection self.sauceDown = function (sauce) { if (!self.currentOrder) return; if (self.selectedSauces.length >= self.currentOrder.sauces.length) return; if (self.selectedSauces.indexOf(sauce) !== -1) return; self.selectedSauces.push(sauce); for (var i = 0; i < self.sauceIcons.length; i++) { if (self.sauceIcons[i].sauce === sauce) { self.sauceIcons[i].alpha = 1; } } }; // Deliver order self.deliver = function () { if (!self.currentOrder) return; if (self.cornCount < 1) return; // Check sauces var ok = true; for (var i = 0; i < self.currentOrder.sauces.length; i++) { if (self.selectedSauces.indexOf(self.currentOrder.sauces[i]) === -1) { ok = false; break; } } if (ok && self.selectedSauces.length === self.currentOrder.sauces.length) { // Success self.removeCorn(1); LK.effects.flashObject(orderAsset, 0x00ff00, 400); game.coins += game.orderReward; game.updateCoins(); self.currentOrder = null; self.selectedSauces = []; LK.setTimeout(function () { self.newOrder(); }, 800); } else { // Wrong sauces LK.effects.flashObject(orderAsset, 0xff0000, 400); self.selectedSauces = []; for (var i = 0; i < self.sauceIcons.length; i++) { self.sauceIcons[i].alpha = 0.5; } } }; // Event handling self.down = function (x, y, obj) { // Check if sauce icon tapped for (var i = 0; i < self.sauceIcons.length; i++) { var icon = self.sauceIcons[i]; if (icon.containsPoint({ x: x - self.x, y: y - self.y })) { self.sauceDown(icon.sauce); return; } } // Check if deliver button tapped if (deliverBtn.containsPoint({ x: x - self.x, y: y - self.y })) { self.deliver(); return; } }; self.getGlobalCenter = function () { var pos = self.toGlobal({ x: 0, y: 0 }); return { x: pos.x, y: pos.y }; }; self.reset = function () { self.cornCount = 0; self.currentOrder = null; self.selectedSauces = []; cornAsset.alpha = 0; self.updateOrderText(); for (var i = 0; i < self.sauceIcons.length; i++) { self.sauceIcons[i].alpha = 0.5; } }; // Add containsPoint method to OrderArea self.containsPoint = function (point) { // Convert global point to local coordinates of the OrderArea var localX = point.x - self.x; var localY = point.y - self.y; // orderAsset is centered at (0,0) with anchor 0.5,0.5 var w = orderAsset.width; var h = orderAsset.height; // Check if localX, localY is inside orderAsset bounds return localX >= -w / 2 && localX <= w / 2 && localY >= -h / 2 && localY <= h / 2; }; return self; }); // unique plate asset for tezgah // Plate: Represents a plate to be shown on tezgah when cooked corn box is tapped var Plate = Container.expand(function () { var self = Container.call(this); var plateAsset = self.attachAsset('plate', { anchorX: 0.5, anchorY: 0.5, width: 700, height: 280, x: 0, y: 0, alpha: 1 }); // Optionally add more visuals or logic here return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2e7d32 }); /**** * Game Code ****/ // New assets for human body and hands // New tezgah (counter) asset for 3rd screen // --- Game constants --- // Unique assets for stove and pot // cook asset re-added // Background for 3rd (order) screen function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } game.cornGrowTime = 5000; // ms game.cookTime = 2000; // ms game.orderReward = 5; game.unlockCost = 20; game.maxFields = 8; // --- Game state --- game.coins = 0; game.unlockedFields = 4; game.seeds = 4; // Başlangıçta 4 tohumumuz var // --- UI: Seeds display (always visible, top center, not in top left 100x100) --- var seedsTxt = new Text2('Seeds: ' + game.seeds, { size: 80, fill: 0xFFF700 }); seedsTxt.anchor.set(0.5, 0); // Move seedsTxt down to avoid the top menu (at least 100px from top), and center horizontally seedsTxt.x = 2048 / 2; seedsTxt.y = 140; LK.gui.top.addChild(seedsTxt); // Always show seeds count on all screens seedsTxt.visible = true; // --- Seed Box for 1st screen (shows number of plantable seeds) --- game.seedBox = new Container(); var seedBoxAsset = LK.getAsset('box', { anchorX: 0.5, anchorY: 0.5, width: 220, height: 220, x: 0, y: 0, alpha: 1 }); game.seedBox.addChild(seedBoxAsset); // Add English label above the seed box game.seedBoxLabel = new Text2('Seeds left', { size: 40, fill: "#fff" }); game.seedBoxLabel.anchor.set(0.5, 1); game.seedBoxLabel.x = 0; game.seedBoxLabel.y = -130; game.seedBox.addChild(game.seedBoxLabel); game.seedBoxTxt = new Text2(game.seeds + '', { size: 80, fill: 0xFFF700 }); game.seedBoxTxt.anchor.set(0.5, 0.5); game.seedBoxTxt.x = 0; game.seedBoxTxt.y = 0; game.seedBox.addChild(game.seedBoxTxt); // Place seed box at right side, below the seedsTxt, not in top right 100x100 game.seedBox.x = 2048 - 300; game.seedBox.y = 320; game.addChild(game.seedBox); game.seedBox.visible = true; // Only show on field screen // --- UI: Coins display --- var coinsTxt = new Text2(game.coins + '$', { size: 90, fill: 0xFFFDE7 }); coinsTxt.anchor.set(0.5, 0); LK.gui.top.addChild(coinsTxt); // --- UI: Clock display (left of coins) --- game.clockHour = 8; game.clockMinute = 0; game.clockTime = 8 * 60; // minutes since 00:00 game.clockRunning = false; game.day = 1; // Track day count, starts at 1 var clockTxt = new Text2('08:00', { size: 90, fill: 0xFFFDE7 }); clockTxt.anchor.set(0.5, 0); // Place clock to the left of coins, with a small gap (e.g. 40px) // Move it slightly more to the left (e.g. 40px more) clockTxt.x = coinsTxt.x - 240; clockTxt.y = coinsTxt.y; LK.gui.top.addChild(clockTxt); // --- Fame (Şöhret) --- // Add dayTxt to the right of fameTxt game.fame = 0; // Fame starts at 0, max 100 var fameTxt = new Text2('Fame: 0', { size: 90, fill: 0xFFD700 }); fameTxt.anchor.set(0, 0.0); // Place fame to the right of coins, with a small gap (e.g. 40px) fameTxt.x = coinsTxt.x + coinsTxt.width / 2 + 40; fameTxt.y = coinsTxt.y; LK.gui.top.addChild(fameTxt); // Day text, placed to the right of fameTxt var dayTxt = new Text2('Day: 1', { size: 60, fill: 0xFFD700 }); dayTxt.anchor.set(0, 0.0); dayTxt.x = fameTxt.x + fameTxt.width + 100; dayTxt.y = fameTxt.y; LK.gui.top.addChild(dayTxt); // Fame update function game.updateFame = function () { // Fame can go negative, but clamp max to 100 if (game.fame > 100) game.fame = 100; fameTxt.setText('Fame: ' + game.fame); if (typeof dayTxt !== "undefined") dayTxt.setText('Day: ' + game.day); // Lose the game if fame reaches -50 or less if (game.fame <= -50) { LK.showGameOver(); } }; game.updateFame(); // Bring seedsTxt, coinsTxt, fameTxt to the very front in the GUI overlay if (typeof LK.gui.top.setChildIndex === "function") { LK.gui.top.setChildIndex(seedsTxt, LK.gui.top.children.length - 1); LK.gui.top.setChildIndex(coinsTxt, LK.gui.top.children.length - 1); LK.gui.top.setChildIndex(fameTxt, LK.gui.top.children.length - 1); } // Update seeds display game.updateSeeds = function () { if (typeof seedsTxt !== "undefined") { seedsTxt.setText('Seeds: ' + game.seeds); } if (typeof game.seedBoxTxt !== "undefined") { game.seedBoxTxt.setText(game.seeds + ''); } }; game.updateCoins = function () { coinsTxt.setText(game.coins + '$'); storage.coins = game.coins; storage.unlockedFields = game.unlockedFields; }; // --- Screen management --- // Add 5th screen: instructions/help screen game.screens = ['field', 'boxcook', 'order', 'screen4', 'help']; game.currentScreen = 4; // 0: field, 1: box/cook, 2: order, 3: screen4, 4: help (instructions) // --- 5th Screen: Help/Instructions --- game.helpScreenContainer = new Container(); game.helpScreenBg = LK.getAsset('5screen', { anchorX: 0.5, anchorY: 0.5, width: 2048, height: 2732, x: 2048 / 2, y: 2732 / 2, alpha: 1 }); game.helpScreenContainer.addChild(game.helpScreenBg); // Title var helpTitle = new Text2('How to Play?', { size: 140, fill: "#fff" }); helpTitle.anchor.set(0.5, 0); helpTitle.x = 2048 / 2; helpTitle.y = 180; game.helpScreenContainer.addChild(helpTitle); // --- Blinking warning note for 5th screen --- game.helpWarningNote = new Text2("WARNING: No customers will appear until you visit the customer screen. Please keep this in mind.", { size: 70, fill: 0xFF4444, maxWidth: 1800, align: "center" }); game.helpWarningNote.anchor.set(0.5, 0); game.helpWarningNote.x = 2048 / 2; game.helpWarningNote.y = 320; game.helpScreenContainer.addChild(game.helpWarningNote); // --- New: Blinking auto-start warning note for 5th screen --- game.autoCustomerWarningNote = new Text2("If you do not press the customer start button by 13:00, the game will start automatically.", { size: 70, fill: 0xFF4444, maxWidth: 1800, align: "center" }); game.autoCustomerWarningNote.anchor.set(0.5, 0); game.autoCustomerWarningNote.x = 2048 / 2; // Place below the Start Game button (helpStartBtn), with a margin if (typeof game.helpStartBtn !== "undefined" && typeof game.helpStartBtn.y === "number" && typeof game.helpStartBtn.height === "number") { game.autoCustomerWarningNote.y = game.helpStartBtn.y + game.helpStartBtn.height / 2 + 40; } else { // Fallback: place at a default y if helpStartBtn is not yet defined game.autoCustomerWarningNote.y = 2100 + 180 / 2 + 40; } game.helpScreenContainer.addChild(game.autoCustomerWarningNote); // Blinking effect: toggle alpha every 500ms for both warning notes game._helpWarningBlinkState = true; game._helpWarningBlinkTimer = LK.setInterval(function () { if (game.helpWarningNote) { game._helpWarningBlinkState = !game._helpWarningBlinkState; game.helpWarningNote.alpha = game._helpWarningBlinkState ? 1 : 0.2; } if (typeof game.autoCustomerWarningNote !== "undefined" && game.autoCustomerWarningNote !== null && typeof game.autoCustomerWarningNote.alpha !== "undefined") { game.autoCustomerWarningNote.alpha = game._helpWarningBlinkState ? 1 : 0.2; } }, 500); // Instructions (multi-line) var helpText = new Text2("1. Plant, grow, and harvest corn in the field.\n" + "2. Put the harvested corn into the box.\n" + "3. Take corn from the box and cook it in the pot.\n" + "4. Serve the cooked corn to customers.\n" + "5. Customers want corn with sauces, add the correct sauces.\n" + "6. Unlock new fields and buy automations as you earn more.\n\n" + "Use the left/right arrows to switch between screens.\n\n" + "If your Fame drops to -50, you lose the game!\n" + "If you find any bugs, please write them in the comments below.", { size: 80, fill: "#fff", maxWidth: 1800, align: "center" }); helpText.anchor.set(0.5, 0); helpText.x = 2048 / 2; helpText.y = 400; game.helpScreenContainer.addChild(helpText); // Add French toggle button above English button (using 'frboxu' asset) game.frenchBtn = LK.getAsset('frboxu', { anchorX: 0.5, anchorY: 0.5, width: 500, height: 120, x: 2048 / 2, y: 1570, // 140px above English button alpha: 0.98 }); game.helpScreenContainer.addChild(game.frenchBtn); game.frenchBtnTxt = new Text2('FRANÇAIS', { size: 90, fill: "#000" }); game.frenchBtnTxt.anchor.set(0.5, 0.5); game.frenchBtnTxt.x = game.frenchBtn.x; game.frenchBtnTxt.y = game.frenchBtn.y; game.helpScreenContainer.addChild(game.frenchBtnTxt); // Add English toggle button above Turkish button (using 'engboxu' asset) game.englishBtn = LK.getAsset('engboxu', { anchorX: 0.5, anchorY: 0.5, width: 500, height: 120, x: 2048 / 2, y: 1710, // 140px above Turkish button alpha: 0.98 }); game.helpScreenContainer.addChild(game.englishBtn); game.englishBtnTxt = new Text2('ENGLISH', { size: 90, fill: "#000" }); game.englishBtnTxt.anchor.set(0.5, 0.5); game.englishBtnTxt.x = game.englishBtn.x; game.englishBtnTxt.y = game.englishBtn.y; game.helpScreenContainer.addChild(game.englishBtnTxt); // Add Turkish toggle button to help screen (now using 'turkboxu' asset) game.turkceBtn = LK.getAsset('turkboxu', { anchorX: 0.5, anchorY: 0.5, width: 500, height: 120, x: 2048 / 2, y: 1850, alpha: 0.98 }); game.helpScreenContainer.addChild(game.turkceBtn); game.turkceBtnTxt = new Text2('TÜRKÇE', { size: 90, fill: "#000" }); game.turkceBtnTxt.anchor.set(0.5, 0.5); game.turkceBtnTxt.x = game.turkceBtn.x; game.turkceBtnTxt.y = game.turkceBtn.y; game.helpScreenContainer.addChild(game.turkceBtnTxt); // Start button game.helpStartBtn = LK.getAsset('unlock', { anchorX: 0.5, anchorY: 0.5, width: 600, height: 180, x: 2048 / 2, y: 2100, alpha: 0.98 }); game.helpScreenContainer.addChild(game.helpStartBtn); game.helpStartBtnTxt = new Text2('Start Game', { size: 110, fill: "#fff" }); game.helpStartBtnTxt.anchor.set(0.5, 0.5); game.helpStartBtnTxt.x = game.helpStartBtn.x; game.helpStartBtnTxt.y = game.helpStartBtn.y; game.helpScreenContainer.addChild(game.helpStartBtnTxt); game.addChild(game.helpScreenContainer); // Turkish text values for all UI game._turkishTexts = { helpTitle: "Nasıl Oynanır?", helpText: "1. Tarlada mısır ek, büyüt ve hasat et.\n2. Hasat edilen mısırı kutuya koy.\n3. Kutudan mısırı alıp tencerede pişir.\n4. Pişmiş mısırı müşterilere servis et.\n5. Müşteriler soslu mısır ister, doğru sosları ekle.\n6. Kazandıkça yeni tarlalar aç ve otomasyonlar satın al.\n\nEkranlar arasında geçiş için sol/sağ oklarını kullan.\n\nŞöhretin -50 olursa oyunu kaybedersin!\nBir hata bulursan lütfen aşağıya yoruma yaz.", helpStartBtn: "Oyuna Başla", turkceBtn: "TÜRKÇE", seedsTxt: "Tohum: ", seedBoxLabel: "Kalan Tohum", cornBoxLabel: "Kutudaki Mısır", coinsTxt: "₺", fameTxt: "Şöhret: ", dayTxt: "Gün: ", unlock4Txt: "4 Tarla Aç (20₺)", leftTxt: "<", rightTxt: ">", autoCompleteBtnTxt: "Siparişleri Otomatik Doldur (100₺)", autoGrowBtnTxt: "Mısırı Otomatik Büyüt (50₺)", autoCollectBtnTxt: "Otomatik Topla (50₺)", potReduceBoxTxt: "Pişirme Süresini 10sn Kısalt (50₺)" }; // Function to switch all texts to Turkish game.setTurkishTexts = function () { // Help screen if (typeof helpTitle !== "undefined") helpTitle.setText(game._turkishTexts.helpTitle); if (typeof helpText !== "undefined") helpText.setText(game._turkishTexts.helpText); if (typeof game.helpStartBtnTxt !== "undefined") game.helpStartBtnTxt.setText(game._turkishTexts.helpStartBtn); if (typeof game.turkceBtnTxt !== "undefined") game.turkceBtnTxt.setText(game._turkishTexts.turkceBtn); // Top bar if (typeof seedsTxt !== "undefined") seedsTxt.setText(game._turkishTexts.seedsTxt + game.seeds); if (typeof coinsTxt !== "undefined") coinsTxt.setText(game.coins + game._turkishTexts.coinsTxt); if (typeof fameTxt !== "undefined") fameTxt.setText(game._turkishTexts.fameTxt + game.fame); if (typeof dayTxt !== "undefined") dayTxt.setText(game._turkishTexts.dayTxt + game.day); // Seed box if (typeof game.seedBoxLabel !== "undefined") game.seedBoxLabel.setText(game._turkishTexts.seedBoxLabel); if (typeof game.seedBoxTxt !== "undefined") game.seedBoxTxt.setText(game.seeds + ''); // Corn box if (typeof game.cornBoxLabel !== "undefined") game.cornBoxLabel.setText(game._turkishTexts.cornBoxLabel); // Unlock 4 fields if (typeof unlock4Txt !== "undefined") unlock4Txt.setText(game._turkishTexts.unlock4Txt); // Nav if (typeof leftTxt !== "undefined") leftTxt.setText(game._turkishTexts.leftTxt); if (typeof rightTxt !== "undefined") rightTxt.setText(game._turkishTexts.rightTxt); // 4th screen buttons if (typeof game.autoCompleteBtnTxt !== "undefined") game.autoCompleteBtnTxt.setText(game._turkishTexts.autoCompleteBtnTxt); if (typeof game.autoGrowBtnTxt !== "undefined") game.autoGrowBtnTxt.setText(game._turkishTexts.autoGrowBtnTxt); if (typeof game.autoCollectBtnTxt !== "undefined") game.autoCollectBtnTxt.setText(game._turkishTexts.autoCollectBtnTxt); // Pot reduce box if (typeof game.potReduceBoxTxt !== "undefined") game.potReduceBoxTxt.setText(game._turkishTexts.potReduceBoxTxt); }; // (Removed old Turkish button tap logic here, now handled in main game.down) // --- 4th Screen: Unique, empty, not copy-paste, not interacting with others --- game.screen4Container = new Container(); game.screen4Bg = LK.getAsset('box', { anchorX: 0.5, anchorY: 0.5, width: 2048, height: 2732, x: 2048 / 2, y: 2732 / 2, alpha: 0.15 }); game.screen4Container.addChild(game.screen4Bg); // No label for 4th screen (removed as requested) // --- 4th Screen: Auto-complete Button and Logic --- game.autoCompleteEnabled = false; game.autoCompleteBtn = LK.getAsset('unlock', { anchorX: 0.0, // Anchor left for left extension anchorY: 0.5, width: 700, // Increased width for a bigger button height: 180, // Increased height for a bigger button x: 2048 / 2 - 350, // Shift left by half the new width y: 2732 / 2 + 200, alpha: 0.9 }); game.screen4Container.addChild(game.autoCompleteBtn); game.autoCompleteBtnTxt = new Text2('Auto-complete Orders (100$)', { size: 110, // Increased font size for better visibility fill: "#fff", maxWidth: 660 // Ensure text fits inside 700px button with padding }); game.autoCompleteBtnTxt.anchor.set(0.5, 0.5); game.autoCompleteBtnTxt.x = game.autoCompleteBtn.x + game.autoCompleteBtn.width / 2; // Center text in button game.autoCompleteBtnTxt.y = game.autoCompleteBtn.y; game.screen4Container.addChild(game.autoCompleteBtnTxt); // --- 4th Screen: Auto-grow Box and Logic --- game.autoGrowEnabled = false; game.autoGrowBtn = LK.getAsset('unlock', { anchorX: 0.0, anchorY: 0.5, width: 700, height: 180, x: 2048 / 2 - 350, y: 2732 / 2 + 420, // Place below auto-complete button alpha: 0.9 }); game.screen4Container.addChild(game.autoGrowBtn); game.autoGrowBtnTxt = new Text2('Auto-grow Corn (50$)', { size: 110, fill: "#fff", maxWidth: 660 }); game.autoGrowBtnTxt.anchor.set(0.5, 0.5); game.autoGrowBtnTxt.x = game.autoGrowBtn.x + game.autoGrowBtn.width / 2; game.autoGrowBtnTxt.y = game.autoGrowBtn.y; game.screen4Container.addChild(game.autoGrowBtnTxt); // --- 4th Screen: Auto-collect Box and Logic --- game.autoCollectEnabled = false; game.autoCollectBtn = LK.getAsset('unlock', { anchorX: 0.0, anchorY: 0.5, width: 700, height: 180, x: 2048 / 2 - 350, y: 2732 / 2 + 640, // Place below auto-grow button alpha: 0.9 }); game.screen4Container.addChild(game.autoCollectBtn); game.autoCollectBtnTxt = new Text2('Auto-collect (50$)', { size: 110, fill: "#fff", maxWidth: 660 }); game.autoCollectBtnTxt.anchor.set(0.5, 0.5); game.autoCollectBtnTxt.x = game.autoCollectBtn.x + game.autoCollectBtn.width / 2; game.autoCollectBtnTxt.y = game.autoCollectBtn.y; game.screen4Container.addChild(game.autoCollectBtnTxt); // Helper: auto-collect logic, harvest all ready unlocked fields game.autoCollectTick = function () { if (!game.autoCollectEnabled) return; // Only collect if on field screen if (game.currentScreen !== 0) return; for (var i = 0; i < game.unlockedFields; i++) { var field = game.fields[i]; if (field && field.state === 'ready' && !field.locked) { field.harvest(); } } }; // Set up interval for auto-collect (every 1s) game._autoCollectInterval = null; function startAutoCollectInterval() { if (game._autoCollectInterval) LK.clearInterval(game._autoCollectInterval); game._autoCollectInterval = LK.setInterval(function () { if (game.autoCollectEnabled) game.autoCollectTick(); }, 1000); } function stopAutoCollectInterval() { if (game._autoCollectInterval) { LK.clearInterval(game._autoCollectInterval); game._autoCollectInterval = null; } } startAutoCollectInterval(); // Helper: auto-grow logic, plant in all empty unlocked fields if seeds available game.autoGrowTick = function () { if (!game.autoGrowEnabled) return; // Only plant if on field screen and have seeds if (game.currentScreen !== 0) return; if (typeof game.seeds !== "number" || game.seeds <= 0) return; for (var i = 0; i < game.unlockedFields; i++) { var field = game.fields[i]; if (field && field.state === 'empty' && !field.locked && !field._replantCooldown && game.seeds > 0) { // Plant in this field game.seeds--; if (typeof game.updateSeeds === "function") game.updateSeeds(); field.plant(); } } }; // Set up interval for auto-grow (every 1s) game._autoGrowInterval = null; function startAutoGrowInterval() { if (game._autoGrowInterval) LK.clearInterval(game._autoGrowInterval); game._autoGrowInterval = LK.setInterval(function () { if (game.autoGrowEnabled) game.autoGrowTick(); }, 1000); } function stopAutoGrowInterval() { if (game._autoGrowInterval) { LK.clearInterval(game._autoGrowInterval); game._autoGrowInterval = null; } } startAutoGrowInterval(); // Helper: check if we can auto-complete a customer order game.canAutoCompleteOrder = function (cust) { if (!cust || !cust.order) return false; // Check if enough cooked corn if (!game.cookArea || typeof game.cookArea.cookedCorn !== "number") return false; if (game.cookArea.cookedCorn < cust.order.cornCount) return false; // Check if all sauces are available (ketchup/mayonnaise) // In this game, sauces are always available (no inventory), so always true return true; }; // Helper: auto-complete a customer order (simulate delivery visually, step by step) game.autoCompleteOrder = function (cust) { if (!cust || !cust.order) return false; if (!game.canAutoCompleteOrder(cust)) return false; // If not on order screen, do nothing if (game.currentScreen !== 2) return false; // Step 1: Ensure plate exists and is empty if (!game.tezgahPlate || game.tezgahPlate.destroyed) { game.tezgahPlate = new Plate(); game.tezgahPlate.x = game.counterAsset.x; game.tezgahPlate.y = game.counterAsset.y - game.counterAsset.height / 2; game.addChild(game.tezgahPlate); game.tezgahPlate.cornIcons = []; } // Remove any existing corn/sauce icons from plate if (game.tezgahPlate.cornIcons) { for (var i = 0; i < game.tezgahPlate.cornIcons.length; i++) { var c = game.tezgahPlate.cornIcons[i]; if (c._ketchupIcon && !c._ketchupIcon.destroyed) c._ketchupIcon.destroy(); if (c._mayonnaiseIcon && !c._mayonnaiseIcon.destroyed) c._mayonnaiseIcon.destroy(); if (!c.destroyed) c.destroy(); } } game.tezgahPlate.cornIcons = []; // Step 2: Animate adding corn(s) to plate, then sauces, then deliver var cornCount = cust.order.cornCount || 1; var sauces = cust.order.sauces || []; var addDelay = 350; // ms between each corn/sauce step var totalDelay = 0; // Remove cooked corn from cookArea (all at once, but animate one by one) if (!game.cookArea.removeCookedCorn(cornCount)) return false; // Helper to add a corn icon to plate function addCornToPlate(idx) { var iconW = 80, iconH = 80; var xOnPlate = game.tezgahPlate.x - 120 + idx * (iconW + 10); var yOnPlate = game.tezgahPlate.y - 10; var cornIcon = LK.getAsset('corn', { anchorX: 0.5, anchorY: 0.5, width: iconW, height: iconH, x: xOnPlate, y: yOnPlate, alpha: 0 }); game.addChild(cornIcon); // Animate fade in tween(cornIcon, { alpha: 1 }, { duration: 200 }); if (!game.tezgahPlate.cornIcons) game.tezgahPlate.cornIcons = []; game.tezgahPlate.cornIcons.push(cornIcon); } // Helper to add sauce to a corn icon function addSauceToCorn(cornIcon, sauce) { var icon = null; if (sauce === "ketchup") { icon = LK.getAsset('ketchup', { anchorX: 0.5, anchorY: 0.5, width: 40, height: 40, x: cornIcon.x, y: cornIcon.y - 20, alpha: 0 }); game.addChild(icon); tween(icon, { alpha: 1 }, { duration: 150 }); cornIcon._hasKetchup = true; cornIcon._ketchupIcon = icon; } else if (sauce === "mayonnaise") { icon = LK.getAsset('mayonnaise', { anchorX: 0.5, anchorY: 0.5, width: 40, height: 40, x: cornIcon.x, y: cornIcon.y - 10, alpha: 0 }); game.addChild(icon); tween(icon, { alpha: 1 }, { duration: 150 }); cornIcon._hasMayonnaise = true; cornIcon._mayonnaiseIcon = icon; } } // Step 2a: Animate adding corns one by one for (var i = 0; i < cornCount; i++) { LK.setTimeout(function (idx) { return function () { addCornToPlate(idx); }; }(i), totalDelay); totalDelay += addDelay; } // Step 2b: Animate adding sauces to each corn, one by one // Distribute sauces as in order (if more corns than sauces, repeat sauces) for (var i = 0; i < cornCount; i++) { for (var s = 0; s < sauces.length; s++) { LK.setTimeout(function (idx, sauceName) { return function () { if (game.tezgahPlate.cornIcons && game.tezgahPlate.cornIcons[idx]) { addSauceToCorn(game.tezgahPlate.cornIcons[idx], sauceName); } }; }(i, sauces[s]), totalDelay); totalDelay += addDelay; } } // Step 3: After all corns and sauces are added, animate plate to customer and deliver LK.setTimeout(function () { // Animate plate to customer var origX = game.tezgahPlate.x; var origY = game.tezgahPlate.y; var destX = cust.x; var destY = cust.y - 200; // move plate up to customer tween(game.tezgahPlate, { x: destX, y: destY }, { duration: 400, easing: tween.cubicOut, onFinish: function onFinish() { // Flash customer for feedback LK.effects.flashObject(cust, 0x00ff00, 400); // Give coins based on cornCount var deliveredCoins = 0; if (cust.order && cust.order.cornCount === 1) deliveredCoins = 5;else if (cust.order && cust.order.cornCount === 2) deliveredCoins = 10;else if (cust.order && cust.order.cornCount === 3) deliveredCoins = 15;else if (cust.order && cust.order.cornCount === 4) deliveredCoins = 20;else deliveredCoins = 5; // fallback game.coins += deliveredCoins; if (typeof game.updateCoins === "function") game.updateCoins(); // Remove customer if (!cust.destroyed) cust.destroy(); for (var i = 0; i < game.customers.length; i++) { if (game.customers[i] === cust) { game.customers[i] = null; break; } } // Remove corn/sauce icons from plate if (game.tezgahPlate.cornIcons) { for (var i = 0; i < game.tezgahPlate.cornIcons.length; i++) { var c = game.tezgahPlate.cornIcons[i]; if (c._ketchupIcon && !c._ketchupIcon.destroyed) c._ketchupIcon.destroy(); if (c._mayonnaiseIcon && !c._mayonnaiseIcon.destroyed) c._mayonnaiseIcon.destroy(); if (!c.destroyed) c.destroy(); } } game.tezgahPlate.cornIcons = []; // Animate plate back to original position tween(game.tezgahPlate, { x: origX, y: origY }, { duration: 400, easing: tween.cubicOut }); // Flash effect for feedback LK.effects.flashObject(game.cookedCornBox, 0x00ff00, 400); } }); }, totalDelay + 200); return true; }; game.addChild(game.screen4Container); game.screen4Container.visible = false; // --- Field grid --- game.fields = []; var fieldRows = 2; var fieldCols = 2; var fieldSpacing = 340; var fieldStartX = 400; var fieldStartY = 600; function updateFieldGrid() { // Determine grid size based on unlocked fields var n = game.unlockedFields; if (n <= 4) { fieldRows = 2; fieldCols = 2; } else if (n <= 9) { fieldRows = 3; fieldCols = 3; } else { fieldRows = 4; fieldCols = 4; } } function layoutFields() { updateFieldGrid(); // Calculate how many fields are visible per "page" vertically var maxVisibleRows = Math.floor((2048 - fieldStartY) / fieldSpacing); // fit as many as possible var maxVisibleCols = Math.floor((2048 - fieldStartX) / fieldSpacing); // For our game, let's allow 2 rows before scrolling horizontally var fieldsPerCol = 2; var fieldsPerRow = 4; // up to 4 columns before scrolling horizontally // Calculate how many "pages" horizontally var pageSize = fieldsPerCol * fieldsPerRow; var pageCount = Math.ceil(game.unlockedFields / pageSize); // Find which page is currently active (always show the last unlocked page) var currentPage = Math.floor((game.unlockedFields - 1) / pageSize); // Calculate horizontal offset for scrolling var scrollX = currentPage * (fieldsPerRow * fieldSpacing + 100); // 100px gap between pages for (var i = 0; i < game.maxFields; i++) { // Which page does this field belong to? var page = Math.floor(i / pageSize); var pageIndex = i % pageSize; var row = Math.floor(pageIndex / fieldsPerRow); var col = pageIndex % fieldsPerRow; // If not unlocked, keep offscreen if (i >= game.unlockedFields) { game.fields[i].x = -1000; game.fields[i].y = -1000; continue; } // Place fields in a grid, scrolling horizontally after 2 rows var x = fieldStartX + col * fieldSpacing - scrollX; var y = fieldStartY + row * fieldSpacing; game.fields[i].x = x; game.fields[i].y = y; } } // Create fields for (var i = 0; i < game.maxFields; i++) { var field = new CornField(); field.index = i; game.addChild(field); game.fields.push(field); } function updateFieldLocks() { for (var i = 0; i < game.maxFields; i++) { if (i < game.unlockedFields) { game.fields[i].setLocked(false); if (game.fields[i].fieldAsset) game.fields[i].fieldAsset.alpha = 1; } else { game.fields[i].setLocked(true); if (game.fields[i].fieldAsset) game.fields[i].fieldAsset.alpha = 0.4; } } } updateFieldLocks(); layoutFields(); // --- Corn Box --- // Place corn box just above the pot on 2nd screen game.cornBox = new CornBox(); // Pot is at y = 2732 (bottom), potAsset.y = -120, potAsset.height = 800, so top of pot = 2732 - 120 - 800 = 1812 // Place corn box about 120px above the pot game.cornBox.x = 2048 / 2; game.cornBox.y = 1812 - 120; // Add English label above the corn box, and a count label below it game.cornBoxLabel = new Text2('Corn in Box', { size: 48, fill: "#fff" }); game.cornBoxLabel.anchor.set(0.5, 1); game.cornBoxLabel.x = game.cornBox.x; game.cornBoxLabel.y = game.cornBox.y - 140; game.cornBoxLabel.visible = false; // Only show on boxcook screen game.addChild(game.cornBoxLabel); // Add a corn count label above the box (just below the "Corn in Box" label) game.cornBoxCountLabel = new Text2('0', { size: 60, fill: 0xFFF700 }); game.cornBoxCountLabel.anchor.set(0.5, 1); game.cornBoxCountLabel.x = game.cornBox.x; game.cornBoxCountLabel.y = game.cornBox.y - 80; game.cornBoxCountLabel.visible = false; // Only show on boxcook screen game.addChild(game.cornBoxCountLabel); game.addChild(game.cornBox); // --- Cooked Corn Count Box for 2nd Screen (BoxCook) --- // This duplicates the cooked corn count box from the 3rd screen, but for the 2nd screen. game.cookedCornBox2 = new Container(); var cookedCornBox2Asset = LK.getAsset('cooked', { anchorX: 0.5, anchorY: 0.5, width: 220, height: 220, x: 0, y: 0, alpha: 1 }); game.cookedCornBox2.addChild(cookedCornBox2Asset); // Add a small black box behind the cooked corn count text for a shadow effect var cookedCornBox2Shadow = LK.getAsset('box', { anchorX: 0.5, anchorY: 0.5, width: 120, height: 80, x: 0, y: 0, alpha: 0.7, tint: 0x000000 }); game.cookedCornBox2.addChild(cookedCornBox2Shadow); game.cookedCornBox2Txt = new Text2('0', { size: 80, fill: "#fff" }); game.cookedCornBox2Txt.anchor.set(0.5, 0.5); game.cookedCornBox2Txt.x = 0; game.cookedCornBox2Txt.y = 0; game.cookedCornBox2.addChild(game.cookedCornBox2Txt); // Place cooked corn count box at the very left edge, centered vertically above the pot (on 2nd screen) game.cookedCornBox2.x = 220 / 2 + 10; // 10px margin from left game.cookedCornBox2.y = game.stove.y - game.stove.height / 2 - 220 / 2 - 20; // above the stove, adjust as needed game.addChild(game.cookedCornBox2); game.cookedCornBox2.visible = false; // Only show on boxcook screen // --- Stove & Pot for Cooking Screen --- game.stove = new Container(); // Place stove at the very bottom of the screen, centered horizontally game.stove.x = 2048 / 2; game.stove.y = 2732; // y=2732 is the very bottom edge game.addChild(game.stove); // Stove asset (image) - use a new visual asset for the stove var stoveAsset = LK.getAsset('stoveImage', { anchorX: 0.5, anchorY: 1, width: 2048, height: 420, y: 0 }); game.stove.addChild(stoveAsset); // Pot asset (ellipse, centered on stove) - as large as possible but fits inside stove and is fully visible var potAsset = LK.getAsset('pot', { anchorX: 0.5, anchorY: 1, width: 1400, // very wide, fills most of stove height: 800, // very tall, fills most of stove y: -120 // move pot lower so it sits further down on the stove }); game.stove.addChild(potAsset); // Place pot lower on the stove potAsset.x = 0; potAsset.y = -120; // Pot "lid" (for visual effect) - now smaller than pot and sits directly on top of pot var potLid = LK.getAsset('potLid', { anchorX: 0.5, anchorY: 1, width: 1000, // reduced width height: 220, // reduced height y: potAsset.y - potAsset.height + 300, // moved lid slightly up (less down) // adjust to match new height alpha: 1 }); game.stove.addChild(potLid); // Place lid to visually close the pot potLid.x = potAsset.x; potLid.y = potAsset.y - potAsset.height + 300; // moved lid slightly up (less down) // Corns in pot (array of {asset, startTime}) game.potCorns = []; // Pot timer text game.potTimerTxt = new Text2('', { size: 70, fill: "#fff" }); game.potTimerTxt.anchor.set(0.5, 0.5); // Center the timer in the middle of the pot, and move it lower to match new pot position game.potTimerTxt.x = potAsset.x; game.potTimerTxt.y = potAsset.y - 320 + 300; // Move timer lower to match new pot position game.stove.addChild(game.potTimerTxt); // --- 2nd Screen: Pot Cook Time Reduce Box --- // Only visible on 2nd screen (boxcook) game.potReduceBox = LK.getAsset('unlock', { anchorX: 0.5, anchorY: 0.5, width: 600, height: 260, x: 2048 / 2, y: 400, // much higher on the screen alpha: 0.98 }); game.addChild(game.potReduceBox); game.potReduceBox.visible = false; // Only show on 2nd screen game.potReduceBoxTxt = new Text2('Reduce Cook Time by 10s (50$)', { size: 90, fill: "#fff", maxWidth: 560 }); game.potReduceBoxTxt.anchor.set(0.5, 0.5); game.potReduceBoxTxt.x = game.potReduceBox.x; game.potReduceBoxTxt.y = game.potReduceBox.y; game.addChild(game.potReduceBoxTxt); game.potReduceBoxTxt.visible = false; // Only show on 2nd screen // --- Permanent pot cook time reduction: each use reduces all future corns' cook time by 10s --- game.potCookTimeReduce = 0; // in ms, permanent reduction for all new corns in pot // --- Cook Area (for legacy, still used for quick cook) --- game.cookArea = new CookArea(); game.cookArea.x = 2048 - 300; game.cookArea.y = 1100; game.addChild(game.cookArea); // --- Order Area --- // Order area removed as per request // Minimal OrderArea to prevent undefined error for addCorn game.orderArea = { addCorn: function addCorn(n) { // No-op: order area is removed, but prevent error } }; // --- Order Screen Background --- game.orderBg = LK.getAsset('orderBg', { anchorX: 0.5, anchorY: 0.5, width: 2048, height: 2732, x: 2048 / 2, y: 2732 / 2, alpha: 1 }); game.addChild(game.orderBg); game.orderBg.visible = false; // --- Tezgah (Counter) for Customer Screen --- // Make the tezgah (counter) very large and at the very bottom of the screen, spanning almost the full width game.counterAsset = LK.getAsset('tezgah', { anchorX: 0.5, anchorY: 1, width: 2048 - 20, // leave only 10px margin on each side for a bigger counter height: 420, // make it even taller alpha: 0.95 }); game.counterAsset.x = 2048 / 2; game.counterAsset.y = 2732; // Place tezgah at the very bottom of the screen (old/original position) game.addChild(game.counterAsset); // --- Cooked Corn Count Box for 3rd Screen (Order Screen) --- game.cookedCornBox = new Container(); var cookedCornBoxAsset = LK.getAsset('cooked', { anchorX: 0.5, anchorY: 0.5, width: 220, height: 220, x: 0, y: 0, alpha: 1 }); game.cookedCornBox.addChild(cookedCornBoxAsset); // Add a small black box behind the cooked corn count text for a shadow effect var cookedCornBoxShadow = LK.getAsset('box', { anchorX: 0.5, anchorY: 0.5, width: 120, height: 80, x: 0, y: 0, alpha: 0.7, tint: 0x000000 }); game.cookedCornBox.addChild(cookedCornBoxShadow); game.cookedCornBoxTxt = new Text2('0', { size: 80, fill: "#fff" // removed shadow property, now using box behind }); game.cookedCornBoxTxt.anchor.set(0.5, 0.5); game.cookedCornBoxTxt.x = 0; game.cookedCornBoxTxt.y = 0; game.cookedCornBox.addChild(game.cookedCornBoxTxt); // Place cooked corn count box at the very left edge, centered vertically on top of the tezgah (counter) in 3rd screen // Center the box horizontally at the left edge of the tezgah game.cookedCornBox.x = game.counterAsset.x - game.counterAsset.width / 2 + game.cookedCornBox.width / 2 + 10; // 10px margin from left game.cookedCornBox.y = game.counterAsset.y - game.counterAsset.height / 2; // center vertically on tezgah game.addChild(game.cookedCornBox); game.cookedCornBox.visible = false; // Only show on order screen // --- New: Two unique boxes on the tezgah (counter) --- game.tezgahBox1 = new Container(); var tezgahBox1Asset = LK.getAsset('tezgahBox1', { anchorX: 0.5, anchorY: 0.5, width: 180, height: 180, x: 0, y: 0, alpha: 1 }); game.tezgahBox1.addChild(tezgahBox1Asset); // Create tezgahBox2 container and asset game.tezgahBox2 = new Container(); var tezgahBox2Asset = LK.getAsset('tezgahBox2', { anchorX: 0.5, anchorY: 0.5, width: 180, height: 180, x: 0, y: 0, alpha: 1 }); game.tezgahBox2.addChild(tezgahBox2Asset); // Place tezgahBox2 at the far right and at the very top of the tezgah (counter) game.tezgahBox2.x = game.counterAsset.x + game.counterAsset.width / 2 - game.tezgahBox2.width / 2 - 10; // 10px margin from right game.tezgahBox2.y = game.counterAsset.y - game.counterAsset.height + game.tezgahBox2.height / 2 + 10; // 10px margin from top game.addChild(game.tezgahBox2); game.tezgahBox2.visible = false; // Only show on order screen // Place tezgahBox1 to the left of tezgahBox2 with a small gap (e.g. 20px) var tezgahBoxGap = 20; game.tezgahBox1.x = game.tezgahBox2.x - game.tezgahBox2.width / 2 - tezgahBoxGap - game.tezgahBox1.width / 2; game.tezgahBox1.y = game.tezgahBox2.y; game.addChild(game.tezgahBox1); game.tezgahBox1.visible = false; // Only show on order screen // --- Customers in front of tezgah (only on customer screen) --- game.customers = []; game.customerSpawnPositions = [2048 / 2 - 420, // left 2048 / 2, // center 2048 / 2 + 420 // right ]; game.customerY = 2732 - 420; // Stand just above the tezgah // --- Customer Spawn Control for 3rd Screen --- // Add a button to the 3rd screen to start customer spawning game.customerStartBtn = LK.getAsset('unlock', { anchorX: 0.5, anchorY: 0.5, width: 600, height: 180, x: 2048 / 2, y: 600, alpha: 0.98 }); game.customerStartBtnTxt = new Text2('Müşteri Başlat', { size: 90, fill: "#fff" }); game.customerStartBtnTxt.anchor.set(0.5, 0.5); game.customerStartBtnTxt.x = game.customerStartBtn.x; game.customerStartBtnTxt.y = game.customerStartBtn.y; // Add translations for customer start button game._customerStartBtnTexts = { en: "Start Customers", tr: "Müşteri Başlat", fr: "Démarrer les clients" }; // Track if customer spawning has started game._customerSpawningStarted = false; // Helper to spawn a customer at a random position game.spawnCustomer = function () { // Find a free customer slot (max 3 customers at a time) var freeIndex = -1; for (var i = 0; i < 3; i++) { if (!game.customers[i] || game.customers[i].destroyed || !game.customers[i].visible) { freeIndex = i; break; } } if (freeIndex === -1) return; // All slots full // Pick a random position index (0, 1, 2) var posIdx = Math.floor(Math.random() * 3); // Make sure no other customer is at this position var taken = false; for (var i = 0; i < game.customers.length; i++) { if (game.customers[i] && game.customers[i].visible && game.customers[i].x === game.customerSpawnPositions[posIdx]) { taken = true; break; } } if (taken) { // Try other positions for (var j = 0; j < 3; j++) { if (j !== posIdx) { var found = false; for (var k = 0; k < game.customers.length; k++) { if (game.customers[k] && game.customers[k].visible && game.customers[k].x === game.customerSpawnPositions[j]) { found = true; break; } } if (!found) { posIdx = j; break; } } } } // Create or reuse customer var cust; if (game.customers[freeIndex] && !game.customers[freeIndex].destroyed) { cust = game.customers[freeIndex]; } else { cust = new Customer(); game.customers[freeIndex] = cust; game.addChild(cust); } // Set customer position and keep them stationary cust.x = game.customerSpawnPositions[posIdx]; cust.y = game.customerY; // Always keep customer visible, but only show on order screen cust.visible = game.currentScreen === 2; // Assign a random order to the customer and show it above their head var sauces = ['ketchup', 'mayonnaise']; var n = 1 + Math.floor(Math.random() * Math.min(2, sauces.length)); var orderSauces = []; var used = {}; while (orderSauces.length < n) { var idx = Math.floor(Math.random() * sauces.length); var s = sauces[idx]; if (!used[s]) { orderSauces.push(s); used[s] = true; } } // Assign random cornCount (1-4) var cornCount = 1 + Math.floor(Math.random() * 4); cust.setOrder({ sauces: orderSauces, cornCount: cornCount }); // Remove any movement or animation logic for customers here to keep them stationary }; // Remove all pre-created customers game.customers = []; // --- Customer spawn timer logic controlled by button --- game.customerSpawnTimer = null; game._customerSpawnInterval = 20000; // 20s after first game._customerFirstDelay = 40000; // 40s for first customer (not used anymore) game._customerSpawningStarted = false; // --- Auto-start customer spawning at 13:00 if not started by button --- game._autoCustomerStartTimer = LK.setInterval(function () { // Only check if not already started and on or after 13:00 if (!game._customerSpawningStarted && game.clockTime >= 13 * 60) { game._customerSpawningStarted = true; // Set customer start button text to English if auto-started if (game.customerStartBtnTxt && game._customerStartBtnTexts) { game.customerStartBtnTxt.setText(game._customerStartBtnTexts.en); } // Hide customer start button if visible if (game.customerStartBtn) game.customerStartBtn.visible = false; if (game.customerStartBtnTxt) game.customerStartBtnTxt.visible = false; // Spawn first customer immediately if (typeof spawnCustomerOnOrderScreen === "function") spawnCustomerOnOrderScreen(); // Start interval for next customers (every 22s) if (game.customerSpawnTimer) LK.clearInterval(game.customerSpawnTimer); game._customerSpawnIntervalStarted = true; game.customerSpawnTimer = LK.setInterval(spawnCustomerOnOrderScreen, 22000); // Stop this interval, no need to check again LK.clearInterval(game._autoCustomerStartTimer); game._autoCustomerStartTimer = null; } }, 500); // Fame-based customer spawn rate game.updateCustomerSpawnRate = function () { // Fame 0-10: 1 customer per 35s, 10-50: 1 per 18s, 50-100: 1 per 7s var fame = typeof game.fame === "number" ? game.fame : 0; var interval = 35000; if (fame >= 50) { interval = 7000; } else if (fame >= 10) { interval = 18000; } else { interval = 35000; } // Fame 0-10: 1 customer per 35s, 10-50: 1 per 18s, 50-100: 1 per 7s var fame = typeof game.fame === "number" ? game.fame : 0; var interval = 35000; if (fame >= 50) { interval = 7000; } else if (fame >= 10) { interval = 18000; } else { interval = 35000; } game._customerSpawnInterval = interval; // Restart interval if already running and spawning has started if (game.customerSpawnTimer && game._customerSpawningStarted) { LK.clearInterval(game.customerSpawnTimer); game.customerSpawnTimer = LK.setInterval(spawnCustomerOnOrderScreen, game._customerSpawnInterval); } }; // --- Only spawn customers if started by button --- function spawnCustomerOnOrderScreen() { if (!game._customerSpawningStarted) return; // Allow customer start button to work before 11:00 (removed 11:00 check) // (No time check here) // Always spawn customers in the background, not just on order screen // Find a free customer slot (max 3 customers at a time) var freeIndex = -1; for (var i = 0; i < 3; i++) { if (!game.customers[i] || game.customers[i].destroyed || !game.customers[i].visible) { freeIndex = i; break; } } if (freeIndex === -1) return; // All slots full // Pick a random position index (0, 1, 2) var posIdx = Math.floor(Math.random() * 3); // Make sure no other customer is at this position var taken = false; for (var i = 0; i < game.customers.length; i++) { if (game.customers[i] && game.customers[i].visible && game.customers[i].x === game.customerSpawnPositions[posIdx]) { taken = true; break; } } if (taken) { // Try other positions for (var j = 0; j < 3; j++) { if (j !== posIdx) { var found = false; for (var k = 0; k < game.customers.length; k++) { if (game.customers[k] && game.customers[k].visible && game.customers[k].x === game.customerSpawnPositions[j]) { found = true; break; } } if (!found) { posIdx = j; break; } } } } // Create or reuse customer var cust; if (game.customers[freeIndex] && !game.customers[freeIndex].destroyed) { cust = game.customers[freeIndex]; } else { cust = new Customer(); game.customers[freeIndex] = cust; game.addChild(cust); } // Set customer position and keep them stationary cust.x = game.customerSpawnPositions[posIdx]; cust.y = game.customerY; // Always keep customer visible, but only show on order screen cust.visible = game.currentScreen === 2; // Assign a random order to the customer and show it above their head var sauces = ['ketchup', 'mayonnaise']; var n = 1 + Math.floor(Math.random() * Math.min(2, sauces.length)); var orderSauces = []; var used = {}; while (orderSauces.length < n) { var idx = Math.floor(Math.random() * sauces.length); var s = sauces[idx]; if (!used[s]) { orderSauces.push(s); used[s] = true; } } // Assign random cornCount (1-4) var cornCount = 1 + Math.floor(Math.random() * 4); cust.setOrder({ sauces: orderSauces, cornCount: cornCount }); // After first call, switch to interval if not already set and spawning has started if (!game._customerSpawnIntervalStarted && game._customerSpawningStarted) { // Allow customer start button to work before 11:00 (removed 11:00 check) // (No time check here) // Always spawn customers in the background, not just on order screen // Find a free customer slot (max 3 customers at a time) var freeIndex = -1; for (var i = 0; i < 3; i++) { if (!game.customers[i] || game.customers[i].destroyed || !game.customers[i].visible) { freeIndex = i; break; } } if (freeIndex === -1) return; // All slots full // Pick a random position index (0, 1, 2) var posIdx = Math.floor(Math.random() * 3); // Make sure no other customer is at this position var taken = false; for (var i = 0; i < game.customers.length; i++) { if (game.customers[i] && game.customers[i].visible && game.customers[i].x === game.customerSpawnPositions[posIdx]) { taken = true; break; } } if (taken) { // Try other positions for (var j = 0; j < 3; j++) { if (j !== posIdx) { var found = false; for (var k = 0; k < game.customers.length; k++) { if (game.customers[k] && game.customers[k].visible && game.customers[k].x === game.customerSpawnPositions[j]) { found = true; break; } } if (!found) { posIdx = j; break; } } } } // Create or reuse customer var cust; if (game.customers[freeIndex] && !game.customers[freeIndex].destroyed) { cust = game.customers[freeIndex]; } else { cust = new Customer(); game.customers[freeIndex] = cust; game.addChild(cust); } // Set customer position and keep them stationary cust.x = game.customerSpawnPositions[posIdx]; cust.y = game.customerY; // Always keep customer visible, but only show on order screen cust.visible = game.currentScreen === 2; // Assign a random order to the customer and show it above their head var sauces = ['ketchup', 'mayonnaise']; var n = 1 + Math.floor(Math.random() * Math.min(2, sauces.length)); var orderSauces = []; var used = {}; while (orderSauces.length < n) { var idx = Math.floor(Math.random() * sauces.length); var s = sauces[idx]; if (!used[s]) { orderSauces.push(s); used[s] = true; } } // Assign random cornCount (1-4) var cornCount = 1 + Math.floor(Math.random() * 4); cust.setOrder({ sauces: orderSauces, cornCount: cornCount }); // No destroy, just reuse and set visible // After first call, switch to interval if not already set game._customerSpawnIntervalStarted = true; game.customerSpawnTimer = LK.setInterval(spawnCustomerOnOrderScreen, game._customerSpawnInterval); } } // --- Clock update interval --- game._clockInterval = LK.setInterval(function () { if (!game.clockRunning) return; // Advance time by 1 minute every 0.2 real seconds (5x faster) game.clockTime += 1; // If time passes 23:59, reset to 08:00 and increment day if (game.clockTime > 23 * 60 + 59) { game.clockTime = 8 * 60; game.clockHour = 8; game.clockMinute = 0; if (typeof game.day === "undefined") game.day = 1; game.day += 1; if (typeof dayTxt !== "undefined") dayTxt.setText('Day: ' + game.day); if (typeof game.updateFame === "function") game.updateFame(); } else { game.clockHour = Math.floor(game.clockTime / 60); game.clockMinute = game.clockTime % 60; } // Format as HH:MM var h = game.clockHour < 10 ? '0' + game.clockHour : '' + game.clockHour; var m = game.clockMinute < 10 ? '0' + game.clockMinute : '' + game.clockMinute; if (typeof clockTxt !== "undefined") clockTxt.setText(h + ':' + m); }, 200); // --- Helper: is it after 11:00? --- game.isAfterEleven = function () { return game.clockTime >= 11 * 60; }; // Do not start customer spawn timer automatically; will be started by button on 3rd screen if (game.customerSpawnTimer) { LK.clearInterval(game.customerSpawnTimer); } if (game._customerSpawnTimeout) { LK.clearTimeout(game._customerSpawnTimeout); } game._customerSpawnIntervalStarted = false; game._customerSpawningStarted = false; // --- Unlock 4 Fields Button --- // Place a new button below the 4 fields to unlock 4 more fields at once for 20 coins var unlock4BtnContainer = new Container(); var unlock4Btn = LK.getAsset('unlock', { anchorX: 0.0, anchorY: 0.5, width: 420, // Reduced width for a smaller button height: 120, // Reduced height for a smaller button alpha: 0.9 }); unlock4BtnContainer.addChild(unlock4Btn); game.addChild(unlock4BtnContainer); var unlock4Txt = new Text2('Unlock 4 Fields (20$)', { size: 70, // Reduced font size for better fit fill: "#fff", maxWidth: 380 // Ensure text fits inside 420px button with padding }); unlock4Txt.anchor.set(0.5, 0.5); game.addChild(unlock4Txt); // Add containsPoint method to unlock4BtnContainer unlock4BtnContainer.containsPoint = function (point) { var localX = point.x - unlock4BtnContainer.x; var localY = point.y - unlock4BtnContainer.y; var w = unlock4Btn.width; var h = unlock4Btn.height; return localX >= -w / 2 && localX <= w / 2 && localY >= -h / 2 && localY <= h / 2; }; // Update unlock4 button position and text function updateUnlockBtn() { // Only show if exactly 4 fields are unlocked and maxFields not reached and seeds > 0 if (game.unlockedFields !== 4 || game.unlockedFields >= game.maxFields || game.seeds <= 0) { unlock4Btn.alpha = 0.3; unlock4BtnContainer.visible = false; unlock4Txt.visible = false; return; } // Place below the last unlocked field (index game.unlockedFields-1) // Since unlock4Btn is now left-anchored and wider, align its left edge with the field's left edge var lastField = game.fields[game.unlockedFields - 1]; unlock4BtnContainer.x = lastField.x - 260; // Shift left by half the new width (520/2) unlock4BtnContainer.y = lastField.y + 260; unlock4Txt.x = unlock4BtnContainer.x + unlock4Btn.width / 2; // Center text in button unlock4Txt.y = unlock4BtnContainer.y; unlock4BtnContainer.visible = true; unlock4Txt.visible = true; unlock4Btn.alpha = 0.9; unlock4Txt.setText('Unlock 4 Fields (20$)'); } updateUnlockBtn(); // --- Screen navigation buttons --- var leftBtn = LK.getAsset('unlock', { anchorX: 0.5, anchorY: 0.5, width: 120, height: 120, x: 120, y: 2732 / 2, alpha: 0.7 }); var rightBtn = LK.getAsset('unlock', { anchorX: 0.5, anchorY: 0.5, width: 120, height: 120, x: 2048 - 120, y: 2732 / 2, alpha: 0.7 }); game.addChild(leftBtn); game.addChild(rightBtn); // Add containsPoint for nav buttons leftBtn.containsPoint = function (point) { var localX = point.x - leftBtn.x; var localY = point.y - leftBtn.y; var w = leftBtn.width, h = leftBtn.height; return localX >= -w / 2 && localX <= w / 2 && localY >= -h / 2 && localY <= h / 2; }; rightBtn.containsPoint = function (point) { var localX = point.x - rightBtn.x; var localY = point.y - rightBtn.y; var w = rightBtn.width, h = rightBtn.height; return localX >= -w / 2 && localX <= w / 2 && localY >= -h / 2 && localY <= h / 2; }; // Nav button text var leftTxt = new Text2('<', { size: 90, fill: "#fff" }); leftTxt.anchor.set(0.5, 0.5); leftTxt.x = leftBtn.x; leftTxt.y = leftBtn.y; game.addChild(leftTxt); var rightTxt = new Text2('>', { size: 90, fill: "#fff" }); rightTxt.anchor.set(0.5, 0.5); rightTxt.x = rightBtn.x; rightTxt.y = rightBtn.y; game.addChild(rightTxt); // --- Screen show/hide logic --- function updateScreenVisibility() { // 0: field, 1: boxcook, 2: order, 3: screen4, 4: help var showField = game.currentScreen === 0; var showBoxCook = game.currentScreen === 1; var showOrder = game.currentScreen === 2; var showScreen4 = game.currentScreen === 3; var showHelp = game.currentScreen === 4; // Fields for (var i = 0; i < game.fields.length; i++) { game.fields[i].visible = showField; } // Show seedBox only on field screen if (game.seedBox) { game.seedBox.visible = showField; } // Only show unlock4BtnContainer and unlock4Txt if unlock4Btn should be available (unlockedFields==4, not maxed, seeds>0) // If fields are already unlocked (>4), always hide the button and label if (showField && game.unlockedFields === 4 && game.unlockedFields < game.maxFields && game.seeds > 0) { unlock4BtnContainer.visible = true; unlock4Txt.visible = true; unlock4Btn.alpha = 0.9; } else { unlock4BtnContainer.visible = false; unlock4Txt.visible = false; unlock4Btn.alpha = 0.3; } // Always hide and destroy unlock4BtnContainer and label if more than 4 fields are unlocked if (game.unlockedFields > 4) { if (unlock4BtnContainer && !unlock4BtnContainer.destroyed) { unlock4BtnContainer.destroy(); } if (unlock4Txt && !unlock4Txt.destroyed) { unlock4Txt.destroy(); } unlock4Btn.alpha = 0.3; } // Show/hide corn box label and count only on 2nd screen (boxcook) if (typeof game.cornBoxLabel !== "undefined") { game.cornBoxLabel.visible = showBoxCook; if (showBoxCook) { game.cornBoxLabel.setText('Corn in Box'); // Make sure label is above the box and added to the display list if (game.cornBox && game.children.indexOf(game.cornBoxLabel) === -1) { game.addChild(game.cornBoxLabel); } // Position label above the box game.cornBoxLabel.x = game.cornBox.x; game.cornBoxLabel.y = game.cornBox.y - 140; } } // Show/hide potReduceBox and label only on 2nd screen if (typeof game.potReduceBox !== "undefined") { game.potReduceBox.visible = showBoxCook; } if (typeof game.potReduceBoxTxt !== "undefined") { game.potReduceBoxTxt.visible = showBoxCook; } if (typeof game.cornBoxCountLabel !== "undefined") { game.cornBoxCountLabel.visible = showBoxCook; if (showBoxCook) { // Update count to match box if (game.cornBox && typeof game.cornBox.cornCount === "number") { game.cornBoxCountLabel.setText(game.cornBox.cornCount + ''); } else { game.cornBoxCountLabel.setText('0'); } // Position count label just below the main label game.cornBoxCountLabel.x = game.cornBox.x; game.cornBoxCountLabel.y = game.cornBox.y - 80; // Make sure label is added to display list if (game.cornBox && game.children.indexOf(game.cornBoxCountLabel) === -1) { game.addChild(game.cornBoxCountLabel); } } } // Hide all other elements except fields, unlock4Btn, and seedBox on 1st screen for (var i = 0; i < game.children.length; i++) { var ch = game.children[i]; if (showHelp) { // Only show the help screen container, hide everything else if (ch === game.helpScreenContainer) { ch.visible = true; } else { ch.visible = false; } } else if (showScreen4) { // Only show the 4th screen container, hide everything else if (ch === game.screen4Container) { ch.visible = true; } else { ch.visible = false; } } else if (showField) { // Only show fields, unlock4BtnContainer, unlock4Txt, and seedBox if (game.fields.indexOf(ch) !== -1 || ch === unlock4BtnContainer || ch === unlock4Txt || ch === game.seedBox) { ch.visible = true; } else { ch.visible = false; } } else if (showBoxCook) { // Only show stove, cornBox, and potReduceBox on 2nd screen if (ch === game.stove || ch === game.cornBox || ch === game.potReduceBox || ch === game.potReduceBoxTxt) { ch.visible = true; } else { ch.visible = false; } } else { // On 3rd screen (order), only show tezgah, customers, cooked corn count box, and plate if (game.currentScreen === 2) { // Show tezgah plate if not present, but do NOT recreate if it already exists (preserve corn icons) // Only create the plate if it never existed (not if just hidden) if (!game.tezgahPlate) { game.tezgahPlate = new Plate(); // Center the plate horizontally on the tezgah game.tezgahPlate.x = game.counterAsset.x; // Place the plate vertically so it sits visually on the tezgah game.tezgahPlate.y = game.counterAsset.y - game.counterAsset.height / 2; game.addChild(game.tezgahPlate); game.tezgahPlate.cornIcons = []; } else if (game.tezgahPlate.destroyed) { // If destroyed, recreate and clear contents game.tezgahPlate = new Plate(); game.tezgahPlate.x = game.counterAsset.x; game.tezgahPlate.y = game.counterAsset.y - game.counterAsset.height / 2; game.addChild(game.tezgahPlate); game.tezgahPlate.cornIcons = []; } else if (game.children.indexOf(game.tezgahPlate) === -1) { // If plate exists but is not in display list, re-add it (preserve its cornIcons) game.addChild(game.tezgahPlate); } if (ch === game.counterAsset || ch === game.cookedCornBox || ch === game.tezgahPlate) { ch.visible = true; } else if (game.customers && game.customers.indexOf(ch) !== -1) { ch.visible = true; } else { ch.visible = false; } } else { // On other screens, hide stove and cornBox, show others (handled by their own logic) if (ch === game.stove || ch === game.cornBox) { ch.visible = false; } else if (typeof ch.visible === "boolean") { ch.visible = true; } } } } // Order // game.orderArea.visible = showOrder; // Removed order area if (game.counterAsset) game.counterAsset.visible = showOrder; // Customers visible only on customer screen if (game.customers) { for (var i = 0; i < game.customers.length; i++) { if (showOrder && game.customers[i] && !game.customers[i].destroyed) { game.customers[i].visible = true; } else if (game.customers[i]) { game.customers[i].visible = false; } } } // Show cooked corn count box only on order screen (3rd) and boxcook screen (2nd) if (game.cookedCornBox) { // Only show on order screen (screen 2) game.cookedCornBox.visible = showOrder; // Show tezgah plate if on order screen if (showOrder && game.tezgahPlate) { game.tezgahPlate.visible = true; } // Update value from cookArea only if visible if (showOrder && game.cookArea && typeof game.cookArea.cookedCorn === "number") { game.cookedCornBoxTxt.setText(game.cookArea.cookedCorn); } else { game.cookedCornBoxTxt.setText(''); game.cookedCornBox.visible = false; } } // Show/hide cooked corn count box for 2nd screen (boxcook) if (game.cookedCornBox2) { game.cookedCornBox2.visible = showBoxCook; if (showBoxCook && game.cookArea && typeof game.cookArea.cookedCorn === "number") { game.cookedCornBox2Txt.setText(game.cookArea.cookedCorn); } else { game.cookedCornBox2Txt.setText(''); game.cookedCornBox2.visible = false; } } // Show tezgahBox1 and tezgahBox2 only on order screen if (game.tezgahBox1) game.tezgahBox1.visible = showOrder; if (game.tezgahBox2) game.tezgahBox2.visible = showOrder; // Show orderBg only on 3rd (order) screen if (game.orderBg) { game.orderBg.visible = showOrder; } // Show customer start button only on 3rd screen (order) if (game.customerStartBtn && game.customerStartBtnTxt) { if (showOrder && !game._customerSpawningStarted) { if (game.children.indexOf(game.customerStartBtn) === -1) game.addChild(game.customerStartBtn); if (game.children.indexOf(game.customerStartBtnTxt) === -1) game.addChild(game.customerStartBtnTxt); game.customerStartBtn.visible = true; game.customerStartBtnTxt.visible = true; } else { game.customerStartBtn.visible = false; game.customerStartBtnTxt.visible = false; } } // Nav buttons visible except on help screen (5th screen) if (game.currentScreen === 4) { leftBtn.visible = false; rightBtn.visible = false; leftTxt.visible = false; rightTxt.visible = false; } else { leftBtn.visible = true; rightBtn.visible = true; leftTxt.visible = true; rightTxt.visible = true; } // Hide tezgah plate if not on order screen if (game.tezgahPlate && game.currentScreen !== 2) { game.tezgahPlate.visible = false; // Do NOT destroy the plate or its cornIcons here; preserve them for when returning to the order screen } // Show seeds count always if (typeof seedsTxt !== "undefined") { seedsTxt.visible = true; if (typeof game.updateSeeds === "function") { game.updateSeeds(); } if (typeof game.seedBoxTxt !== "undefined") { game.seedBoxTxt.setText(game.seeds + ''); } } } updateScreenVisibility(); // --- Touch handling --- game._draggingPlate = false; game._dragPlateOffset = { x: 0, y: 0 }; game._dragPlateStart = { x: 0, y: 0 }; game._dragPlateCornIcons = null; game._dragPlateKetchup = null; game.down = function (x, y, obj) { // --- 5th Screen: English button tap --- if (game.currentScreen === 4 && game.englishBtn && typeof game.englishBtn.x === "number" && typeof game.englishBtn.y === "number") { var localXe = x - game.englishBtn.x; var localYe = y - game.englishBtn.y; var we = game.englishBtn.width || 420; var he = game.englishBtn.height || 140; if (localXe >= -we / 2 && localXe <= we / 2 && localYe >= -he / 2 && localYe <= he / 2) { // Switch all texts to English (default) if (typeof helpTitle !== "undefined") helpTitle.setText('How to Play?'); if (typeof helpText !== "undefined") helpText.setText("1. Plant, grow, and harvest corn in the field.\n" + "2. Put the harvested corn into the box.\n" + "3. Take corn from the box and cook it in the pot.\n" + "4. Serve the cooked corn to customers.\n" + "5. Customers want corn with sauces, add the correct sauces.\n" + "6. Unlock new fields and buy automations as you earn more.\n\n" + "Use the left/right arrows to switch between screens.\n\n" + "If your Fame drops to -50, you lose the game!\n" + "If you find any bugs, please write them in the comments below."); if (typeof game.helpWarningNote !== "undefined") game.helpWarningNote.setText("WARNING: No customers will appear until you visit the customer screen. Please keep this in mind."); if (typeof game.autoCustomerWarningNote !== "undefined") game.autoCustomerWarningNote.setText("If you do not press the customer start button by 13:00, the game will start automatically."); if (typeof game.helpStartBtnTxt !== "undefined") game.helpStartBtnTxt.setText('Start Game'); if (typeof game.customerStartBtnTxt !== "undefined" && game._customerStartBtnTexts) game.customerStartBtnTxt.setText(game._customerStartBtnTexts.en); if (typeof game.helpStartBtn !== "undefined") { game.helpStartBtn.width = 600; game.helpStartBtn.height = 180; } if (typeof game.helpStartBtnTxt !== "undefined") { game.helpStartBtnTxt.x = game.helpStartBtn.x; game.helpStartBtnTxt.y = game.helpStartBtn.y; } if (typeof game.turkceBtnTxt !== "undefined") game.turkceBtnTxt.setText('TÜRKÇE'); if (typeof game.englishBtnTxt !== "undefined") game.englishBtnTxt.setText('ENGLISH'); // Top bar if (typeof seedsTxt !== "undefined") seedsTxt.setText('Seeds: ' + game.seeds); if (typeof coinsTxt !== "undefined") coinsTxt.setText(game.coins + '$'); if (typeof fameTxt !== "undefined") { fameTxt.setText('Fame: ' + game.fame); fameTxt.size = 90; // Restore fame text size in English } if (typeof dayTxt !== "undefined") dayTxt.setText('Day: ' + game.day); // Seed box if (typeof game.seedBoxLabel !== "undefined") game.seedBoxLabel.setText('Seeds left'); if (typeof game.seedBoxTxt !== "undefined") game.seedBoxTxt.setText(game.seeds + ''); // Corn box if (typeof game.cornBoxLabel !== "undefined") game.cornBoxLabel.setText('Corn in Box'); // Unlock 4 fields if (typeof unlock4Txt !== "undefined") unlock4Txt.setText('Unlock 4 Fields (20$)'); // Nav if (typeof leftTxt !== "undefined") leftTxt.setText('<'); if (typeof rightTxt !== "undefined") rightTxt.setText('>'); // 4th screen buttons if (typeof game.autoCompleteBtnTxt !== "undefined") game.autoCompleteBtnTxt.setText('Auto-complete Orders (100$)'); if (typeof game.autoGrowBtnTxt !== "undefined") game.autoGrowBtnTxt.setText('Auto-grow Corn (50$)'); if (typeof game.autoCollectBtnTxt !== "undefined") game.autoCollectBtnTxt.setText('Auto-collect (50$)'); // Pot reduce box if (typeof game.potReduceBoxTxt !== "undefined") game.potReduceBoxTxt.setText('Reduce Cook Time by 10s (50$)'); LK.effects.flashObject(game.englishBtn, 0x00ff00, 300); return; } } // --- 5th Screen: French button tap --- if (game.currentScreen === 4 && game.frenchBtn && typeof game.frenchBtn.x === "number" && typeof game.frenchBtn.y === "number") { var localXf = x - game.frenchBtn.x; var localYf = y - game.frenchBtn.y; var wf = game.frenchBtn.width || 420; var hf = game.frenchBtn.height || 140; if (localXf >= -wf / 2 && localXf <= wf / 2 && localYf >= -hf / 2 && localYf <= hf / 2) { // Switch all texts to French, but do NOT change font size (keep size as in English/Turkish) if (typeof helpTitle !== "undefined") helpTitle.setText('Comment jouer ?'); if (typeof helpText !== "undefined") helpText.setText("1. Plante, fais pousser et récolte du maïs dans le champ.\n" + "2. Mets le maïs récolté dans la boîte.\n" + "3. Prends le maïs de la boîte et fais-le cuire dans la marmite.\n" + "4. Sers le maïs cuit aux clients.\n" + "5. Les clients veulent du maïs avec des sauces, ajoute les bonnes sauces.\n" + "6. Débloque de nouveaux champs et achète des automatisations au fur et à mesure que tu gagnes plus.\n\n" + "Utilise les flèches gauche/droite pour changer d’écran.\n\n" + "Si ta renommée tombe à -50, tu perds la partie !\n" + "Si tu trouves un bug, écris-le dans les commentaires ci-dessous."); if (typeof game.helpWarningNote !== "undefined") game.helpWarningNote.setText("ATTENTION : Aucun client n’apparaîtra tant que vous n’êtes pas allé à l’écran client. Faites-y attention."); if (typeof game.autoCustomerWarningNote !== "undefined") game.autoCustomerWarningNote.setText("Si vous n’appuyez pas sur le bouton de démarrage client avant 13h00, le jeu commencera automatiquement."); if (typeof game.helpStartBtnTxt !== "undefined") game.helpStartBtnTxt.setText('Commencer le jeu'); if (typeof game.customerStartBtnTxt !== "undefined" && game._customerStartBtnTexts) game.customerStartBtnTxt.setText(game._customerStartBtnTexts.fr); if (typeof game.turkceBtnTxt !== "undefined") game.turkceBtnTxt.setText('TÜRKÇE'); if (typeof game.englishBtnTxt !== "undefined") game.englishBtnTxt.setText('ENGLISH'); if (typeof game.frenchBtnTxt !== "undefined") game.frenchBtnTxt.setText('FRANÇAIS'); // Top bar if (typeof seedsTxt !== "undefined") seedsTxt.setText('Graines : ' + game.seeds); if (typeof coinsTxt !== "undefined") coinsTxt.setText(game.coins + '€'); if (typeof fameTxt !== "undefined") { fameTxt.setText('Fame: ' + game.fame); fameTxt.size = 60; // Reduce fame text size in French } if (typeof dayTxt !== "undefined") dayTxt.setText('Jour : ' + game.day); // Seed box if (typeof game.seedBoxLabel !== "undefined") game.seedBoxLabel.setText('Graines restantes'); if (typeof game.seedBoxTxt !== "undefined") game.seedBoxTxt.setText(game.seeds + ''); // Corn box if (typeof game.cornBoxLabel !== "undefined") game.cornBoxLabel.setText('Maïs dans la boîte'); // Unlock 4 fields if (typeof unlock4Txt !== "undefined") unlock4Txt.setText('Débloquer 4 champs (20€)'); // Nav if (typeof leftTxt !== "undefined") leftTxt.setText('<'); if (typeof rightTxt !== "undefined") rightTxt.setText('>'); // 4th screen buttons if (typeof game.autoCompleteBtnTxt !== "undefined") game.autoCompleteBtnTxt.setText('Remplir les commandes (100€)'); if (typeof game.autoGrowBtnTxt !== "undefined") game.autoGrowBtnTxt.setText('Faire pousser automatiquement (50€)'); if (typeof game.autoCollectBtnTxt !== "undefined") game.autoCollectBtnTxt.setText('Récolte automatique (50€)'); // Pot reduce box if (typeof game.potReduceBoxTxt !== "undefined") game.potReduceBoxTxt.setText('Réduire le temps de cuisson de 10s (50€)'); // Do NOT change any .size property of any Text2 object here, so text size remains the same as in other languages // --- Grow help start button horizontally in French --- if (typeof game.helpStartBtn !== "undefined") { game.helpStartBtn.width = 800; game.helpStartBtn.height = 180; } if (typeof game.helpStartBtnTxt !== "undefined") { game.helpStartBtnTxt.x = game.helpStartBtn.x; game.helpStartBtnTxt.y = game.helpStartBtn.y; } LK.effects.flashObject(game.frenchBtn, 0x00ff00, 300); return; } } // --- 5th Screen: Türkçe button tap --- if (game.currentScreen === 4 && game.turkceBtn && typeof game.turkceBtn.x === "number" && typeof game.turkceBtn.y === "number") { var localXt = x - game.turkceBtn.x; var localYt = y - game.turkceBtn.y; var wt = game.turkceBtn.width || 420; var ht = game.turkceBtn.height || 140; if (localXt >= -wt / 2 && localXt <= wt / 2 && localYt >= -ht / 2 && localYt <= ht / 2) { // Switch all texts to Turkish if (typeof game.setTurkishTexts === "function") game.setTurkishTexts(); if (typeof game.customerStartBtnTxt !== "undefined" && game._customerStartBtnTexts) game.customerStartBtnTxt.setText(game._customerStartBtnTexts.tr); if (typeof game.helpWarningNote !== "undefined") game.helpWarningNote.setText("Müşteri kısmına gelmediğiniz sürece müşteri doğmaz ona dikkat edin."); if (typeof game.autoCustomerWarningNote !== "undefined") game.autoCustomerWarningNote.setText("Eğer saat 13.00 kadar müşteri başlat tuşuna basılmazsa otomatik oyun başlicak."); if (typeof game.helpStartBtn !== "undefined") { game.helpStartBtn.width = 600; game.helpStartBtn.height = 180; } if (typeof game.helpStartBtnTxt !== "undefined") { game.helpStartBtnTxt.x = game.helpStartBtn.x; game.helpStartBtnTxt.y = game.helpStartBtn.y; } if (typeof fameTxt !== "undefined") fameTxt.size = 90; // Restore fame text size in Turkish LK.effects.flashObject(game.turkceBtn, 0x00ff00, 300); return; } } // --- 5th Screen: Oyuna Başla button tap --- if (game.currentScreen === 4 && game.helpStartBtn && typeof game.helpStartBtn.x === "number" && typeof game.helpStartBtn.y === "number") { var localXh = x - game.helpStartBtn.x; var localYh = y - game.helpStartBtn.y; var wh = game.helpStartBtn.width || 420; var hh = game.helpStartBtn.height || 140; if (localXh >= -wh / 2 && localXh <= wh / 2 && localYh >= -hh / 2 && localYh <= hh / 2) { // Start the game: go to field screen, start clock game.currentScreen = 0; game.clockRunning = true; LK.playMusic('Music'); // Start background music when game starts updateScreenVisibility(); return; } } // Navigation buttons if (leftBtn.containsPoint({ x: x, y: y })) { game.currentScreen = (game.currentScreen + 3) % 4; updateScreenVisibility(); return; } if (rightBtn.containsPoint({ x: x, y: y })) { game.currentScreen = (game.currentScreen + 1) % 4; updateScreenVisibility(); return; } // --- 4th Screen: Auto-complete Button Tap --- if (game.currentScreen === 3 && game.autoCompleteBtn && typeof game.autoCompleteBtn.x === "number" && typeof game.autoCompleteBtn.y === "number") { var localX = x - game.autoCompleteBtn.x; var localY = y - game.autoCompleteBtn.y; var w = game.autoCompleteBtn.width || 420; var h = game.autoCompleteBtn.height || 140; if (localX >= -w / 2 && localX <= w / 2 && localY >= -h / 2 && localY <= h / 2) { // Only if not already enabled if (!game.autoCompleteEnabled) { if (game.coins >= 100) { game.coins -= 100; if (typeof game.updateCoins === "function") game.updateCoins(); game.autoCompleteEnabled = true; game.autoCompleteBtn.alpha = 0.3; game.autoCompleteBtnTxt.setText('Auto-complete Active!'); LK.effects.flashObject(game.autoCompleteBtn, 0x00ff00, 400); } else { LK.effects.flashObject(game.autoCompleteBtn, 0xff0000, 400); } } return; } } // --- 4th Screen: Auto-grow Button Tap --- if (game.currentScreen === 3 && game.autoGrowBtn && typeof game.autoGrowBtn.x === "number" && typeof game.autoGrowBtn.y === "number") { var localXg = x - game.autoGrowBtn.x; var localYg = y - game.autoGrowBtn.y; var wg = game.autoGrowBtn.width || 420; var hg = game.autoGrowBtn.height || 140; if (localXg >= -wg / 2 && localXg <= wg / 2 && localYg >= -hg / 2 && localYg <= hg / 2) { // Only if not already enabled if (!game.autoGrowEnabled) { if (game.coins >= 50) { game.coins -= 50; if (typeof game.updateCoins === "function") game.updateCoins(); game.autoGrowEnabled = true; game.autoGrowBtn.alpha = 0.3; game.autoGrowBtnTxt.setText('Auto-grow Active!'); LK.effects.flashObject(game.autoGrowBtn, 0x00ff00, 400); startAutoGrowInterval(); } else { LK.effects.flashObject(game.autoGrowBtn, 0xff0000, 400); } } return; } } // --- 4th Screen: Auto-collect Button Tap --- if (game.currentScreen === 3 && game.autoCollectBtn && typeof game.autoCollectBtn.x === "number" && typeof game.autoCollectBtn.y === "number") { var localXc = x - game.autoCollectBtn.x; var localYc = y - game.autoCollectBtn.y; var wc = game.autoCollectBtn.width || 420; var hc = game.autoCollectBtn.height || 140; if (localXc >= -wc / 2 && localXc <= wc / 2 && localYc >= -hc / 2 && localYc <= hc / 2) { // Only if not already enabled if (!game.autoCollectEnabled) { if (game.coins >= 50) { game.coins -= 50; if (typeof game.updateCoins === "function") game.updateCoins(); game.autoCollectEnabled = true; game.autoCollectBtn.alpha = 0.3; game.autoCollectBtnTxt.setText('Auto-collect Active!'); LK.effects.flashObject(game.autoCollectBtn, 0x00ff00, 400); startAutoCollectInterval(); } else { LK.effects.flashObject(game.autoCollectBtn, 0xff0000, 400); } } return; } } // --- Plate drag start logic (order screen only) --- if (game.currentScreen === 2 && game.tezgahPlate && !game._draggingPlate && !game.tezgahPlate.destroyed) { // Allow drag if touch is on the plate, regardless of corn var localPlateX = x - game.tezgahPlate.x; var localPlateY = y - game.tezgahPlate.y; var plateW = 700, plateH = 280; if (localPlateX >= -plateW / 2 && localPlateX <= plateW / 2 && localPlateY >= -plateH / 2 && localPlateY <= plateH / 2) { game._draggingPlate = true; game._dragPlateOffset = { x: game.tezgahPlate.x - x, y: game.tezgahPlate.y - y }; game._dragPlateStart = { x: game.tezgahPlate.x, y: game.tezgahPlate.y }; // Store corn icons and ketchup icons for drag-follow game._dragPlateCornIcons = []; if (game.tezgahPlate.cornIcons) { for (var i = 0; i < game.tezgahPlate.cornIcons.length; i++) { var c = game.tezgahPlate.cornIcons[i]; game._dragPlateCornIcons.push({ icon: c, dx: c.x - game.tezgahPlate.x, dy: c.y - game.tezgahPlate.y, ketchup: c._ketchupIcon }); } } return; } } // Per-screen input if (game.currentScreen === 0) { if (game._draggingPlate) return; // Don't allow field actions while dragging plate // Field screen if (unlock4BtnContainer.visible && unlock4BtnContainer.containsPoint({ x: x, y: y })) { if (game.seeds <= 0) { LK.effects.flashObject(unlock4Btn, 0xff0000, 400); return; } if (game.coins >= 20 && game.unlockedFields === 4 && game.unlockedFields < game.maxFields) { game.coins -= 20; // Unlock 4 more fields, but do not exceed maxFields var toUnlock = Math.min(4, game.maxFields - game.unlockedFields); game.unlockedFields += toUnlock; game.updateCoins(); updateFieldLocks(); layoutFields(); updateUnlockBtn(); // Hide and destroy unlock4BtnContainer and its label after unlocking the second set of fields if (unlock4BtnContainer && !unlock4BtnContainer.destroyed) { unlock4BtnContainer.destroy(); } if (unlock4Txt && !unlock4Txt.destroyed) { unlock4Txt.destroy(); } unlock4Btn.alpha = 0.3; } else { LK.effects.flashObject(unlock4Btn, 0xff0000, 400); } return; } for (var i = 0; i < game.fields.length; i++) { var f = game.fields[i]; if (f.visible && f.containsPoint({ x: x, y: y })) { f.down(x - f.x, y - f.y, obj); return; } } } else if (game.currentScreen === 1) { if (game._draggingPlate) return; // Don't allow box/cook actions while dragging plate // --- PotReduceBox tap: reduce all pot corns' cook time by 10s for 50 coins --- if (game.potReduceBox && typeof game.potReduceBox.x === "number" && typeof game.potReduceBox.y === "number") { var localXr = x - game.potReduceBox.x; var localYr = y - game.potReduceBox.y; var wr = game.potReduceBox.width || 320; var hr = game.potReduceBox.height || 160; if (localXr >= -wr / 2 && localXr <= wr / 2 && localYr >= -hr / 2 && localYr <= hr / 2) { // Only if player has enough coins if (game.coins >= 50) { // Permanent: reduce all future pot corns' cook time by 10s game.potCookTimeReduce += 10000; // 10s in ms game.coins -= 50; if (typeof game.updateCoins === "function") game.updateCoins(); LK.effects.flashObject(game.potReduceBox, 0x00ff00, 400); game.potReduceBoxTxt.setText('All future cooks 10s faster!'); LK.setTimeout(function () { game.potReduceBoxTxt.setText('Reduce Cook Time by 10s (50$)'); }, 1200); } else { LK.effects.flashObject(game.potReduceBox, 0xff0000, 400); game.potReduceBoxTxt.setText('Not enough money!'); LK.setTimeout(function () { game.potReduceBoxTxt.setText('Reduce Cook Time by 10s (50$)'); }, 1200); } return; } } // Box & Cook screen // Prevent interaction with cook asset if (game.cornBox.visible && game.cornBox.containsPoint({ x: x, y: y })) { // Prevent adding corn to pot if there is already corn in the pot if (game.potCorns && game.potCorns.length > 0) { LK.effects.flashObject(potAsset, 0xff0000, 300); return; } // When box is tapped, drop all corn into pot one by one, each at a different position var cornToMove = game.cornBox.cornCount; if (cornToMove > 0) { // Arrange corns in a circle or grid inside the pot var potRadius = 120; // Center corns visually in the pot asset (fix: use potAsset center, not offset) var centerX = potAsset.x; var centerY = potAsset.y - potAsset.height / 2 + 60; // center vertically in pot, adjust as needed var angleStep = Math.PI * 2 / Math.max(1, cornToMove); for (var i = 0; i < cornToMove; i++) { if (game.cornBox.removeCorn(1)) { // Calculate position for this corn var angle = i * angleStep; // For up to 8 corns, use a circle, for more, use a spiral var r = potRadius * (cornToMove > 8 ? 0.7 + 0.3 * (i / cornToMove) : 1); var px = centerX + Math.cos(angle) * r * 0.7; var py = centerY + Math.sin(angle) * r * 0.5; // Add a corn asset to pot at calculated position var cornInPot = LK.getAsset('corn', { anchorX: 0.5, anchorY: 0.5, width: 80, height: 80, x: px, y: py }); game.stove.addChild(cornInPot); // Start cook timer (30s - permanent reduction) var cookStart = Date.now(); var cookTimeReduce = typeof game.potCookTimeReduce === "number" ? game.potCookTimeReduce : 0; game.potCorns.push({ asset: cornInPot, startTime: cookStart, done: false, cookTimeReduce: cookTimeReduce // store reduction for this corn }); // Flash pot for each corn LK.effects.flashObject(potAsset, 0xffff00, 100); } } } return; } // Prevent interaction with cook asset and cooked corn count box if (game.cookArea && game.cookArea.containsPoint && game.cookArea.containsPoint({ x: x - game.cookArea.x, y: y - game.cookArea.y })) { // Do nothing, prevent interaction return; } // Collect all cooked corn from pot with a single tap on the pot var localPotX = x - game.stove.x; var localPotY = y - game.stove.y; var potW = potAsset.width, potH = potAsset.height; // Check if tap is inside the pot area if (localPotX >= -potW / 2 && localPotX <= potW / 2 && localPotY >= -potH / 2 && localPotY <= potH / 2) { var collected = 0; // Collect all cooked corns for (var i = game.potCorns.length - 1; i >= 0; i--) { var c = game.potCorns[i]; if (c.done) { c.asset.destroy(); game.potCorns.splice(i, 1); game.cookArea.addCookedCorn(1); collected++; } } if (collected > 0) { LK.effects.flashObject(potAsset, 0x05c49c, 200); } return; } } else if (game.currentScreen === 2) { if (game._draggingPlate) return; // Don't allow other order actions while dragging plate // --- 3rd Screen: Customer Start Button tap --- if (game.currentScreen === 2 && game.customerStartBtn && typeof game.customerStartBtn.x === "number" && typeof game.customerStartBtn.y === "number" && !game._customerSpawningStarted) { var localXcs = x - game.customerStartBtn.x; var localYcs = y - game.customerStartBtn.y; var wcs = game.customerStartBtn.width || 420; var hcs = game.customerStartBtn.height || 140; if (localXcs >= -wcs / 2 && localXcs <= wcs / 2 && localYcs >= -hcs / 2 && localYcs <= hcs / 2) { // Start customer spawning: spawn first customer immediately, then every 20s game._customerSpawningStarted = true; if (game.customerStartBtn) game.customerStartBtn.visible = false; if (game.customerStartBtnTxt) game.customerStartBtnTxt.visible = false; // Spawn first customer immediately spawnCustomerOnOrderScreen(); // Start interval for next customers (every 22s) if (game.customerSpawnTimer) LK.clearInterval(game.customerSpawnTimer); game._customerSpawnIntervalStarted = true; game.customerSpawnTimer = LK.setInterval(spawnCustomerOnOrderScreen, 22000); // always 22s after first return; } } // Order screen // Prevent interaction with cooked corn count box if (game.cookedCornBox && typeof game.cookedCornBox.x === "number" && typeof game.cookedCornBox.y === "number") { var localX = x - game.cookedCornBox.x; var localY = y - game.cookedCornBox.y; var w = 220, h = 220; if (localX >= -w / 2 && localX <= w / 2 && localY >= -h / 2 && localY <= h / 2) { // When cooked corn box is tapped, show a plate on tezgah (if not already present) if (!game.tezgahPlate || game.tezgahPlate.destroyed) { game.tezgahPlate = new Plate(); // Center the plate horizontally on the tezgah game.tezgahPlate.x = game.counterAsset.x; // Place the plate vertically so it sits visually on the tezgah game.tezgahPlate.y = game.counterAsset.y - game.counterAsset.height / 2; game.addChild(game.tezgahPlate); game.tezgahPlate.cornIcons = []; } // Only move one cooked corn per tap, and use 'corn' asset for the plate var cookedCount = game.cookArea && typeof game.cookArea.cookedCorn === "number" ? game.cookArea.cookedCorn : 0; // Only add corn to plate if there is a plate present and it is not destroyed if (game.tezgahPlate && !game.tezgahPlate.destroyed && cookedCount > 0) { // Limit to 4 corns on the plate var plateCornCount = 0; if (game.tezgahPlate.cornIcons) plateCornCount = game.tezgahPlate.cornIcons.length; if (plateCornCount >= 4) { LK.effects.flashObject(game.tezgahPlate, 0xff0000, 300); return; } // Remove one cooked corn from cookArea if (game.cookArea.removeCookedCorn(1)) { // Place a single corn icon (asset: 'corn') on the plate var iconW = 80, iconH = 80; // Place new corn icon at next position in row, centered on plate var xOnPlate = game.tezgahPlate.x - 120 + plateCornCount * (iconW + 10); var yOnPlate = game.tezgahPlate.y - 10; var cornIcon = LK.getAsset('corn', { anchorX: 0.5, anchorY: 0.5, width: iconW, height: iconH, x: xOnPlate, y: yOnPlate }); game.addChild(cornIcon); if (!game.tezgahPlate.cornIcons) game.tezgahPlate.cornIcons = []; game.tezgahPlate.cornIcons.push(cornIcon); // Update cooked corn box text to match new cooked corn count if (game.cookedCornBoxTxt) { game.cookedCornBoxTxt.setText(game.cookArea.cookedCorn); } } } return; } // --- TezgahBox1: Add ketchup to all corns on plate if tapped --- if (game.tezgahBox1 && typeof game.tezgahBox1.x === "number" && typeof game.tezgahBox1.y === "number") { var localX1 = x - game.tezgahBox1.x; var localY1 = y - game.tezgahBox1.y; var w1 = game.tezgahBox1.width || 180; var h1 = game.tezgahBox1.height || 180; if (localX1 >= -w1 / 2 && localX1 <= w1 / 2 && localY1 >= -h1 / 2 && localY1 <= h1 / 2) { // Only if there is at least one corn on the plate if (game.tezgahPlate && game.tezgahPlate.cornIcons && game.tezgahPlate.cornIcons.length > 0) { // Add ketchup icon on top of every corn on the plate for (var i = 0; i < game.tezgahPlate.cornIcons.length; i++) { var corn = game.tezgahPlate.cornIcons[i]; // Prevent double ketchup if (!corn._hasKetchup) { var ketchupIcon = LK.getAsset('ketchup', { anchorX: 0.5, anchorY: 0.5, width: 40, height: 40, x: corn.x, y: corn.y - 20 }); game.addChild(ketchupIcon); corn._hasKetchup = true; corn._ketchupIcon = ketchupIcon; } } } return; } } // --- TezgahBox2: Add mayonnaise to all corns on plate if tapped, under ketchup if present --- if (game.tezgahBox2 && typeof game.tezgahBox2.x === "number" && typeof game.tezgahBox2.y === "number") { var localX2 = x - game.tezgahBox2.x; var localY2 = y - game.tezgahBox2.y; var w2 = game.tezgahBox2.width || 180; var h2 = game.tezgahBox2.height || 180; if (localX2 >= -w2 / 2 && localX2 <= w2 / 2 && localY2 >= -h2 / 2 && localY2 <= h2 / 2) { // Only if there is at least one corn on the plate if (game.tezgahPlate && game.tezgahPlate.cornIcons && game.tezgahPlate.cornIcons.length > 0) { for (var i = 0; i < game.tezgahPlate.cornIcons.length; i++) { var corn = game.tezgahPlate.cornIcons[i]; // Prevent double mayonnaise if (!corn._hasMayonnaise) { // If ketchup exists, mayonnaise should be under it var mayoY = corn.y - 10; // slightly above corn var mayoZ = 0; if (corn._hasKetchup && corn._ketchupIcon) { // Place mayonnaise under ketchup mayoY = corn.y - 10; // mayonnaise closer to corn, ketchup above mayoZ = 0; // zIndex not supported, so add order: add mayonnaise first, then ketchup // Remove and re-add ketchup to ensure it's above mayonnaise if (!corn._ketchupIcon.destroyed) { corn._ketchupIcon.destroy(); } // Add mayonnaise first var mayoIcon = LK.getAsset('mayonnaise', { anchorX: 0.5, anchorY: 0.5, width: 40, height: 40, x: corn.x, y: mayoY }); game.addChild(mayoIcon); corn._hasMayonnaise = true; corn._mayonnaiseIcon = mayoIcon; // Add ketchup again above mayonnaise var ketchupIcon = LK.getAsset('ketchup', { anchorX: 0.5, anchorY: 0.5, width: 40, height: 40, x: corn.x, y: corn.y - 20 }); game.addChild(ketchupIcon); corn._ketchupIcon = ketchupIcon; corn._hasKetchup = true; } else { // No ketchup, just add mayonnaise var mayoIcon = LK.getAsset('mayonnaise', { anchorX: 0.5, anchorY: 0.5, width: 40, height: 40, x: corn.x, y: mayoY }); game.addChild(mayoIcon); corn._hasMayonnaise = true; corn._mayonnaiseIcon = mayoIcon; } } } } return; } } } // Order area removed } }; // --- Plate drag move/up logic --- game.move = function (x, y, obj) { if (game._draggingPlate && game.tezgahPlate && !game.tezgahPlate.destroyed) { // Move plate game.tezgahPlate.x = x + game._dragPlateOffset.x; game.tezgahPlate.y = y + game._dragPlateOffset.y; // Move corn icons and ketchup icons with plate if (game._dragPlateCornIcons) { for (var i = 0; i < game._dragPlateCornIcons.length; i++) { var c = game._dragPlateCornIcons[i]; if (c.icon && !c.icon.destroyed) { c.icon.x = game.tezgahPlate.x + c.dx; c.icon.y = game.tezgahPlate.y + c.dy; } if (c.ketchup && !c.ketchup.destroyed) { c.ketchup.x = game.tezgahPlate.x + c.dx; c.ketchup.y = game.tezgahPlate.y + c.dy - 20; } if (c.icon && c.icon._mayonnaiseIcon && !c.icon._mayonnaiseIcon.destroyed) { c.icon._mayonnaiseIcon.x = game.tezgahPlate.x + c.dx; c.icon._mayonnaiseIcon.y = game.tezgahPlate.y + c.dy - 10; } } } // Check for intersection with any customer if (game.customers) { for (var i = 0; i < game.customers.length; i++) { var cust = game.customers[i]; if (cust && cust.visible && !cust.destroyed) { // Use bounding box for customer (body/head) var custX = cust.x, custY = cust.y; var custW = 220, custH = 320 + 180; // body+head var plateX = game.tezgahPlate.x, plateY = game.tezgahPlate.y; var plateW = 700, plateH = 280; // Simple AABB collision if (plateX + plateW / 2 > custX - custW / 2 && plateX - plateW / 2 < custX + custW / 2 && plateY + plateH / 2 > custY - custH && plateY - plateH / 2 < custY) { // Deliver plate to this customer! // Check if order matches var order = cust.order; var deliveredCount = game.tezgahPlate.cornIcons ? game.tezgahPlate.cornIcons.length : 0; var deliveredKetchup = 0; var deliveredMayonnaise = 0; for (var j = 0; j < deliveredCount; j++) { if (game.tezgahPlate.cornIcons[j]._hasKetchup) deliveredKetchup++; if (game.tezgahPlate.cornIcons[j]._hasMayonnaise) deliveredMayonnaise++; } var wantKetchup = 0; var wantMayonnaise = 0; if (order && order.sauces) { for (var j = 0; j < order.sauces.length; j++) { if (order.sauces[j] === "ketchup") wantKetchup++; if (order.sauces[j] === "mayonnaise") wantMayonnaise++; } } var ok = true; // Check corn count if (!order || deliveredCount !== order.cornCount) ok = false; // Check ketchup count (if ketchup is in order, must have at least that many with ketchup) if (wantKetchup > deliveredKetchup) ok = false; // Check mayonnaise: if customer wants only mayonnaise, all delivered corns must have mayonnaise and none must have ketchup if (order && order.sauces.length === 1 && order.sauces[0] === "mayonnaise") { // All delivered corns must have mayonnaise and must NOT have ketchup for (var j = 0; j < deliveredCount; j++) { if (!game.tezgahPlate.cornIcons[j]._hasMayonnaise || game.tezgahPlate.cornIcons[j]._hasKetchup) { ok = false; break; } } } // (If order has no ketchup, allow extra ketchup) if (ok) { // Success! LK.effects.flashObject(cust, 0x00ff00, 400); // Calculate coins based on corn count delivered var deliveredCoins = 0; if (order && order.cornCount === 1) deliveredCoins = 5;else if (order && order.cornCount === 2) deliveredCoins = 10;else if (order && order.cornCount === 3) deliveredCoins = 15;else if (order && order.cornCount === 4) deliveredCoins = 20;else deliveredCoins = 5; // fallback game.coins += deliveredCoins; game.updateCoins(); // Fame reward for correct and on-time delivery if (typeof game.fame === "number") { game.fame += 10; if (game.fame > 100) game.fame = 100; if (typeof game.updateFame === "function") game.updateFame(); } // Remove corn icons and their sauce icons, but do not destroy the plate itself for (var j = 0; j < game.tezgahPlate.cornIcons.length; j++) { if (game.tezgahPlate.cornIcons[j]._ketchupIcon && !game.tezgahPlate.cornIcons[j]._ketchupIcon.destroyed) { game.tezgahPlate.cornIcons[j]._ketchupIcon.destroy(); } if (game.tezgahPlate.cornIcons[j]._mayonnaiseIcon && !game.tezgahPlate.cornIcons[j]._mayonnaiseIcon.destroyed) { game.tezgahPlate.cornIcons[j]._mayonnaiseIcon.destroy(); } if (!game.tezgahPlate.cornIcons[j].destroyed) game.tezgahPlate.cornIcons[j].destroy(); } game.tezgahPlate.cornIcons = []; // Remove customer if (!cust.destroyed) cust.destroy(); game.customers[i] = null; // Animate plate back to its original position after delivery if (_typeof(game._dragPlateStart) === "object" && game.tezgahPlate && !game.tezgahPlate.destroyed) { var origX = game._dragPlateStart.x; var origY = game._dragPlateStart.y; tween(game.tezgahPlate, { x: origX, y: origY }, { duration: 400, easing: tween.cubicOut }); } } else { // Wrong order LK.effects.flashObject(cust, 0xff0000, 400); } // End drag game._draggingPlate = false; game._dragPlateCornIcons = null; return; } } } } } }; game.up = function (x, y, obj) { if (game._draggingPlate) { // Snap plate back to original position if not delivered if (game.tezgahPlate && !game.tezgahPlate.destroyed) { game.tezgahPlate.x = game._dragPlateStart.x; game.tezgahPlate.y = game._dragPlateStart.y; // Move corn icons and ketchup icons back if (game._dragPlateCornIcons) { for (var i = 0; i < game._dragPlateCornIcons.length; i++) { var c = game._dragPlateCornIcons[i]; if (c.icon && !c.icon.destroyed) { c.icon.x = game.tezgahPlate.x + c.dx; c.icon.y = game.tezgahPlate.y + c.dy; } if (c.ketchup && !c.ketchup.destroyed) { c.ketchup.x = game.tezgahPlate.x + c.dx; c.ketchup.y = game.tezgahPlate.y + c.dy - 20; } if (c.icon && c.icon._mayonnaiseIcon && !c.icon._mayonnaiseIcon.destroyed) { c.icon._mayonnaiseIcon.x = game.tezgahPlate.x + c.dx; c.icon._mayonnaiseIcon.y = game.tezgahPlate.y + c.dy - 10; } } } } game._draggingPlate = false; game._dragPlateCornIcons = null; } }; // --- Game update --- game.update = function () { // Update all fields for grow/ready text for (var i = 0; i < game.fields.length; i++) { if (game.fields[i].visible) { if (typeof game.fields[i].update === "function") { game.fields[i].update(); } } } // Update all customers for leave timers if (game.customers) { for (var i = 0; i < game.customers.length; i++) { if (game.customers[i] && !game.customers[i].destroyed && typeof game.customers[i].update === "function") { game.customers[i].update(); } } } // --- Auto-complete logic: if enabled, auto-complete all possible orders --- if (game.autoCompleteEnabled && game.customers && game.currentScreen === 2) { for (var i = 0; i < game.customers.length; i++) { var cust = game.customers[i]; if (cust && !cust.destroyed && game.canAutoCompleteOrder && game.autoCompleteOrder) { // Try to auto-complete if possible if (game.canAutoCompleteOrder(cust)) { game.autoCompleteOrder(cust); } } } } // --- Auto-grow logic: if enabled, plant in all empty unlocked fields --- if (game.autoGrowEnabled && typeof game.autoGrowTick === "function" && game.currentScreen === 0) { game.autoGrowTick(); } // --- Auto-collect logic: if enabled, harvest all ready unlocked fields --- if (game.autoCollectEnabled && typeof game.autoCollectTick === "function" && game.currentScreen === 0) { game.autoCollectTick(); } // Update corn box count label live on 2nd screen if (game.currentScreen === 1 && typeof game.cornBoxCountLabel !== "undefined" && game.cornBox && typeof game.cornBox.cornCount === "number") { game.cornBoxCountLabel.setText(game.cornBox.cornCount + ''); } // Update cooked corn count box on 2nd screen (BoxCook) live if (game.currentScreen === 1 && game.cookedCornBox2 && game.cookArea && typeof game.cookArea.cookedCorn === "number") { game.cookedCornBox2Txt.setText(game.cookArea.cookedCorn); game.cookedCornBox2.visible = true; } else if (game.cookedCornBox2) { game.cookedCornBox2Txt.setText(''); game.cookedCornBox2.visible = false; } // No automatic planting: Corn only grows when planted by the player // --- Pot cooking logic --- if (game.stove && game.potCorns) { var minTimeLeft = null; for (var i = 0; i < game.potCorns.length; i++) { var c = game.potCorns[i]; // --- Add timer label above each corn in the pot --- if (!c.timerLabel) { c.timerLabel = new Text2('', { size: 40, fill: "#fff" }); c.timerLabel.anchor.set(0.5, 1); c.timerLabel.x = c.asset.x; c.timerLabel.y = c.asset.y - 50; game.stove.addChild(c.timerLabel); } // Always update label position to follow corn c.timerLabel.x = c.asset.x; c.timerLabel.y = c.asset.y - 50; if (!c.done) { // Use permanent reduction for this corn (if present), fallback to 0 var cookTimeReduce = typeof c.cookTimeReduce === "number" ? c.cookTimeReduce : typeof game.potCookTimeReduce === "number" ? game.potCookTimeReduce : 0; var elapsed = Date.now() - c.startTime; var left = 30000 - cookTimeReduce - elapsed; if (left <= 0) { // Done cooking c.done = true; c.asset.alpha = 1; c.asset.tint = 0x05c49c; // cooked color LK.effects.flashObject(c.asset, 0x05c49c, 300); left = 0; } else { c.asset.alpha = 0.7; c.asset.tint = 0xb8b031; // raw color } // Show remaining time above corn var secLeft = Math.ceil(left / 1000); c.timerLabel.setText(secLeft + "s"); c.timerLabel.visible = true; if (minTimeLeft === null || left < minTimeLeft) minTimeLeft = left; } else { // Hide label above cooked corn (no 'Done' text) c.timerLabel.setText(''); c.timerLabel.visible = false; } // If the corn asset is destroyed (collected), also destroy the label if (c.asset.destroyed && c.timerLabel) { c.timerLabel.destroy(); c.timerLabel = null; } // Hide "Done" label if corn is not in potCorns anymore (collected) if ((!c.asset || c.asset.destroyed) && c.timerLabel) { c.timerLabel.visible = false; } // Remove global pot timer text (game.potTimerTxt) so only per-corn timers are shown game.potTimerTxt.setText(''); game.potTimerTxt.visible = false; } // Remove all other pot timer text except per-corn timers on 2nd screen // (No global pot timer text on 2nd screen) // Remove timer labels for any corns that have been removed from potCorns for (var i = game.potCorns.length - 1; i >= 0; i--) { var c = game.potCorns[i]; if (c.asset.destroyed && c.timerLabel) { c.timerLabel.destroy(); c.timerLabel = null; } } } // Show pot lid only if there are corns in the pot if (typeof potLid !== "undefined" && typeof game.potCorns !== "undefined") { if (game.potCorns.length > 0) { potLid.visible = true; } else { potLid.visible = false; } } // Hide corn box above pot while pot is cooking, show it again when pot is empty if (typeof game.cornBox !== "undefined") { if (game.potCorns && game.potCorns.length > 0) { game.cornBox.visible = false; if (typeof game.cornBoxLabel !== "undefined") game.cornBoxLabel.visible = false; if (typeof game.cornBoxCountLabel !== "undefined") game.cornBoxCountLabel.visible = false; } else { // Only show on boxcook screen if (game.currentScreen === 1) { game.cornBox.visible = true; if (typeof game.cornBoxLabel !== "undefined") game.cornBoxLabel.visible = true; if (typeof game.cornBoxCountLabel !== "undefined") game.cornBoxCountLabel.visible = true; } } } // Update cooked corn count box value live on order screen if (game.currentScreen === 2 && game.cookedCornBox && game.cookArea && typeof game.cookArea.cookedCorn === "number") { game.cookedCornBoxTxt.setText(game.cookArea.cookedCorn); game.cookedCornBox.visible = true; } else if (game.cookedCornBox) { // Hide or clear cooked corn count on other screens game.cookedCornBoxTxt.setText(''); game.cookedCornBox.visible = false; } }; // --- Reset function for new game --- game.resetGame = function () { // Destroy tezgah plate and its corn icons if present if (game.tezgahPlate) { if (game.tezgahPlate.cornIcons) { for (var i = 0; i < game.tezgahPlate.cornIcons.length; i++) { var c = game.tezgahPlate.cornIcons[i]; if (c._ketchupIcon && !c._ketchupIcon.destroyed) c._ketchupIcon.destroy(); if (c._mayonnaiseIcon && !c._mayonnaiseIcon.destroyed) c._mayonnaiseIcon.destroy(); if (!c.destroyed) c.destroy(); } } if (!game.tezgahPlate.destroyed) game.tezgahPlate.destroy(); game.tezgahPlate = null; } // Reset clock to 08:00 game.clockHour = 8; game.clockMinute = 0; game.clockTime = 8 * 60; game.clockRunning = true; game.day = 1; if (typeof clockTxt !== "undefined") clockTxt.setText('08:00'); if (typeof dayTxt !== "undefined") dayTxt.setText('Day: ' + game.day); game.coins = 20; game.unlockedFields = 4; game.seeds = 4; game.fame = 0; if (typeof game.updateFame === "function") game.updateFame(); if (typeof game.updateSeeds === "function") game.updateSeeds(); game.updateCoins(); updateFieldLocks(); layoutFields(); updateUnlockBtn(); for (var i = 0; i < game.fields.length; i++) { game.fields[i].reset(); } game.cornBox.reset(); game.cookArea.reset(); // Reset permanent pot cook time reduction game.potCookTimeReduce = 0; // Reset stove/pot if (game.potCorns) { for (var i = 0; i < game.potCorns.length; i++) { if (game.potCorns[i].asset) game.potCorns[i].asset.destroy(); } game.potCorns = []; } if (game.potTimerTxt) game.potTimerTxt.setText(''); // game.orderArea.reset(); // game.orderArea.newOrder(); // Reset to help screen and update visibility game.currentScreen = 4; game.clockRunning = false; // Remove all customers on reset (they will be spawned by timer on 3rd screen) if (game.customers) { for (var i = 0; i < game.customers.length; i++) { if (game.customers[i] && !game.customers[i].destroyed) { game.customers[i].destroy(); } } game.customers = []; } // Hide and destroy unlock4BtnContainer and label if more than 4 fields are unlocked after reset if (game.unlockedFields > 4) { if (unlock4BtnContainer && !unlock4BtnContainer.destroyed) { unlock4BtnContainer.destroy(); } if (unlock4Txt && !unlock4Txt.destroyed) { unlock4Txt.destroy(); } unlock4Btn.alpha = 0.3; } updateScreenVisibility(); }; // --- Asset definitions (for static analysis) --- // These are not real code, but LK will auto-create these assets as used above: // field: green box, corn: yellow ellipse, lock: gray lock, box: brown box, cook: pot, cooked: orange ellipse, order: tray, ketchup/mayonnaise/cheese: colored circles, deliver: blue button, unlock: green button // --- End of code ---
===================================================================
--- original.js
+++ change.js
@@ -1055,9 +1055,9 @@
if (game.helpWarningNote) {
game._helpWarningBlinkState = !game._helpWarningBlinkState;
game.helpWarningNote.alpha = game._helpWarningBlinkState ? 1 : 0.2;
}
- if (typeof game.autoCustomerWarningNote !== "undefined" && game.autoCustomerWarningNote !== null) {
+ if (typeof game.autoCustomerWarningNote !== "undefined" && game.autoCustomerWarningNote !== null && typeof game.autoCustomerWarningNote.alpha !== "undefined") {
game.autoCustomerWarningNote.alpha = game._helpWarningBlinkState ? 1 : 0.2;
}
}, 500);
// Instructions (multi-line)
Mısır. In-Game asset. 2d. High contrast. No shadows
Arkaplanı sil
Arkaplanı sil
Arkaplanı olmasın.
Arkaplanı sil
Tahta arkaplan. In-Game asset. 2d. High contrast. No shadows
Arkaplanı sil
Cadde arka planı. In-Game asset. 2d. High contrast. No shadows
Konuşma balonu. In-Game asset. 2d. High contrast. No shadows
Ketçap kutusu. In-Game asset. 2d. High contrast. No shadows
Mayonez kutusu. In-Game asset. 2d. High contrast. No shadows
Dökülmüş ketçap. In-Game asset. 2d. High contrast. No shadows
Dökülmüş mayonez. In-Game asset. 2d. High contrast. No shadows
Delete hand
Türkiye bayrağı. In-Game asset. 2d. High contrast. No shadows
İngiliz bayrağı. In-Game asset. 2d. High contrast. No shadows
Fransa bayrağı. In-Game asset. 2d. High contrast. No shadows