User prompt
İkinci ekranda mısırları pişirmek için bir ocak yap ve ocak üzerinde tencere olsun mısır onun içine atınca mısır pişsin mısırn pişme süresi 30 saniye saniye tencere üzerinde yazsın.
User prompt
Müşterilerin kafalarına farklı bir aset oluştur.
User prompt
Müşterilerin kafalarında mısır asetiyle aynı onu değiştir.
User prompt
Yeni açılan tarlaları alta doğru uzat ekranı geçerse yana kay.
User prompt
Başlangıçta 20 paramız olsun.
User prompt
Please fix the bug: 'The supplied DisplayObject must be a child of the caller' in or related to this line: 'LK.gui.top.setChildIndex(coinsTxt, LK.gui.top.children.length - 1);' Line Number: 803
User prompt
Ekranda gözülmüyor.
User prompt
Yazı arka plandaysa en öne getir.
User prompt
İlk ekranda hiç bir yerde gözükmüyor.
User prompt
Elimizdeki tohum sayısını yazan bir yazı yaz
User prompt
Para yazısı hayla gözükmüyor ekrana geri getir.
User prompt
Mısır tohumu sayısı paranın direkt altında yazsın.
User prompt
İlk ekranda elimizde kaç tana mısır tohumu kaldığını gösteren bir yazı olsun biz mısır ekince o sayıda düşsün.
User prompt
Mısır tohumu sayısı ilk ekranda yazsın.
User prompt
4 tane mısır tohumumuz olsun ilk başta daha fazla ekemeyelim.
User prompt
İlk ekranda elimizdeki tohum sayısı olsun başta elimizde sadece 4 tand tohum olsun.
User prompt
Şimdi son ekrana yani müşterilerin geliceği yer olucak. Müşteriler tezgahın direk önünde duran insanlar olucak ve sadece vücutları, kafaları ve elleri gözükücekler.
User prompt
Sipariş yerini sil.
User prompt
O tezgahı birazdaha büyüt
User prompt
O tezgah baya büyük olsun ekranın en altında olsun
User prompt
Müşteriler ekranına bir tezgah ekle
User prompt
Please fix the bug: 'Uncaught TypeError: deliverBtn.containsPoint is not a function' in or related to this line: 'if (deliverBtn.containsPoint({' Line Number: 660
User prompt
Açıcağımız tarlaların opaklığını düşür satın aldığımızda opaklığı eski haline dönsün.
User prompt
Please fix the bug: 'unlockBtnContainer is not defined' in or related to this line: 'unlockBtnContainer.visible = showField;' Line Number: 908
User prompt
Tüm tarlalar açık butonunu sil. Şuan olan 4 tane tarlanın alt kısmına bir buton koy eğer 20 para olursak ve o tuşa basarsak 4 tane daba tarla oluşsun.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ // CookArea: Cooks raw corn, can be tapped to cook, then send to order area var CookArea = Container.expand(function () { var self = Container.call(this); var cookAsset = self.attachAsset('cook', { anchorX: 0.5, anchorY: 0.5 }); cookAsset.width = 220; cookAsset.height = 220; self.rawCorn = 0; self.cookedCorn = 0; // Cooked corn icon var cookedAsset = self.attachAsset('cooked', { anchorX: 0.5, anchorY: 0.5, alpha: 0 }); cookedAsset.width = 120; cookedAsset.height = 120; // Texts var rawTxt = new Text2('0', { size: 60, fill: "#fff" }); rawTxt.anchor.set(0.5, 0.2); self.addChild(rawTxt); var cookedTxt = new Text2('0', { size: 60, fill: 0xFFB347 }); cookedTxt.anchor.set(0.5, 0.8); self.addChild(cookedTxt); self.addRawCorn = function (n) { self.rawCorn += n; rawTxt.setText(self.rawCorn); LK.effects.flashObject(cookAsset, 0xffff00, 200); }; self.removeRawCorn = function (n) { if (self.rawCorn >= n) { self.rawCorn -= n; rawTxt.setText(self.rawCorn); return true; } return false; }; self.addCookedCorn = function (n) { self.cookedCorn += n; cookedTxt.setText(self.cookedCorn); cookedAsset.alpha = 1; LK.effects.flashObject(cookedAsset, 0xffb347, 200); }; self.removeCookedCorn = function (n) { if (self.cookedCorn >= n) { self.cookedCorn -= n; cookedTxt.setText(self.cookedCorn); if (self.cookedCorn === 0) cookedAsset.alpha = 0; return true; } return false; }; self.down = function (x, y, obj) { if (self.rawCorn > 0) { // Cook one corn (takes time) self.removeRawCorn(1); LK.effects.flashObject(cookAsset, 0xffb347, 200); LK.setTimeout(function () { self.addCookedCorn(1); }, game.cookTime); } else if (self.cookedCorn > 0) { // Send cooked corn to order area var globalCook = self.toGlobal({ x: 0, y: 0 }); var orderPos = game.orderArea.getGlobalCenter(); var flyingCorn = LK.getAsset('cooked', { anchorX: 0.5, anchorY: 0.5, x: globalCook.x, y: globalCook.y, width: 100, height: 100 }); game.addChild(flyingCorn); tween(flyingCorn, { x: orderPos.x, y: orderPos.y, alpha: 0.2 }, { duration: 500, easing: tween.cubicOut, onFinish: function onFinish() { flyingCorn.destroy(); if (self.removeCookedCorn(1)) { game.orderArea.addCorn(1); } } }); } }; self.getGlobalCenter = function () { var pos = self.toGlobal({ x: 0, y: 0 }); return { x: pos.x, y: pos.y }; }; self.reset = function () { self.rawCorn = 0; self.cookedCorn = 0; rawTxt.setText('0'); cookedTxt.setText('0'); cookedAsset.alpha = 0; }; // Add containsPoint method to CookArea self.containsPoint = function (point) { // Convert global point to local coordinates of the CookArea var localX = point.x - self.x; var localY = point.y - self.y; // cookAsset is centered at (0,0) with anchor 0.5,0.5 var w = cookAsset.width; var h = cookAsset.height; // Check if localX, localY is inside cookAsset bounds return localX >= -w / 2 && localX <= w / 2 && localY >= -h / 2 && localY <= h / 2; }; return self; }); // CornBox: Stores harvested corn, can be tapped to send to cook area var CornBox = Container.expand(function () { var self = Container.call(this); var boxAsset = self.attachAsset('box', { anchorX: 0.5, anchorY: 0.5 }); boxAsset.width = 220; boxAsset.height = 220; self.cornCount = 0; // Corn count text var cornTxt = new Text2('0', { size: 80, fill: 0xFFF700 }); cornTxt.anchor.set(0.5, 0.5); self.addChild(cornTxt); self.addCorn = function (n) { self.cornCount += n; cornTxt.setText(self.cornCount); LK.effects.flashObject(boxAsset, 0xffff00, 200); }; self.removeCorn = function (n) { if (self.cornCount >= n) { self.cornCount -= n; cornTxt.setText(self.cornCount); return true; } return false; }; self.down = function (x, y, obj) { if (self.cornCount > 0) { // Animate corn to cook area var globalBox = self.toGlobal({ x: 0, y: 0 }); var cookPos = game.cookArea.getGlobalCenter(); var flyingCorn = LK.getAsset('corn', { anchorX: 0.5, anchorY: 0.5, x: globalBox.x, y: globalBox.y, width: 100, height: 100 }); game.addChild(flyingCorn); tween(flyingCorn, { x: cookPos.x, y: cookPos.y, alpha: 0.2 }, { duration: 500, easing: tween.cubicOut, onFinish: function onFinish() { flyingCorn.destroy(); if (self.removeCorn(1)) { game.cookArea.addRawCorn(1); } } }); } }; self.getGlobalCenter = function () { var pos = self.toGlobal({ x: 0, y: 0 }); return { x: pos.x, y: pos.y }; }; self.reset = function () { self.cornCount = 0; cornTxt.setText('0'); }; // Add containsPoint method to CornBox self.containsPoint = function (point) { // Convert global point to local coordinates of the CornBox var localX = point.x - self.x; var localY = point.y - self.y; // boxAsset is centered at (0,0) with anchor 0.5,0.5 var w = boxAsset.width; var h = boxAsset.height; // Check if localX, localY is inside boxAsset bounds return localX >= -w / 2 && localX <= w / 2 && localY >= -h / 2 && localY <= h / 2; }; return self; }); // CornField: Represents a single field where corn can be planted, grown, and harvested var CornField = Container.expand(function () { var self = Container.call(this); // States: 'empty', 'growing', 'ready' self.state = 'empty'; self.index = 0; // set by game self.cornType = null; // for future upgrades // Field asset var fieldAsset = self.attachAsset('field', { anchorX: 0.5, anchorY: 0.5 }); fieldAsset.width = 320; fieldAsset.height = 320; // Corn asset (hidden unless growing/ready) var cornAsset = self.attachAsset('corn', { anchorX: 0.5, anchorY: 0.5, alpha: 0 }); cornAsset.width = 180; cornAsset.height = 180; // Grow time/ready text above corn var growTxt = new Text2('', { size: 60, fill: "#fff" }); growTxt.anchor.set(0.5, 1); growTxt.x = 0; growTxt.y = -120; self.addChild(growTxt); // Cooldown text above field (for replant cooldown) var cooldownTxt = new Text2('', { size: 60, fill: 0xFF4444 }); cooldownTxt.anchor.set(0.5, 1); cooldownTxt.x = 0; cooldownTxt.y = -180; self.addChild(cooldownTxt); // Track grow start time for countdown self._growStart = null; self._growEnd = null; // Show field as locked if not unlocked var lockAsset = self.attachAsset('lock', { anchorX: 0.5, anchorY: 0.5, alpha: 0 }); lockAsset.width = 120; lockAsset.height = 120; // Track how many times this field has been planted self.plantCount = 0; // Plant corn if field is empty self.down = function (x, y, obj) { if (self.state === 'empty' && !self.locked) { if (self._replantCooldown) { // Show cooldown visually LK.effects.flashObject(fieldAsset, 0xff0000, 200); return; } // Only allow planting if there are seeds left if (typeof game.seeds === "undefined" || game.seeds <= 0) { LK.effects.flashObject(fieldAsset, 0xff0000, 300); return; } // Decrement seed count and update display game.seeds--; if (typeof game.updateSeeds === "function") game.updateSeeds(); self.plant(); } else if (self.locked) { // Try to unlock if enough coins if (game.coins >= game.unlockCost) { game.coins -= game.unlockCost; self.unlock(); game.updateCoins(); } else { LK.effects.flashObject(lockAsset, 0xff0000, 500); } } else if (self.state === 'ready') { self.harvest(); } }; self.plant = function () { self.state = 'growing'; cornAsset.alpha = 1; cornAsset.scaleX = 0.5; cornAsset.scaleY = 0.5; tween(cornAsset, { scaleX: 1, scaleY: 1 }, { duration: 400, easing: tween.easeOut }); // Calculate grow time: 5s for first, +1s for each subsequent plant if (typeof self.plantCount !== "number") self.plantCount = 0; var growTime = 5000 + self.plantCount * 1000; self.plantCount++; // Start grow timer self._growStart = Date.now(); self._growEnd = self._growStart + growTime; growTxt.setText(Math.ceil(growTime / 1000)); self.growTimeout = LK.setTimeout(function () { self.state = 'ready'; self._growStart = null; self._growEnd = null; growTxt.setText('ready'); LK.effects.flashObject(cornAsset, 0xffff00, 400); }, growTime); }; self.harvest = function () { if (self.state !== 'ready') return; self.state = 'empty'; cornAsset.alpha = 0; growTxt.setText(''); self._growStart = null; self._growEnd = null; // Animate corn flying to box var globalCorn = self.toGlobal({ x: 0, y: 0 }); var boxPos = game.cornBox.getGlobalCenter(); var flyingCorn = LK.getAsset('corn', { anchorX: 0.5, anchorY: 0.5, x: globalCorn.x, y: globalCorn.y, width: 120, height: 120 }); game.addChild(flyingCorn); tween(flyingCorn, { x: boxPos.x, y: boxPos.y, alpha: 0.2 }, { duration: 600, easing: tween.cubicOut, onFinish: function onFinish() { flyingCorn.destroy(); game.cornBox.addCorn(1); } }); // Start replant cooldown: prevent planting for 5 seconds self._replantCooldown = true; cooldownTxt.setText('5'); var cooldownLeft = 5; self._replantCooldownTimer = LK.setInterval(function () { cooldownLeft--; if (cooldownLeft > 0) { cooldownTxt.setText('' + cooldownLeft); } else { LK.clearInterval(self._replantCooldownTimer); self._replantCooldown = false; cooldownTxt.setText(''); } }, 1000); }; self.locked = false; self.lock = function () { self.locked = true; lockAsset.alpha = 1; fieldAsset.alpha = 0.4; cornAsset.alpha = 0; self.state = 'empty'; }; self.unlock = function () { self.locked = false; lockAsset.alpha = 0; fieldAsset.alpha = 1; }; self.setLocked = function (locked) { if (locked) { self.lock(); fieldAsset.alpha = 0.4; } else { self.unlock(); fieldAsset.alpha = 1; } }; self.reset = function () { self.state = 'empty'; cornAsset.alpha = 0; if (self.growTimeout) LK.clearTimeout(self.growTimeout); growTxt.setText(''); self._growStart = null; self._growEnd = null; self.plantCount = 0; if (self._replantCooldownTimer) LK.clearInterval(self._replantCooldownTimer); self._replantCooldown = false; cooldownTxt.setText(''); }; // Update method for grow/ready text self.update = function () { if (self.state === 'growing' && self._growStart && self._growEnd) { var now = Date.now(); var remain = Math.max(0, Math.ceil((self._growEnd - now) / 1000)); if (remain > 0) { growTxt.setText(remain); } else { growTxt.setText('ready'); } } else if (self.state === 'ready') { growTxt.setText('ready'); } else { growTxt.setText(''); } // Show/hide cooldown text depending on replant cooldown if (self._replantCooldown) { // cooldownTxt is already updated in the interval cooldownTxt.visible = true; } else { cooldownTxt.visible = false; } }; // Add containsPoint method to CornField self.containsPoint = function (point) { // Convert global point to local coordinates of the field var localX = point.x - self.x; var localY = point.y - self.y; // fieldAsset is centered at (0,0) with anchor 0.5,0.5 var w = fieldAsset.width; var h = fieldAsset.height; // Check if localX, localY is inside fieldAsset bounds return localX >= -w / 2 && localX <= w / 2 && localY >= -h / 2 && localY <= h / 2; }; return self; }); // Customer: Represents a customer standing in front of the tezgah (counter) var Customer = Container.expand(function () { var self = Container.call(this); // Body (ellipse) var body = self.attachAsset('cooked', { anchorX: 0.5, anchorY: 1, y: 0, width: 180, height: 220, alpha: 1 }); // Head (ellipse) var head = self.attachAsset('corn', { anchorX: 0.5, anchorY: 1, y: -180, width: 120, height: 120, alpha: 1 }); // Left hand (ellipse) var leftHand = self.attachAsset('cook', { anchorX: 0.5, anchorY: 1, x: -60, y: -60, width: 60, height: 60, alpha: 1 }); // Right hand (ellipse) var rightHand = self.attachAsset('cook', { anchorX: 0.5, anchorY: 1, x: 60, y: -60, width: 60, height: 60, alpha: 1 }); // Optionally, randomize color or add more features for variety // For future: self.order = {...} return self; }); // OrderArea: Handles customer orders, sauces, and delivery var OrderArea = Container.expand(function () { var self = Container.call(this); var orderAsset = self.attachAsset('order', { anchorX: 0.5, anchorY: 0.5 }); orderAsset.width = 260; orderAsset.height = 260; self.cornCount = 0; self.currentOrder = null; self.sauces = ['ketchup', 'mayonnaise', 'cheese']; self.selectedSauces = []; // Corn icon var cornAsset = self.attachAsset('cooked', { anchorX: 0.5, anchorY: 0.5, alpha: 0 }); cornAsset.width = 120; cornAsset.height = 120; // Order text var orderTxt = new Text2('', { size: 50, fill: "#fff" }); orderTxt.anchor.set(0.5, 0.1); self.addChild(orderTxt); // Sauce icons self.sauceIcons = []; for (var i = 0; i < self.sauces.length; i++) { var s = self.sauces[i]; var icon = self.attachAsset(s, { anchorX: 0.5, anchorY: 0.5, x: -60 + i * 60, y: 80, alpha: 0.5 }); icon.width = 60; icon.height = 60; icon.sauce = s; // Add containsPoint method to each sauce icon icon.containsPoint = function (point) { // point is relative to OrderArea, icon.x/y is relative to OrderArea var localX = point.x - icon.x; var localY = point.y - icon.y; var w = icon.width, h = icon.height; return localX >= -w / 2 && localX <= w / 2 && localY >= -h / 2 && localY <= h / 2; }; self.sauceIcons.push(icon); } // Delivery button var deliverBtn = self.attachAsset('deliver', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 120, alpha: 0.7 }); deliverBtn.width = 100; deliverBtn.height = 60; // Add containsPoint method to deliverBtn for hit testing deliverBtn.containsPoint = function (point) { var localX = point.x - deliverBtn.x; var localY = point.y - deliverBtn.y; var w = deliverBtn.width; var h = deliverBtn.height; return localX >= -w / 2 && localX <= w / 2 && localY >= -h / 2 && localY <= h / 2; }; // Add corn to order area self.addCorn = function (n) { self.cornCount += n; cornAsset.alpha = 1; LK.effects.flashObject(cornAsset, 0xffb347, 200); self.updateOrderText(); }; self.removeCorn = function (n) { if (self.cornCount >= n) { self.cornCount -= n; if (self.cornCount === 0) cornAsset.alpha = 0; self.updateOrderText(); return true; } return false; }; self.updateOrderText = function () { if (!self.currentOrder) { orderTxt.setText(''); return; } var txt = 'Sipariş: '; for (var i = 0; i < self.currentOrder.sauces.length; i++) { txt += self.currentOrder.sauces[i]; if (i < self.currentOrder.sauces.length - 1) txt += ', '; } orderTxt.setText(txt); }; self.newOrder = function () { // Random sauces (1-3) var n = 1 + Math.floor(Math.random() * self.sauces.length); var sauces = []; var used = {}; while (sauces.length < n) { var idx = Math.floor(Math.random() * self.sauces.length); var s = self.sauces[idx]; if (!used[s]) { sauces.push(s); used[s] = true; } } self.currentOrder = { sauces: sauces }; self.selectedSauces = []; self.updateOrderText(); for (var i = 0; i < self.sauceIcons.length; i++) { self.sauceIcons[i].alpha = 0.5; } }; // Sauce selection self.sauceDown = function (sauce) { if (!self.currentOrder) return; if (self.selectedSauces.length >= self.currentOrder.sauces.length) return; if (self.selectedSauces.indexOf(sauce) !== -1) return; self.selectedSauces.push(sauce); for (var i = 0; i < self.sauceIcons.length; i++) { if (self.sauceIcons[i].sauce === sauce) { self.sauceIcons[i].alpha = 1; } } }; // Deliver order self.deliver = function () { if (!self.currentOrder) return; if (self.cornCount < 1) return; // Check sauces var ok = true; for (var i = 0; i < self.currentOrder.sauces.length; i++) { if (self.selectedSauces.indexOf(self.currentOrder.sauces[i]) === -1) { ok = false; break; } } if (ok && self.selectedSauces.length === self.currentOrder.sauces.length) { // Success self.removeCorn(1); LK.effects.flashObject(orderAsset, 0x00ff00, 400); game.coins += game.orderReward; game.updateCoins(); self.currentOrder = null; self.selectedSauces = []; LK.setTimeout(function () { self.newOrder(); }, 800); } else { // Wrong sauces LK.effects.flashObject(orderAsset, 0xff0000, 400); self.selectedSauces = []; for (var i = 0; i < self.sauceIcons.length; i++) { self.sauceIcons[i].alpha = 0.5; } } }; // Event handling self.down = function (x, y, obj) { // Check if sauce icon tapped for (var i = 0; i < self.sauceIcons.length; i++) { var icon = self.sauceIcons[i]; if (icon.containsPoint({ x: x - self.x, y: y - self.y })) { self.sauceDown(icon.sauce); return; } } // Check if deliver button tapped if (deliverBtn.containsPoint({ x: x - self.x, y: y - self.y })) { self.deliver(); return; } }; self.getGlobalCenter = function () { var pos = self.toGlobal({ x: 0, y: 0 }); return { x: pos.x, y: pos.y }; }; self.reset = function () { self.cornCount = 0; self.currentOrder = null; self.selectedSauces = []; cornAsset.alpha = 0; self.updateOrderText(); for (var i = 0; i < self.sauceIcons.length; i++) { self.sauceIcons[i].alpha = 0.5; } }; // Add containsPoint method to OrderArea self.containsPoint = function (point) { // Convert global point to local coordinates of the OrderArea var localX = point.x - self.x; var localY = point.y - self.y; // orderAsset is centered at (0,0) with anchor 0.5,0.5 var w = orderAsset.width; var h = orderAsset.height; // Check if localX, localY is inside orderAsset bounds return localX >= -w / 2 && localX <= w / 2 && localY >= -h / 2 && localY <= h / 2; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2e7d32 }); /**** * Game Code ****/ // --- Game constants --- game.cornGrowTime = 5000; // ms game.cookTime = 2000; // ms game.orderReward = 5; game.unlockCost = 20; game.maxFields = 8; // --- Game state --- game.coins = storage.coins || 10; game.unlockedFields = 4; game.seeds = 4; // Başlangıçta 4 tohumumuz var // --- UI: Seeds display (only on field screen) --- var seedsTxt = new Text2('Tohum: ' + game.seeds, { size: 80, fill: 0xFFF700 }); seedsTxt.anchor.set(0.5, 0); // Move seedsTxt down to avoid the top menu (at least 100px from top), and center horizontally seedsTxt.x = 2048 / 2; seedsTxt.y = 140; LK.gui.top.addChild(seedsTxt); // Always show on field screen, hide otherwise (handled in updateScreenVisibility) seedsTxt.visible = game.currentScreen === 0; // Bring seedsTxt to the very front in the GUI overlay if (typeof LK.gui.top.setChildIndex === "function") { LK.gui.top.setChildIndex(seedsTxt, LK.gui.top.children.length - 1); } // Also bring coinsTxt to the very front after seedsTxt if (typeof LK.gui.top.setChildIndex === "function") { LK.gui.top.setChildIndex(coinsTxt, LK.gui.top.children.length - 1); } // Update seeds display game.updateSeeds = function () { seedsTxt.setText('Tohum: ' + game.seeds); }; // --- UI: Coins display --- var coinsTxt = new Text2(game.coins + '₺', { size: 90, fill: 0xFFFDE7 }); coinsTxt.anchor.set(0.5, 0); LK.gui.top.addChild(coinsTxt); // Bring coinsTxt to the front in the GUI overlay if (typeof LK.gui.top.setChildIndex === "function") { LK.gui.top.setChildIndex(coinsTxt, LK.gui.top.children.length - 1); } game.updateCoins = function () { coinsTxt.setText(game.coins + '₺'); storage.coins = game.coins; storage.unlockedFields = game.unlockedFields; }; // --- Screen management --- game.screens = ['field', 'boxcook', 'order']; game.currentScreen = 0; // 0: field, 1: box/cook, 2: order // --- Field grid --- game.fields = []; var fieldRows = 2; var fieldCols = 2; var fieldSpacing = 340; var fieldStartX = 400; var fieldStartY = 600; function updateFieldGrid() { // Determine grid size based on unlocked fields var n = game.unlockedFields; if (n <= 4) { fieldRows = 2; fieldCols = 2; } else if (n <= 9) { fieldRows = 3; fieldCols = 3; } else { fieldRows = 4; fieldCols = 4; } } function layoutFields() { updateFieldGrid(); for (var i = 0; i < game.maxFields; i++) { var row = Math.floor(i / fieldCols); var col = i % fieldCols; var x = fieldStartX + col * fieldSpacing; var y = fieldStartY + row * fieldSpacing; game.fields[i].x = x; game.fields[i].y = y; } } // Create fields for (var i = 0; i < game.maxFields; i++) { var field = new CornField(); field.index = i; game.addChild(field); game.fields.push(field); } function updateFieldLocks() { for (var i = 0; i < game.maxFields; i++) { if (i < game.unlockedFields) { game.fields[i].setLocked(false); if (game.fields[i].fieldAsset) game.fields[i].fieldAsset.alpha = 1; } else { game.fields[i].setLocked(true); if (game.fields[i].fieldAsset) game.fields[i].fieldAsset.alpha = 0.4; } } } updateFieldLocks(); layoutFields(); // --- Corn Box --- game.cornBox = new CornBox(); game.cornBox.x = 2048 - 300; game.cornBox.y = 700; game.addChild(game.cornBox); // --- Cook Area --- game.cookArea = new CookArea(); game.cookArea.x = 2048 - 300; game.cookArea.y = 1100; game.addChild(game.cookArea); // --- Order Area --- // Order area removed as per request // --- Tezgah (Counter) for Customer Screen --- // Make the tezgah (counter) very large and at the very bottom of the screen, spanning almost the full width game.counterAsset = LK.getAsset('box', { anchorX: 0.5, anchorY: 1, width: 2048 - 20, // leave only 10px margin on each side for a bigger counter height: 420, // make it even taller alpha: 0.95 }); game.counterAsset.x = 2048 / 2; game.counterAsset.y = 2732; // anchorY:1 puts bottom at y=2732 game.addChild(game.counterAsset); // --- Customers in front of tezgah (only on customer screen) --- game.customers = []; var customerCount = 3; var spacing = 420; var startX = 2048 / 2 - spacing; var y = 2732 - 420; // Stand just above the tezgah for (var i = 0; i < customerCount; i++) { var cust = new Customer(); cust.x = startX + i * spacing; cust.y = y; cust.visible = false; // Only show on customer screen game.addChild(cust); game.customers.push(cust); } // --- Unlock 4 Fields Button --- // Place a new button below the 4 fields to unlock 4 more fields at once for 20 coins var unlock4BtnContainer = new Container(); var unlock4Btn = LK.getAsset('unlock', { anchorX: 0.5, anchorY: 0.5, width: 320, height: 120, alpha: 0.9 }); unlock4BtnContainer.addChild(unlock4Btn); game.addChild(unlock4BtnContainer); var unlock4Txt = new Text2('4 Tarla Aç (20₺)', { size: 60, fill: "#fff" }); unlock4Txt.anchor.set(0.5, 0.5); game.addChild(unlock4Txt); // Add containsPoint method to unlock4BtnContainer unlock4BtnContainer.containsPoint = function (point) { var localX = point.x - unlock4BtnContainer.x; var localY = point.y - unlock4BtnContainer.y; var w = unlock4Btn.width; var h = unlock4Btn.height; return localX >= -w / 2 && localX <= w / 2 && localY >= -h / 2 && localY <= h / 2; }; // Update unlock4 button position and text function updateUnlockBtn() { // Only show if exactly 4 fields are unlocked and maxFields not reached and seeds > 0 if (game.unlockedFields !== 4 || game.unlockedFields >= game.maxFields || game.seeds <= 0) { unlock4Btn.alpha = 0.3; unlock4BtnContainer.visible = false; unlock4Txt.visible = false; return; } // Place below the 4th field (index 3) var lastField = game.fields[3]; unlock4BtnContainer.x = lastField.x; unlock4BtnContainer.y = lastField.y + 260; unlock4Txt.x = unlock4BtnContainer.x; unlock4Txt.y = unlock4BtnContainer.y; unlock4BtnContainer.visible = true; unlock4Txt.visible = true; unlock4Btn.alpha = 0.9; unlock4Txt.setText('4 Tarla Aç (20₺)'); } updateUnlockBtn(); // --- Screen navigation buttons --- var leftBtn = LK.getAsset('unlock', { anchorX: 0.5, anchorY: 0.5, width: 120, height: 120, x: 120, y: 2732 / 2, alpha: 0.7 }); var rightBtn = LK.getAsset('unlock', { anchorX: 0.5, anchorY: 0.5, width: 120, height: 120, x: 2048 - 120, y: 2732 / 2, alpha: 0.7 }); game.addChild(leftBtn); game.addChild(rightBtn); // Add containsPoint for nav buttons leftBtn.containsPoint = function (point) { var localX = point.x - leftBtn.x; var localY = point.y - leftBtn.y; var w = leftBtn.width, h = leftBtn.height; return localX >= -w / 2 && localX <= w / 2 && localY >= -h / 2 && localY <= h / 2; }; rightBtn.containsPoint = function (point) { var localX = point.x - rightBtn.x; var localY = point.y - rightBtn.y; var w = rightBtn.width, h = rightBtn.height; return localX >= -w / 2 && localX <= w / 2 && localY >= -h / 2 && localY <= h / 2; }; // Nav button text var leftTxt = new Text2('<', { size: 90, fill: "#fff" }); leftTxt.anchor.set(0.5, 0.5); leftTxt.x = leftBtn.x; leftTxt.y = leftBtn.y; game.addChild(leftTxt); var rightTxt = new Text2('>', { size: 90, fill: "#fff" }); rightTxt.anchor.set(0.5, 0.5); rightTxt.x = rightBtn.x; rightTxt.y = rightBtn.y; game.addChild(rightTxt); // --- Screen show/hide logic --- function updateScreenVisibility() { // 0: field, 1: boxcook, 2: order var showField = game.currentScreen === 0; var showBoxCook = game.currentScreen === 1; var showOrder = game.currentScreen === 2; // Fields for (var i = 0; i < game.fields.length; i++) { game.fields[i].visible = showField; } unlock4BtnContainer.visible = showField; unlock4Txt.visible = showField; // Box & Cook game.cornBox.visible = showBoxCook; game.cookArea.visible = showBoxCook; // Order // game.orderArea.visible = showOrder; // Removed order area if (game.counterAsset) game.counterAsset.visible = showOrder; // Customers visible only on order screen if (game.customers) { for (var i = 0; i < game.customers.length; i++) { game.customers[i].visible = showOrder; } } // Nav buttons always visible leftBtn.visible = true; rightBtn.visible = true; leftTxt.visible = true; rightTxt.visible = true; // Show seeds count only on field screen if (typeof seedsTxt !== "undefined") { seedsTxt.visible = showField; if (showField && typeof game.updateSeeds === "function") { game.updateSeeds(); } } } updateScreenVisibility(); // --- Touch handling --- game.down = function (x, y, obj) { // Navigation buttons if (leftBtn.containsPoint({ x: x, y: y })) { game.currentScreen = (game.currentScreen + 2) % 3; updateScreenVisibility(); return; } if (rightBtn.containsPoint({ x: x, y: y })) { game.currentScreen = (game.currentScreen + 1) % 3; updateScreenVisibility(); return; } // Per-screen input if (game.currentScreen === 0) { // Field screen if (unlock4BtnContainer.visible && unlock4BtnContainer.containsPoint({ x: x, y: y })) { if (game.seeds <= 0) { LK.effects.flashObject(unlock4Btn, 0xff0000, 400); return; } if (game.coins >= 20 && game.unlockedFields === 4 && game.unlockedFields < game.maxFields) { game.coins -= 20; // Unlock 4 more fields, but do not exceed maxFields var toUnlock = Math.min(4, game.maxFields - game.unlockedFields); game.unlockedFields += toUnlock; game.updateCoins(); updateFieldLocks(); layoutFields(); updateUnlockBtn(); } else { LK.effects.flashObject(unlock4Btn, 0xff0000, 400); } return; } for (var i = 0; i < game.fields.length; i++) { var f = game.fields[i]; if (f.visible && f.containsPoint({ x: x, y: y })) { f.down(x - f.x, y - f.y, obj); return; } } } else if (game.currentScreen === 1) { // Box & Cook screen if (game.cornBox.visible && game.cornBox.containsPoint({ x: x, y: y })) { game.cornBox.down(x - game.cornBox.x, y - game.cornBox.y, obj); return; } if (game.cookArea.visible && game.cookArea.containsPoint({ x: x, y: y })) { game.cookArea.down(x - game.cookArea.x, y - game.cookArea.y, obj); return; } } else if (game.currentScreen === 2) { // Order screen // Order area removed } }; // --- Game update --- game.update = function () { // Update all fields for grow/ready text for (var i = 0; i < game.fields.length; i++) { if (game.fields[i].visible) { if (typeof game.fields[i].update === "function") { game.fields[i].update(); } } } // No automatic planting: Corn only grows when planted by the player }; // --- Reset function for new game --- game.resetGame = function () { game.coins = 10; game.unlockedFields = 4; game.seeds = 4; if (typeof game.updateSeeds === "function") game.updateSeeds(); game.updateCoins(); updateFieldLocks(); layoutFields(); updateUnlockBtn(); for (var i = 0; i < game.fields.length; i++) { game.fields[i].reset(); } game.cornBox.reset(); game.cookArea.reset(); // game.orderArea.reset(); // game.orderArea.newOrder(); // Reset to first screen and update visibility game.currentScreen = 0; updateScreenVisibility(); }; // --- Asset definitions (for static analysis) --- // These are not real code, but LK will auto-create these assets as used above: // field: green box, corn: yellow ellipse, lock: gray lock, box: brown box, cook: pot, cooked: orange ellipse, order: tray, ketchup/mayonnaise/cheese: colored circles, deliver: blue button, unlock: green button // --- End of code ---
===================================================================
--- original.js
+++ change.js
@@ -748,17 +748,22 @@
size: 80,
fill: 0xFFF700
});
seedsTxt.anchor.set(0.5, 0);
+// Move seedsTxt down to avoid the top menu (at least 100px from top), and center horizontally
seedsTxt.x = 2048 / 2;
-seedsTxt.y = 120;
+seedsTxt.y = 140;
LK.gui.top.addChild(seedsTxt);
// Always show on field screen, hide otherwise (handled in updateScreenVisibility)
seedsTxt.visible = game.currentScreen === 0;
-// Bring seedsTxt to the front in the GUI overlay
+// Bring seedsTxt to the very front in the GUI overlay
if (typeof LK.gui.top.setChildIndex === "function") {
LK.gui.top.setChildIndex(seedsTxt, LK.gui.top.children.length - 1);
}
+// Also bring coinsTxt to the very front after seedsTxt
+if (typeof LK.gui.top.setChildIndex === "function") {
+ LK.gui.top.setChildIndex(coinsTxt, LK.gui.top.children.length - 1);
+}
// Update seeds display
game.updateSeeds = function () {
seedsTxt.setText('Tohum: ' + game.seeds);
};
Mısır. In-Game asset. 2d. High contrast. No shadows
Arkaplanı sil
Arkaplanı sil
Arkaplanı olmasın.
Arkaplanı sil
Tahta arkaplan. In-Game asset. 2d. High contrast. No shadows
Arkaplanı sil
Cadde arka planı. In-Game asset. 2d. High contrast. No shadows
Konuşma balonu. In-Game asset. 2d. High contrast. No shadows
Ketçap kutusu. In-Game asset. 2d. High contrast. No shadows
Mayonez kutusu. In-Game asset. 2d. High contrast. No shadows
Dökülmüş ketçap. In-Game asset. 2d. High contrast. No shadows
Dökülmüş mayonez. In-Game asset. 2d. High contrast. No shadows
Delete hand
Türkiye bayrağı. In-Game asset. 2d. High contrast. No shadows
İngiliz bayrağı. In-Game asset. 2d. High contrast. No shadows
Fransa bayrağı. In-Game asset. 2d. High contrast. No shadows