User prompt
top ekran dışına gittiğinde ortaya geri gelsin
User prompt
topa vurulma hızı mausenin sol tıka basılma hızıyla daha ileri gitsin
User prompt
score yazısı küçük bir şekilde ortada yer alsın
User prompt
topun başına messi yi koy 2d olsun
User prompt
score yazısnı küçült ve sağ üst kısma koy
User prompt
Please fix the bug: 'ReferenceError: scoreTxt is not defined' in or related to this line: 'scoreTxt.setText('Score: ' + score);' Line Number: 92
User prompt
score yazısını yok et
User prompt
Please fix the bug: 'ReferenceError: goal is not defined' in or related to this line: 'if (ball.intersects(goal)) {' Line Number: 96
User prompt
aynı kaleyi güney tarafına kopyala
User prompt
arka plan boyutunu düzelt ve saha çizgileri ekle
User prompt
Please fix the bug: 'ReferenceError: score is not defined' in or related to this line: 'score += 1;' Line Number: 79
User prompt
arka plana yeşil saha yap
User prompt
score yazısını oradan kaldır
Initial prompt
Football
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Ball class to represent the football var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = 0; self.speedY = 0; self.update = function () { self.x += self.speedX; self.y += self.speedY; // Dampen speed to simulate friction self.speedX *= 0.98; self.speedY *= 0.98; }; }); // Goal class to represent the goal area var Goal = Container.expand(function () { var self = Container.call(this); var goalGraphics = self.attachAsset('goal', { anchorX: 0.5, anchorY: 0.5 }); }); // Messi class to represent the player var Messi = Container.expand(function () { var self = Container.call(this); var messiGraphics = self.attachAsset('messi', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var fieldLines = game.addChild(LK.getAsset('fieldLines', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 })); // Initialize game elements var field = game.addChild(LK.getAsset('field', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 })); // Initialize score var score = 0; // Initialize score text var scoreTxt = new Text2('Score: ' + score, { size: 50, fill: 0xFFFFFF }); LK.gui.center.addChild(scoreTxt); var ball = game.addChild(new Ball()); ball.x = 1024; // Center horizontally ball.y = 2000; // Position near the bottom var messi = game.addChild(new Messi()); messi.x = ball.x; messi.y = ball.y - 100; // Position Messi on top of the ball var goalNorth = game.addChild(new Goal()); goalNorth.x = 1024; // Center horizontally goalNorth.y = 200; // Position near the top var goalSouth = game.addChild(new Goal()); goalSouth.x = 1024; // Center horizontally goalSouth.y = 2532; // Position near the bottom // Handle game interactions game.down = function (x, y, obj) { var localPos = game.toLocal(obj.global); var dx = localPos.x - ball.x; var dy = localPos.y - ball.y; var distance = Math.sqrt(dx * dx + dy * dy); // If the touch is close to the ball, kick it if (distance < 100) { ball.speedX = dx * 0.2; // Increase the multiplier to make the ball move further ball.speedY = dy * 0.2; // Increase the multiplier to make the ball move further } }; // Update game state game.update = function () { ball.update(); // Check if the ball is in the goal if (ball.intersects(goalNorth) || ball.intersects(goalSouth)) { score += 1; scoreTxt.setText('Score: ' + score); // Reset ball position ball.x = 1024; ball.y = 2000; ball.speedX = 0; ball.speedY = 0; } // Check if the ball is off the screen if (ball.y < 0 || ball.y > 2732) { // Reset ball position ball.x = 1024; ball.y = 2000; ball.speedX = 0; ball.speedY = 0; } };
===================================================================
--- original.js
+++ change.js
@@ -104,5 +104,13 @@
ball.y = 2000;
ball.speedX = 0;
ball.speedY = 0;
}
+ // Check if the ball is off the screen
+ if (ball.y < 0 || ball.y > 2732) {
+ // Reset ball position
+ ball.x = 1024;
+ ball.y = 2000;
+ ball.speedX = 0;
+ ball.speedY = 0;
+ }
};
\ No newline at end of file