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arkaplan asedini sürekli çalan bir müzk yap
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eklenen topu kontrol edemeiyorum
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eklenen topta hareket etmeli
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score 5 gelince sahaya yeni bir top ekle
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Please fix the bug: 'Uncaught ReferenceError: ball is not defined' in or related to this line: 'ball.speedX = dx * 0.1; // Decrease the multiplier to make the ball move slower' Line Number: 100
User prompt
Please fix the bug: 'Uncaught ReferenceError: ball is not defined' in or related to this line: 'ball.speedX = (localPos.x - ball.x) * 0.1;' Line Number: 105
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Please fix the bug: 'Uncaught ReferenceError: ball is not defined' in or related to this line: 'var dx = localPos.x - ball.x;' Line Number: 95
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Please fix the bug: 'ReferenceError: ball is not defined' in or related to this line: 'if (ball.intersects(goalNorth) || ball.intersects(goalSouth)) {' Line Number: 114
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Please fix the bug: 'ReferenceError: ball is not defined' in or related to this line: 'ball.update();' Line Number: 110
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3 tane yeni top oluştur
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top duvara çarpıncada vurma_sesini çalıştır
Code edit (1 edits merged)
Please save this source code
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messi ve hands asedlerini yok et
Code edit (1 edits merged)
Please save this source code
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vurma_sesi adlı yeni bir ased ekledim bu sesi topa vururken çıkart
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topun hızını yarı oranına düşür
Code edit (1 edits merged)
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kaleleri küçük bilardo delikleri yap
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kalede toplrı tutan çift bir el olsun
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top kenarlara çaptığında geri seksin
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top dışarı çıktığında ortaya geri gelsin
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top falso alsın
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topun gitme hızı yavaş olsun
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top farenin sol tıkı ile ışınlanmasın yön versin
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topa mausenin sol tıkıyla sürüklediğimiz yönde gitsin
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Ball class to represent the football var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = 0; self.speedY = 0; self.update = function () { self.x += self.speedX; self.y += self.speedY; // Dampen speed to simulate friction self.speedX *= 0.98; self.speedY *= 0.98; // Make the ball bounce when it hits the left or right edge of the screen if (self.x < 0 || self.x > 2048) { self.speedX *= -1; LK.getSound('vurma_sesi').play(); } }; }); // Goal class to represent the goal area var Goal = Container.expand(function () { var self = Container.call(this); var goalGraphics = self.attachAsset('goal', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var fieldLines = game.addChild(LK.getAsset('fieldLines', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 })); // Initialize game elements var field = game.addChild(LK.getAsset('field', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 })); // Initialize score var score = 0; // Initialize score text var scoreTxt = new Text2('Score: ' + score, { size: 50, fill: 0xFFFFFF }); LK.gui.center.addChild(scoreTxt); var ball1 = game.addChild(new Ball()); ball1.x = 1024; // Center horizontally ball1.y = 2000; // Position near the bottom var ball2 = game.addChild(new Ball()); ball2.x = 1024; // Center horizontally ball2.y = 1500; // Position near the bottom var ball3 = game.addChild(new Ball()); ball3.x = 1024; // Center horizontally ball3.y = 1000; // Position near the bottom var goalNorth = game.addChild(new Goal()); goalNorth.x = 1024; // Center horizontally goalNorth.y = 200; // Position near the top var goalSouth = game.addChild(new Goal()); goalSouth.x = 1024; // Center horizontally goalSouth.y = 2532; // Position near the bottom // Handle game interactions game.down = function (x, y, obj) { var localPos = game.toLocal(obj.global); var dx = localPos.x - ball.x; var dy = localPos.y - ball.y; var distance = Math.sqrt(dx * dx + dy * dy); // If the touch is close to the ball, kick it if (distance < 100) { ball.speedX = dx * 0.1; // Decrease the multiplier to make the ball move slower ball.speedY = dy * 0.1; // Decrease the multiplier to make the ball move slower } LK.getSound('vurma_sesi').play(); // Set the ball's speed to move in the direction of the mouse click ball.speedX = (localPos.x - ball.x) * 0.1; ball.speedY = (localPos.y - ball.y) * 0.1; }; // Update game state game.update = function () { ball.update(); // Check if the ball is in the goal if (ball.intersects(goalNorth) || ball.intersects(goalSouth)) { score += 1; scoreTxt.setText('Score: ' + score); // Reset ball position ball.x = 1024; ball.y = 2000; ball.speedX = 0; ball.speedY = 0; } // Check if the ball is off the screen if (ball.y < 0 || ball.y > 2732) { // Reset ball position ball.x = 1024; ball.y = 2000; ball.speedX = 0; ball.speedY = 0; } };
===================================================================
--- original.js
+++ change.js
@@ -64,11 +64,17 @@
size: 50,
fill: 0xFFFFFF
});
LK.gui.center.addChild(scoreTxt);
-var ball = game.addChild(new Ball());
-ball.x = 1024; // Center horizontally
-ball.y = 2000; // Position near the bottom
+var ball1 = game.addChild(new Ball());
+ball1.x = 1024; // Center horizontally
+ball1.y = 2000; // Position near the bottom
+var ball2 = game.addChild(new Ball());
+ball2.x = 1024; // Center horizontally
+ball2.y = 1500; // Position near the bottom
+var ball3 = game.addChild(new Ball());
+ball3.x = 1024; // Center horizontally
+ball3.y = 1000; // Position near the bottom
var goalNorth = game.addChild(new Goal());
goalNorth.x = 1024; // Center horizontally
goalNorth.y = 200; // Position near the top
var goalSouth = game.addChild(new Goal());