User prompt
tek tek çıksınlar
User prompt
1 saniye deyil 1.5 saniye sonra kay bolsun ve yok olunca hemen başka yerde çıksın best yazısını sağ üste al
User prompt
1 saniye sonra kaybolsunlarve skor taplosunu ekle en yüksek yaptı sayıyı görsün arkayıya asset ekle ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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User prompt
Circle Chase - Random Pop Target Game
Initial prompt
ekranda raskele yerlere dayre çıkar 2 saniye sonra kaybaolsun kısaca eimlab
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Target = Container.expand(function () {
var self = Container.call(this);
var targetGraphics = self.attachAsset('target', {
anchorX: 0.5,
anchorY: 0.5
});
// Target lifespan is 1.5 seconds
self.lifespan = 1500;
self.spawnTime = Date.now();
self.isActive = true;
// Visual feedback on spawn
targetGraphics.alpha = 0;
tween(targetGraphics, {
alpha: 1
}, {
duration: 200
});
// Auto-destroy after 2 seconds
self.destroyTimer = LK.setTimeout(function () {
if (self.isActive) {
self.fadeOut();
}
}, self.lifespan);
self.fadeOut = function () {
if (!self.isActive) return;
self.isActive = false;
tween(targetGraphics, {
alpha: 0
}, {
duration: 300,
onFinish: function onFinish() {
self.destroy();
// Remove from targets array
for (var i = targets.length - 1; i >= 0; i--) {
if (targets[i] === self) {
targets.splice(i, 1);
break;
}
}
// Spawn new target immediately when one disappears
spawnTarget();
}
});
};
// Handle tap
self.down = function (x, y, obj) {
if (!self.isActive) return;
// Score point
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
// Play sound
LK.getSound('pop').play();
// Visual feedback
tween(targetGraphics, {
scaleX: 1.3,
scaleY: 1.3
}, {
duration: 100,
easing: tween.easeOut
});
// Remove target
self.isActive = false;
LK.clearTimeout(self.destroyTimer);
tween(targetGraphics, {
alpha: 0,
scaleX: 0.8,
scaleY: 0.8
}, {
duration: 200,
onFinish: function onFinish() {
self.destroy();
// Remove from targets array
for (var i = targets.length - 1; i >= 0; i--) {
if (targets[i] === self) {
targets.splice(i, 1);
break;
}
}
// Spawn new target immediately when tapped
spawnTarget();
}
});
};
self.update = function () {
if (!self.isActive) return;
// Fade out effect as time runs out
var timeLeft = self.lifespan - (Date.now() - self.spawnTime);
if (timeLeft < 500) {
var fadeRatio = timeLeft / 500;
targetGraphics.alpha = Math.max(0.3, fadeRatio);
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2E3440
});
/****
* Game Code
****/
// Add background
var background = game.attachAsset('background', {
anchorX: 0,
anchorY: 0,
x: 0,
y: 0
});
// Game variables
var targets = [];
var spawnTimer = 0;
var baseSpawnRate = 120; // Spawn every 2 seconds at 60fps
var minSpawnRate = 30; // Minimum spawn interval (0.5 seconds)
var spawnRateDecrease = 2; // How much to decrease spawn rate over time
// Get high score from storage
var highScore = storage.highScore || 0;
// Score display
var scoreTxt = new Text2('0', {
size: 120,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Position score text slightly down from top
scoreTxt.y = 50;
// High score display
var highScoreTxt = new Text2('Best: ' + highScore, {
size: 80,
fill: 0xFFD700
});
highScoreTxt.anchor.set(1, 0);
LK.gui.topRight.addChild(highScoreTxt);
highScoreTxt.x = -20;
highScoreTxt.y = 50;
// Instructions text
var instructionTxt = new Text2('Tap the circles before they disappear!', {
size: 60,
fill: 0xFFFFFF
});
instructionTxt.anchor.set(0.5, 0.5);
instructionTxt.x = 2048 / 2;
instructionTxt.y = 2732 - 200;
game.addChild(instructionTxt);
// Fade out instructions after a few seconds
LK.setTimeout(function () {
tween(instructionTxt, {
alpha: 0
}, {
duration: 1000
});
}, 3000);
function spawnTarget() {
// Only spawn if no targets exist (one at a time)
if (targets.length > 0) return;
var target = new Target();
// Random position within safe bounds
var margin = 100;
target.x = margin + Math.random() * (2048 - 2 * margin);
target.y = margin + Math.random() * (2732 - 2 * margin);
targets.push(target);
game.addChild(target);
}
// Spawn the first target
spawnTarget();
game.update = function () {
// Update score display
scoreTxt.setText(LK.getScore());
// Check and update high score
var currentScore = LK.getScore();
if (currentScore > highScore) {
highScore = currentScore;
storage.highScore = highScore;
highScoreTxt.setText('Best: ' + highScore);
}
}; ===================================================================
--- original.js
+++ change.js
@@ -162,52 +162,21 @@
duration: 1000
});
}, 3000);
function spawnTarget() {
+ // Only spawn if no targets exist (one at a time)
+ if (targets.length > 0) return;
var target = new Target();
// Random position within safe bounds
var margin = 100;
target.x = margin + Math.random() * (2048 - 2 * margin);
target.y = margin + Math.random() * (2732 - 2 * margin);
- // Make sure target doesn't spawn too close to existing targets
- var tooClose = false;
- for (var i = 0; i < targets.length; i++) {
- var distance = Math.sqrt(Math.pow(target.x - targets[i].x, 2) + Math.pow(target.y - targets[i].y, 2));
- if (distance < 200) {
- tooClose = true;
- break;
- }
- }
- // If too close, try a different position
- if (tooClose && targets.length < 8) {
- target.x = margin + Math.random() * (2048 - 2 * margin);
- target.y = margin + Math.random() * (2732 - 2 * margin);
- }
targets.push(target);
game.addChild(target);
}
+// Spawn the first target
+spawnTarget();
game.update = function () {
- spawnTimer++;
- // Calculate current spawn rate based on score (gets faster over time)
- var currentSpawnRate = Math.max(minSpawnRate, baseSpawnRate - Math.floor(LK.getScore() / 5) * spawnRateDecrease);
- // Spawn new targets
- if (spawnTimer >= currentSpawnRate) {
- spawnTimer = 0;
- // Chance to spawn multiple targets for increased difficulty
- var spawnCount = 1;
- if (LK.getScore() > 10 && Math.random() < 0.3) {
- spawnCount = 2;
- }
- if (LK.getScore() > 20 && Math.random() < 0.2) {
- spawnCount = 3;
- }
- for (var i = 0; i < spawnCount; i++) {
- if (targets.length < 10) {
- // Maximum targets on screen
- spawnTarget();
- }
- }
- }
// Update score display
scoreTxt.setText(LK.getScore());
// Check and update high score
var currentScore = LK.getScore();