User prompt
tek tek çıksınlar
User prompt
1 saniye deyil 1.5 saniye sonra kay bolsun ve yok olunca hemen başka yerde çıksın best yazısını sağ üste al
User prompt
1 saniye sonra kaybolsunlarve skor taplosunu ekle en yüksek yaptı sayıyı görsün arkayıya asset ekle ↪💡 Consider importing and using the following plugins: @upit/storage.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Circle Chase - Random Pop Target Game
Initial prompt
ekranda raskele yerlere dayre çıkar 2 saniye sonra kaybaolsun kısaca eimlab
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Target = Container.expand(function () { var self = Container.call(this); var targetGraphics = self.attachAsset('target', { anchorX: 0.5, anchorY: 0.5 }); // Target lifespan is 1.5 seconds self.lifespan = 1500; self.spawnTime = Date.now(); self.isActive = true; // Visual feedback on spawn targetGraphics.alpha = 0; tween(targetGraphics, { alpha: 1 }, { duration: 200 }); // Auto-destroy after 2 seconds self.destroyTimer = LK.setTimeout(function () { if (self.isActive) { self.fadeOut(); } }, self.lifespan); self.fadeOut = function () { if (!self.isActive) return; self.isActive = false; tween(targetGraphics, { alpha: 0 }, { duration: 300, onFinish: function onFinish() { self.destroy(); // Remove from targets array for (var i = targets.length - 1; i >= 0; i--) { if (targets[i] === self) { targets.splice(i, 1); break; } } // Spawn new target immediately when one disappears spawnTarget(); } }); }; // Handle tap self.down = function (x, y, obj) { if (!self.isActive) return; // Score point LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); // Play sound LK.getSound('pop').play(); // Visual feedback tween(targetGraphics, { scaleX: 1.3, scaleY: 1.3 }, { duration: 100, easing: tween.easeOut }); // Remove target self.isActive = false; LK.clearTimeout(self.destroyTimer); tween(targetGraphics, { alpha: 0, scaleX: 0.8, scaleY: 0.8 }, { duration: 200, onFinish: function onFinish() { self.destroy(); // Remove from targets array for (var i = targets.length - 1; i >= 0; i--) { if (targets[i] === self) { targets.splice(i, 1); break; } } // Spawn new target immediately when tapped spawnTarget(); } }); }; self.update = function () { if (!self.isActive) return; // Fade out effect as time runs out var timeLeft = self.lifespan - (Date.now() - self.spawnTime); if (timeLeft < 500) { var fadeRatio = timeLeft / 500; targetGraphics.alpha = Math.max(0.3, fadeRatio); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2E3440 }); /**** * Game Code ****/ // Add background var background = game.attachAsset('background', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); // Game variables var targets = []; var spawnTimer = 0; var baseSpawnRate = 120; // Spawn every 2 seconds at 60fps var minSpawnRate = 30; // Minimum spawn interval (0.5 seconds) var spawnRateDecrease = 2; // How much to decrease spawn rate over time // Get high score from storage var highScore = storage.highScore || 0; // Score display var scoreTxt = new Text2('0', { size: 120, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Position score text slightly down from top scoreTxt.y = 50; // High score display var highScoreTxt = new Text2('Best: ' + highScore, { size: 80, fill: 0xFFD700 }); highScoreTxt.anchor.set(1, 0); LK.gui.topRight.addChild(highScoreTxt); highScoreTxt.x = -20; highScoreTxt.y = 50; // Instructions text var instructionTxt = new Text2('Tap the circles before they disappear!', { size: 60, fill: 0xFFFFFF }); instructionTxt.anchor.set(0.5, 0.5); instructionTxt.x = 2048 / 2; instructionTxt.y = 2732 - 200; game.addChild(instructionTxt); // Fade out instructions after a few seconds LK.setTimeout(function () { tween(instructionTxt, { alpha: 0 }, { duration: 1000 }); }, 3000); function spawnTarget() { // Only spawn if no targets exist (one at a time) if (targets.length > 0) return; var target = new Target(); // Random position within safe bounds var margin = 100; target.x = margin + Math.random() * (2048 - 2 * margin); target.y = margin + Math.random() * (2732 - 2 * margin); targets.push(target); game.addChild(target); } // Spawn the first target spawnTarget(); game.update = function () { // Update score display scoreTxt.setText(LK.getScore()); // Check and update high score var currentScore = LK.getScore(); if (currentScore > highScore) { highScore = currentScore; storage.highScore = highScore; highScoreTxt.setText('Best: ' + highScore); } };
===================================================================
--- original.js
+++ change.js
@@ -162,52 +162,21 @@
duration: 1000
});
}, 3000);
function spawnTarget() {
+ // Only spawn if no targets exist (one at a time)
+ if (targets.length > 0) return;
var target = new Target();
// Random position within safe bounds
var margin = 100;
target.x = margin + Math.random() * (2048 - 2 * margin);
target.y = margin + Math.random() * (2732 - 2 * margin);
- // Make sure target doesn't spawn too close to existing targets
- var tooClose = false;
- for (var i = 0; i < targets.length; i++) {
- var distance = Math.sqrt(Math.pow(target.x - targets[i].x, 2) + Math.pow(target.y - targets[i].y, 2));
- if (distance < 200) {
- tooClose = true;
- break;
- }
- }
- // If too close, try a different position
- if (tooClose && targets.length < 8) {
- target.x = margin + Math.random() * (2048 - 2 * margin);
- target.y = margin + Math.random() * (2732 - 2 * margin);
- }
targets.push(target);
game.addChild(target);
}
+// Spawn the first target
+spawnTarget();
game.update = function () {
- spawnTimer++;
- // Calculate current spawn rate based on score (gets faster over time)
- var currentSpawnRate = Math.max(minSpawnRate, baseSpawnRate - Math.floor(LK.getScore() / 5) * spawnRateDecrease);
- // Spawn new targets
- if (spawnTimer >= currentSpawnRate) {
- spawnTimer = 0;
- // Chance to spawn multiple targets for increased difficulty
- var spawnCount = 1;
- if (LK.getScore() > 10 && Math.random() < 0.3) {
- spawnCount = 2;
- }
- if (LK.getScore() > 20 && Math.random() < 0.2) {
- spawnCount = 3;
- }
- for (var i = 0; i < spawnCount; i++) {
- if (targets.length < 10) {
- // Maximum targets on screen
- spawnTarget();
- }
- }
- }
// Update score display
scoreTxt.setText(LK.getScore());
// Check and update high score
var currentScore = LK.getScore();