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fish cant swin out of water
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imprtove fish Ai with 10 new functionality
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imprtove fish Ai with 5 new functionality
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imprtove fish Ai with 10 new functionality
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imprtove fish Ai with 5 new functionality
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Fix Bug: 'ReferenceError: largerFish is not defined' in this line: 'return false;' Line Number: 48
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Fix Bug: 'ReferenceError: food is not defined' in this line: 'if (food) {' Line Number: 99
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Fix Bug: 'ReferenceError: partner is not defined' in this line: 'if (partner) {' Line Number: 99
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Fix Bug: 'TypeError: self.getLargerFish is not a function' in this line: 'var largerFish = self.getLargerFish(nearbyFish);' Line Number: 99
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Fix Bug: 'TypeError: self.getNearbyFish is not a function' in this line: 'var nearbyFish = self.getNearbyFish();' Line Number: 84
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Fix Bug: 'TypeError: self.getVisibleFood is not a function' in this line: 'var food = self.getVisibleFood();' Line Number: 83
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Fix Bug: 'TypeError: self.findReproductionPartner is not a function' in this line: 'var partner = self.findReproductionPartner();' Line Number: 83
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imprtove fish Ai with 4 new functionality
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make movement more realistic base on real fish
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Fix Bug: 'ReferenceError: Obstacle is not defined' in this line: 'if (child instanceof Obstacle) {' Line Number: 35
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Fix Bug: 'ReferenceError: Obstacle is not defined' in this line: 'if (child instanceof Obstacle) {' Line Number: 35
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make AI more realistic
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improve fish AI
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make water totaly transparent
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kemm all fish normal size ratio
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double fish size
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double all fish size
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reevert all fish normal size ratio
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revert all fish to their normal size
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all fish cant swim out of the water area and all fish swim 2 time faster
===================================================================
--- original.js
+++ change.js
@@ -358,8 +358,11 @@
var tentativeY = self.y + Math.sin(self.rotation) * self.speed;
var waterBounds = self.getWaterBounds();
tentativeX = Math.max(waterBounds.left, Math.min(tentativeX, waterBounds.right));
tentativeY = Math.max(waterBounds.top, Math.min(tentativeY, waterBounds.bottom));
+ var waterBounds = self.getWaterBounds();
+ tentativeX = Math.max(waterBounds.left, Math.min(tentativeX, waterBounds.right));
+ tentativeY = Math.max(waterBounds.top, Math.min(tentativeY, waterBounds.bottom));
self.x = tentativeX;
self.y = tentativeY;
var waterBounds = self.getWaterBounds();
if (self.x < waterBounds.left || self.x > waterBounds.right) {
An aquarium with no fish on a sheel in a photorealistic style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic goldfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic Angelfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic koyfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic gupyfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic bettafish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic clownfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic pufferfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic surgeonfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic buble of water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic fish egg. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic celestial pearl danio. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic Parrotfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic dartfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic moorishidol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic tangfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic bannerfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic butterflyfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic mandarinfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic lionfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic emperorFish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic sunfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic discusFish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic neonTetra. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic oscarFish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cardinal tetra. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a tang fish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a clown fish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.