User prompt
Fix
User prompt
Fix
User prompt
Fix Bug: 'Uncaught ReferenceError: EmployingWorkPlace is not defined' in this line: 'var workplace = new EmployingWorkPlace();' Line Number: 464
User prompt
Fix Bug: 'Uncaught ReferenceError: Cloud is not defined' in this line: 'Cloud.prototype.initializeMovement = function (speed) {' Line Number: 279
User prompt
Fix Bug: 'Uncaught ReferenceError: Bakery is not defined' in this line: 'Bakery.prototype.sellBread = function (villager) {' Line Number: 260
User prompt
Fix
User prompt
Fix Bug: 'TypeError: villager.isDoingSomething is not a function' in this line: 'if (!villager.isDoingSomething()) {' Line Number: 368
User prompt
Fix Bug: 'TypeError: villager.isDoingSomething is not a function' in this line: 'if (!villager.isDoingSomething()) {' Line Number: 368
User prompt
Fix
User prompt
Improve
User prompt
Improve
User prompt
Improve
User prompt
Show villager
User prompt
Improve
User prompt
Improve
User prompt
Delete the stadium because its a fantasy game
User prompt
Fix Bug: 'Uncaught TypeError: self.initialize is not a function' in this line: 'self.initialize();' Line Number: 92
User prompt
Fix the code
User prompt
Improve
User prompt
Improve
User prompt
Fix Bug: 'Uncaught TypeError: this.well.createAsset is not a function' in this line: 'this.wellGraphics = this.well.createAsset('well', 'Well Graphics', .5, .5);' Line Number: 324
User prompt
I want you to create a soccer stadium With many fans
User prompt
Fix Bug: 'Uncaught TypeError: this.well.createAsset is not a function' in this line: 'this.wellGraphics = this.well.createAsset('well', 'Well Graphics', .5, .5);' Line Number: 312
User prompt
Fix Bug: 'Uncaught TypeError: this.well.addChild is not a function' in this line: 'this.well.addChild(this.wellGraphics);' Line Number: 312
User prompt
Fix Bug: 'Uncaught TypeError: this.well.addChild is not a function' in this line: 'this.well.addChild(this.wellGraphics);' Line Number: 312
===================================================================
--- original.js
+++ change.js
@@ -182,22 +182,17 @@
var Villager = Container.expand(function (resources, iq) {
var self = Container.call(this);
self.gameResources = resources;
self.iq = iq;
- self.isDoingSomething = function () {
- return self.currentAction !== null;
- };
- self.moveTo = function (targetX, targetY, speed) {
- var dx = targetX - self.x;
- var dy = targetY - self.y;
- var distance = Math.sqrt(dx * dx + dy * dy);
- if (distance > 0) {
- var moveDistance = Math.min(speed, distance);
- self.x += dx / distance * moveDistance;
- self.y += dy / distance * moveDistance;
- }
- };
- self.decideNextAction = function () {};
+ self.currentAction = null;
+ self.targetX = null;
+ self.targetY = null;
+ self.speed = 2;
+ self.energy = 100;
+ self.tiredness = 0;
+ self.state = 'idle';
+ self.home = null;
+ self.workplace = null;
});
var VillagerHome = Container.expand(function () {
var self = Container.call(this);
self.initializeHome();
@@ -246,8 +241,23 @@
var EmployingWorkPlace = Container.expand(function () {
var self = Container.call(this);
self.initializeWorkPlace();
});
+Villager.prototype.isDoingSomething = function () {
+ return this.currentAction !== null;
+};
+Villager.prototype.moveTo = function (targetX, targetY, speed) {
+ var dx = targetX - this.x;
+ var dy = targetY - this.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ if (distance > 0) {
+ var moveDistance = Math.min(speed, distance);
+ this.x += dx / distance * moveDistance;
+ this.y += dy / distance * moveDistance;
+ }
+};
+Villager.prototype.decideNextAction = function () {};
+Villager.prototype.update = function () {};
VillagerHome.prototype.initializeHome = function () {
this.homeGraphics = this.createAsset('house', 'Villager Home Graphics', .5, .5);
this.isOccupiable = true;
this.occupy = function (villager) {
A background of a paysage with plain and without tree or montainbut no water see from the top in the air 100m by 100m Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
One human medieval villager in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a house in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree a rock and crambery in a RTS style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A heart comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cloud in a comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A market in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An Inn in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An school in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An bakery in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A well in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An apple in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A rock in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A home in a RTS and fantasy style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A brewery in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A lumberjack in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a marketplace in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a festival in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.