User prompt
Fix
User prompt
Fix
User prompt
Fix Bug: 'Uncaught ReferenceError: EmployingWorkPlace is not defined' in this line: 'var workplace = new EmployingWorkPlace();' Line Number: 464
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Fix Bug: 'Uncaught ReferenceError: Cloud is not defined' in this line: 'Cloud.prototype.initializeMovement = function (speed) {' Line Number: 279
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Fix Bug: 'Uncaught ReferenceError: Bakery is not defined' in this line: 'Bakery.prototype.sellBread = function (villager) {' Line Number: 260
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Fix
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Fix Bug: 'TypeError: villager.isDoingSomething is not a function' in this line: 'if (!villager.isDoingSomething()) {' Line Number: 368
User prompt
Fix Bug: 'TypeError: villager.isDoingSomething is not a function' in this line: 'if (!villager.isDoingSomething()) {' Line Number: 368
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Fix
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Improve
User prompt
Improve
User prompt
Improve
User prompt
Show villager
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Improve
User prompt
Improve
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Delete the stadium because its a fantasy game
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Fix Bug: 'Uncaught TypeError: self.initialize is not a function' in this line: 'self.initialize();' Line Number: 92
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Fix the code
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Improve
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Improve
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Fix Bug: 'Uncaught TypeError: this.well.createAsset is not a function' in this line: 'this.wellGraphics = this.well.createAsset('well', 'Well Graphics', .5, .5);' Line Number: 324
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I want you to create a soccer stadium With many fans
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Fix Bug: 'Uncaught TypeError: this.well.createAsset is not a function' in this line: 'this.wellGraphics = this.well.createAsset('well', 'Well Graphics', .5, .5);' Line Number: 312
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Fix Bug: 'Uncaught TypeError: this.well.addChild is not a function' in this line: 'this.well.addChild(this.wellGraphics);' Line Number: 312
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Fix Bug: 'Uncaught TypeError: this.well.addChild is not a function' in this line: 'this.well.addChild(this.wellGraphics);' Line Number: 312
===================================================================
--- original.js
+++ change.js
@@ -1,9 +1,8 @@
var Fan = Container.expand(function () {
var self = Container.call(this);
var fanGraphics = self.createAsset('fan', 'Fan Graphics', 0.5, 0.5);
self.cheer = function () {};
- LK.setInterval(self.cheer, 2000);
});
var ResourceDisplay = Container.expand(function (resources) {
var self = Container.call(this);
self.woodDisplay = self.addChild(new WoodDisplay(resources.wood));
@@ -37,11 +36,8 @@
});
self.rockText.x = rockGraphics.width / 2;
self.rockText.y = rockGraphics.height + 20;
self.addChild(self.rockText);
- RockDisplay.prototype.update = function () {
- this.rockText.setText(this.rockResource.amount.toString());
- };
});
var FoodDisplay = Container.expand(function (foodResource) {
var self = Container.call(this);
self.foodResource = foodResource;
@@ -53,11 +49,8 @@
});
self.foodText.x = foodGraphics.width / 2;
self.foodText.y = foodGraphics.height + 20;
self.addChild(self.foodText);
- FoodDisplay.prototype.update = function () {
- this.foodText.setText(this.foodResource.amount.toString());
- };
});
var Well = Container.expand(function () {
var self = Container.call(this);
self.wellGraphics = self.createAsset('well', 'Well Graphics', .5, .5);
@@ -213,11 +206,8 @@
self.x += dx / distance * moveDistance;
self.y += dy / distance * moveDistance;
}
};
- Villager.prototype.setSpeed = function (iq) {
- this.speed = iq / 100;
- };
self.decideNextAction = function () {};
});
var EmploymentManager = Container.expand(function () {
var self = Container.call(this);
@@ -274,11 +264,8 @@
this.woodDisplay.position.set(100, 50);
this.rockDisplay.position.set(300, 50);
this.foodDisplay.position.set(500, 50);
};
-WoodDisplay.prototype.update = function () {
- this.woodText.setText(this.woodResource.amount.toString());
-};
Well.prototype.initializePosition = function () {
this.position.set(2048 / 2 - 800, 2732 / 2 - 600);
};
var FanBehavior = function (fan) {
@@ -322,11 +309,8 @@
text.y = 100;
return text;
};
DayNightCycleManager.prototype.updateCycle = function () {};
-Villager.prototype.isDoingSomething = function () {
- return this.currentAction !== null;
-};
Villager.prototype.decideNextAction = function () {
if (this.energy < 20 && this.home) {
this.targetX = this.home.x;
this.targetY = this.home.y;
A background of a paysage with plain and without tree or montainbut no water see from the top in the air 100m by 100m Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
One human medieval villager in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a house in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree a rock and crambery in a RTS style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A heart comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cloud in a comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A market in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An Inn in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An school in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An bakery in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A well in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An apple in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A rock in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A home in a RTS and fantasy style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A brewery in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A lumberjack in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a marketplace in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a festival in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.