User prompt
Fix
User prompt
Fix
User prompt
Fix Bug: 'Uncaught ReferenceError: EmployingWorkPlace is not defined' in this line: 'var workplace = new EmployingWorkPlace();' Line Number: 464
User prompt
Fix Bug: 'Uncaught ReferenceError: Cloud is not defined' in this line: 'Cloud.prototype.initializeMovement = function (speed) {' Line Number: 279
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Fix Bug: 'Uncaught ReferenceError: Bakery is not defined' in this line: 'Bakery.prototype.sellBread = function (villager) {' Line Number: 260
User prompt
Fix
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Fix Bug: 'TypeError: villager.isDoingSomething is not a function' in this line: 'if (!villager.isDoingSomething()) {' Line Number: 368
User prompt
Fix Bug: 'TypeError: villager.isDoingSomething is not a function' in this line: 'if (!villager.isDoingSomething()) {' Line Number: 368
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Fix
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Improve
User prompt
Improve
User prompt
Improve
User prompt
Show villager
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Improve
User prompt
Improve
User prompt
Delete the stadium because its a fantasy game
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Fix Bug: 'Uncaught TypeError: self.initialize is not a function' in this line: 'self.initialize();' Line Number: 92
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Fix the code
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Improve
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Improve
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Fix Bug: 'Uncaught TypeError: this.well.createAsset is not a function' in this line: 'this.wellGraphics = this.well.createAsset('well', 'Well Graphics', .5, .5);' Line Number: 324
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I want you to create a soccer stadium With many fans
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Fix Bug: 'Uncaught TypeError: this.well.createAsset is not a function' in this line: 'this.wellGraphics = this.well.createAsset('well', 'Well Graphics', .5, .5);' Line Number: 312
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Fix Bug: 'Uncaught TypeError: this.well.addChild is not a function' in this line: 'this.well.addChild(this.wellGraphics);' Line Number: 312
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Fix Bug: 'Uncaught TypeError: this.well.addChild is not a function' in this line: 'this.well.addChild(this.wellGraphics);' Line Number: 312
===================================================================
--- original.js
+++ change.js
@@ -1,21 +1,16 @@
var Fan = Container.expand(function () {
var self = Container.call(this);
var fanGraphics = self.createAsset('fan', 'Fan Graphics', 0.5, 0.5);
- self.behavior = new FanBehavior();
- LK.setInterval(self.behavior.cheer.bind(self.behavior, self), 2000);
+ self.cheer = function () {};
+ LK.setInterval(self.cheer, 2000);
});
var ResourceDisplay = Container.expand(function (resources) {
var self = Container.call(this);
self.woodDisplay = self.addChild(new WoodDisplay(resources.wood));
self.rockDisplay = self.addChild(new RockDisplay(resources.rock));
self.foodDisplay = self.addChild(new FoodDisplay(resources.food));
- self.woodDisplay.x = 100;
- self.woodDisplay.y = 50;
- self.rockDisplay.x = 300;
- self.rockDisplay.y = 50;
- self.foodDisplay.x = 500;
- self.foodDisplay.y = 50;
+ self.positionDisplays();
});
var Romance = Container.expand(function () {
var self = Container.call(this);
});
@@ -27,14 +22,10 @@
self.woodText = new Text2(woodResource.amount.toString(), {
size: 50,
fill: "#ffffff"
});
- self.woodText.x = woodGraphics.width / 2;
- self.woodText.y = woodGraphics.height + 20;
+ self.woodText.position.set(woodGraphics.width / 2, woodGraphics.height + 20);
self.addChild(self.woodText);
- WoodDisplay.prototype.update = function () {
- this.woodText.setText(this.woodResource.amount.toString());
- };
});
var RockDisplay = Container.expand(function (rockResource) {
var self = Container.call(this);
self.rockResource = rockResource;
@@ -69,10 +60,9 @@
});
var Well = Container.expand(function () {
var self = Container.call(this);
self.wellGraphics = self.createAsset('well', 'Well Graphics', .5, .5);
- self.x = 2048 / 2 - 800;
- self.y = 2732 / 2 - 600;
+ self.initializePosition();
self.drinkWater = function (villager) {
villager.tiredness -= 5;
if (villager.tiredness < 0) villager.tiredness = 0;
};
@@ -279,8 +269,19 @@
var self = Container.call(this);
self.isOccupiable = true;
self.occupants = [];
});
+ResourceDisplay.prototype.positionDisplays = function () {
+ this.woodDisplay.position.set(100, 50);
+ this.rockDisplay.position.set(300, 50);
+ this.foodDisplay.position.set(500, 50);
+};
+WoodDisplay.prototype.update = function () {
+ this.woodText.setText(this.woodResource.amount.toString());
+};
+Well.prototype.initializePosition = function () {
+ this.position.set(2048 / 2 - 800, 2732 / 2 - 600);
+};
var FanBehavior = function (fan) {
this.fan = fan;
};
FanBehavior.prototype.cheer = function () {};
A background of a paysage with plain and without tree or montainbut no water see from the top in the air 100m by 100m Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
One human medieval villager in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a house in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree a rock and crambery in a RTS style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A heart comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cloud in a comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A market in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An Inn in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An school in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An bakery in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A well in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An apple in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A rock in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A home in a RTS and fantasy style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A brewery in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A lumberjack in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a marketplace in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a festival in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.