User prompt
Fix
User prompt
Fix
User prompt
Fix Bug: 'Uncaught ReferenceError: EmployingWorkPlace is not defined' in this line: 'var workplace = new EmployingWorkPlace();' Line Number: 464
User prompt
Fix Bug: 'Uncaught ReferenceError: Cloud is not defined' in this line: 'Cloud.prototype.initializeMovement = function (speed) {' Line Number: 279
User prompt
Fix Bug: 'Uncaught ReferenceError: Bakery is not defined' in this line: 'Bakery.prototype.sellBread = function (villager) {' Line Number: 260
User prompt
Fix
User prompt
Fix Bug: 'TypeError: villager.isDoingSomething is not a function' in this line: 'if (!villager.isDoingSomething()) {' Line Number: 368
User prompt
Fix Bug: 'TypeError: villager.isDoingSomething is not a function' in this line: 'if (!villager.isDoingSomething()) {' Line Number: 368
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Fix
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Improve
User prompt
Improve
User prompt
Improve
User prompt
Show villager
User prompt
Improve
User prompt
Improve
User prompt
Delete the stadium because its a fantasy game
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Fix Bug: 'Uncaught TypeError: self.initialize is not a function' in this line: 'self.initialize();' Line Number: 92
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Fix the code
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Improve
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Improve
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Fix Bug: 'Uncaught TypeError: this.well.createAsset is not a function' in this line: 'this.wellGraphics = this.well.createAsset('well', 'Well Graphics', .5, .5);' Line Number: 324
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I want you to create a soccer stadium With many fans
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Fix Bug: 'Uncaught TypeError: this.well.createAsset is not a function' in this line: 'this.wellGraphics = this.well.createAsset('well', 'Well Graphics', .5, .5);' Line Number: 312
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Fix Bug: 'Uncaught TypeError: this.well.addChild is not a function' in this line: 'this.well.addChild(this.wellGraphics);' Line Number: 312
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Fix Bug: 'Uncaught TypeError: this.well.addChild is not a function' in this line: 'this.well.addChild(this.wellGraphics);' Line Number: 312
===================================================================
--- original.js
+++ change.js
@@ -96,9 +96,8 @@
self.initialize();
});
var Inn = Container.expand(function () {
var self = Container.call(this);
- var innGraphics = self.createAsset('inn', 'Inn Graphics', .5, .5);
self.x = 2048 / 2;
self.y = 2732 / 2 + 800;
self.isOccupiable = true;
self.occupy = function (villager) {
@@ -111,9 +110,8 @@
};
});
var Gardener = Container.expand(function () {
var self = Container.call(this);
- var gardenerGraphics = self.createAsset('gardener', 'Gardener Graphics', .5, .5);
self.x = Math.random() * 2048;
self.y = Math.random() * 2732;
self.tendPlants = function () {};
self.plantNewTree = function () {
@@ -126,9 +124,8 @@
};
});
var Festival = Container.expand(function () {
var self = Container.call(this);
- var festivalGraphics = self.createAsset('festival', 'Festival Graphics', .5, .5);
self.x = 2048 / 2;
self.y = 2732 / 2 - 800;
self.isActive = false;
self.activateFestival = function () {
@@ -142,9 +139,8 @@
};
});
var Heart = Container.expand(function () {
var self = Container.call(this);
- var heartGraphics = self.createAsset('heartImage', 'Heart Image', .5, .5);
self.showAbove = function (villager) {
self.x = villager.x;
self.y = villager.y - villager.height;
self.alpha = 1;
@@ -163,9 +159,8 @@
};
});
var Market = Container.expand(function () {
var self = Container.call(this);
- var marketGraphics = self.createAsset('market', 'Market Graphics', .5, .5);
self.x = 2048 / 2;
self.y = 2732 / 2 + 1200;
self.availableResources = {
wood: 0,
@@ -196,25 +191,21 @@
var WoodResource = Container.expand(function (amount) {
var self = Container.call(this);
self.type = 'Wood';
self.amount = amount;
- var resourceGraphics = self.createAsset('woodImage', 'Wood Image', .5, .5);
});
var RockResource = Container.expand(function (amount) {
var self = Container.call(this);
self.type = 'Rock';
self.amount = amount;
- var resourceGraphics = self.createAsset('rockImage', 'Rock Image', .5, .5);
});
var FoodResource = Container.expand(function (amount) {
var self = Container.call(this);
self.type = 'Food';
self.amount = amount;
- var resourceGraphics = self.createAsset('foodImage', 'Food Image', .5, .5);
});
var Tree = Container.expand(function () {
var self = Container.call(this);
- var treeGraphics = self.createAsset('treeImage', 'Tree Image', .5, .5);
self.resourceType = 'food';
self.amount = 100;
self.collectResource = function (villager) {
if (self.amount > 0) {
@@ -231,9 +222,8 @@
var Villager = Container.expand(function (resources, iq) {
var self = Container.call(this);
self.gameResources = resources;
self.iq = iq;
- var villagerGraphics = self.createAsset('villager', 'Villager Graphics', .5, .5);
self.moveTo = function (targetX, targetY, speed) {
var dx = targetX - self.x;
var dy = targetY - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
@@ -298,14 +288,11 @@
};
});
var House = Container.expand(function () {
var self = Container.call(this);
- var houseGraphics = self.createAsset('house', 'House Graphics', 0.5, 0.5);
self.isOccupiable = true;
self.occupants = [];
});
-var FanBehavior = function () {};
-FanBehavior.prototype.cheer = function (fan) {};
var FanBehavior = function (fan) {
this.fan = fan;
};
FanBehavior.prototype.cheer = function () {};
@@ -315,39 +302,22 @@
};
var WellBehavior = function (well) {
this.well = well;
};
-WellBehavior.prototype.initialize = function () {
- this.wellGraphics = this.well.createAsset('well', 'Well Graphics', .5, .5);
- this.well.x = 2048 / 2 - 800;
- this.well.y = 2732 / 2 - 600;
-};
WellBehavior.prototype.drinkWater = function (villager) {
villager.tiredness -= 5;
if (villager.tiredness < 0) villager.tiredness = 0;
};
Well.prototype.drinkWater = function (villager) {
this.behavior.drinkWater(villager);
};
-Bakery.prototype.initialize = function () {
- this.bakeryGraphics = this.createAsset('bakery', 'Bakery Graphics', .5, .5);
- this.x = 2048 / 2 + 800;
- this.y = 2732 / 2 - 300;
-};
Bakery.prototype.sellBread = function (villager) {
if (villager.gameResources.food.amount >= 5) {
villager.gameResources.food.amount -= 5;
villager.energy += 10;
if (villager.energy > 100) villager.energy = 100;
}
};
-Cloud.prototype.initialize = function () {
- this.cloudGraphics = this.createAsset('cloud', 'Cloud Graphics', .5, .5);
- this.cloudGraphics.alpha = 0.5;
- this.x = Math.random() * 2048;
- this.y = Math.random() * 2732;
- this.speed = Math.random() * 2 + 1;
-};
Cloud.prototype.move = function () {
this.x += this.speed;
if (this.x > 2048) {
this.x = -this.cloudGraphics.width;
A background of a paysage with plain and without tree or montainbut no water see from the top in the air 100m by 100m Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
One human medieval villager in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a house in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree a rock and crambery in a RTS style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A heart comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cloud in a comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A market in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An Inn in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An school in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An bakery in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A well in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An apple in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A rock in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A home in a RTS and fantasy style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A brewery in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A lumberjack in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a marketplace in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a festival in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.