User prompt
Fix
User prompt
Fix
User prompt
Fix Bug: 'Uncaught ReferenceError: EmployingWorkPlace is not defined' in this line: 'var workplace = new EmployingWorkPlace();' Line Number: 464
User prompt
Fix Bug: 'Uncaught ReferenceError: Cloud is not defined' in this line: 'Cloud.prototype.initializeMovement = function (speed) {' Line Number: 279
User prompt
Fix Bug: 'Uncaught ReferenceError: Bakery is not defined' in this line: 'Bakery.prototype.sellBread = function (villager) {' Line Number: 260
User prompt
Fix
User prompt
Fix Bug: 'TypeError: villager.isDoingSomething is not a function' in this line: 'if (!villager.isDoingSomething()) {' Line Number: 368
User prompt
Fix Bug: 'TypeError: villager.isDoingSomething is not a function' in this line: 'if (!villager.isDoingSomething()) {' Line Number: 368
User prompt
Fix
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Improve
User prompt
Improve
User prompt
Improve
User prompt
Show villager
User prompt
Improve
User prompt
Improve
User prompt
Delete the stadium because its a fantasy game
User prompt
Fix Bug: 'Uncaught TypeError: self.initialize is not a function' in this line: 'self.initialize();' Line Number: 92
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Fix the code
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Improve
User prompt
Improve
User prompt
Fix Bug: 'Uncaught TypeError: this.well.createAsset is not a function' in this line: 'this.wellGraphics = this.well.createAsset('well', 'Well Graphics', .5, .5);' Line Number: 324
User prompt
I want you to create a soccer stadium With many fans
User prompt
Fix Bug: 'Uncaught TypeError: this.well.createAsset is not a function' in this line: 'this.wellGraphics = this.well.createAsset('well', 'Well Graphics', .5, .5);' Line Number: 312
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Fix Bug: 'Uncaught TypeError: this.well.addChild is not a function' in this line: 'this.well.addChild(this.wellGraphics);' Line Number: 312
User prompt
Fix Bug: 'Uncaught TypeError: this.well.addChild is not a function' in this line: 'this.well.addChild(this.wellGraphics);' Line Number: 312
===================================================================
--- original.js
+++ change.js
@@ -14,10 +14,10 @@
});
var Fan = Container.expand(function () {
var self = Container.call(this);
var fanGraphics = self.createAsset('fan', 'Fan Graphics', 0.5, 0.5);
- self.behavior = new FanBehavior(self);
- LK.setInterval(self.behavior.cheer.bind(self.behavior), 2000);
+ self.behavior = new FanBehavior();
+ LK.setInterval(self.behavior.cheer.bind(self.behavior, self), 2000);
});
var ResourceDisplay = Container.expand(function (resources) {
var self = Container.call(this);
self.woodDisplay = self.addChild(new WoodDisplay(resources.wood));
@@ -28,13 +28,8 @@
self.rockDisplay.x = 300;
self.rockDisplay.y = 50;
self.foodDisplay.x = 500;
self.foodDisplay.y = 50;
- self.update = function () {
- self.woodDisplay.updateResourceAmount();
- self.rockDisplay.updateResourceAmount();
- self.foodDisplay.updateResourceAmount();
- };
});
var Romance = Container.expand(function () {
var self = Container.call(this);
});
@@ -49,9 +44,9 @@
});
self.woodText.x = woodGraphics.width / 2;
self.woodText.y = woodGraphics.height + 20;
self.addChild(self.woodText);
- WoodDisplay.prototype.updateResourceAmount = function () {
+ WoodDisplay.prototype.update = function () {
this.woodText.setText(this.woodResource.amount.toString());
};
});
var RockDisplay = Container.expand(function (rockResource) {
@@ -65,9 +60,9 @@
});
self.rockText.x = rockGraphics.width / 2;
self.rockText.y = rockGraphics.height + 20;
self.addChild(self.rockText);
- RockDisplay.prototype.updateResourceAmount = function () {
+ RockDisplay.prototype.update = function () {
this.rockText.setText(this.rockResource.amount.toString());
};
});
var FoodDisplay = Container.expand(function (foodResource) {
@@ -81,9 +76,9 @@
});
self.foodText.x = foodGraphics.width / 2;
self.foodText.y = foodGraphics.height + 20;
self.addChild(self.foodText);
- FoodDisplay.prototype.updateResourceAmount = function () {
+ FoodDisplay.prototype.update = function () {
this.foodText.setText(this.foodResource.amount.toString());
};
});
var Well = Container.expand(function () {
@@ -307,8 +302,10 @@
var houseGraphics = self.createAsset('house', 'House Graphics', 0.5, 0.5);
self.isOccupiable = true;
self.occupants = [];
});
+var FanBehavior = function () {};
+FanBehavior.prototype.cheer = function (fan) {};
var FanBehavior = function (fan) {
this.fan = fan;
};
FanBehavior.prototype.cheer = function () {};
A background of a paysage with plain and without tree or montainbut no water see from the top in the air 100m by 100m Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
One human medieval villager in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a house in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree a rock and crambery in a RTS style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A heart comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cloud in a comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A market in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An Inn in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An school in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An bakery in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A well in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An apple in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A rock in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A home in a RTS and fantasy style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A brewery in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A lumberjack in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a marketplace in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a festival in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.