User prompt
Fix
User prompt
Fix
User prompt
Fix Bug: 'Uncaught ReferenceError: EmployingWorkPlace is not defined' in this line: 'var workplace = new EmployingWorkPlace();' Line Number: 464
User prompt
Fix Bug: 'Uncaught ReferenceError: Cloud is not defined' in this line: 'Cloud.prototype.initializeMovement = function (speed) {' Line Number: 279
User prompt
Fix Bug: 'Uncaught ReferenceError: Bakery is not defined' in this line: 'Bakery.prototype.sellBread = function (villager) {' Line Number: 260
User prompt
Fix
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Fix Bug: 'TypeError: villager.isDoingSomething is not a function' in this line: 'if (!villager.isDoingSomething()) {' Line Number: 368
User prompt
Fix Bug: 'TypeError: villager.isDoingSomething is not a function' in this line: 'if (!villager.isDoingSomething()) {' Line Number: 368
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Fix
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Improve
User prompt
Improve
User prompt
Improve
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Show villager
User prompt
Improve
User prompt
Improve
User prompt
Delete the stadium because its a fantasy game
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Fix Bug: 'Uncaught TypeError: self.initialize is not a function' in this line: 'self.initialize();' Line Number: 92
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Fix the code
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Improve
User prompt
Improve
User prompt
Fix Bug: 'Uncaught TypeError: this.well.createAsset is not a function' in this line: 'this.wellGraphics = this.well.createAsset('well', 'Well Graphics', .5, .5);' Line Number: 324
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I want you to create a soccer stadium With many fans
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Fix Bug: 'Uncaught TypeError: this.well.createAsset is not a function' in this line: 'this.wellGraphics = this.well.createAsset('well', 'Well Graphics', .5, .5);' Line Number: 312
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Fix Bug: 'Uncaught TypeError: this.well.addChild is not a function' in this line: 'this.well.addChild(this.wellGraphics);' Line Number: 312
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Fix Bug: 'Uncaught TypeError: this.well.addChild is not a function' in this line: 'this.well.addChild(this.wellGraphics);' Line Number: 312
===================================================================
--- original.js
+++ change.js
@@ -14,10 +14,10 @@
});
var Fan = Container.expand(function () {
var self = Container.call(this);
var fanGraphics = self.createAsset('fan', 'Fan Graphics', 0.5, 0.5);
- self.cheer = function () {};
- LK.setInterval(self.cheer, 2000);
+ self.behavior = new FanBehavior(self);
+ LK.setInterval(self.behavior.cheer.bind(self.behavior), 2000);
});
var ResourceDisplay = Container.expand(function (resources) {
var self = Container.call(this);
self.woodDisplay = self.addChild(new WoodDisplay(resources.wood));
@@ -28,8 +28,13 @@
self.rockDisplay.x = 300;
self.rockDisplay.y = 50;
self.foodDisplay.x = 500;
self.foodDisplay.y = 50;
+ self.update = function () {
+ self.woodDisplay.updateResourceAmount();
+ self.rockDisplay.updateResourceAmount();
+ self.foodDisplay.updateResourceAmount();
+ };
});
var Romance = Container.expand(function () {
var self = Container.call(this);
});
@@ -254,9 +259,8 @@
self.employVillager = function (villager, workplace) {};
});
var VillagerHome = Container.expand(function () {
var self = Container.call(this);
- self.initializeRandomPosition();
var homeGraphics = self.createAsset('house', 'Villager Home Graphics', .5, .5);
self.isOccupiable = true;
self.occupy = function (villager) {
if (!this.isOccupiable) return;
@@ -266,12 +270,9 @@
villager.state = 'goingToWork';
villager.moveTo(villager.workplace.x, villager.workplace.y);
}, 5000);
};
- self.initializeRandomPosition = function () {
- this.x = Math.random() * 2048;
- this.y = Math.random() * 2732;
- };
+ self.initializeRandomPosition();
});
var DayNightCycleManager = Container.expand(function () {
var self = Container.call(this);
self.cycleDuration = 24000;
@@ -306,8 +307,16 @@
var houseGraphics = self.createAsset('house', 'House Graphics', 0.5, 0.5);
self.isOccupiable = true;
self.occupants = [];
});
+var FanBehavior = function (fan) {
+ this.fan = fan;
+};
+FanBehavior.prototype.cheer = function () {};
+VillagerHome.prototype.initializeRandomPosition = function () {
+ this.x = Math.random() * 2048;
+ this.y = Math.random() * 2732;
+};
var WellBehavior = function (well) {
this.well = well;
};
WellBehavior.prototype.initialize = function () {
A background of a paysage with plain and without tree or montainbut no water see from the top in the air 100m by 100m Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
One human medieval villager in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a house in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree a rock and crambery in a RTS style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A heart comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cloud in a comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A market in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An Inn in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An school in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An bakery in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A well in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An apple in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A rock in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A home in a RTS and fantasy style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A brewery in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A lumberjack in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a marketplace in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a festival in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.