User prompt
Fix
User prompt
Fix
User prompt
Fix Bug: 'Uncaught ReferenceError: EmployingWorkPlace is not defined' in this line: 'var workplace = new EmployingWorkPlace();' Line Number: 464
User prompt
Fix Bug: 'Uncaught ReferenceError: Cloud is not defined' in this line: 'Cloud.prototype.initializeMovement = function (speed) {' Line Number: 279
User prompt
Fix Bug: 'Uncaught ReferenceError: Bakery is not defined' in this line: 'Bakery.prototype.sellBread = function (villager) {' Line Number: 260
User prompt
Fix
User prompt
Fix Bug: 'TypeError: villager.isDoingSomething is not a function' in this line: 'if (!villager.isDoingSomething()) {' Line Number: 368
User prompt
Fix Bug: 'TypeError: villager.isDoingSomething is not a function' in this line: 'if (!villager.isDoingSomething()) {' Line Number: 368
User prompt
Fix
User prompt
Improve
User prompt
Improve
User prompt
Improve
User prompt
Show villager
User prompt
Improve
User prompt
Improve
User prompt
Delete the stadium because its a fantasy game
User prompt
Fix Bug: 'Uncaught TypeError: self.initialize is not a function' in this line: 'self.initialize();' Line Number: 92
User prompt
Fix the code
User prompt
Improve
User prompt
Improve
User prompt
Fix Bug: 'Uncaught TypeError: this.well.createAsset is not a function' in this line: 'this.wellGraphics = this.well.createAsset('well', 'Well Graphics', .5, .5);' Line Number: 324
User prompt
I want you to create a soccer stadium With many fans
User prompt
Fix Bug: 'Uncaught TypeError: this.well.createAsset is not a function' in this line: 'this.wellGraphics = this.well.createAsset('well', 'Well Graphics', .5, .5);' Line Number: 312
User prompt
Fix Bug: 'Uncaught TypeError: this.well.addChild is not a function' in this line: 'this.well.addChild(this.wellGraphics);' Line Number: 312
User prompt
Fix Bug: 'Uncaught TypeError: this.well.addChild is not a function' in this line: 'this.well.addChild(this.wellGraphics);' Line Number: 312
var SoccerStadium = Container.expand(function () { var self = Container.call(this); var stadiumGraphics = self.createAsset('stadium', 'Soccer Stadium Graphics', 0.5, 0.5); self.x = 2048 / 2; self.y = 2732 / 2; self.fans = []; for (var i = 0; i < 100; i++) { var fan = new Fan(); fan.x = self.x + (Math.random() - 0.5) * stadiumGraphics.width; fan.y = self.y + (Math.random() - 0.5) * stadiumGraphics.height; self.fans.push(fan); self.addChild(fan); } }); var Fan = Container.expand(function () { var self = Container.call(this); var fanGraphics = self.createAsset('fan', 'Fan Graphics', 0.5, 0.5); self.behavior = new FanBehavior(self); LK.setInterval(self.behavior.cheer.bind(self.behavior), 2000); }); var ResourceDisplay = Container.expand(function (resources) { var self = Container.call(this); self.woodDisplay = self.addChild(new WoodDisplay(resources.wood)); self.rockDisplay = self.addChild(new RockDisplay(resources.rock)); self.foodDisplay = self.addChild(new FoodDisplay(resources.food)); self.woodDisplay.x = 100; self.woodDisplay.y = 50; self.rockDisplay.x = 300; self.rockDisplay.y = 50; self.foodDisplay.x = 500; self.foodDisplay.y = 50; self.update = function () { self.woodDisplay.updateResourceAmount(); self.rockDisplay.updateResourceAmount(); self.foodDisplay.updateResourceAmount(); }; }); var Romance = Container.expand(function () { var self = Container.call(this); }); var WoodDisplay = Container.expand(function (woodResource) { var self = Container.call(this); self.woodResource = woodResource; var woodGraphics = self.createAsset('wood', 'Wood Resource Display', 0.5, 0.5); self.addChild(woodGraphics); self.woodText = new Text2(woodResource.amount.toString(), { size: 50, fill: "#ffffff" }); self.woodText.x = woodGraphics.width / 2; self.woodText.y = woodGraphics.height + 20; self.addChild(self.woodText); WoodDisplay.prototype.updateResourceAmount = function () { this.woodText.setText(this.woodResource.amount.toString()); }; }); var RockDisplay = Container.expand(function (rockResource) { var self = Container.call(this); self.rockResource = rockResource; var rockGraphics = self.createAsset('rock', 'Rock Resource Display', 0.5, 0.5); self.addChild(rockGraphics); self.rockText = new Text2(rockResource.amount.toString(), { size: 50, fill: "#ffffff" }); self.rockText.x = rockGraphics.width / 2; self.rockText.y = rockGraphics.height + 20; self.addChild(self.rockText); RockDisplay.prototype.updateResourceAmount = function () { this.rockText.setText(this.rockResource.amount.toString()); }; }); var FoodDisplay = Container.expand(function (foodResource) { var self = Container.call(this); self.foodResource = foodResource; var foodGraphics = self.createAsset('food', 'Food Resource Display', 0.5, 0.5); self.addChild(foodGraphics); self.foodText = new Text2(foodResource.amount.toString(), { size: 50, fill: "#ffffff" }); self.foodText.x = foodGraphics.width / 2; self.foodText.y = foodGraphics.height + 20; self.addChild(self.foodText); FoodDisplay.prototype.updateResourceAmount = function () { this.foodText.setText(this.foodResource.amount.toString()); }; }); var Well = Container.expand(function () { var self = Container.call(this); self.wellGraphics = self.createAsset('well', 'Well Graphics', .5, .5); self.x = 2048 / 2 - 800; self.y = 2732 / 2 - 600; }); var Bakery = Container.expand(function () { var self = Container.call(this); self.initialize(); }); var Cloud = Container.expand(function () { var self = Container.call(this); self.initialize(); }); var Inn = Container.expand(function () { var self = Container.call(this); var innGraphics = self.createAsset('inn', 'Inn Graphics', .5, .5); self.x = 2048 / 2; self.y = 2732 / 2 + 800; self.isOccupiable = true; self.occupy = function (villager) { if (!self.isOccupiable) return; self.isOccupiable = false; villager.state = 'restingAtInn'; LK.setTimeout(function () { self.isOccupiable = true; }, 10000); }; }); var Gardener = Container.expand(function () { var self = Container.call(this); var gardenerGraphics = self.createAsset('gardener', 'Gardener Graphics', .5, .5); self.x = Math.random() * 2048; self.y = Math.random() * 2732; self.tendPlants = function () {}; self.plantNewTree = function () { var newTree = new Tree(); newTree.x = Math.random() * 2048; newTree.y = Math.random() * 2732; if (self.parent) { self.parent.addChild(newTree); } }; }); var Festival = Container.expand(function () { var self = Container.call(this); var festivalGraphics = self.createAsset('festival', 'Festival Graphics', .5, .5); self.x = 2048 / 2; self.y = 2732 / 2 - 800; self.isActive = false; self.activateFestival = function () { self.isActive = true; LK.setTimeout(function () { self.isActive = false; }, 10000); }; self.isVillagerParticipating = function (villager) { return self.isActive && villager.intersects(self); }; }); var Heart = Container.expand(function () { var self = Container.call(this); var heartGraphics = self.createAsset('heartImage', 'Heart Image', .5, .5); self.showAbove = function (villager) { self.x = villager.x; self.y = villager.y - villager.height; self.alpha = 1; self.follow = function () { if (villager) { self.x = villager.x; self.y = villager.y - villager.height; } }; LK.on('tick', self.follow); LK.setTimeout(function () { LK.off('tick', self.follow); self.alpha = 1; self.destroy(); }, 1000); }; }); var Market = Container.expand(function () { var self = Container.call(this); var marketGraphics = self.createAsset('market', 'Market Graphics', .5, .5); self.x = 2048 / 2; self.y = 2732 / 2 + 1200; self.availableResources = { wood: 0, rock: 0, food: 0 }; self.trade = function (villager, resourceType, amount) { if (self.availableResources[resourceType] >= amount) { self.availableResources[resourceType] -= amount; villager.gameResources[resourceType].amount += amount; } }; self.addResource = function (resourceType, amount) { self.availableResources[resourceType] += amount; }; }); var HouseBuilder = Container.expand(function () { var self = Container.call(this); self.build = function (villager) { var newHouse = new House(); newHouse.initializeRandomPosition(); this.addChild(newHouse); villager.state = 'atHome'; villager.home = newHouse; newHouse.scheduleVillagerWork(villager); }; }); var WoodResource = Container.expand(function (amount) { var self = Container.call(this); self.type = 'Wood'; self.amount = amount; var resourceGraphics = self.createAsset('woodImage', 'Wood Image', .5, .5); }); var RockResource = Container.expand(function (amount) { var self = Container.call(this); self.type = 'Rock'; self.amount = amount; var resourceGraphics = self.createAsset('rockImage', 'Rock Image', .5, .5); }); var FoodResource = Container.expand(function (amount) { var self = Container.call(this); self.type = 'Food'; self.amount = amount; var resourceGraphics = self.createAsset('foodImage', 'Food Image', .5, .5); }); var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.createAsset('treeImage', 'Tree Image', .5, .5); self.resourceType = 'food'; self.amount = 100; self.collectResource = function (villager) { if (self.amount > 0) { var collectedAmount = Math.min(5, self.amount); villager.gameResources.food.amount += collectedAmount; villager.carriedFood += collectedAmount; self.amount -= collectedAmount; if (self.amount <= 0) { self.destroy(); } } }; }); var Villager = Container.expand(function (resources, iq) { var self = Container.call(this); self.gameResources = resources; self.iq = iq; var villagerGraphics = self.createAsset('villager', 'Villager Graphics', .5, .5); self.moveTo = function (targetX, targetY, speed) { var dx = targetX - self.x; var dy = targetY - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { var moveDistance = Math.min(speed, distance); self.x += dx / distance * moveDistance; self.y += dy / distance * moveDistance; } }; Villager.prototype.setSpeed = function (iq) { this.speed = iq / 100; }; self.decideNextAction = function () {}; }); var EmploymentManager = Container.expand(function () { var self = Container.call(this); self.isEmploying = true; self.employVillager = function (villager, workplace) {}; }); var VillagerHome = Container.expand(function () { var self = Container.call(this); var homeGraphics = self.createAsset('house', 'Villager Home Graphics', .5, .5); self.isOccupiable = true; self.occupy = function (villager) { if (!this.isOccupiable) return; this.isOccupiable = false; villager.home = this; LK.setTimeout(function () { villager.state = 'goingToWork'; villager.moveTo(villager.workplace.x, villager.workplace.y); }, 5000); }; self.initializeRandomPosition(); }); var DayNightCycleManager = Container.expand(function () { var self = Container.call(this); self.cycleDuration = 24000; self.startTime = Date.now(); self.timeOfDayText = self.createTimeOfDayText(); LK.gui.topCenter.addChild(self.timeOfDayText); }); var EmployingWorkPlace = Container.expand(function () { var self = Container.call(this); }); var VillagerFactory = Container.expand(function (resources) { var self = Container.call(this); self.resources = resources; self.createVillager = function (iq) { return new Villager(self.resources, iq); }; self.initializeVillager = function (villager, isBaby, x, y) { villager.setAge(isBaby); villager.x = x; villager.y = y; if (self.parent) { self.parent.addChild(villager); } }; self.initializeVillagerPosition = function (villager, x, y) { villager.x = x; villager.y = y; }; }); var House = Container.expand(function () { var self = Container.call(this); var houseGraphics = self.createAsset('house', 'House Graphics', 0.5, 0.5); self.isOccupiable = true; self.occupants = []; }); var FanBehavior = function (fan) { this.fan = fan; }; FanBehavior.prototype.cheer = function () {}; VillagerHome.prototype.initializeRandomPosition = function () { this.x = Math.random() * 2048; this.y = Math.random() * 2732; }; var WellBehavior = function (well) { this.well = well; }; WellBehavior.prototype.initialize = function () { this.wellGraphics = this.well.createAsset('well', 'Well Graphics', .5, .5); this.well.x = 2048 / 2 - 800; this.well.y = 2732 / 2 - 600; }; WellBehavior.prototype.drinkWater = function (villager) { villager.tiredness -= 5; if (villager.tiredness < 0) villager.tiredness = 0; }; Well.prototype.drinkWater = function (villager) { this.behavior.drinkWater(villager); }; Bakery.prototype.initialize = function () { this.bakeryGraphics = this.createAsset('bakery', 'Bakery Graphics', .5, .5); this.x = 2048 / 2 + 800; this.y = 2732 / 2 - 300; }; Bakery.prototype.sellBread = function (villager) { if (villager.gameResources.food.amount >= 5) { villager.gameResources.food.amount -= 5; villager.energy += 10; if (villager.energy > 100) villager.energy = 100; } }; Cloud.prototype.initialize = function () { this.cloudGraphics = this.createAsset('cloud', 'Cloud Graphics', .5, .5); this.cloudGraphics.alpha = 0.5; this.x = Math.random() * 2048; this.y = Math.random() * 2732; this.speed = Math.random() * 2 + 1; }; Cloud.prototype.move = function () { this.x += this.speed; if (this.x > 2048) { this.x = -this.cloudGraphics.width; } }; DayNightCycleManager.prototype.createTimeOfDayText = function () { var text = new Text2('', { size: 50, fill: "#ffffff" }); text.anchor.set(0.5, 0); text.x = 2048 / 2; text.y = 100; return text; }; DayNightCycleManager.prototype.updateCycle = function () {}; Villager.prototype.isDoingSomething = function () { return this.currentAction !== null; }; Villager.prototype.decideNextAction = function () { if (this.energy < 20 && this.home) { this.targetX = this.home.x; this.targetY = this.home.y; this.state = 'goingHomeToRest'; } else if (this.energy >= 20 && this.workplace) { this.targetX = this.workplace.x; this.targetY = this.workplace.y; this.state = 'goingToWork'; } else { this.targetX = Math.random() * 2048; this.targetY = Math.random() * 2732; this.state = 'wandering'; } }; Villager.prototype.initializePosition = function (x, y) { this.x = x; this.y = y; }; Villager.prototype.update = function () {}; var Game = Container.expand(function () { var self = Container.call(this); Game.prototype.executeCurrentAction = function (villager) {}; Game.prototype.registerVillager = function (villager) { this.villagers.push(villager); }; Game.prototype.createAndAddVillagerIfPossible = function () { if (this.resources && this.resources.food.amount >= 10) { var x = Math.random() * 2048; var y = Math.random() * 2732; var villager = this.villagerFactory.createVillager(false, Math.random() * 50 + 50); this.addVillager(villager, x, y); this.resources.food.amount -= 10; } }; Game.prototype.zoomOnVillagers = function (villagerA, villagerB) { var zoomLevel = 2; var centerX = (villagerA.x + villagerB.x) / 2; var centerY = (villagerA.y + villagerB.y) / 2; LK.stageContainer.scale.x = zoomLevel; LK.stageContainer.scale.y = zoomLevel; LK.stageContainer.pivot.x = centerX; LK.stageContainer.pivot.y = centerY; LK.stageContainer.x = LK.stageContainer.width / 2; LK.stageContainer.y = LK.stageContainer.height / 2; LK.setTimeout(function () { LK.stageContainer.scale.x = 1; LK.stageContainer.scale.y = 1; LK.stageContainer.pivot.x = 0; LK.stageContainer.pivot.y = 0; LK.stageContainer.x = 0; LK.stageContainer.y = 0; }, 3000); }; self.makeVillagerDecisions = function (villager) { if (!villager.isDoingSomething()) { villager.decideNextAction(); } }; LK.on('tick', function () { if (self.villagerAndFramerateDisplay) self.framerateDisplay.update(); var currentTime = Date.now(); var elapsedTime = Math.floor((currentTime - self.startTime) / 1000); self.timerText.setText('Time: ' + elapsedTime); for (var i = 0; i < self.villagers.length; i++) { var villager = self.villagers[i]; if (villager.targetX !== null && villager.targetY !== null) { villager.moveTo(villager.targetX, villager.targetY); } self.makeVillagerDecisions(self.villagers[i]); } self.handleVillagersFallingInLove(); }); self.timerText = new Text2('Time: 0', { size: 100, fill: "#ffffff" }); self.timerText.anchor.set(1, 1); self.timerText.x = 2048 - 500; self.timerText.y = 2732; LK.gui.topCenter.addChild(self.timerText); self.startTime = Date.now(); var market = new Market(); self.addChild(market); var inn = new Inn(); self.addChild(inn); var soccerStadium = new SoccerStadium(); self.addChild(soccerStadium); var bakery = new Bakery(); self.addChild(bakery); var well = new Well(); self.addChild(well); self.resources = createResources(); self.resourceDisplay = new ResourceDisplay(self.resources); LK.gui.addChild(self.resourceDisplay); Game.prototype.handleVillagersFallingInLove = function () { for (var i = 0; i < this.villagers.length; i++) { for (var j = i + 1; j < this.villagers.length; j++) { var villagerA = this.villagers[i]; var villagerB = this.villagers[j]; } } }; function createResources() { return { wood: new WoodResource(100), rock: new RockResource(100), food: new FoodResource(100) }; } Villager.prototype.setAge = function (isBaby) { if (isBaby) { this.scale.x = 0.5; this.scale.y = 0.5; } else { this.scale.x = 1; this.scale.y = 1; } }; Game.prototype.addVillager = function (isBaby, iq, x, y) { var villager = this.villagerFactory.createVillager(iq); villager.setAge(isBaby); villager.x = x; villager.y = y; villager.speed = 2; villager.energy = 100; villager.tiredness = 0; villager.state = 'idle'; villager.home = null; villager.workplace = null; villager.currentAction = null; villager.targetX = null; villager.targetY = null; this.registerVillager(villager); }; self.villagers = []; self.houses = []; self.cloudLayer = new Container(); self.clouds = []; for (var i = 0; i < 5; i++) { var cloud = new Cloud(); self.clouds.push(cloud); self.cloudLayer.addChild(cloud); } self.villagerFactory = new VillagerFactory(self.resources); self.addVillager(false, Math.random() * 50 + 50, 1024, 1366); for (var i = 0; i < 10; i++) { self.addVillager(false, Math.random() * 50 + 50, Math.random() * 2048, Math.random() * 2732); } self.market = new Market(); self.addChild(self.market); Game.prototype.createHouse = function (x, y) { var house = new House(); house.x = x; house.y = y; return house; }; Game.prototype.addHouse = function (house) { this.addChild(house); this.houses.push(house); }; var houses = []; var newHouse = self.createHouse(2048 / 2, 2732 / 2); self.addHouse(newHouse); houses.push(newHouse); Game.prototype.createWorkplace = function () { var workplace = new EmployingWorkPlace(); workplace.x = Math.random() * 2048; workplace.y = Math.random() * 2732; return workplace; }; Game.prototype.addWorkplace = function (workplace) { this.addChild(workplace); this.workplaces.push(workplace); }; self.workplaces = []; var workplace = self.createWorkplace(); self.addWorkplace(workplace); self.workplaces.push(workplace); var house = new House(); house.x = 2048 / 2; house.y = 2732 / 2; houses.push(house); self.addChild(house); var workplace = new EmployingWorkPlace(); workplace.x = Math.random() * 2048; workplace.y = Math.random() * 2732; self.workplaces.push(workplace); self.addChild(workplace); self.villagerCreationInterval = LK.setInterval(self.createAndAddVillagerIfPossible.bind(self), 10000); });
===================================================================
--- original.js
+++ change.js
@@ -14,10 +14,10 @@
});
var Fan = Container.expand(function () {
var self = Container.call(this);
var fanGraphics = self.createAsset('fan', 'Fan Graphics', 0.5, 0.5);
- self.cheer = function () {};
- LK.setInterval(self.cheer, 2000);
+ self.behavior = new FanBehavior(self);
+ LK.setInterval(self.behavior.cheer.bind(self.behavior), 2000);
});
var ResourceDisplay = Container.expand(function (resources) {
var self = Container.call(this);
self.woodDisplay = self.addChild(new WoodDisplay(resources.wood));
@@ -28,8 +28,13 @@
self.rockDisplay.x = 300;
self.rockDisplay.y = 50;
self.foodDisplay.x = 500;
self.foodDisplay.y = 50;
+ self.update = function () {
+ self.woodDisplay.updateResourceAmount();
+ self.rockDisplay.updateResourceAmount();
+ self.foodDisplay.updateResourceAmount();
+ };
});
var Romance = Container.expand(function () {
var self = Container.call(this);
});
@@ -254,9 +259,8 @@
self.employVillager = function (villager, workplace) {};
});
var VillagerHome = Container.expand(function () {
var self = Container.call(this);
- self.initializeRandomPosition();
var homeGraphics = self.createAsset('house', 'Villager Home Graphics', .5, .5);
self.isOccupiable = true;
self.occupy = function (villager) {
if (!this.isOccupiable) return;
@@ -266,12 +270,9 @@
villager.state = 'goingToWork';
villager.moveTo(villager.workplace.x, villager.workplace.y);
}, 5000);
};
- self.initializeRandomPosition = function () {
- this.x = Math.random() * 2048;
- this.y = Math.random() * 2732;
- };
+ self.initializeRandomPosition();
});
var DayNightCycleManager = Container.expand(function () {
var self = Container.call(this);
self.cycleDuration = 24000;
@@ -306,8 +307,16 @@
var houseGraphics = self.createAsset('house', 'House Graphics', 0.5, 0.5);
self.isOccupiable = true;
self.occupants = [];
});
+var FanBehavior = function (fan) {
+ this.fan = fan;
+};
+FanBehavior.prototype.cheer = function () {};
+VillagerHome.prototype.initializeRandomPosition = function () {
+ this.x = Math.random() * 2048;
+ this.y = Math.random() * 2732;
+};
var WellBehavior = function (well) {
this.well = well;
};
WellBehavior.prototype.initialize = function () {
A background of a paysage with plain and without tree or montainbut no water see from the top in the air 100m by 100m Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
One human medieval villager in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a house in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree a rock and crambery in a RTS style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A heart comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cloud in a comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A market in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An Inn in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An school in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An bakery in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A well in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An apple in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A rock in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A home in a RTS and fantasy style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A brewery in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A lumberjack in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a marketplace in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a festival in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.