User prompt
Fix
User prompt
Fix
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Fix Bug: 'Uncaught ReferenceError: EmployingWorkPlace is not defined' in this line: 'var workplace = new EmployingWorkPlace();' Line Number: 464
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Fix Bug: 'Uncaught ReferenceError: Cloud is not defined' in this line: 'Cloud.prototype.initializeMovement = function (speed) {' Line Number: 279
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Fix Bug: 'Uncaught ReferenceError: Bakery is not defined' in this line: 'Bakery.prototype.sellBread = function (villager) {' Line Number: 260
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Fix
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Fix Bug: 'TypeError: villager.isDoingSomething is not a function' in this line: 'if (!villager.isDoingSomething()) {' Line Number: 368
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Fix Bug: 'TypeError: villager.isDoingSomething is not a function' in this line: 'if (!villager.isDoingSomething()) {' Line Number: 368
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Fix
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Improve
User prompt
Improve
User prompt
Improve
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Show villager
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Improve
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Improve
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Delete the stadium because its a fantasy game
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Fix Bug: 'Uncaught TypeError: self.initialize is not a function' in this line: 'self.initialize();' Line Number: 92
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Fix the code
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Improve
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Improve
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Fix Bug: 'Uncaught TypeError: this.well.createAsset is not a function' in this line: 'this.wellGraphics = this.well.createAsset('well', 'Well Graphics', .5, .5);' Line Number: 324
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I want you to create a soccer stadium With many fans
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Fix Bug: 'Uncaught TypeError: this.well.createAsset is not a function' in this line: 'this.wellGraphics = this.well.createAsset('well', 'Well Graphics', .5, .5);' Line Number: 312
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Fix Bug: 'Uncaught TypeError: this.well.addChild is not a function' in this line: 'this.well.addChild(this.wellGraphics);' Line Number: 312
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Fix Bug: 'Uncaught TypeError: this.well.addChild is not a function' in this line: 'this.well.addChild(this.wellGraphics);' Line Number: 312
===================================================================
--- original.js
+++ change.js
@@ -1,4 +1,24 @@
+var SoccerStadium = Container.expand(function () {
+ var self = Container.call(this);
+ var stadiumGraphics = self.createAsset('stadium', 'Soccer Stadium Graphics', 0.5, 0.5);
+ self.x = 2048 / 2;
+ self.y = 2732 / 2;
+ self.fans = [];
+ for (var i = 0; i < 100; i++) {
+ var fan = new Fan();
+ fan.x = self.x + (Math.random() - 0.5) * stadiumGraphics.width;
+ fan.y = self.y + (Math.random() - 0.5) * stadiumGraphics.height;
+ self.fans.push(fan);
+ self.addChild(fan);
+ }
+});
+var Fan = Container.expand(function () {
+ var self = Container.call(this);
+ var fanGraphics = self.createAsset('fan', 'Fan Graphics', 0.5, 0.5);
+ self.cheer = function () {};
+ LK.setInterval(self.cheer, 2000);
+});
var ResourceDisplay = Container.expand(function (resources) {
var self = Container.call(this);
self.woodDisplay = self.addChild(new WoodDisplay(resources.wood));
self.rockDisplay = self.addChild(new RockDisplay(resources.rock));
@@ -72,15 +92,8 @@
var Cloud = Container.expand(function () {
var self = Container.call(this);
self.initialize();
});
-var School = Container.expand(function () {
- var self = Container.call(this);
- var schoolGraphics = self.createAsset('school', 'School Graphics', .5, .5);
- self.x = 2048 / 2 - 1000;
- self.y = 2732 / 2 + 500;
- self.teach = function (villager) {};
-});
var Inn = Container.expand(function () {
var self = Container.call(this);
var innGraphics = self.createAsset('inn', 'Inn Graphics', .5, .5);
self.x = 2048 / 2;
@@ -447,10 +460,10 @@
var market = new Market();
self.addChild(market);
var inn = new Inn();
self.addChild(inn);
- var school = new School();
- self.addChild(school);
+ var soccerStadium = new SoccerStadium();
+ self.addChild(soccerStadium);
var bakery = new Bakery();
self.addChild(bakery);
var well = new Well();
self.addChild(well);
A background of a paysage with plain and without tree or montainbut no water see from the top in the air 100m by 100m Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
One human medieval villager in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a house in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree a rock and crambery in a RTS style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A heart comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cloud in a comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A market in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An Inn in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An school in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An bakery in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A well in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An apple in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A rock in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A home in a RTS and fantasy style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A brewery in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A lumberjack in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a marketplace in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a festival in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.