User prompt
Fix Bug: 'Uncaught TypeError: self.initializeClouds is not a function' in this line: 'self.initializeClouds();' Line Number: 413
User prompt
Fix Bug: 'Uncaught TypeError: self.initializeHouses is not a function' in this line: 'self.initializeHouses();' Line Number: 454
User prompt
Fix Bug: 'Uncaught TypeError: self.populateVillage is not a function' in this line: 'self.populateVillage();' Line Number: 429
User prompt
Fix Bug: 'Uncaught TypeError: self.populateVillage is not a function' in this line: 'self.populateVillage();' Line Number: 429
User prompt
Fix Bug: 'Uncaught TypeError: self.initializeClouds is not a function' in this line: 'self.initializeClouds();' Line Number: 413
User prompt
Fix Bug: 'Uncaught TypeError: self.initializeClouds is not a function' in this line: 'self.initializeClouds();' Line Number: 413
User prompt
Optimise
User prompt
Improve
User prompt
Improve
User prompt
Fix Bug: 'Uncaught ReferenceError: EmployingWorkPlace is not defined' in this line: 'var workplace = new EmployingWorkPlace();' Line Number: 423
User prompt
Fix Bug: 'Uncaught ReferenceError: ResourceDisplay is not defined' in this line: 'self.resourceDisplay = new ResourceDisplay(self.resources);' Line Number: 336
User prompt
Improve
User prompt
Improve villager mouvement for making them go where they want to go
User prompt
Villager move 4 time speeder
User prompt
Make villager move base on their iq
User prompt
Foc villager dont moving
User prompt
Fix
User prompt
Fix Bug: 'Uncaught ReferenceError: houses is not defined' in this line: 'houses.push(house);' Line Number: 416
User prompt
Fix Bug: 'Uncaught ReferenceError: houses is not defined' in this line: 'houses.push(house);' Line Number: 416
User prompt
Fix Bug: 'Uncaught ReferenceError: houses is not defined' in this line: 'houses.push(house);' Line Number: 416
User prompt
Fix Bug: 'Uncaught ReferenceError: houses is not defined' in this line: 'houses.push(house);' Line Number: 416
User prompt
Fix Bug: 'Uncaught ReferenceError: houses is not defined' in this line: 'houses.push(house);' Line Number: 416
User prompt
Fix Bug: 'Uncaught ReferenceError: houses is not defined' in this line: 'houses.push(house);' Line Number: 416
User prompt
Fix
User prompt
Fix
var ResourceDisplay = Container.expand(function (resources) { var self = Container.call(this); self.woodDisplay = new WoodDisplay(resources.wood); self.rockDisplay = new RockDisplay(resources.rock); self.foodDisplay = new FoodDisplay(resources.food); self.addChild(self.woodDisplay); self.addChild(self.rockDisplay); self.addChild(self.foodDisplay); }); var Romance = Container.expand(function () { var self = Container.call(this); }); var WoodDisplay = Container.expand(function (woodResource) { var self = Container.call(this); self.woodResource = woodResource; }); var RockDisplay = Container.expand(function (rockResource) { var self = Container.call(this); self.rockResource = rockResource; }); var FoodDisplay = Container.expand(function (foodResource) { var self = Container.call(this); self.foodResource = foodResource; }); var Well = Container.expand(function () { var self = Container.call(this); self.initialize(); }); var Bakery = Container.expand(function () { var self = Container.call(this); self.initialize(); }); var Cloud = Container.expand(function () { var self = Container.call(this); self.initialize(); }); var School = Container.expand(function () { var self = Container.call(this); var schoolGraphics = self.createAsset('school', 'School Graphics', .5, .5); self.x = 2048 / 2 - 1000; self.y = 2732 / 2 + 500; self.teach = function (villager) {}; }); var Inn = Container.expand(function () { var self = Container.call(this); var innGraphics = self.createAsset('inn', 'Inn Graphics', .5, .5); self.x = 2048 / 2; self.y = 2732 / 2 + 800; self.isOccupiable = true; self.occupy = function (villager) { if (!self.isOccupiable) return; self.isOccupiable = false; villager.state = 'restingAtInn'; LK.setTimeout(function () { self.isOccupiable = true; }, 10000); }; }); var Gardener = Container.expand(function () { var self = Container.call(this); var gardenerGraphics = self.createAsset('gardener', 'Gardener Graphics', .5, .5); self.x = Math.random() * 2048; self.y = Math.random() * 2732; self.tendPlants = function () {}; self.plantNewTree = function () { var newTree = new Tree(); newTree.x = Math.random() * 2048; newTree.y = Math.random() * 2732; self.parent.addChild(newTree); }; }); var Festival = Container.expand(function () { var self = Container.call(this); var festivalGraphics = self.createAsset('festival', 'Festival Graphics', .5, .5); self.x = 2048 / 2; self.y = 2732 / 2 - 800; self.isActive = false; self.activateFestival = function () { self.isActive = true; LK.setTimeout(function () { self.isActive = false; }, 10000); }; self.isVillagerParticipating = function (villager) { return self.isActive && villager.intersects(self); }; }); var Heart = Container.expand(function () { var self = Container.call(this); var heartGraphics = self.createAsset('heartImage', 'Heart Image', .5, .5); self.showAbove = function (villager) { self.x = villager.x; self.y = villager.y - villager.height; self.alpha = 1; self.follow = function () { if (villager) { self.x = villager.x; self.y = villager.y - villager.height; } }; LK.on('tick', self.follow); LK.setTimeout(function () { LK.off('tick', self.follow); self.alpha = 1; self.destroy(); }, 1000); }; }); var Market = Container.expand(function () { var self = Container.call(this); var marketGraphics = self.createAsset('market', 'Market Graphics', .5, .5); self.x = 2048 / 2; self.y = 2732 / 2 + 1200; self.availableResources = { wood: 0, rock: 0, food: 0 }; self.trade = function (villager, resourceType, amount) { if (self.availableResources[resourceType] >= amount) { self.availableResources[resourceType] -= amount; villager.gameResources[resourceType].amount += amount; } }; self.addResource = function (resourceType, amount) { self.availableResources[resourceType] += amount; }; }); var HouseBuilder = Container.expand(function () { var self = Container.call(this); self.build = function (villager) { var newHouse = new House(); newHouse.initializeRandomPosition(); villager.parent.addChild(newHouse); villager.state = 'atHome'; villager.home = newHouse; newHouse.scheduleVillagerWork(villager); }; }); var WoodResource = Container.expand(function (amount) { var self = Container.call(this); self.type = 'Wood'; self.amount = amount; var resourceGraphics = self.createAsset('woodImage', 'Wood Image', .5, .5); }); var RockResource = Container.expand(function (amount) { var self = Container.call(this); self.type = 'Rock'; self.amount = amount; var resourceGraphics = self.createAsset('rockImage', 'Rock Image', .5, .5); }); var FoodResource = Container.expand(function (amount) { var self = Container.call(this); self.type = 'Food'; self.amount = amount; var resourceGraphics = self.createAsset('foodImage', 'Food Image', .5, .5); }); var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.createAsset('treeImage', 'Tree Image', .5, .5); self.resourceType = 'food'; self.amount = 100; self.collectResource = function (villager) { if (self.amount > 0) { var collectedAmount = Math.min(5, self.amount); villager.gameResources.food.amount += collectedAmount; villager.carriedFood += collectedAmount; self.amount -= collectedAmount; if (self.amount <= 0) { self.destroy(); } } }; }); var Villager = Container.expand(function (resources, iq) { var self = Container.call(this); self.gameResources = resources; self.iq = iq; var villagerGraphics = self.createAsset('villager', 'Villager Graphics', .5, .5); self.moveTo = function (targetX, targetY, speed) { var dx = targetX - self.x; var dy = targetY - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { var moveDistance = Math.min(speed, distance); self.x += dx / distance * moveDistance; self.y += dy / distance * moveDistance; } }; Villager.prototype.setSpeed = function (iq) { this.speed = iq / 100; }; self.decideNextAction = function () {}; }); var EmploymentManager = Container.expand(function () { var self = Container.call(this); self.isEmploying = true; self.employVillager = function (villager, workplace) {}; }); var House = Container.expand(function () { var self = Container.call(this); House.prototype.scheduleVillagerWork = function (villager) { LK.setTimeout(function () { villager.state = 'goingToWork'; villager.moveTo(villager.workplace.x, villager.workplace.y); }, 5000); }; House.prototype.initializeRandomPosition = function () { this.x = Math.random() * 2048; this.y = Math.random() * 2732; }; var houseGraphics = self.createAsset('house', 'House Graphics', .5, .5); self.isOccupiable = true; House.prototype.occupy = function (villager) { if (!this.isOccupiable) return; this.isOccupiable = false; villager.home = this; this.scheduleVillagerWork(villager); }; }); var DayNightCycleManager = Container.expand(function () { var self = Container.call(this); self.cycleDuration = 24000; self.startTime = Date.now(); self.timeOfDayText = self.createTimeOfDayText(); LK.gui.topCenter.addChild(self.timeOfDayText); }); var EmployingWorkPlace = Container.expand(function () { var self = Container.call(this); }); var VillagerFactory = Container.expand(function (resources) { var self = Container.call(this); self.resources = resources; self.createVillager = function (x, y, isBaby, iq) { var villager = new Villager(self.resources, iq); villager.initializePosition(x, y); villager.setAge(isBaby); return villager; }; }); Well.prototype.initialize = function () { this.wellGraphics = this.createAsset('well', 'Well Graphics', .5, .5); this.x = 2048 / 2 - 800; this.y = 2732 / 2 - 600; }; Well.prototype.drinkWater = function (villager) { villager.tiredness -= 5; if (villager.tiredness < 0) villager.tiredness = 0; }; Bakery.prototype.initialize = function () { this.bakeryGraphics = this.createAsset('bakery', 'Bakery Graphics', .5, .5); this.x = 2048 / 2 + 800; this.y = 2732 / 2 - 300; }; Bakery.prototype.sellBread = function (villager) { if (villager.gameResources.food.amount >= 5) { villager.gameResources.food.amount -= 5; villager.energy += 10; if (villager.energy > 100) villager.energy = 100; } }; Cloud.prototype.initialize = function () { this.cloudGraphics = this.createAsset('cloud', 'Cloud Graphics', .5, .5); this.cloudGraphics.alpha = 0.5; this.x = Math.random() * 2048; this.y = Math.random() * 2732; this.speed = Math.random() * 2 + 1; }; Cloud.prototype.move = function () { this.x += this.speed; if (this.x > 2048) { this.x = -this.cloudGraphics.width; } }; DayNightCycleManager.prototype.createTimeOfDayText = function () { var text = new Text2('', { size: 50, fill: "#ffffff" }); text.anchor.set(0.5, 0); text.x = 2048 / 2; text.y = 100; return text; }; DayNightCycleManager.prototype.updateCycle = function () {}; Villager.prototype.isDoingSomething = function () { return this.currentAction !== null; }; Villager.prototype.decideNextAction = function () {}; Villager.prototype.initializePosition = function (x, y) { this.x = x; this.y = y; }; Villager.prototype.update = function () {}; var Game = Container.expand(function () { var self = Container.call(this); Game.prototype.executeCurrentAction = function (villager) {}; Game.prototype.registerVillager = function (villager) { this.villagers.push(villager); }; Game.prototype.createAndAddVillagerIfPossible = function () { if (this.resources && this.resources.food.amount >= 10) { var x = Math.random() * 2048; var y = Math.random() * 2732; this.addVillager(this.villagerFactory.createVillager(x, y, false, Math.random() * 50 + 50)); this.resources.food.amount -= 10; } }; Game.prototype.zoomOnVillagers = function (villagerA, villagerB) { var zoomLevel = 2; var centerX = (villagerA.x + villagerB.x) / 2; var centerY = (villagerA.y + villagerB.y) / 2; LK.stageContainer.scale.x = zoomLevel; LK.stageContainer.scale.y = zoomLevel; LK.stageContainer.pivot.x = centerX; LK.stageContainer.pivot.y = centerY; LK.stageContainer.x = LK.stageContainer.width / 2; LK.stageContainer.y = LK.stageContainer.height / 2; LK.setTimeout(function () { LK.stageContainer.scale.x = 1; LK.stageContainer.scale.y = 1; LK.stageContainer.pivot.x = 0; LK.stageContainer.pivot.y = 0; LK.stageContainer.x = 0; LK.stageContainer.y = 0; }, 3000); }; self.makeVillagerDecisions = function (villager) { if (!villager.isDoingSomething()) { villager.decideNextAction(); } }; LK.on('tick', function () { if (self.villagerAndFramerateDisplay) self.framerateDisplay.update(); var currentTime = Date.now(); var elapsedTime = Math.floor((currentTime - self.startTime) / 1000); self.timerText.setText('Time: ' + elapsedTime); for (var i = 0; i < self.villagers.length; i++) { var villager = self.villagers[i]; if (villager.targetX !== null && villager.targetY !== null) { villager.moveTo(villager.targetX, villager.targetY); } self.makeVillagerDecisions(self.villagers[i]); } self.handleVillagersFallingInLove(); }); self.timerText = new Text2('Time: 0', { size: 100, fill: "#ffffff" }); self.timerText.anchor.set(1, 1); self.timerText.x = 2048 - 500; self.timerText.y = 2732; LK.gui.topCenter.addChild(self.timerText); self.startTime = Date.now(); var market = new Market(); self.addChild(market); var inn = new Inn(); self.addChild(inn); var school = new School(); self.addChild(school); var bakery = new Bakery(); self.addChild(bakery); var well = new Well(); self.addChild(well); self.resources = createResources(); self.resourceDisplay = new ResourceDisplay(self.resources); LK.gui.addChild(self.resourceDisplay); Game.prototype.handleVillagersFallingInLove = function () { for (var i = 0; i < this.villagers.length; i++) { for (var j = i + 1; j < this.villagers.length; j++) { var villagerA = this.villagers[i]; var villagerB = this.villagers[j]; } } }; function createResources() { return { wood: new WoodResource(100), rock: new RockResource(100), food: new FoodResource(100) }; } Villager.prototype.setAge = function (isBaby) { if (isBaby) { this.scale.x = 0.5; this.scale.y = 0.5; } else { this.scale.x = 1; this.scale.y = 1; } }; Game.prototype.addVillager = function (villager) { this.addChild(villager); this.registerVillager(villager); this.initializeVillager(villager); }; Game.prototype.initializeVillager = function (villager) { villager.speed = 2; villager.energy = 100; villager.tiredness = 0; villager.state = 'idle'; villager.home = null; villager.workplace = null; villager.currentAction = null; villager.targetX = null; villager.targetY = null; }; self.villagers = []; self.houses = []; self.cloudLayer = new Container(); self.clouds = []; self.initializeClouds = function () { for (var i = 0; i < 5; i++) { var cloud = new Cloud(); self.clouds.push(cloud); self.cloudLayer.addChild(cloud); } }; self.initializeClouds(); self.initializeClouds = function () { for (var i = 0; i < 5; i++) { var cloud = new Cloud(); self.clouds.push(cloud); self.cloudLayer.addChild(cloud); } }; self.villagerFactory = new VillagerFactory(self.resources); self.populateVillage(); Game.prototype.populateVillage = function () { this.addVillager(this.villagerFactory.createVillager(1024, 1366, false, Math.random() * 50 + 50)); for (var i = 0; i < 10; i++) { this.addVillager(this.villagerFactory.createVillager(Math.random() * 2048, Math.random() * 2732, false, Math.random() * 50 + 50)); } }; self.market = new Market(); self.addChild(self.market); Game.prototype.createHouse = function (x, y) { var house = new House(); house.x = x; house.y = y; return house; }; Game.prototype.addHouse = function (house) { this.addChild(house); this.houses.push(house); }; self.initializeHouses(); Game.prototype.initializeHouses = function () { var newHouse = this.createHouse(2048 / 2, 2732 / 2); this.addHouse(newHouse); this.houses.push(newHouse); }; Game.prototype.createWorkplace = function () { var workplace = new EmployingWorkPlace(); workplace.x = Math.random() * 2048; workplace.y = Math.random() * 2732; return workplace; }; Game.prototype.addWorkplace = function (workplace) { this.addChild(workplace); this.workplaces.push(workplace); }; self.workplaces = []; var workplace = self.createWorkplace(); self.addWorkplace(workplace); self.workplaces.push(workplace); var house = new House(); house.x = 2048 / 2; house.y = 2732 / 2; houses.push(house); self.addChild(house); var workplace = new EmployingWorkPlace(); workplace.x = Math.random() * 2048; workplace.y = Math.random() * 2732; self.workplaces.push(workplace); self.addChild(workplace); self.villagerCreationInterval = LK.setInterval(self.createAndAddVillagerIfPossible.bind(self), 10000); });
===================================================================
--- original.js
+++ change.js
@@ -409,8 +409,15 @@
self.villagers = [];
self.houses = [];
self.cloudLayer = new Container();
self.clouds = [];
+ self.initializeClouds = function () {
+ for (var i = 0; i < 5; i++) {
+ var cloud = new Cloud();
+ self.clouds.push(cloud);
+ self.cloudLayer.addChild(cloud);
+ }
+ };
self.initializeClouds();
self.initializeClouds = function () {
for (var i = 0; i < 5; i++) {
var cloud = new Cloud();
A background of a paysage with plain and without tree or montainbut no water see from the top in the air 100m by 100m Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
One human medieval villager in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a house in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree a rock and crambery in a RTS style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A heart comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cloud in a comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A market in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An Inn in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An school in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An bakery in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A well in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An apple in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A rock in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A home in a RTS and fantasy style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A brewery in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A lumberjack in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a marketplace in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a festival in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.