User prompt
Fix Bug: 'Uncaught TypeError: self.initializeClouds is not a function' in this line: 'self.initializeClouds();' Line Number: 413
User prompt
Fix Bug: 'Uncaught TypeError: self.initializeHouses is not a function' in this line: 'self.initializeHouses();' Line Number: 454
User prompt
Fix Bug: 'Uncaught TypeError: self.populateVillage is not a function' in this line: 'self.populateVillage();' Line Number: 429
User prompt
Fix Bug: 'Uncaught TypeError: self.populateVillage is not a function' in this line: 'self.populateVillage();' Line Number: 429
User prompt
Fix Bug: 'Uncaught TypeError: self.initializeClouds is not a function' in this line: 'self.initializeClouds();' Line Number: 413
User prompt
Fix Bug: 'Uncaught TypeError: self.initializeClouds is not a function' in this line: 'self.initializeClouds();' Line Number: 413
User prompt
Optimise
User prompt
Improve
User prompt
Improve
User prompt
Fix Bug: 'Uncaught ReferenceError: EmployingWorkPlace is not defined' in this line: 'var workplace = new EmployingWorkPlace();' Line Number: 423
User prompt
Fix Bug: 'Uncaught ReferenceError: ResourceDisplay is not defined' in this line: 'self.resourceDisplay = new ResourceDisplay(self.resources);' Line Number: 336
User prompt
Improve
User prompt
Improve villager mouvement for making them go where they want to go
User prompt
Villager move 4 time speeder
User prompt
Make villager move base on their iq
User prompt
Foc villager dont moving
User prompt
Fix
User prompt
Fix Bug: 'Uncaught ReferenceError: houses is not defined' in this line: 'houses.push(house);' Line Number: 416
User prompt
Fix Bug: 'Uncaught ReferenceError: houses is not defined' in this line: 'houses.push(house);' Line Number: 416
User prompt
Fix Bug: 'Uncaught ReferenceError: houses is not defined' in this line: 'houses.push(house);' Line Number: 416
User prompt
Fix Bug: 'Uncaught ReferenceError: houses is not defined' in this line: 'houses.push(house);' Line Number: 416
User prompt
Fix Bug: 'Uncaught ReferenceError: houses is not defined' in this line: 'houses.push(house);' Line Number: 416
User prompt
Fix Bug: 'Uncaught ReferenceError: houses is not defined' in this line: 'houses.push(house);' Line Number: 416
User prompt
Fix
User prompt
Fix
var ResourceDisplay = Container.expand(function (resources) {
	var self = Container.call(this);
	self.woodDisplay = new WoodDisplay(resources.wood);
	self.rockDisplay = new RockDisplay(resources.rock);
	self.foodDisplay = new FoodDisplay(resources.food);
	self.addChild(self.woodDisplay);
	self.addChild(self.rockDisplay);
	self.addChild(self.foodDisplay);
});
var Romance = Container.expand(function () {
	var self = Container.call(this);
});
var WoodDisplay = Container.expand(function (woodResource) {
	var self = Container.call(this);
	self.woodResource = woodResource;
});
var RockDisplay = Container.expand(function (rockResource) {
	var self = Container.call(this);
	self.rockResource = rockResource;
});
var FoodDisplay = Container.expand(function (foodResource) {
	var self = Container.call(this);
	self.foodResource = foodResource;
});
var Well = Container.expand(function () {
	var self = Container.call(this);
	self.initialize();
});
var Bakery = Container.expand(function () {
	var self = Container.call(this);
	self.initialize();
});
var Cloud = Container.expand(function () {
	var self = Container.call(this);
	self.initialize();
});
var School = Container.expand(function () {
	var self = Container.call(this);
	var schoolGraphics = self.createAsset('school', 'School Graphics', .5, .5);
	self.x = 2048 / 2 - 1000;
	self.y = 2732 / 2 + 500;
	self.teach = function (villager) {};
});
var Inn = Container.expand(function () {
	var self = Container.call(this);
	var innGraphics = self.createAsset('inn', 'Inn Graphics', .5, .5);
	self.x = 2048 / 2;
	self.y = 2732 / 2 + 800;
	self.isOccupiable = true;
	self.occupy = function (villager) {
		if (!self.isOccupiable) return;
		self.isOccupiable = false;
		villager.state = 'restingAtInn';
		LK.setTimeout(function () {
			self.isOccupiable = true;
		}, 10000);
	};
});
var Gardener = Container.expand(function () {
	var self = Container.call(this);
	var gardenerGraphics = self.createAsset('gardener', 'Gardener Graphics', .5, .5);
	self.x = Math.random() * 2048;
	self.y = Math.random() * 2732;
	self.tendPlants = function () {};
	self.plantNewTree = function () {
		var newTree = new Tree();
		newTree.x = Math.random() * 2048;
		newTree.y = Math.random() * 2732;
		self.parent.addChild(newTree);
	};
});
var Festival = Container.expand(function () {
	var self = Container.call(this);
	var festivalGraphics = self.createAsset('festival', 'Festival Graphics', .5, .5);
	self.x = 2048 / 2;
	self.y = 2732 / 2 - 800;
	self.isActive = false;
	self.activateFestival = function () {
		self.isActive = true;
		LK.setTimeout(function () {
			self.isActive = false;
		}, 10000);
	};
	self.isVillagerParticipating = function (villager) {
		return self.isActive && villager.intersects(self);
	};
});
var Heart = Container.expand(function () {
	var self = Container.call(this);
	var heartGraphics = self.createAsset('heartImage', 'Heart Image', .5, .5);
	self.showAbove = function (villager) {
		self.x = villager.x;
		self.y = villager.y - villager.height;
		self.alpha = 1;
		self.follow = function () {
			if (villager) {
				self.x = villager.x;
				self.y = villager.y - villager.height;
			}
		};
		LK.on('tick', self.follow);
		LK.setTimeout(function () {
			LK.off('tick', self.follow);
			self.alpha = 1;
			self.destroy();
		}, 1000);
	};
});
var Market = Container.expand(function () {
	var self = Container.call(this);
	var marketGraphics = self.createAsset('market', 'Market Graphics', .5, .5);
	self.x = 2048 / 2;
	self.y = 2732 / 2 + 1200;
	self.availableResources = {
		wood: 0,
		rock: 0,
		food: 0
	};
	self.trade = function (villager, resourceType, amount) {
		if (self.availableResources[resourceType] >= amount) {
			self.availableResources[resourceType] -= amount;
			villager.gameResources[resourceType].amount += amount;
		}
	};
	self.addResource = function (resourceType, amount) {
		self.availableResources[resourceType] += amount;
	};
});
var HouseBuilder = Container.expand(function () {
	var self = Container.call(this);
	self.build = function (villager) {
		var newHouse = new House();
		newHouse.initializeRandomPosition();
		villager.parent.addChild(newHouse);
		villager.state = 'atHome';
		villager.home = newHouse;
		newHouse.scheduleVillagerWork(villager);
	};
});
var WoodResource = Container.expand(function (amount) {
	var self = Container.call(this);
	self.type = 'Wood';
	self.amount = amount;
	var resourceGraphics = self.createAsset('woodImage', 'Wood Image', .5, .5);
});
var RockResource = Container.expand(function (amount) {
	var self = Container.call(this);
	self.type = 'Rock';
	self.amount = amount;
	var resourceGraphics = self.createAsset('rockImage', 'Rock Image', .5, .5);
});
var FoodResource = Container.expand(function (amount) {
	var self = Container.call(this);
	self.type = 'Food';
	self.amount = amount;
	var resourceGraphics = self.createAsset('foodImage', 'Food Image', .5, .5);
});
var Tree = Container.expand(function () {
	var self = Container.call(this);
	var treeGraphics = self.createAsset('treeImage', 'Tree Image', .5, .5);
	self.resourceType = 'food';
	self.amount = 100;
	self.collectResource = function (villager) {
		if (self.amount > 0) {
			var collectedAmount = Math.min(5, self.amount);
			villager.gameResources.food.amount += collectedAmount;
			villager.carriedFood += collectedAmount;
			self.amount -= collectedAmount;
			if (self.amount <= 0) {
				self.destroy();
			}
		}
	};
});
var Villager = Container.expand(function (resources, iq) {
	var self = Container.call(this);
	self.gameResources = resources;
	self.iq = iq;
	var villagerGraphics = self.createAsset('villager', 'Villager Graphics', .5, .5);
	self.moveTo = function (targetX, targetY, speed) {
		var dx = targetX - self.x;
		var dy = targetY - self.y;
		var distance = Math.sqrt(dx * dx + dy * dy);
		if (distance > 0) {
			var moveDistance = Math.min(speed, distance);
			self.x += dx / distance * moveDistance;
			self.y += dy / distance * moveDistance;
		}
	};
	Villager.prototype.setSpeed = function (iq) {
		this.speed = iq / 100;
	};
	self.decideNextAction = function () {};
});
var EmploymentManager = Container.expand(function () {
	var self = Container.call(this);
	self.isEmploying = true;
	self.employVillager = function (villager, workplace) {};
});
var House = Container.expand(function () {
	var self = Container.call(this);
	House.prototype.scheduleVillagerWork = function (villager) {
		LK.setTimeout(function () {
			villager.state = 'goingToWork';
			villager.moveTo(villager.workplace.x, villager.workplace.y);
		}, 5000);
	};
	House.prototype.initializeRandomPosition = function () {
		this.x = Math.random() * 2048;
		this.y = Math.random() * 2732;
	};
	var houseGraphics = self.createAsset('house', 'House Graphics', .5, .5);
	self.isOccupiable = true;
	House.prototype.occupy = function (villager) {
		if (!this.isOccupiable) return;
		this.isOccupiable = false;
		villager.home = this;
		this.scheduleVillagerWork(villager);
	};
});
var DayNightCycleManager = Container.expand(function () {
	var self = Container.call(this);
	self.cycleDuration = 24000;
	self.startTime = Date.now();
	self.timeOfDayText = self.createTimeOfDayText();
	LK.gui.topCenter.addChild(self.timeOfDayText);
});
var EmployingWorkPlace = Container.expand(function () {
	var self = Container.call(this);
});
var VillagerFactory = Container.expand(function (resources) {
	var self = Container.call(this);
	self.resources = resources;
	self.createVillager = function (x, y, isBaby, iq) {
		var villager = new Villager(self.resources, iq);
		villager.initializePosition(x, y);
		villager.setAge(isBaby);
		return villager;
	};
});
Well.prototype.initialize = function () {
	this.wellGraphics = this.createAsset('well', 'Well Graphics', .5, .5);
	this.x = 2048 / 2 - 800;
	this.y = 2732 / 2 - 600;
};
Well.prototype.drinkWater = function (villager) {
	villager.tiredness -= 5;
	if (villager.tiredness < 0) villager.tiredness = 0;
};
Bakery.prototype.initialize = function () {
	this.bakeryGraphics = this.createAsset('bakery', 'Bakery Graphics', .5, .5);
	this.x = 2048 / 2 + 800;
	this.y = 2732 / 2 - 300;
};
Bakery.prototype.sellBread = function (villager) {
	if (villager.gameResources.food.amount >= 5) {
		villager.gameResources.food.amount -= 5;
		villager.energy += 10;
		if (villager.energy > 100) villager.energy = 100;
	}
};
Cloud.prototype.initialize = function () {
	this.cloudGraphics = this.createAsset('cloud', 'Cloud Graphics', .5, .5);
	this.cloudGraphics.alpha = 0.5;
	this.x = Math.random() * 2048;
	this.y = Math.random() * 2732;
	this.speed = Math.random() * 2 + 1;
};
Cloud.prototype.move = function () {
	this.x += this.speed;
	if (this.x > 2048) {
		this.x = -this.cloudGraphics.width;
	}
};
DayNightCycleManager.prototype.createTimeOfDayText = function () {
	var text = new Text2('', {
		size: 50,
		fill: "#ffffff"
	});
	text.anchor.set(0.5, 0);
	text.x = 2048 / 2;
	text.y = 100;
	return text;
};
DayNightCycleManager.prototype.updateCycle = function () {};
Villager.prototype.isDoingSomething = function () {
	return this.currentAction !== null;
};
Villager.prototype.decideNextAction = function () {};
Villager.prototype.initializePosition = function (x, y) {
	this.x = x;
	this.y = y;
};
Villager.prototype.update = function () {};
var Game = Container.expand(function () {
	var self = Container.call(this);
	Game.prototype.executeCurrentAction = function (villager) {};
	Game.prototype.registerVillager = function (villager) {
		this.villagers.push(villager);
	};
	Game.prototype.createAndAddVillagerIfPossible = function () {
		if (this.resources && this.resources.food.amount >= 10) {
			var x = Math.random() * 2048;
			var y = Math.random() * 2732;
			this.addVillager(this.villagerFactory.createVillager(x, y, false, Math.random() * 50 + 50));
			this.resources.food.amount -= 10;
		}
	};
	Game.prototype.zoomOnVillagers = function (villagerA, villagerB) {
		var zoomLevel = 2;
		var centerX = (villagerA.x + villagerB.x) / 2;
		var centerY = (villagerA.y + villagerB.y) / 2;
		LK.stageContainer.scale.x = zoomLevel;
		LK.stageContainer.scale.y = zoomLevel;
		LK.stageContainer.pivot.x = centerX;
		LK.stageContainer.pivot.y = centerY;
		LK.stageContainer.x = LK.stageContainer.width / 2;
		LK.stageContainer.y = LK.stageContainer.height / 2;
		LK.setTimeout(function () {
			LK.stageContainer.scale.x = 1;
			LK.stageContainer.scale.y = 1;
			LK.stageContainer.pivot.x = 0;
			LK.stageContainer.pivot.y = 0;
			LK.stageContainer.x = 0;
			LK.stageContainer.y = 0;
		}, 3000);
	};
	self.makeVillagerDecisions = function (villager) {
		if (!villager.isDoingSomething()) {
			villager.decideNextAction();
		}
	};
	LK.on('tick', function () {
		if (self.villagerAndFramerateDisplay) self.framerateDisplay.update();
		var currentTime = Date.now();
		var elapsedTime = Math.floor((currentTime - self.startTime) / 1000);
		self.timerText.setText('Time: ' + elapsedTime);
		for (var i = 0; i < self.villagers.length; i++) {
			var villager = self.villagers[i];
			if (villager.targetX !== null && villager.targetY !== null) {
				villager.moveTo(villager.targetX, villager.targetY);
			}
			self.makeVillagerDecisions(self.villagers[i]);
		}
		self.handleVillagersFallingInLove();
	});
	self.timerText = new Text2('Time: 0', {
		size: 100,
		fill: "#ffffff"
	});
	self.timerText.anchor.set(1, 1);
	self.timerText.x = 2048 - 500;
	self.timerText.y = 2732;
	LK.gui.topCenter.addChild(self.timerText);
	self.startTime = Date.now();
	var market = new Market();
	self.addChild(market);
	var inn = new Inn();
	self.addChild(inn);
	var school = new School();
	self.addChild(school);
	var bakery = new Bakery();
	self.addChild(bakery);
	var well = new Well();
	self.addChild(well);
	self.resources = createResources();
	self.resourceDisplay = new ResourceDisplay(self.resources);
	LK.gui.addChild(self.resourceDisplay);
	Game.prototype.handleVillagersFallingInLove = function () {
		for (var i = 0; i < this.villagers.length; i++) {
			for (var j = i + 1; j < this.villagers.length; j++) {
				var villagerA = this.villagers[i];
				var villagerB = this.villagers[j];
			}
		}
	};
	function createResources() {
		return {
			wood: new WoodResource(100),
			rock: new RockResource(100),
			food: new FoodResource(100)
		};
	}
	Villager.prototype.setAge = function (isBaby) {
		if (isBaby) {
			this.scale.x = 0.5;
			this.scale.y = 0.5;
		} else {
			this.scale.x = 1;
			this.scale.y = 1;
		}
	};
	Game.prototype.addVillager = function (villager) {
		this.addChild(villager);
		this.registerVillager(villager);
		this.initializeVillager(villager);
	};
	Game.prototype.initializeVillager = function (villager) {
		villager.speed = 2;
		villager.energy = 100;
		villager.tiredness = 0;
		villager.state = 'idle';
		villager.home = null;
		villager.workplace = null;
		villager.currentAction = null;
		villager.targetX = null;
		villager.targetY = null;
	};
	self.villagers = [];
	self.houses = [];
	self.cloudLayer = new Container();
	self.clouds = [];
	for (var i = 0; i < 5; i++) {
		var cloud = new Cloud();
		self.clouds.push(cloud);
		self.cloudLayer.addChild(cloud);
	}
	self.villagerFactory = new VillagerFactory(self.resources);
	self.addVillager(self.villagerFactory.createVillager(1024, 1366, false, Math.random() * 50 + 50));
	for (var i = 0; i < 10; i++) {
		self.addVillager(self.villagerFactory.createVillager(Math.random() * 2048, Math.random() * 2732, false, Math.random() * 50 + 50));
	}
	self.market = new Market();
	self.addChild(self.market);
	Game.prototype.createHouse = function (x, y) {
		var house = new House();
		house.x = x;
		house.y = y;
		return house;
	};
	Game.prototype.addHouse = function (house) {
		this.addChild(house);
		this.houses.push(house);
	};
	var houses = [];
	var newHouse = self.createHouse(2048 / 2, 2732 / 2);
	self.addHouse(newHouse);
	houses.push(newHouse);
	Game.prototype.createWorkplace = function () {
		var workplace = new EmployingWorkPlace();
		workplace.x = Math.random() * 2048;
		workplace.y = Math.random() * 2732;
		return workplace;
	};
	Game.prototype.addWorkplace = function (workplace) {
		this.addChild(workplace);
		this.workplaces.push(workplace);
	};
	self.workplaces = [];
	var workplace = self.createWorkplace();
	self.addWorkplace(workplace);
	self.workplaces.push(workplace);
	var house = new House();
	house.x = 2048 / 2;
	house.y = 2732 / 2;
	houses.push(house);
	self.addChild(house);
	var workplace = new EmployingWorkPlace();
	workplace.x = Math.random() * 2048;
	workplace.y = Math.random() * 2732;
	self.workplaces.push(workplace);
	self.addChild(workplace);
	self.villagerCreationInterval = LK.setInterval(self.createAndAddVillagerIfPossible.bind(self), 10000);
});
 ===================================================================
--- original.js
+++ change.js
@@ -227,8 +227,18 @@
 });
 var EmployingWorkPlace = Container.expand(function () {
 	var self = Container.call(this);
 });
+var VillagerFactory = Container.expand(function (resources) {
+	var self = Container.call(this);
+	self.resources = resources;
+	self.createVillager = function (x, y, isBaby, iq) {
+		var villager = new Villager(self.resources, iq);
+		villager.initializePosition(x, y);
+		villager.setAge(isBaby);
+		return villager;
+	};
+});
 Well.prototype.initialize = function () {
 	this.wellGraphics = this.createAsset('well', 'Well Graphics', .5, .5);
 	this.x = 2048 / 2 - 800;
 	this.y = 2732 / 2 - 600;
@@ -291,9 +301,9 @@
 	Game.prototype.createAndAddVillagerIfPossible = function () {
 		if (this.resources && this.resources.food.amount >= 10) {
 			var x = Math.random() * 2048;
 			var y = Math.random() * 2732;
-			this.addVillager(this.createVillager(x, y));
+			this.addVillager(this.villagerFactory.createVillager(x, y, false, Math.random() * 50 + 50));
 			this.resources.food.amount -= 10;
 		}
 	};
 	Game.prototype.zoomOnVillagers = function (villagerA, villagerB) {
@@ -370,14 +380,8 @@
 			rock: new RockResource(100),
 			food: new FoodResource(100)
 		};
 	}
-	Game.prototype.createVillager = function (x, y, isBaby, iq) {
-		var villager = new Villager(this.resources, iq);
-		villager.initializePosition(x, y);
-		villager.setAge(isBaby);
-		return villager;
-	};
 	Villager.prototype.setAge = function (isBaby) {
 		if (isBaby) {
 			this.scale.x = 0.5;
 			this.scale.y = 0.5;
@@ -410,11 +414,12 @@
 		var cloud = new Cloud();
 		self.clouds.push(cloud);
 		self.cloudLayer.addChild(cloud);
 	}
-	self.addVillager(self.createVillager(1024, 1366, false, Math.random() * 50 + 50));
+	self.villagerFactory = new VillagerFactory(self.resources);
+	self.addVillager(self.villagerFactory.createVillager(1024, 1366, false, Math.random() * 50 + 50));
 	for (var i = 0; i < 10; i++) {
-		self.addVillager(self.createVillager(Math.random() * 2048, Math.random() * 2732, false, Math.random() * 50 + 50));
+		self.addVillager(self.villagerFactory.createVillager(Math.random() * 2048, Math.random() * 2732, false, Math.random() * 50 + 50));
 	}
 	self.market = new Market();
 	self.addChild(self.market);
 	Game.prototype.createHouse = function (x, y) {
@@ -454,8 +459,6 @@
 	workplace.x = Math.random() * 2048;
 	workplace.y = Math.random() * 2732;
 	self.workplaces.push(workplace);
 	self.addChild(workplace);
-	self.villagerCreationInterval = LK.setInterval(function () {
-		self.createAndAddVillagerIfPossible();
-	}, 10000);
+	self.villagerCreationInterval = LK.setInterval(self.createAndAddVillagerIfPossible.bind(self), 10000);
 });
:quality(85)/https://cdn.frvr.ai/6586e011a00dc4f8c07888b9.png%3F3) 
 A background of a paysage with plain and without tree or montainbut no water see from the top in the air 100m by 100m Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/6586e807a00dc4f8c0788968.png%3F3) 
 One human medieval villager in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/6586e8d1a00dc4f8c0788974.png%3F3) 
 a house in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/6586e98ba00dc4f8c0788994.png%3F3) 
 A tree a rock and crambery in a RTS style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/6587295bef6074d451b7c8dc.png%3F3) 
 A heart comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/65872b5eef6074d451b7c8ef.png%3F3) 
 A cloud in a comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/658813cd42fbeea415dc11cd.png%3F3) 
 A market in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/6588146842fbeea415dc11d8.png%3F3) 
 An Inn in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/658814d342fbeea415dc11e1.png%3F3) 
 An school in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/6588152f42fbeea415dc11ed.png%3F3) 
 An bakery in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/6588158f42fbeea415dc11f7.png%3F3) 
 A well in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/65884ce179185847999c0c90.png%3F3) 
 A tree in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/65884d6f79185847999c0c9c.png%3F3) 
 An apple in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/65884dc279185847999c0ca7.png%3F3) 
 A rock in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/658f09b395d5bdc370efa2ff.png%3F3) 
 A home in a RTS and fantasy style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/658f268afd5f87a51c6c596b.png%3F3) 
 A brewery in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/658f38c1fd5f87a51c6c59a1.png%3F3) 
 A lumberjack in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/659053b79802d1b888c1e50c.png%3F3) 
 a marketplace in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/659054ac9802d1b888c1e51e.png%3F3) 
 a festival in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.