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Fix Bug: 'Uncaught TypeError: self.initializeClouds is not a function' in this line: 'self.initializeClouds();' Line Number: 413
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Fix Bug: 'Uncaught TypeError: self.initializeHouses is not a function' in this line: 'self.initializeHouses();' Line Number: 454
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Fix Bug: 'Uncaught TypeError: self.populateVillage is not a function' in this line: 'self.populateVillage();' Line Number: 429
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Fix Bug: 'Uncaught TypeError: self.populateVillage is not a function' in this line: 'self.populateVillage();' Line Number: 429
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Fix Bug: 'Uncaught TypeError: self.initializeClouds is not a function' in this line: 'self.initializeClouds();' Line Number: 413
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Fix Bug: 'Uncaught TypeError: self.initializeClouds is not a function' in this line: 'self.initializeClouds();' Line Number: 413
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Optimise
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Improve
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Improve
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Fix Bug: 'Uncaught ReferenceError: EmployingWorkPlace is not defined' in this line: 'var workplace = new EmployingWorkPlace();' Line Number: 423
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Fix Bug: 'Uncaught ReferenceError: ResourceDisplay is not defined' in this line: 'self.resourceDisplay = new ResourceDisplay(self.resources);' Line Number: 336
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Improve
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Improve villager mouvement for making them go where they want to go
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Villager move 4 time speeder
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Make villager move base on their iq
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Foc villager dont moving
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Fix
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Fix Bug: 'Uncaught ReferenceError: houses is not defined' in this line: 'houses.push(house);' Line Number: 416
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Fix Bug: 'Uncaught ReferenceError: houses is not defined' in this line: 'houses.push(house);' Line Number: 416
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Fix Bug: 'Uncaught ReferenceError: houses is not defined' in this line: 'houses.push(house);' Line Number: 416
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Fix Bug: 'Uncaught ReferenceError: houses is not defined' in this line: 'houses.push(house);' Line Number: 416
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Fix Bug: 'Uncaught ReferenceError: houses is not defined' in this line: 'houses.push(house);' Line Number: 416
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Fix Bug: 'Uncaught ReferenceError: houses is not defined' in this line: 'houses.push(house);' Line Number: 416
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Fix
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Fix
===================================================================
--- original.js
+++ change.js
@@ -1,4 +1,13 @@
+var ResourceDisplay = Container.expand(function (resources) {
+ var self = Container.call(this);
+ self.woodDisplay = new WoodDisplay(resources.wood);
+ self.rockDisplay = new RockDisplay(resources.rock);
+ self.foodDisplay = new FoodDisplay(resources.food);
+ self.addChild(self.woodDisplay);
+ self.addChild(self.rockDisplay);
+ self.addChild(self.foodDisplay);
+});
var Romance = Container.expand(function () {
var self = Container.call(this);
});
var WoodDisplay = Container.expand(function (woodResource) {
@@ -333,8 +342,9 @@
var well = new Well();
self.addChild(well);
self.resources = createResources();
self.resourceDisplay = new ResourceDisplay(self.resources);
+ LK.gui.addChild(self.resourceDisplay);
Game.prototype.handleVillagersFallingInLove = function () {
for (var i = 0; i < this.villagers.length; i++) {
for (var j = i + 1; j < this.villagers.length; j++) {
var villagerA = this.villagers[i];
A background of a paysage with plain and without tree or montainbut no water see from the top in the air 100m by 100m Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
One human medieval villager in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a house in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree a rock and crambery in a RTS style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A heart comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cloud in a comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A market in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An Inn in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An school in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An bakery in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A well in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An apple in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A rock in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A home in a RTS and fantasy style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A brewery in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A lumberjack in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a marketplace in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a festival in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.