User prompt
The power of the launch have to be 10 time less
User prompt
The increment of the powerbar have to be 50 time more
User prompt
The power off the bar have to be 5 time less
User prompt
The power of the bar have to be 20 time less
User prompt
The power off the bar hase to be 50 time bigger
User prompt
The power off the launch have to be 10 time bigger
User prompt
The power have to be base to the percent off the power bar, the windbar and the sithfinger bar
User prompt
The power off the launch have to be 5 time more and after each bounce the left have 50 percent less chance to bounce again
User prompt
Calculate the power off the launch base off the percent off the three bar
User prompt
Delay the game over to 3 second
User prompt
Delay the game over screen to 1 second
User prompt
rename the sixthfinger text to sixfingerstrenght
User prompt
Remove the change of the score text 1 second before the end
User prompt
The score stay the same size all the time
User prompt
double the zise of the score
User prompt
Show the score text just over the hand 1 second before the game over
User prompt
The score text have to be visible all the time
User prompt
Fix Bug: 'ReferenceError: scoreTxt is not defined' in this line: 'scoreTxt.setText(LK.getScore());' Line Number: 246
User prompt
Fix Bug: 'Timeout.tick error: scoreTxt is not defined' in this line: 'scoreTxt.scale.set(3);' Line Number: 186
User prompt
1 second before the game over move the score to the center of the screen en 3 time bigger
User prompt
The stone have to stay at place at the end
User prompt
The game over have to tell the score
User prompt
The game over screen have to say "Game over, you have a score off 'Score'" and tell the score betwen the braket
User prompt
The game over have to hapenwith a 2 second delay and have to indicate the score
User prompt
The launch have to hapen with a delay of 2 second
===================================================================
--- original.js
+++ change.js
@@ -162,9 +162,9 @@
self.x = hand.x;
self.y = hand.y;
self.direction = -Math.PI / 2;
var averagePower = (powerBarProgress + windBarStrength + sixthFingerBarProgress) / 3;
- self.launchPower = averagePower * 2500;
+ self.launchPower = averagePower * 250;
self.speed = self.launchPower * 0.01;
self.isLaunched = true;
self.distanceTraveled = 0;
LK.setScore(0);
A nice lake Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A hand Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A small stone Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A power bar Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A power bar Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A restart button Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.