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In the `TODO` comment, draw `rawData` on the QR code in a zigzag pattern,starting at 20,20, and make the zigzag pattern turn when it reaches a position pattern.
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Make the zigzag pattern turn when it reaches a position pattern
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In the `TODO` comment, draw `rawData` on the QR code in a zigzag pattern, just like a QR code.
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < self.string.length; i += 3) {' Line Number: 56
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < numericString.length; i += 3) {' Line Number: 56
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At the moment, the QR code generator where are we generate numbers. So in `QRCode.encodeNumeric`, split the string of numbers into groups of 3, convert them to binary then print it to console.
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finish the removePixel method
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Please fix the bug: 'x is not defined' in or related to this line: 'for (var i = 9; x <= size - 8; i += 2) {' Line Number: 45
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Please fix the bug: 'placePixel is not defined' in or related to this line: 'placePixel(x, y);' Line Number: 49
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Please fix the bug: 'isPositionPattern is not defined' in or related to this line: 'var tintColor = isPositionPattern ? 0xffffff : 0x000000; // White for position patterns, black for others' Line Number: 41
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Make the position pattern in the modules white
/**** * Classes ****/ var QRCode = Container.expand(function (string) { var self = Container.call(this); // Initialize QR code properties self.pixelSize = 32; self.modules = []; self.string = string; self.countBitLength = 10; self.rawData = ""; // Block = 8 bits self.maxDataBlock = 19; self.maxErrorBlock = 7; self.placePixel = function (x, y) { var pixel = self.attachAsset('QRCodePixel', { x: x * self.pixelSize, y: y * self.pixelSize, scaleX: self.pixelSize, scaleY: self.pixelSize, tint: 0 }); self.modules[y] = []; self.modules[y][x] = 1; }; self.createPattern = function () { var size = 21; // Standard QR code size self.attachAsset('QRCodePositionL', { x: 0, y: 0 }); self.attachAsset('QRCodePositionR', { x: self.pixelSize * 21, y: 0, anchorX: 1 }); self.attachAsset('QRCodePositionB', { x: 0, y: self.pixelSize * 21, anchorY: 1 }); self.placePixel(8, size - 8); // timing pattern for (var i = 8; i <= size - 8; i += 2) { self.placePixel(i, 6); self.placePixel(6, i); } // Draw data in zigzag pattern var size = 21; var bitIndex = 0; var direction = -1; // -1 for up, 1 for down // Start from bottom-right corner, moving left by 2 columns at a time for (var rightCol = size - 1; rightCol >= 1; rightCol -= 2) { // Skip timing column if (rightCol === 6) rightCol = 5; // Process two columns at a time for (var vert = 0; vert < size; vert++) { for (var col = 0; col < 2; col++) { var x = rightCol - col; var y = direction === -1 ? size - 1 - vert : vert; // Skip if position is already occupied (timing patterns, position markers) if (!self.modules[y] || !self.modules[y][x]) { if (bitIndex < self.rawData.length) { var bit = self.rawData.charAt(bitIndex); if (bit === '1') { self.placePixel(x, y); } bitIndex++; } } } } // Flip direction for next column pair direction = -direction; } }; // Encode numeric data method self.encodeNumeric = function () { // Split into groups of 3 digits var groups = []; for (var i = 0; i < self.string.length; i += 3) { var group = self.string.substr(i, Math.min(3, self.string.length - i)); groups.push(group); } console.log("Groups of 3: " + groups.join(", ")); // Convert each group to binary var binaryGroups = []; for (var j = 0; j < groups.length; j++) { var num = parseInt(groups[j], 10); var bitLength; // Determine bit length based on group size if (groups[j].length === 3) { bitLength = 10; // 3 digits need 10 bits (0-999) } else if (groups[j].length === 2) { bitLength = 7; // 2 digits need 7 bits (0-99) } else { bitLength = 4; // 1 digit needs 4 bits (0-9) } // Convert to binary with proper padding var binary = num.toString(2); while (binary.length < bitLength) { binary = "0" + binary; } binaryGroups.push(binary); console.log("Group '" + groups[j] + "' -> " + num + " -> " + binary + " (" + bitLength + " bits)"); } console.log("Message Binary: " + binaryGroups.join(" ") + " (" + binaryGroups.join("").length + " bits)"); self.rawData += "0001"; var binary = string.length.toString(2); // Convert to binary with proper padding while (binary.length < self.countBitLength) { binary = "0" + binary; } self.rawData += binary; self.rawData += binaryGroups.join(""); console.log("rawData: " + self.rawData + " (" + self.rawData.length + " bits)"); self.rawData += "0000"; // Terminator }; self.encodeNumeric(); self.createPattern(); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xFFFFFF }); /**** * Game Code ****/ // Create QR code container var qrCode = new QRCode("8675309"); qrCode.x = (2048 - qrCode.width) / 2; qrCode.y = (2732 - qrCode.height) / 2; game.addChild(qrCode);
===================================================================
--- original.js
+++ change.js
@@ -6,8 +6,13 @@
// Initialize QR code properties
self.pixelSize = 32;
self.modules = [];
self.string = string;
+ self.countBitLength = 10;
+ self.rawData = "";
+ // Block = 8 bits
+ self.maxDataBlock = 19;
+ self.maxErrorBlock = 7;
self.placePixel = function (x, y) {
var pixel = self.attachAsset('QRCodePixel', {
x: x * self.pixelSize,
y: y * self.pixelSize,
@@ -33,19 +38,45 @@
x: 0,
y: self.pixelSize * 21,
anchorY: 1
});
- self.placePixel(size - 8, size - 2); // Numeric encoding mode
self.placePixel(8, size - 8);
// timing pattern
for (var i = 8; i <= size - 8; i += 2) {
self.placePixel(i, 6);
self.placePixel(6, i);
}
+ // Draw data in zigzag pattern
+ var size = 21;
+ var bitIndex = 0;
+ var direction = -1; // -1 for up, 1 for down
+ // Start from bottom-right corner, moving left by 2 columns at a time
+ for (var rightCol = size - 1; rightCol >= 1; rightCol -= 2) {
+ // Skip timing column
+ if (rightCol === 6) rightCol = 5;
+ // Process two columns at a time
+ for (var vert = 0; vert < size; vert++) {
+ for (var col = 0; col < 2; col++) {
+ var x = rightCol - col;
+ var y = direction === -1 ? size - 1 - vert : vert;
+ // Skip if position is already occupied (timing patterns, position markers)
+ if (!self.modules[y] || !self.modules[y][x]) {
+ if (bitIndex < self.rawData.length) {
+ var bit = self.rawData.charAt(bitIndex);
+ if (bit === '1') {
+ self.placePixel(x, y);
+ }
+ bitIndex++;
+ }
+ }
+ }
+ }
+ // Flip direction for next column pair
+ direction = -direction;
+ }
};
// Encode numeric data method
self.encodeNumeric = function () {
- console.log("Encoding numeric data: " + self.string);
// Split into groups of 3 digits
var groups = [];
for (var i = 0; i < self.string.length; i += 3) {
var group = self.string.substr(i, Math.min(3, self.string.length - i));
@@ -72,13 +103,21 @@
}
binaryGroups.push(binary);
console.log("Group '" + groups[j] + "' -> " + num + " -> " + binary + " (" + bitLength + " bits)");
}
- console.log("Binary representation: " + binaryGroups.join(" "));
- return binaryGroups;
+ console.log("Message Binary: " + binaryGroups.join(" ") + " (" + binaryGroups.join("").length + " bits)");
+ self.rawData += "0001";
+ var binary = string.length.toString(2);
+ // Convert to binary with proper padding
+ while (binary.length < self.countBitLength) {
+ binary = "0" + binary;
+ }
+ self.rawData += binary;
+ self.rawData += binaryGroups.join("");
+ console.log("rawData: " + self.rawData + " (" + self.rawData.length + " bits)");
+ self.rawData += "0000"; // Terminator
};
self.encodeNumeric();
- // Initialize the pattern
self.createPattern();
return self;
});