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In the `TODO` comment, draw `rawData` on the QR code in a zigzag pattern,starting at 20,20, and make the zigzag pattern turn when it reaches a position pattern.
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Make the zigzag pattern turn when it reaches a position pattern
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In the `TODO` comment, draw `rawData` on the QR code in a zigzag pattern, just like a QR code.
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < self.string.length; i += 3) {' Line Number: 56
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < numericString.length; i += 3) {' Line Number: 56
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At the moment, the QR code generator where are we generate numbers. So in `QRCode.encodeNumeric`, split the string of numbers into groups of 3, convert them to binary then print it to console.
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finish the removePixel method
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Please fix the bug: 'x is not defined' in or related to this line: 'for (var i = 9; x <= size - 8; i += 2) {' Line Number: 45
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Please fix the bug: 'placePixel is not defined' in or related to this line: 'placePixel(x, y);' Line Number: 49
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Please fix the bug: 'isPositionPattern is not defined' in or related to this line: 'var tintColor = isPositionPattern ? 0xffffff : 0x000000; // White for position patterns, black for others' Line Number: 41
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Make the position pattern in the modules white
/**** * Classes ****/ var QRCode = Container.expand(function (pixelSize) { var self = Container.call(this); // Initialize QR code properties self.pixelSize = pixelSize || 32; self.modules = []; // Create QR code pattern (simple placeholder pattern for now) self.placePixel = function (x, y) { var pixel = self.attachAsset('QRCodePixel', { x: x * self.pixelSize, y: y * self.pixelSize, scaleX: self.pixelSize, scaleY: self.pixelSize, tint: 0 }); }; self.createPattern = function () { // Create a simple pattern for demonstration var size = 21; // Standard QR code size self.attachAsset('QRCodePositionL', { x: 0, y: 0 }); self.attachAsset('QRCodePositionR', { x: self.pixelSize * 21, y: 0, anchorX: 1 }); self.attachAsset('QRCodePositionB', { x: 0, y: self.pixelSize * 21, anchorY: 1 }); for (var y = 0; y < size; y++) { for (var x = 0; x < size; x++) { // Create a simple pattern var isBlack = y >= 8 && y < size - 8 || x >= 8 && x < size - 8 || x > 8 && y > 8; if (isBlack) { self.placePixel(x, y); } } } }; // Initialize the pattern self.createPattern(); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xFFFFFF }); /**** * Game Code ****/ // Create QR code container var qrCode = new QRCode(32); qrCode.x = (2048 - qrCode.width) / 2; qrCode.y = (2732 - qrCode.height) / 2; game.addChild(qrCode);
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--- original.js
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