Code edit (4 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading '3')' in or related to this line: 'game.childen[3].tint = 0xFFFFFF;' Line Number: 50
Code edit (1 edits merged)
Please save this source code
User prompt
Make 256x256 grid of pixels that reaches the left and right side screen, and colour each one in this order: Red, orange, yellow, green, blue, indigo, and violet.
Code edit (1 edits merged)
Please save this source code
User prompt
[Game Title]
User prompt
give me a Blank template
Initial prompt
Blank template
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xFFFFFF
});
/****
* Game Code
****/
// Game constants for the grid
var GRID_SIZE = 64;
var PIXEL_SIZE = 2048 / GRID_SIZE;
// Create the grid of pixels
var colorIndex = 0;
for (var y = 0; y < GRID_SIZE; y++) {
for (var x = 0; x < GRID_SIZE; x++) {
// Center the virtual screen
var offset = 2732 / 2 - GRID_SIZE * PIXEL_SIZE / 2;
// Get an instance of our pixel asset
var pixel = LK.getAsset('pixel', {
x: x * PIXEL_SIZE,
y: y * PIXEL_SIZE + offset,
tint: 0xFFFFFF
});
// Add the pixel to the game stage
game.addChild(pixel);
}
}
game.children[3].tint = 0xFF0000; ===================================================================
--- original.js
+++ change.js
@@ -10,36 +10,21 @@
****/
// Game constants for the grid
var GRID_SIZE = 64;
var PIXEL_SIZE = 2048 / GRID_SIZE;
-var COLORS = [0xFF0000,
-// Red
-0xFFA500,
-// Orange
-0xFFFF00,
-// Yellow
-0x00FF00,
-// Green
-0x0000FF,
-// Blue
-0x4B0082,
-// Indigo
-0xEE82EE // Violet
-];
// Create the grid of pixels
var colorIndex = 0;
for (var y = 0; y < GRID_SIZE; y++) {
for (var x = 0; x < GRID_SIZE; x++) {
+ // Center the virtual screen
var offset = 2732 / 2 - GRID_SIZE * PIXEL_SIZE / 2;
// Get an instance of our pixel asset
var pixel = LK.getAsset('pixel', {
x: x * PIXEL_SIZE,
y: y * PIXEL_SIZE + offset,
- tint: COLORS[colorIndex % COLORS.length]
+ tint: 0xFFFFFF
});
// Add the pixel to the game stage
game.addChild(pixel);
- // Move to the next color in the sequence
- colorIndex++;
}
}
-game.children[3].tint = 0xFFFFFF;
\ No newline at end of file
+game.children[3].tint = 0xFF0000;
\ No newline at end of file