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Please fix the bug: 'toString is not a function' in or related to this line: 'console.log("Time: " + toString(Date.now() - start));' Line Number: 82
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Draw the triangles in the tris.forEach function
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Make a line drawing function using the putPixel function
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Please fix the bug: 'tween.to is not a function' in or related to this line: 'tween.to(self, {' Line Number: 36 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'tween is not defined' in or related to this line: 'tween.to(self, {' Line Number: 31 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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add a new tab "screen.js"
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Create a file called "screen.js"
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Create a file called "screen.js"
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Please fix the bug: 'Cannot read properties of undefined (reading '3')' in or related to this line: 'game.childen[3].tint = 0xFFFFFF;' Line Number: 50
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Make 256x256 grid of pixels that reaches the left and right side screen, and colour each one in this order: Red, orange, yellow, green, blue, indigo, and violet.
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[Game Title]
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give me a Blank template
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Blank template
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0
});
/****
* Game Code
****/
var tris = [[0, 0, 8, 0, 0, 0], [8, 0, 8, 0, 0, 8]];
// Game constants for the grid
var GRID_SIZE = 64;
var PIXEL_SIZE = 2048 / GRID_SIZE;
// Create the grid of pixels
function putPixel(x, y, color) {
if (x >= 0 && x < GRID_SIZE && y >= 0 && y < GRID_SIZE) {
game.children[x + y * GRID_SIZE].tint = color;
}
}
// Line drawing function using Bresenham's line algorithm
function drawLine(x0, y0, x1, y1, color) {
var dx = Math.abs(x1 - x0);
var dy = Math.abs(y1 - y0);
var sx = x0 < x1 ? 1 : -1;
var sy = y0 < y1 ? 1 : -1;
var err = dx - dy;
var x = x0;
var y = y0;
while (true) {
putPixel(x, y, color);
if (x === x1 && y === y1) {
break;
}
var e2 = 2 * err;
if (e2 > -dy) {
err -= dy;
x += sx;
}
if (e2 < dx) {
err += dx;
y += sy;
}
}
}
var colorIndex = 0;
for (var y = 0; y < GRID_SIZE; y++) {
for (var x = 0; x < GRID_SIZE; x++) {
// Center the virtual screen
var offset = 2732 / 2 - GRID_SIZE * PIXEL_SIZE / 2;
// Get an instance of our pixel asset
var pixel = LK.getAsset('pixel', {
x: x * PIXEL_SIZE,
y: y * PIXEL_SIZE + offset,
tint: 0
});
game.addChild(pixel);
}
}
//Start of the 3d renderer
tris.forEach(function (tri, i) {}); ===================================================================
--- original.js
+++ change.js
@@ -7,8 +7,9 @@
/****
* Game Code
****/
+var tris = [[0, 0, 8, 0, 0, 0], [8, 0, 8, 0, 0, 8]];
// Game constants for the grid
var GRID_SIZE = 64;
var PIXEL_SIZE = 2048 / GRID_SIZE;
// Create the grid of pixels
@@ -27,9 +28,11 @@
var x = x0;
var y = y0;
while (true) {
putPixel(x, y, color);
- if (x === x1 && y === y1) break;
+ if (x === x1 && y === y1) {
+ break;
+ }
var e2 = 2 * err;
if (e2 > -dy) {
err -= dy;
x += sx;
@@ -50,8 +53,9 @@
x: x * PIXEL_SIZE,
y: y * PIXEL_SIZE + offset,
tint: 0
});
- // Add the pixel to the game stage
game.addChild(pixel);
}
-}
\ No newline at end of file
+}
+//Start of the 3d renderer
+tris.forEach(function (tri, i) {});
\ No newline at end of file