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Please fix the bug: 'toString is not a function' in or related to this line: 'console.log("Time: " + toString(Date.now() - start));' Line Number: 82
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Draw the triangles in the tris.forEach function
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Make a line drawing function using the putPixel function
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Please fix the bug: 'tween.to is not a function' in or related to this line: 'tween.to(self, {' Line Number: 36 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'tween is not defined' in or related to this line: 'tween.to(self, {' Line Number: 31 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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add a new tab "screen.js"
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Create a file called "screen.js"
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Create a file called "screen.js"
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Please fix the bug: 'Cannot read properties of undefined (reading '3')' in or related to this line: 'game.childen[3].tint = 0xFFFFFF;' Line Number: 50
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Make 256x256 grid of pixels that reaches the left and right side screen, and colour each one in this order: Red, orange, yellow, green, blue, indigo, and violet.
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[Game Title]
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give me a Blank template
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/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xFFFFFF
});
/****
* Game Code
****/
// Game constants for the grid
var GRID_SIZE = 64;
var PIXEL_SIZE = 2048 / GRID_SIZE;
// Create the grid of pixels
var colorIndex = 0;
for (var y = 0; y < GRID_SIZE; y++) {
for (var x = 0; x < GRID_SIZE; x++) {
// Center the virtual screen
var offset = 2732 / 2 - GRID_SIZE * PIXEL_SIZE / 2;
// Get an instance of our pixel asset
var pixel = LK.getAsset('pixel', {
x: x * PIXEL_SIZE,
y: y * PIXEL_SIZE + offset,
tint: 0xFFFFFF
});
// Add the pixel to the game stage
game.addChild(pixel);
}
}
game.children[3].tint = 0xFF0000; ===================================================================
--- original.js
+++ change.js
@@ -10,36 +10,21 @@
****/
// Game constants for the grid
var GRID_SIZE = 64;
var PIXEL_SIZE = 2048 / GRID_SIZE;
-var COLORS = [0xFF0000,
-// Red
-0xFFA500,
-// Orange
-0xFFFF00,
-// Yellow
-0x00FF00,
-// Green
-0x0000FF,
-// Blue
-0x4B0082,
-// Indigo
-0xEE82EE // Violet
-];
// Create the grid of pixels
var colorIndex = 0;
for (var y = 0; y < GRID_SIZE; y++) {
for (var x = 0; x < GRID_SIZE; x++) {
+ // Center the virtual screen
var offset = 2732 / 2 - GRID_SIZE * PIXEL_SIZE / 2;
// Get an instance of our pixel asset
var pixel = LK.getAsset('pixel', {
x: x * PIXEL_SIZE,
y: y * PIXEL_SIZE + offset,
- tint: COLORS[colorIndex % COLORS.length]
+ tint: 0xFFFFFF
});
// Add the pixel to the game stage
game.addChild(pixel);
- // Move to the next color in the sequence
- colorIndex++;
}
}
-game.children[3].tint = 0xFFFFFF;
\ No newline at end of file
+game.children[3].tint = 0xFF0000;
\ No newline at end of file