Code edit (4 edits merged)
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Please fix the bug: 'Cannot read properties of undefined (reading '3')' in or related to this line: 'game.childen[3].tint = 0xFFFFFF;' Line Number: 50
Code edit (1 edits merged)
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Make 256x256 grid of pixels that reaches the left and right side screen, and colour each one in this order: Red, orange, yellow, green, blue, indigo, and violet.
Code edit (1 edits merged)
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[Game Title]
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give me a Blank template
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/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xFFFFFF
});
/****
* Game Code
****/
// Game constants for the grid
var GRID_SIZE = 64;
var PIXEL_SIZE = 2048 / GRID_SIZE;
var COLORS = [0xFF0000,
// Red
0xFFA500,
// Orange
0xFFFF00,
// Yellow
0x00FF00,
// Green
0x0000FF,
// Blue
0x4B0082,
// Indigo
0xEE82EE // Violet
];
// Create the grid of pixels
var colorIndex = 0;
for (var y = 0; y < GRID_SIZE; y++) {
for (var x = 0; x < GRID_SIZE; x++) {
// Get an instance of our pixel asset
var pixel = LK.getAsset('pixel', {
x: x * PIXEL_SIZE,
y: y * PIXEL_SIZE,
tint: COLORS[colorIndex % COLORS.length]
});
// Add the pixel to the game stage
game.addChild(pixel);
// Move to the next color in the sequence
colorIndex++;
}
} ===================================================================
--- original.js
+++ change.js
@@ -8,9 +8,9 @@
/****
* Game Code
****/
// Game constants for the grid
-var GRID_SIZE = 256;
+var GRID_SIZE = 64;
var PIXEL_SIZE = 2048 / GRID_SIZE;
var COLORS = [0xFF0000,
// Red
0xFFA500,