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Please fix the bug: 'toString is not a function' in or related to this line: 'console.log("Time: " + toString(Date.now() - start));' Line Number: 82
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Draw the triangles in the tris.forEach function
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Make a line drawing function using the putPixel function
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Please fix the bug: 'tween.to is not a function' in or related to this line: 'tween.to(self, {' Line Number: 36 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'tween is not defined' in or related to this line: 'tween.to(self, {' Line Number: 31 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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add a new tab "screen.js"
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Create a file called "screen.js"
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Create a file called "screen.js"
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Please fix the bug: 'Cannot read properties of undefined (reading '3')' in or related to this line: 'game.childen[3].tint = 0xFFFFFF;' Line Number: 50
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Make 256x256 grid of pixels that reaches the left and right side screen, and colour each one in this order: Red, orange, yellow, green, blue, indigo, and violet.
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[Game Title]
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give me a Blank template
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/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xFFFFFF
});
/****
* Game Code
****/
// Game constants for the grid
var GRID_SIZE = 256;
var PIXEL_SIZE = 2048 / GRID_SIZE;
var COLORS = [0xFF0000,
// Red
0xFFA500,
// Orange
0xFFFF00,
// Yellow
0x00FF00,
// Green
0x0000FF,
// Blue
0x4B0082,
// Indigo
0xEE82EE // Violet
];
// Create the grid of pixels
var colorIndex = 0;
for (var y = 0; y < GRID_SIZE; y++) {
for (var x = 0; x < GRID_SIZE; x++) {
// Get an instance of our pixel asset
var pixel = LK.getAsset('pixel', {
x: x * PIXEL_SIZE,
y: y * PIXEL_SIZE,
tint: COLORS[colorIndex % COLORS.length]
});
// Add the pixel to the game stage
game.addChild(pixel);
// Move to the next color in the sequence
colorIndex++;
}
} ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,43 @@
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
backgroundColor: 0xFFFFFF
-});
\ No newline at end of file
+});
+
+/****
+* Game Code
+****/
+// Game constants for the grid
+var GRID_SIZE = 256;
+var PIXEL_SIZE = 2048 / GRID_SIZE;
+var COLORS = [0xFF0000,
+// Red
+0xFFA500,
+// Orange
+0xFFFF00,
+// Yellow
+0x00FF00,
+// Green
+0x0000FF,
+// Blue
+0x4B0082,
+// Indigo
+0xEE82EE // Violet
+];
+// Create the grid of pixels
+var colorIndex = 0;
+for (var y = 0; y < GRID_SIZE; y++) {
+ for (var x = 0; x < GRID_SIZE; x++) {
+ // Get an instance of our pixel asset
+ var pixel = LK.getAsset('pixel', {
+ x: x * PIXEL_SIZE,
+ y: y * PIXEL_SIZE,
+ tint: COLORS[colorIndex % COLORS.length]
+ });
+ // Add the pixel to the game stage
+ game.addChild(pixel);
+ // Move to the next color in the sequence
+ colorIndex++;
+ }
+}
\ No newline at end of file