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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'setItem')' in this line: 'LK.localStorage.setItem('blueBlocks', JSON.stringify(blueBlocks.map(function (block) {' Line Number: 74
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set blue blocks layer to 1
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set save button layer to 2
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'getItem')' in this line: 'var savedBlueBlocks = LK.localStorage.getItem('blueBlocks') ? JSON.parse(LK.localStorage.getItem('blueBlocks')) : [];' Line Number: 36
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set load button layer too 2
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'parse')' in this line: 'var savedBlueBlocks = JSON.parse(LK.localStorage.getItem('blueBlocks')) || [];' Line Number: 36
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Fix Bug: 'TypeError: loadButton.hitTest is not a function' in this line: 'if (!loadButton.hitTest(pos)) {' Line Number: 121
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Fix Bug: 'TypeError: loadButton.containsPoint is not a function' in this line: 'if (!loadButton.containsPoint(pos)) {' Line Number: 112
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set layer of load button 2
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Fix Bug: 'TypeError: loadButton.containsPoint is not a function' in this line: 'if (!loadButton.containsPoint(pos)) {' Line Number: 121
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blocks can't created on load button
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set blocks con't to be on load button
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display load button on screen
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Fix Bug: 'ReferenceError: saveGameState is not defined' in this line: 'saveGameState();' Line Number: 25
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display save button
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save button
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save and load button x y on left angle and right angle
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save and load by buttons
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make for blue blocks created using left click
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save and load buttons at angle
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Fix Bug: 'ReferenceError: blocks is not defined' in this line: 'blocks.push(blueBlock);' Line Number: 40
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rename building blocks blue blocks
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building blocks using left click
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build building blocks using left click on mause
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build blocks on left click
/**** * Classes ****/ // BlueBlock class for creating blue blocks var BlueBlock = Container.expand(function () { var self = Container.call(this); var blueBlockGraphics = self.createAsset('blueBlock', 'Blue block', 0.5, 0.5); self.move = function () {}; self.update = function () {}; }); // BlackBlock class for creating black blocks var BlackBlock = Container.expand(function () { var self = Container.call(this); var blackBlockGraphics = self.createAsset('blackBlock', 'Black block', 0.5, 0.5); self.move = function () {}; self.update = function () {}; }); // SaveButton class for creating save button var SaveButton = Container.expand(function () { var self = Container.call(this); var saveButtonGraphics = self.createAsset('saveButton', 'Save button', 0.5, 0.5); saveButtonGraphics.rotation = Math.PI / 4; // Set button at 45 degrees angle self.on('down', function () { // Trigger save functionality game.saveGameState(); }); }); // Function to save the current state of blueBlocks and blackBlocks // LoadButton class for creating load button var LoadButton = Container.expand(function () { var self = Container.call(this); var loadButtonGraphics = self.createAsset('loadButton', 'Load button', 0.5, 0.5); loadButtonGraphics.rotation = Math.PI / 4; // Set button at 45 degrees angle self.on('down', function () { // Load the saved state of blueBlocks and blackBlocks var savedBlueBlocks = LK.localStorage.getItem('blueBlocks') ? JSON.parse(LK.localStorage.getItem('blueBlocks')) : []; var savedBlackBlocks = JSON.parse(LK.localStorage.getItem('blackBlocks')) || []; // Clear the current blocks from the game blueBlocks.forEach(function (block) { block.destroy(); }); blackBlocks.forEach(function (block) { block.destroy(); }); blueBlocks = []; blackBlocks = []; // Create new blocks from the saved state savedBlueBlocks.forEach(function (data) { createBlueBlock(data.x, data.y); }); savedBlackBlocks.forEach(function (data) { createBlackBlock(data.x, data.y); }); }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Function to save the current state of blueBlocks and blackBlocks // Initialize important asset arrays game.saveGameState = function () { if (typeof LK.localStorage !== 'undefined') { LK.localStorage.setItem('blueBlocks', JSON.stringify(blueBlocks.map(function (block) { return { x: block.x, y: block.y }; }))); } LK.localStorage.setItem('blackBlocks', JSON.stringify(blackBlocks.map(function (block) { return { x: block.x, y: block.y }; }))); }; var blueBlocks = []; var blackBlocks = []; // Function to handle the creation of blue blocks function createBlueBlock(x, y) { var blueBlock = new BlueBlock(); blueBlock.x = x; blueBlock.y = y; blueBlock.layer = 1; blueBlocks.push(blueBlock); game.addChild(blueBlock); } // Function to handle the creation of black blocks function createBlackBlock(x, y) { var blackBlock = new BlackBlock(); blackBlock.x = x; blackBlock.y = y; blackBlocks.push(blackBlock); game.addChild(blackBlock); } // Event listener for left click to create blue blocks game.on('down', function (obj) { var pos = obj.event.getLocalPosition(game); // Check if the position is not on the load button before creating a block if (!loadButton.intersects(pos)) { createBlueBlock(pos.x, pos.y); } }); // Event listener for right up to create black blocks game.on('rightup', function (obj) { var pos = obj.event.getLocalPosition(game); // Check if the position is not on the load button before creating a block if (!loadButton.intersects(pos)) { createBlackBlock(pos.x, pos.y); } }); // Main game update loop LK.on('tick', function () { // Update all blue blocks for (var i = 0; i < blueBlocks.length; i++) { blueBlocks[i].update(); } // Update all black blocks for (var j = 0; j < blackBlocks.length; j++) { blackBlocks[j].update(); } }); // Instantiate save and load buttons var saveButton = new SaveButton(); saveButton.x = LK.gui.bottomLeft.x + saveButton.width / 2; saveButton.y = LK.gui.bottomLeft.y - saveButton.height / 2; saveButton.layer = 2; game.addChild(saveButton); var loadButton = new LoadButton(); loadButton.x = LK.gui.bottomRight.x - loadButton.width / 2; loadButton.y = LK.gui.bottomRight.y - loadButton.height / 2; loadButton.layer = 2; game.addChild(loadButton);
===================================================================
--- original.js
+++ change.js
@@ -68,14 +68,16 @@
****/
// Function to save the current state of blueBlocks and blackBlocks
// Initialize important asset arrays
game.saveGameState = function () {
- LK.localStorage.setItem('blueBlocks', JSON.stringify(blueBlocks.map(function (block) {
- return {
- x: block.x,
- y: block.y
- };
- })));
+ if (typeof LK.localStorage !== 'undefined') {
+ LK.localStorage.setItem('blueBlocks', JSON.stringify(blueBlocks.map(function (block) {
+ return {
+ x: block.x,
+ y: block.y
+ };
+ })));
+ }
LK.localStorage.setItem('blackBlocks', JSON.stringify(blackBlocks.map(function (block) {
return {
x: block.x,
y: block.y