User prompt
set save button pos to left angle
User prompt
set reste button pos to 50 50
User prompt
move reset button to /8 /8
User prompt
move reset button to /4 /4
User prompt
create reset button on 100 100
User prompt
console
User prompt
set pos of load button to 20 20
User prompt
set pos for load button to 50 50
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'getLocalPosition')' in this line: 'var pos = obj.event.data.getLocalPosition(game);' Line Number: 155
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'global')' in this line: 'var pos = obj.event.data.global;' Line Number: 163
User prompt
where click pos
User prompt
set load button pos to 90 40
User prompt
set load button pos to 10 1
User prompt
auto load after game start
User prompt
auto save after 120 seconds
User prompt
auto save and load
User prompt
del s for save
User prompt
blue blocks created using left click
User prompt
fix blue block
User prompt
cords
User prompt
save button pos 50 90
User prompt
save button pos 50 50
User prompt
fix load
User prompt
fix blue blocks
User prompt
save game using save button
===================================================================
--- original.js
+++ change.js
@@ -7,15 +7,33 @@
var blueBlockGraphics = self.createAsset('blueBlock', 'Blue block', 0.5, 0.5);
self.layer = 1;
self.move = function () {};
self.update = function () {};
+ // Define behavior for BlueBlock
+ self.interactive = true;
+ self.on('down', function (obj) {
+ var pos = obj.event.getLocalPosition(game);
+ // Check if the position is not on the save button before creating a block
+ if (!saveButton.getBounds().contains(pos.x, pos.y) && !loadButton.getBounds().contains(pos.x, pos.y)) {
+ createBlueBlock(pos.x, pos.y);
+ }
+ });
});
// BlackBlock class for creating black blocks
var BlackBlock = Container.expand(function () {
var self = Container.call(this);
var blackBlockGraphics = self.createAsset('blackBlock', 'Black block', 0.5, 0.5);
self.move = function () {};
self.update = function () {};
+ // Define behavior for BlackBlock
+ self.interactive = true;
+ self.on('rightup', function (obj) {
+ var pos = obj.event.getLocalPosition(game);
+ // Check if the position is not on the save button before creating a block
+ if (!saveButton.intersects(pos)) {
+ createBlackBlock(pos.x, pos.y);
+ }
+ });
});
// SaveButton class for creating save button
var SaveButton = Container.expand(function () {
var self = Container.call(this);
@@ -131,33 +149,15 @@
blackBlocks.push(blackBlock);
game.addChild(blackBlock);
}
-// Event listener for left click to create blue blocks
-game.on('down', function (obj) {
- var pos = obj.event.getLocalPosition(game);
- // Check if the position is not on the save button before creating a block
- if (!saveButton.getBounds().contains(pos.x, pos.y) && !loadButton.getBounds().contains(pos.x, pos.y)) {
- createBlueBlock(pos.x, pos.y);
- }
-});
-
// Event listener for 's' key to save the game state
game.on('keydown', function (obj) {
if (obj.event.key === 's') {
game.saveGameState();
}
});
-// Event listener for right up to create black blocks
-game.on('rightup', function (obj) {
- var pos = obj.event.getLocalPosition(game);
- // Check if the position is not on the save button before creating a block
- if (!saveButton.intersects(pos)) {
- createBlackBlock(pos.x, pos.y);
- }
-});
-
// Main game update loop
LK.on('tick', function () {
// Update all blue blocks
for (var i = 0; i < blueBlocks.length; i++) {