User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'setItem')' in this line: 'LK.localStorage.setItem('blueBlocks', JSON.stringify(blueBlocks.map(function (block) {' Line Number: 74
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set blue blocks layer to 1
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set save button layer to 2
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'getItem')' in this line: 'var savedBlueBlocks = LK.localStorage.getItem('blueBlocks') ? JSON.parse(LK.localStorage.getItem('blueBlocks')) : [];' Line Number: 36
User prompt
set load button layer too 2
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'parse')' in this line: 'var savedBlueBlocks = JSON.parse(LK.localStorage.getItem('blueBlocks')) || [];' Line Number: 36
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Fix Bug: 'TypeError: loadButton.hitTest is not a function' in this line: 'if (!loadButton.hitTest(pos)) {' Line Number: 121
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Fix Bug: 'TypeError: loadButton.containsPoint is not a function' in this line: 'if (!loadButton.containsPoint(pos)) {' Line Number: 112
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set layer of load button 2
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Fix Bug: 'TypeError: loadButton.containsPoint is not a function' in this line: 'if (!loadButton.containsPoint(pos)) {' Line Number: 121
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blocks can't created on load button
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set blocks con't to be on load button
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display load button on screen
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Fix Bug: 'ReferenceError: saveGameState is not defined' in this line: 'saveGameState();' Line Number: 25
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display save button
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save button
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save and load button x y on left angle and right angle
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save and load by buttons
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make for blue blocks created using left click
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save and load buttons at angle
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Fix Bug: 'ReferenceError: blocks is not defined' in this line: 'blocks.push(blueBlock);' Line Number: 40
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rename building blocks blue blocks
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building blocks using left click
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build building blocks using left click on mause
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build blocks on left click
/****
* Classes
****/
// BlueBlock class for creating blue blocks
var BlueBlock = Container.expand(function () {
var self = Container.call(this);
var blueBlockGraphics = self.createAsset('blueBlock', 'Blue block', 0.5, 0.5);
self.move = function () {};
self.update = function () {};
});
// BlackBlock class for creating black blocks
var BlackBlock = Container.expand(function () {
var self = Container.call(this);
var blackBlockGraphics = self.createAsset('blackBlock', 'Black block', 0.5, 0.5);
self.move = function () {};
self.update = function () {};
});
// SaveButton class for creating save button
var SaveButton = Container.expand(function () {
var self = Container.call(this);
var saveButtonGraphics = self.createAsset('saveButton', 'Save button', 0.5, 0.5);
saveButtonGraphics.rotation = Math.PI / 4; // Set button at 45 degrees angle
self.on('down', function () {
// Trigger save functionality
game.saveGameState();
});
});
// Function to save the current state of blueBlocks and blackBlocks
// LoadButton class for creating load button
var LoadButton = Container.expand(function () {
var self = Container.call(this);
var loadButtonGraphics = self.createAsset('loadButton', 'Load button', 0.5, 0.5);
loadButtonGraphics.rotation = Math.PI / 4; // Set button at 45 degrees angle
self.on('down', function () {
// Load the saved state of blueBlocks and blackBlocks
var savedBlueBlocks = JSON.parse(LK.localStorage.getItem('blueBlocks')) || [];
var savedBlackBlocks = JSON.parse(LK.localStorage.getItem('blackBlocks')) || [];
// Clear the current blocks from the game
blueBlocks.forEach(function (block) {
block.destroy();
});
blackBlocks.forEach(function (block) {
block.destroy();
});
blueBlocks = [];
blackBlocks = [];
// Create new blocks from the saved state
savedBlueBlocks.forEach(function (data) {
createBlueBlock(data.x, data.y);
});
savedBlackBlocks.forEach(function (data) {
createBlackBlock(data.x, data.y);
});
});
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize important asset arrays
// Function to save the current state of blueBlocks and blackBlocks
game.saveGameState = function () {
LK.localStorage.setItem('blueBlocks', JSON.stringify(blueBlocks.map(function (block) {
return {
x: block.x,
y: block.y
};
})));
LK.localStorage.setItem('blackBlocks', JSON.stringify(blackBlocks.map(function (block) {
return {
x: block.x,
y: block.y
};
})));
};
var blueBlocks = [];
var blackBlocks = [];
// Function to handle the creation of blue blocks
function createBlueBlock(x, y) {
var blueBlock = new BlueBlock();
blueBlock.x = x;
blueBlock.y = y;
blueBlocks.push(blueBlock);
game.addChild(blueBlock);
}
// Function to handle the creation of black blocks
function createBlackBlock(x, y) {
var blackBlock = new BlackBlock();
blackBlock.x = x;
blackBlock.y = y;
blackBlocks.push(blackBlock);
game.addChild(blackBlock);
}
// Event listener for left click to create blue blocks
game.on('down', function (obj) {
var pos = obj.event.getLocalPosition(game);
// Check if the position is not on the load button before creating a block
if (!loadButtonGraphics.containsPoint(pos)) {
createBlueBlock(pos.x, pos.y);
}
});
// Event listener for right up to create black blocks
game.on('rightup', function (obj) {
var pos = obj.event.getLocalPosition(game);
// Check if the position is not on the load button before creating a block
if (!loadButtonGraphics.containsPoint(pos)) {
createBlackBlock(pos.x, pos.y);
}
});
// Main game update loop
LK.on('tick', function () {
// Update all blue blocks
for (var i = 0; i < blueBlocks.length; i++) {
blueBlocks[i].update();
}
// Update all black blocks
for (var j = 0; j < blackBlocks.length; j++) {
blackBlocks[j].update();
}
}); // Instantiate save and load buttons
var saveButton = new SaveButton();
saveButton.x = LK.gui.bottomLeft.x + saveButton.width / 2;
saveButton.y = LK.gui.bottomLeft.y - saveButton.height / 2;
game.addChild(saveButton);
var loadButton = new LoadButton();
loadButton.x = LK.gui.bottomRight.x - loadButton.width / 2;
loadButton.y = LK.gui.bottomRight.y - loadButton.height / 2;
game.addChild(loadButton); ===================================================================
--- original.js
+++ change.js
@@ -106,18 +106,18 @@
// Event listener for left click to create blue blocks
game.on('down', function (obj) {
var pos = obj.event.getLocalPosition(game);
// Check if the position is not on the load button before creating a block
- if (!loadButton.containsPoint(pos)) {
+ if (!loadButtonGraphics.containsPoint(pos)) {
createBlueBlock(pos.x, pos.y);
}
});
// Event listener for right up to create black blocks
game.on('rightup', function (obj) {
var pos = obj.event.getLocalPosition(game);
// Check if the position is not on the load button before creating a block
- if (!loadButton.containsPoint(pos)) {
+ if (!loadButtonGraphics.containsPoint(pos)) {
createBlackBlock(pos.x, pos.y);
}
});