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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'setItem')' in this line: 'LK.localStorage.setItem('blueBlocks', JSON.stringify(blueBlocks.map(function (block) {' Line Number: 74
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set blue blocks layer to 1
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set save button layer to 2
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'getItem')' in this line: 'var savedBlueBlocks = LK.localStorage.getItem('blueBlocks') ? JSON.parse(LK.localStorage.getItem('blueBlocks')) : [];' Line Number: 36
User prompt
set load button layer too 2
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'parse')' in this line: 'var savedBlueBlocks = JSON.parse(LK.localStorage.getItem('blueBlocks')) || [];' Line Number: 36
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Fix Bug: 'TypeError: loadButton.hitTest is not a function' in this line: 'if (!loadButton.hitTest(pos)) {' Line Number: 121
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Fix Bug: 'TypeError: loadButton.containsPoint is not a function' in this line: 'if (!loadButton.containsPoint(pos)) {' Line Number: 112
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set layer of load button 2
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Fix Bug: 'TypeError: loadButton.containsPoint is not a function' in this line: 'if (!loadButton.containsPoint(pos)) {' Line Number: 121
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blocks can't created on load button
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set blocks con't to be on load button
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display load button on screen
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Fix Bug: 'ReferenceError: saveGameState is not defined' in this line: 'saveGameState();' Line Number: 25
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display save button
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save button
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save and load button x y on left angle and right angle
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save and load by buttons
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make for blue blocks created using left click
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save and load buttons at angle
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Fix Bug: 'ReferenceError: blocks is not defined' in this line: 'blocks.push(blueBlock);' Line Number: 40
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rename building blocks blue blocks
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building blocks using left click
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build building blocks using left click on mause
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build blocks on left click
===================================================================
--- original.js
+++ change.js
@@ -106,18 +106,18 @@
// Event listener for left click to create blue blocks
game.on('down', function (obj) {
var pos = obj.event.getLocalPosition(game);
// Check if the position is not on the load button before creating a block
- if (!loadButton.containsPoint(pos)) {
+ if (!loadButtonGraphics.containsPoint(pos)) {
createBlueBlock(pos.x, pos.y);
}
});
// Event listener for right up to create black blocks
game.on('rightup', function (obj) {
var pos = obj.event.getLocalPosition(game);
// Check if the position is not on the load button before creating a block
- if (!loadButton.containsPoint(pos)) {
+ if (!loadButtonGraphics.containsPoint(pos)) {
createBlackBlock(pos.x, pos.y);
}
});