User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'setItem')' in this line: 'LK.localStorage.setItem('blueBlocks', JSON.stringify(blueBlocks.map(function (block) {' Line Number: 74
User prompt
set blue blocks layer to 1
User prompt
set save button layer to 2
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'getItem')' in this line: 'var savedBlueBlocks = LK.localStorage.getItem('blueBlocks') ? JSON.parse(LK.localStorage.getItem('blueBlocks')) : [];' Line Number: 36
User prompt
set load button layer too 2
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'parse')' in this line: 'var savedBlueBlocks = JSON.parse(LK.localStorage.getItem('blueBlocks')) || [];' Line Number: 36
User prompt
Fix Bug: 'TypeError: loadButton.hitTest is not a function' in this line: 'if (!loadButton.hitTest(pos)) {' Line Number: 121
User prompt
Fix Bug: 'TypeError: loadButton.containsPoint is not a function' in this line: 'if (!loadButton.containsPoint(pos)) {' Line Number: 112
User prompt
set layer of load button 2
User prompt
Fix Bug: 'TypeError: loadButton.containsPoint is not a function' in this line: 'if (!loadButton.containsPoint(pos)) {' Line Number: 121
User prompt
blocks can't created on load button
User prompt
set blocks con't to be on load button
User prompt
display load button on screen
User prompt
Fix Bug: 'ReferenceError: saveGameState is not defined' in this line: 'saveGameState();' Line Number: 25
User prompt
display save button
User prompt
save button
User prompt
save and load button x y on left angle and right angle
User prompt
save and load by buttons
User prompt
make for blue blocks created using left click
User prompt
save and load buttons at angle
User prompt
Fix Bug: 'ReferenceError: blocks is not defined' in this line: 'blocks.push(blueBlock);' Line Number: 40
User prompt
rename building blocks blue blocks
User prompt
building blocks using left click
User prompt
build building blocks using left click on mause
User prompt
build blocks on left click
===================================================================
--- original.js
+++ change.js
@@ -20,18 +20,50 @@
var self = Container.call(this);
var saveButtonGraphics = self.createAsset('saveButton', 'Save button', 0.5, 0.5);
saveButtonGraphics.rotation = Math.PI / 4; // Set button at 45 degrees angle
self.on('down', function () {
- // Implement save functionality here
+ // Save the current state of blueBlocks and blackBlocks
+ LK.localStorage.setItem('blueBlocks', JSON.stringify(blueBlocks.map(function (block) {
+ return {
+ x: block.x,
+ y: block.y
+ };
+ })));
+ LK.localStorage.setItem('blackBlocks', JSON.stringify(blackBlocks.map(function (block) {
+ return {
+ x: block.x,
+ y: block.y
+ };
+ })));
});
});
// LoadButton class for creating load button
var LoadButton = Container.expand(function () {
var self = Container.call(this);
var loadButtonGraphics = self.createAsset('loadButton', 'Load button', 0.5, 0.5);
loadButtonGraphics.rotation = Math.PI / 4; // Set button at 45 degrees angle
self.on('down', function () {
- // Implement load functionality here
+ // Load the saved state of blueBlocks and blackBlocks
+ var savedBlueBlocks = JSON.parse(LK.localStorage.getItem('blueBlocks')) || [];
+ var savedBlackBlocks = JSON.parse(LK.localStorage.getItem('blackBlocks')) || [];
+
+ // Clear the current blocks from the game
+ blueBlocks.forEach(function (block) {
+ block.destroy();
+ });
+ blackBlocks.forEach(function (block) {
+ block.destroy();
+ });
+ blueBlocks = [];
+ blackBlocks = [];
+
+ // Create new blocks from the saved state
+ savedBlueBlocks.forEach(function (data) {
+ createBlueBlock(data.x, data.y);
+ });
+ savedBlackBlocks.forEach(function (data) {
+ createBlackBlock(data.x, data.y);
+ });
});
});
/****