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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'setItem')' in this line: 'LK.localStorage.setItem('blueBlocks', JSON.stringify(blueBlocks.map(function (block) {' Line Number: 74
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set blue blocks layer to 1
User prompt
set save button layer to 2
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'getItem')' in this line: 'var savedBlueBlocks = LK.localStorage.getItem('blueBlocks') ? JSON.parse(LK.localStorage.getItem('blueBlocks')) : [];' Line Number: 36
User prompt
set load button layer too 2
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'parse')' in this line: 'var savedBlueBlocks = JSON.parse(LK.localStorage.getItem('blueBlocks')) || [];' Line Number: 36
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Fix Bug: 'TypeError: loadButton.hitTest is not a function' in this line: 'if (!loadButton.hitTest(pos)) {' Line Number: 121
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Fix Bug: 'TypeError: loadButton.containsPoint is not a function' in this line: 'if (!loadButton.containsPoint(pos)) {' Line Number: 112
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set layer of load button 2
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Fix Bug: 'TypeError: loadButton.containsPoint is not a function' in this line: 'if (!loadButton.containsPoint(pos)) {' Line Number: 121
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blocks can't created on load button
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set blocks con't to be on load button
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display load button on screen
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Fix Bug: 'ReferenceError: saveGameState is not defined' in this line: 'saveGameState();' Line Number: 25
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display save button
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save button
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save and load button x y on left angle and right angle
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save and load by buttons
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make for blue blocks created using left click
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save and load buttons at angle
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Fix Bug: 'ReferenceError: blocks is not defined' in this line: 'blocks.push(blueBlock);' Line Number: 40
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rename building blocks blue blocks
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building blocks using left click
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build building blocks using left click on mause
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build blocks on left click
===================================================================
--- original.js
+++ change.js
@@ -1,39 +1,21 @@
/****
* Classes
****/
-// Block class for creating building blocks
-var Block = Container.expand(function () {
+// BlueBlock class for creating blue blocks
+var BlueBlock = Container.expand(function () {
var self = Container.call(this);
- var blockGraphics = self.createAsset('block', 'Building block', 0.5, 0.5);
+ var blueBlockGraphics = self.createAsset('blueBlock', 'Blue block', 0.5, 0.5);
self.move = function () {};
self.update = function () {};
});
-// SaveButton class for creating a save button
-var SaveButton = Container.expand(function () {
- var self = Container.call(this);
- var saveButtonGraphics = self.createAsset('saveButton', 'Save game button', 0.5, 0.5);
- self.on('down', function () {
- saveGameState();
- console.log('Game state saved');
- });
-});
// BlackBlock class for creating black blocks
var BlackBlock = Container.expand(function () {
var self = Container.call(this);
var blackBlockGraphics = self.createAsset('blackBlock', 'Black block', 0.5, 0.5);
self.move = function () {};
self.update = function () {};
});
-// LoadButton class for creating a load button
-var LoadButton = Container.expand(function () {
- var self = Container.call(this);
- var loadButtonGraphics = self.createAsset('loadButton', 'Load game button', 0.5, 0.5);
- self.on('x', function () {
- loadGameState();
- console.log('Game state loaded');
- });
-});
/****
* Initialize Game
****/
@@ -44,18 +26,18 @@
/****
* Game Code
****/
// Initialize important asset arrays
-var blocks = [];
+var blueBlocks = [];
var blackBlocks = [];
-// Function to handle the creation of blocks
-function createBlock(x, y) {
- var block = new Block();
- block.x = x;
- block.y = y;
- blocks.push(block);
- game.addChild(block);
+// Function to handle the creation of blue blocks
+function createBlueBlock(x, y) {
+ var blueBlock = new BlueBlock();
+ blueBlock.x = x;
+ blueBlock.y = y;
+ blocks.push(blueBlock);
+ game.addChild(blueBlock);
}
// Function to handle the creation of black blocks
function createBlackBlock(x, y) {
@@ -65,66 +47,28 @@
blackBlocks.push(blackBlock);
game.addChild(blackBlock);
}
-// Event listener for left click to create building blocks
-game.on('leftdown', function (obj) {
+// Event listener for right click to create blue blocks
+game.on('rightdown', function (obj) {
var pos = obj.event.getLocalPosition(game);
- createBlock(pos.x, pos.y);
+ createBlueBlock(pos.x, pos.y);
});
+// Event listener for right up to create black blocks
+game.on('rightup', function (obj) {
+ var pos = obj.event.getLocalPosition(game);
+ createBlackBlock(pos.x, pos.y);
+});
+
// Main game update loop
LK.on('tick', function () {
- // Update all blocks
- for (var i = 0; i < blocks.length; i++) {
- blocks[i].update();
+ // Update all blue blocks
+ for (var i = 0; i < blueBlocks.length; i++) {
+ blueBlocks[i].update();
}
// Update all black blocks
for (var j = 0; j < blackBlocks.length; j++) {
blackBlocks[j].update();
}
-}); // Save game state
-function saveGameState() {
- var gameState = {
- blocks: blocks.map(function (block) {
- return {
- x: block.x,
- y: block.y
- };
- }),
- blackBlocks: blackBlocks.map(function (blackBlock) {
- return {
- x: blackBlock.x,
- y: blackBlock.y
- };
- })
- };
- localStorage.setItem('gameState', JSON.stringify(gameState));
-}
-
-// Load game state
-function loadGameState() {
- var savedState = typeof localStorage !== 'undefined' ? localStorage.getItem('gameState') : null;
- if (savedState) {
- var gameState = JSON.parse(savedState);
- gameState.blocks.forEach(function (blockData) {
- createBlock(blockData.x, blockData.y);
- });
- gameState.blackBlocks.forEach(function (blackBlockData) {
- createBlackBlock(blackBlockData.x, blackBlockData.y);
- });
- }
-}
-
-// Create save and load buttons and add them to the game
-var saveButton = new SaveButton();
-saveButton.x = LK.gui.topRight.x - 100; // Position save button near top-right
-saveButton.y = 50;
-LK.gui.topRight.addChild(saveButton);
-var loadButton = new LoadButton();
-loadButton.x = LK.gui.topRight.x - 250; // Position load button near top-right, next to save button
-loadButton.y = 50;
-LK.gui.topRight.addChild(loadButton);
-
-// Call load game state when game starts
-loadGameState();
\ No newline at end of file
+});
\ No newline at end of file