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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'setItem')' in this line: 'LK.localStorage.setItem('blueBlocks', JSON.stringify(blueBlocks.map(function (block) {' Line Number: 74
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set blue blocks layer to 1
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set save button layer to 2
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'getItem')' in this line: 'var savedBlueBlocks = LK.localStorage.getItem('blueBlocks') ? JSON.parse(LK.localStorage.getItem('blueBlocks')) : [];' Line Number: 36
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set load button layer too 2
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'parse')' in this line: 'var savedBlueBlocks = JSON.parse(LK.localStorage.getItem('blueBlocks')) || [];' Line Number: 36
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Fix Bug: 'TypeError: loadButton.hitTest is not a function' in this line: 'if (!loadButton.hitTest(pos)) {' Line Number: 121
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Fix Bug: 'TypeError: loadButton.containsPoint is not a function' in this line: 'if (!loadButton.containsPoint(pos)) {' Line Number: 112
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set layer of load button 2
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Fix Bug: 'TypeError: loadButton.containsPoint is not a function' in this line: 'if (!loadButton.containsPoint(pos)) {' Line Number: 121
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blocks can't created on load button
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set blocks con't to be on load button
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display load button on screen
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Fix Bug: 'ReferenceError: saveGameState is not defined' in this line: 'saveGameState();' Line Number: 25
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display save button
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save button
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save and load button x y on left angle and right angle
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save and load by buttons
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make for blue blocks created using left click
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save and load buttons at angle
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Fix Bug: 'ReferenceError: blocks is not defined' in this line: 'blocks.push(blueBlock);' Line Number: 40
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rename building blocks blue blocks
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building blocks using left click
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build building blocks using left click on mause
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build blocks on left click
/****
* Classes
****/
// Block class for creating building blocks
var Block = Container.expand(function () {
var self = Container.call(this);
var blockGraphics = self.createAsset('block', 'Building block', 0.5, 0.5);
self.move = function () {};
self.update = function () {};
});
// SaveButton class for creating a save button
var SaveButton = Container.expand(function () {
var self = Container.call(this);
var saveButtonGraphics = self.createAsset('saveButton', 'Save game button', 0.5, 0.5);
self.on('down', function () {
saveGameState();
console.log('Game state saved');
});
});
// BlackBlock class for creating black blocks
var BlackBlock = Container.expand(function () {
var self = Container.call(this);
var blackBlockGraphics = self.createAsset('blackBlock', 'Black block', 0.5, 0.5);
self.move = function () {};
self.update = function () {};
});
// LoadButton class for creating a load button
var LoadButton = Container.expand(function () {
var self = Container.call(this);
var loadButtonGraphics = self.createAsset('loadButton', 'Load game button', 0.5, 0.5);
self.on('x', function () {
loadGameState();
console.log('Game state loaded');
});
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize important asset arrays
var blocks = [];
var blackBlocks = [];
// Function to handle the creation of blocks
function createBlock(x, y) {
var block = new Block();
block.x = x;
block.y = y;
blocks.push(block);
game.addChild(block);
}
// Function to handle the creation of black blocks
function createBlackBlock(x, y) {
var blackBlock = new BlackBlock();
blackBlock.x = x;
blackBlock.y = y;
blackBlocks.push(blackBlock);
game.addChild(blackBlock);
}
// Event listener for right click to create building blocks
game.on('rightdown', function (obj) {
var pos = obj.event.getLocalPosition(game);
createBlock(pos.x, pos.y);
});
// Event listener for right click to create black blocks
game.on('rightdown', function (obj) {
var pos = obj.event.getLocalPosition(game);
createBlackBlock(pos.x, pos.y);
});
// Main game update loop
LK.on('tick', function () {
// Update all blocks
for (var i = 0; i < blocks.length; i++) {
blocks[i].update();
}
// Update all black blocks
for (var j = 0; j < blackBlocks.length; j++) {
blackBlocks[j].update();
}
}); // Save game state
function saveGameState() {
var gameState = {
blocks: blocks.map(function (block) {
return {
x: block.x,
y: block.y
};
}),
blackBlocks: blackBlocks.map(function (blackBlock) {
return {
x: blackBlock.x,
y: blackBlock.y
};
})
};
localStorage.setItem('gameState', JSON.stringify(gameState));
}
// Load game state
function loadGameState() {
var savedState = typeof localStorage !== 'undefined' ? localStorage.getItem('gameState') : null;
if (savedState) {
var gameState = JSON.parse(savedState);
gameState.blocks.forEach(function (blockData) {
createBlock(blockData.x, blockData.y);
});
gameState.blackBlocks.forEach(function (blackBlockData) {
createBlackBlock(blackBlockData.x, blackBlockData.y);
});
}
}
// Create save and load buttons and add them to the game
var saveButton = new SaveButton();
saveButton.x = LK.gui.topRight.x - 100; // Position save button near top-right
saveButton.y = 50;
LK.gui.topRight.addChild(saveButton);
var loadButton = new LoadButton();
loadButton.x = LK.gui.topRight.x - 250; // Position load button near top-right, next to save button
loadButton.y = 50;
LK.gui.topRight.addChild(loadButton);
// Call load game state when game starts
loadGameState();