User prompt
load on x button used
User prompt
save and load button
User prompt
create block using left click
User prompt
create black block using right click
User prompt
create building block on use left button
User prompt
create black blocks on left click
User prompt
create building block on left click
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'getItem')' in this line: 'var savedState = localStorage.getItem('gameState');' Line Number: 97
User prompt
save and load
User prompt
add asset
Initial prompt
MSandbox
===================================================================
--- original.js
+++ change.js
@@ -7,15 +7,33 @@
var blockGraphics = self.createAsset('block', 'Building block', 0.5, 0.5);
self.move = function () {};
self.update = function () {};
});
+// SaveButton class for creating a save button
+var SaveButton = Container.expand(function () {
+ var self = Container.call(this);
+ var saveButtonGraphics = self.createAsset('saveButton', 'Save game button', 0.5, 0.5);
+ self.on('down', function () {
+ saveGameState();
+ console.log('Game state saved');
+ });
+});
// BlackBlock class for creating black blocks
var BlackBlock = Container.expand(function () {
var self = Container.call(this);
var blackBlockGraphics = self.createAsset('blackBlock', 'Black block', 0.5, 0.5);
self.move = function () {};
self.update = function () {};
});
+// LoadButton class for creating a load button
+var LoadButton = Container.expand(function () {
+ var self = Container.call(this);
+ var loadButtonGraphics = self.createAsset('loadButton', 'Load game button', 0.5, 0.5);
+ self.on('down', function () {
+ loadGameState();
+ console.log('Game state loaded');
+ });
+});
/****
* Initialize Game
****/
@@ -103,6 +121,16 @@
});
}
}
+// Create save and load buttons and add them to the game
+var saveButton = new SaveButton();
+saveButton.x = LK.gui.topRight.x - 100; // Position save button near top-right
+saveButton.y = 50;
+LK.gui.topRight.addChild(saveButton);
+var loadButton = new LoadButton();
+loadButton.x = LK.gui.topRight.x - 250; // Position load button near top-right, next to save button
+loadButton.y = 50;
+LK.gui.topRight.addChild(loadButton);
+
// Call load game state when game starts
loadGameState();
\ No newline at end of file