User prompt
load on x button used
User prompt
save and load button
User prompt
create block using left click
User prompt
create black block using right click
User prompt
create building block on use left button
User prompt
create black blocks on left click
User prompt
create building block on left click
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'getItem')' in this line: 'var savedState = localStorage.getItem('gameState');' Line Number: 97
User prompt
save and load
User prompt
add asset
Initial prompt
MSandbox
===================================================================
--- original.js
+++ change.js
@@ -7,15 +7,8 @@
var blockGraphics = self.createAsset('block', 'Building block', 0.5, 0.5);
self.move = function () {};
self.update = function () {};
});
-// GenericAsset class for creating generic game assets
-var GenericAsset = Container.expand(function () {
- var self = Container.call(this);
- var genericAssetGraphics = self.createAsset('genericAsset', 'Generic game asset', 0.5, 0.5);
- self.move = function () {};
- self.update = function () {};
-});
// BlackBlock class for creating black blocks
var BlackBlock = Container.expand(function () {
var self = Container.call(this);
var blackBlockGraphics = self.createAsset('blackBlock', 'Black block', 0.5, 0.5);
@@ -77,5 +70,39 @@
// Update all black blocks
for (var j = 0; j < blackBlocks.length; j++) {
blackBlocks[j].update();
}
-});
\ No newline at end of file
+}); // Save game state
+function saveGameState() {
+ var gameState = {
+ blocks: blocks.map(function (block) {
+ return {
+ x: block.x,
+ y: block.y
+ };
+ }),
+ blackBlocks: blackBlocks.map(function (blackBlock) {
+ return {
+ x: blackBlock.x,
+ y: blackBlock.y
+ };
+ })
+ };
+ localStorage.setItem('gameState', JSON.stringify(gameState));
+}
+
+// Load game state
+function loadGameState() {
+ var savedState = localStorage.getItem('gameState');
+ if (savedState) {
+ var gameState = JSON.parse(savedState);
+ gameState.blocks.forEach(function (blockData) {
+ createBlock(blockData.x, blockData.y);
+ });
+ gameState.blackBlocks.forEach(function (blackBlockData) {
+ createBlackBlock(blackBlockData.x, blackBlockData.y);
+ });
+ }
+}
+
+// Call load game state when game starts
+loadGameState();
\ No newline at end of file