User prompt
load on x button used
User prompt
save and load button
User prompt
create block using left click
User prompt
create black block using right click
User prompt
create building block on use left button
User prompt
create black blocks on left click
User prompt
create building block on left click
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'getItem')' in this line: 'var savedState = localStorage.getItem('gameState');' Line Number: 97
User prompt
save and load
User prompt
add asset
Initial prompt
MSandbox
===================================================================
--- original.js
+++ change.js
@@ -1,72 +1,81 @@
-/****
+/****
* Classes
****/
// Block class for creating building blocks
var Block = Container.expand(function () {
- var self = Container.call(this);
- var blockGraphics = self.createAsset('block', 'Building block', 0.5, 0.5);
- self.move = function () {};
- self.update = function () {};
+ var self = Container.call(this);
+ var blockGraphics = self.createAsset('block', 'Building block', 0.5, 0.5);
+ self.move = function () {};
+ self.update = function () {};
});
+// GenericAsset class for creating generic game assets
+var GenericAsset = Container.expand(function () {
+ var self = Container.call(this);
+ var genericAssetGraphics = self.createAsset('genericAsset', 'Generic game asset', 0.5, 0.5);
+ self.move = function () {};
+ self.update = function () {};
+});
// BlackBlock class for creating black blocks
var BlackBlock = Container.expand(function () {
- var self = Container.call(this);
- var blackBlockGraphics = self.createAsset('blackBlock', 'Black block', 0.5, 0.5);
- self.move = function () {};
- self.update = function () {};
+ var self = Container.call(this);
+ var blackBlockGraphics = self.createAsset('blackBlock', 'Black block', 0.5, 0.5);
+ self.move = function () {};
+ self.update = function () {};
});
-/****
+
+/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with black background
});
-/****
+
+/****
* Game Code
****/
// Initialize important asset arrays
var blocks = [];
var blackBlocks = [];
// Function to handle the creation of blocks
function createBlock(x, y) {
- var block = new Block();
- block.x = x;
- block.y = y;
- blocks.push(block);
- game.addChild(block);
+ var block = new Block();
+ block.x = x;
+ block.y = y;
+ blocks.push(block);
+ game.addChild(block);
}
// Function to handle the creation of black blocks
function createBlackBlock(x, y) {
- var blackBlock = new BlackBlock();
- blackBlock.x = x;
- blackBlock.y = y;
- blackBlocks.push(blackBlock);
- game.addChild(blackBlock);
+ var blackBlock = new BlackBlock();
+ blackBlock.x = x;
+ blackBlock.y = y;
+ blackBlocks.push(blackBlock);
+ game.addChild(blackBlock);
}
// Event listener for right click to create building blocks
game.on('rightdown', function (obj) {
- var pos = obj.event.getLocalPosition(game);
- createBlock(pos.x, pos.y);
+ var pos = obj.event.getLocalPosition(game);
+ createBlock(pos.x, pos.y);
});
// Event listener for right up to create black blocks
game.on('rightup', function (obj) {
- var pos = obj.event.getLocalPosition(game);
- createBlackBlock(pos.x, pos.y);
+ var pos = obj.event.getLocalPosition(game);
+ createBlackBlock(pos.x, pos.y);
});
// Main game update loop
LK.on('tick', function () {
- // Update all blocks
- for (var i = 0; i < blocks.length; i++) {
- blocks[i].update();
- }
+ // Update all blocks
+ for (var i = 0; i < blocks.length; i++) {
+ blocks[i].update();
+ }
- // Update all black blocks
- for (var j = 0; j < blackBlocks.length; j++) {
- blackBlocks[j].update();
- }
+ // Update all black blocks
+ for (var j = 0; j < blackBlocks.length; j++) {
+ blackBlocks[j].update();
+ }
});
\ No newline at end of file