===================================================================
--- original.js
+++ change.js
@@ -76,9 +76,9 @@
var player = game.addChild(new Player());
player.x = 1024;
player.y = 2732 - player.height;
var enemies = [];
-for (var i = 0; i < 5; i++) {
+for (var i = 0; i < 10; i++) {
var enemy = game.addChild(new Enemy());
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * 2732;
enemies.push(enemy);
@@ -103,15 +103,15 @@
if (player.intersects(enemy)) {
LK.showGameOver();
}
});
- if (LK.ticks % 180 === 0 && enemies.length < 10) {
+ if (LK.ticks % 120 === 0 && enemies.length < 15) {
var newEnemy = game.addChild(new Enemy());
newEnemy.x = -newEnemy.width;
newEnemy.y = Math.random() * 2732;
enemies.push(newEnemy);
}
- if (LK.ticks % 300 === 0 && obstacles.length < 25) {
+ if (LK.ticks % 240 === 0 && obstacles.length < 30) {
// Add new obstacle every 10 seconds
var newObstacle = game.addChild(new Obstacle());
newObstacle.x = 2048 + Math.random() * 2048;
newObstacle.y = Math.random() * 2732;