/****
* Classes
****/
// Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
self.x += self.speed + LK.ticks / 300; // Increase speed over time more rapidly
self.y += Math.sin(LK.ticks / 100) * 2; // Add vertical oscillation
// Reset enemy position if it moves out of bounds
if (self.x > 2048) {
self.x = -self.width;
self.y += (Math.random() - 0.5) * 20; // Add random vertical movement
if (self.y < 0) {
self.y = 0;
}
if (self.y > 2732) {
self.y = 2732;
}
}
};
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2;
self.update = function () {
self.x -= self.speed + LK.ticks / 1000; // Increase speed over time
if (self.x < -self.width) {
self.x = 2048 + Math.random() * 2048;
self.y = Math.random() * 2732;
}
};
});
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
if (self.movingUp) {
self.y -= self.speed;
} else {
self.y += self.speed / 2 + LK.ticks / 1000; // Increase downward speed more rapidly
}
// Add horizontal movement
self.x += self.horizontalSpeed;
if (self.x < 0) {
self.x = 0;
} else if (self.x > 2048) {
self.x = 2048;
}
// Ensure player doesn't move out of bounds
if (self.y < 0) {
self.y = 0;
} else if (self.y > 2732) {
self.y = 2732;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize assets used in this game.
var score = 0;
var scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var player = game.addChild(new Player());
player.horizontalSpeed = 2; // Initialize horizontal speed
player.x = 1024;
player.y = 2732 - player.height;
var enemies = [];
for (var i = 0; i < 10; i++) {
var enemy = game.addChild(new Enemy());
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * 2732;
enemies.push(enemy);
}
var obstacles = [];
for (var i = 0; i < 15; i++) {
var obstacle = game.addChild(new Obstacle());
obstacle.x = Math.random() * 2048;
obstacle.y = Math.random() * 2732;
obstacles.push(obstacle);
}
game.down = function (x, y, obj) {
player.movingUp = true;
// Toggle horizontal movement direction
player.horizontalSpeed = -player.horizontalSpeed;
};
game.up = function (x, y, obj) {
player.movingUp = false;
};
game.update = function () {
player.update();
enemies.forEach(function (enemy) {
enemy.update();
if (player.intersects(enemy)) {
LK.showGameOver();
}
});
obstacles.forEach(function (obstacle) {
obstacle.update();
});
if (LK.ticks % 60 === 0 && enemies.length < 20) {
// Add new enemy every second
var newEnemy = game.addChild(new Enemy());
newEnemy.x = -newEnemy.width;
newEnemy.y = Math.random() * 2732;
enemies.push(newEnemy);
}
if (LK.ticks % 120 === 0 && obstacles.length < 40) {
// Add new obstacle every 2 seconds
// Add new obstacle every 10 seconds
var newObstacle = game.addChild(new Obstacle());
newObstacle.x = 2048 + Math.random() * 2048;
newObstacle.y = Math.random() * 2732;
obstacles.push(newObstacle);
}
obstacles.forEach(function (obstacle) {
if (player.intersects(obstacle)) {
LK.showGameOver();
}
});
obstacles.forEach(function (obstacle) {
if (!obstacle.scored && !player.intersects(obstacle) && obstacle.x < player.x) {
score += 1; // Increase score by 1 for each avoided obstacle
scoreTxt.setText('Score: ' + score);
obstacle.scored = true; // Mark obstacle as scored
}
if (obstacle.x > player.x) {
obstacle.scored = false; // Reset scored status when obstacle is ahead
}
});
if (obstacles.some(function (obstacle) {
return player.intersects(obstacle);
})) {
LK.showGameOver();
}
};