/****
* Classes
****/
// Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
self.x += self.speed + LK.ticks / 500; // Increase speed over time
// Reset enemy position if it moves out of bounds
if (self.x > 2048) {
self.x = -self.width;
self.y += (Math.random() - 0.5) * 20; // Add random vertical movement
if (self.y < 0) {
self.y = 0;
}
if (self.y > 2732) {
self.y = 2732;
}
}
};
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
});
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
if (self.movingUp) {
self.y -= self.speed;
} else {
self.y += self.speed / 2 + LK.ticks / 1500; // Increase downward speed over time
}
// Ensure player doesn't move out of bounds
if (self.y < 0) {
self.y = 0;
} else if (self.y > 2732) {
self.y = 2732;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize assets used in this game.
var score = 0;
var scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var player = game.addChild(new Player());
player.x = 1024;
player.y = 2732 - player.height;
var enemy = game.addChild(new Enemy());
enemy.x = 0;
enemy.y = Math.random() * 2732;
var obstacles = [];
for (var i = 0; i < 15; i++) {
var obstacle = game.addChild(new Obstacle());
obstacle.x = Math.random() * 2048;
obstacle.y = Math.random() * 2732;
obstacles.push(obstacle);
}
game.down = function (x, y, obj) {
player.movingUp = true;
};
game.up = function (x, y, obj) {
player.movingUp = false;
};
game.update = function () {
player.update();
enemy.update();
if (LK.ticks % 300 === 0 && obstacles.length < 25) {
// Add new obstacle every 10 seconds
var newObstacle = game.addChild(new Obstacle());
newObstacle.x = 2048 + Math.random() * 2048;
newObstacle.y = Math.random() * 2732;
obstacles.push(newObstacle);
}
obstacles.forEach(function (obstacle) {
if (player.intersects(obstacle)) {
LK.showGameOver();
}
});
obstacles.forEach(function (obstacle) {
if (!obstacle.scored && !player.intersects(obstacle) && obstacle.x < player.x) {
score += 1; // Increase score by 1 for each avoided obstacle
scoreTxt.setText('Score: ' + score);
obstacle.scored = true; // Mark obstacle as scored
}
if (obstacle.x > player.x) {
obstacle.scored = false; // Reset scored status when obstacle is ahead
}
});
if (player.intersects(enemy) || obstacles.some(function (obstacle) {
return player.intersects(obstacle);
})) {
LK.showGameOver();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -9,13 +9,13 @@
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
- self.x += self.speed + LK.ticks / 1000; // Increase speed over time
+ self.x += self.speed + LK.ticks / 500; // Increase speed over time
// Reset enemy position if it moves out of bounds
if (self.x > 2048) {
self.x = -self.width;
- self.y += (Math.random() - 0.5) * 10; // Add random vertical movement
+ self.y += (Math.random() - 0.5) * 20; // Add random vertical movement
if (self.y < 0) {
self.y = 0;
}
if (self.y > 2732) {
@@ -43,9 +43,9 @@
self.update = function () {
if (self.movingUp) {
self.y -= self.speed;
} else {
- self.y += self.speed / 2 + LK.ticks / 2000; // Increase downward speed over time
+ self.y += self.speed / 2 + LK.ticks / 1500; // Increase downward speed over time
}
// Ensure player doesn't move out of bounds
if (self.y < 0) {
self.y = 0;
@@ -79,9 +79,9 @@
var enemy = game.addChild(new Enemy());
enemy.x = 0;
enemy.y = Math.random() * 2732;
var obstacles = [];
-for (var i = 0; i < 10; i++) {
+for (var i = 0; i < 15; i++) {
var obstacle = game.addChild(new Obstacle());
obstacle.x = Math.random() * 2048;
obstacle.y = Math.random() * 2732;
obstacles.push(obstacle);
@@ -94,9 +94,9 @@
};
game.update = function () {
player.update();
enemy.update();
- if (LK.ticks % 600 === 0 && obstacles.length < 20) {
+ if (LK.ticks % 300 === 0 && obstacles.length < 25) {
// Add new obstacle every 10 seconds
var newObstacle = game.addChild(new Obstacle());
newObstacle.x = 2048 + Math.random() * 2048;
newObstacle.y = Math.random() * 2732;