===================================================================
--- original.js
+++ change.js
@@ -37,9 +37,9 @@
self.update = function () {
if (self.movingUp) {
self.y -= self.speed;
} else {
- self.y += self.speed;
+ self.y += self.speed / 2; // Move downwards at half speed when not moving up
}
// Ensure player doesn't move out of bounds
if (self.y < 0) {
self.y = 0;
@@ -61,9 +61,9 @@
****/
// Initialize assets used in this game.
var player = game.addChild(new Player());
player.x = 1024;
-player.y = 2732 - player.height / 2;
+player.y = 2732 - player.height;
var enemy = game.addChild(new Enemy());
enemy.x = 0;
enemy.y = Math.random() * 2732;
var obstacles = [];
@@ -81,8 +81,13 @@
};
game.update = function () {
player.update();
enemy.update();
+ obstacles.forEach(function (obstacle) {
+ if (player.intersects(obstacle)) {
+ LK.showGameOver();
+ }
+ });
if (player.intersects(enemy) || obstacles.some(function (obstacle) {
return player.intersects(obstacle);
})) {
LK.showGameOver();