/**** * Classes ****/ // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { self.x += self.speed; // Reset enemy position if it moves out of bounds if (self.x > 2048) { self.x = -self.width; self.y = Math.random() * 2732; } }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); }); // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { if (self.movingUp) { self.y -= self.speed; } else { self.y += self.speed / 2; // Move downwards at half speed when not moving up } // Ensure player doesn't move out of bounds if (self.y < 0) { self.y = 0; } else if (self.y > 2732) { self.y = 2732; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize assets used in this game. var player = game.addChild(new Player()); player.x = 1024; player.y = 2732 - player.height; var enemy = game.addChild(new Enemy()); enemy.x = 0; enemy.y = Math.random() * 2732; var obstacles = []; for (var i = 0; i < 10; i++) { var obstacle = game.addChild(new Obstacle()); obstacle.x = Math.random() * 2048; obstacle.y = Math.random() * 2732; obstacles.push(obstacle); } game.down = function (x, y, obj) { player.movingUp = true; }; game.up = function (x, y, obj) { player.movingUp = false; }; game.update = function () { player.update(); enemy.update(); obstacles.forEach(function (obstacle) { if (player.intersects(obstacle)) { LK.showGameOver(); } }); if (player.intersects(enemy) || obstacles.some(function (obstacle) { return player.intersects(obstacle); })) { LK.showGameOver(); } };
===================================================================
--- original.js
+++ change.js
@@ -37,9 +37,9 @@
self.update = function () {
if (self.movingUp) {
self.y -= self.speed;
} else {
- self.y += self.speed;
+ self.y += self.speed / 2; // Move downwards at half speed when not moving up
}
// Ensure player doesn't move out of bounds
if (self.y < 0) {
self.y = 0;
@@ -61,9 +61,9 @@
****/
// Initialize assets used in this game.
var player = game.addChild(new Player());
player.x = 1024;
-player.y = 2732 - player.height / 2;
+player.y = 2732 - player.height;
var enemy = game.addChild(new Enemy());
enemy.x = 0;
enemy.y = Math.random() * 2732;
var obstacles = [];
@@ -81,8 +81,13 @@
};
game.update = function () {
player.update();
enemy.update();
+ obstacles.forEach(function (obstacle) {
+ if (player.intersects(obstacle)) {
+ LK.showGameOver();
+ }
+ });
if (player.intersects(enemy) || obstacles.some(function (obstacle) {
return player.intersects(obstacle);
})) {
LK.showGameOver();