/****
* Classes
****/
// Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
self.x += self.speed;
};
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
});
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
if (self.movingUp) {
self.y -= self.speed;
} else {
self.y += self.speed;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize assets used in this game.
var player = game.addChild(new Player());
player.x = 1024;
player.y = 2732;
var enemy = game.addChild(new Enemy());
enemy.x = 0;
enemy.y = Math.random() * 2732;
var obstacles = [];
for (var i = 0; i < 10; i++) {
var obstacle = game.addChild(new Obstacle());
obstacle.x = Math.random() * 2048;
obstacle.y = Math.random() * 2732;
obstacles.push(obstacle);
}
game.down = function (x, y, obj) {
player.movingUp = true;
};
game.up = function (x, y, obj) {
player.movingUp = false;
};
game.update = function () {
if (player.intersects(enemy) || obstacles.some(function (obstacle) {
return player.intersects(obstacle);
})) {
LK.showGameOver();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -29,9 +29,13 @@
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
- self.y += self.speed;
+ if (self.movingUp) {
+ self.y -= self.speed;
+ } else {
+ self.y += self.speed;
+ }
};
});
/****
@@ -57,16 +61,15 @@
obstacle.x = Math.random() * 2048;
obstacle.y = Math.random() * 2732;
obstacles.push(obstacle);
}
-game.move = function (x, y, obj) {
- player.x = x;
- player.y = y;
+game.down = function (x, y, obj) {
+ player.movingUp = true;
};
+game.up = function (x, y, obj) {
+ player.movingUp = false;
+};
game.update = function () {
- // Adjust the game view to follow the player
- game.x = -player.x + 1024;
- game.y = -player.y + 1366;
if (player.intersects(enemy) || obstacles.some(function (obstacle) {
return player.intersects(obstacle);
})) {
LK.showGameOver();