/**** * Classes ****/ // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { self.x += self.speed; }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); }); // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize assets used in this game. var player = game.addChild(new Player()); player.x = 1024; player.y = 2732; var enemy = game.addChild(new Enemy()); enemy.x = 0; enemy.y = Math.random() * 2732; var obstacles = []; for (var i = 0; i < 10; i++) { var obstacle = game.addChild(new Obstacle()); obstacle.x = Math.random() * 2048; obstacle.y = Math.random() * 2732; obstacles.push(obstacle); } game.move = function (x, y, obj) { player.x = x; player.y = y; }; game.update = function () { // Adjust the game view to follow the player game.x = -player.x + 1024; game.y = -player.y + 1366; if (player.intersects(enemy) || obstacles.some(function (obstacle) { return player.intersects(obstacle); })) { LK.showGameOver(); } };
===================================================================
--- original.js
+++ change.js
@@ -62,8 +62,11 @@
player.x = x;
player.y = y;
};
game.update = function () {
+ // Adjust the game view to follow the player
+ game.x = -player.x + 1024;
+ game.y = -player.y + 1366;
if (player.intersects(enemy) || obstacles.some(function (obstacle) {
return player.intersects(obstacle);
})) {
LK.showGameOver();