===================================================================
--- original.js
+++ change.js
@@ -1,50 +1,50 @@
-/****
+/****
* Classes
-****/
+****/
// Enemy class
var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 3;
- self.update = function () {
- self.x += self.speed;
- };
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 3;
+ self.update = function () {
+ self.x += self.speed;
+ };
});
// Obstacle class
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
});
// Player class
var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.y += self.speed;
- };
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.y += self.speed;
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize assets used in this game.
var player = game.addChild(new Player());
player.x = 1024;
player.y = 2732;
@@ -52,17 +52,20 @@
enemy.x = 0;
enemy.y = Math.random() * 2732;
var obstacles = [];
for (var i = 0; i < 10; i++) {
- var obstacle = game.addChild(new Obstacle());
- obstacle.x = Math.random() * 2048;
- obstacle.y = Math.random() * 2732;
- obstacles.push(obstacle);
+ var obstacle = game.addChild(new Obstacle());
+ obstacle.x = Math.random() * 2048;
+ obstacle.y = Math.random() * 2732;
+ obstacles.push(obstacle);
}
-game.down = function (x, y, obj) {
- player.y -= 100;
+game.move = function (x, y, obj) {
+ player.x = x;
+ player.y = y;
};
game.update = function () {
- if (player.intersects(enemy) || obstacles.some(obstacle => player.intersects(obstacle))) {
- LK.showGameOver();
- }
+ if (player.intersects(enemy) || obstacles.some(function (obstacle) {
+ return player.intersects(obstacle);
+ })) {
+ LK.showGameOver();
+ }
};
\ No newline at end of file