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move buker icons (lives) a bit more to the right
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move buker icons (lives) to the top right
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increase speed of the block fall
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continue the development by following the description
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place the bucket at the top and the sandcastle on the bottom
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remove all elements related to marble and platform
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Analyse the description at the end of the code, make a plan to apply it, then adapt the code step by step
Code edit (1 edits merged)
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add an image for the background. respect current coding style : a global variable in global variables section, creation of the background asset in the gameInitialize function
Code edit (1 edits merged)
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Sandcastle Tower
/**** * Classes ****/ // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Player specific update logic }; }); //<Assets used in the game will automatically appear here> // Sandcastle class var Sandcastle = Container.expand(function () { var self = Container.call(this); var sandcastleGraphics = self.attachAsset('sandcastle', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Sandcastle specific update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Init game with sky blue background }); /**** * Game Code ****/ // Initialize arrays and variables var sandcastles = []; var player; var score = 0; var scoreTxt; // Function to create a new sandcastle function createSandcastle(x, y) { var sandcastle = new Sandcastle(); sandcastle.x = x; sandcastle.y = y; sandcastles.push(sandcastle); game.addChild(sandcastle); } // Function to update the score function updateScore() { scoreTxt.setText(score); } // Initialize player player = new Player(); player.x = 2048 / 2; player.y = 2732 - 200; // Position player near the bottom of the screen game.addChild(player); // Initialize score text scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Event handler for placing sandcastles game.down = function (x, y, obj) { createSandcastle(x, y); score += 1; updateScore(); }; // Game update loop game.update = function () { // Update all sandcastles for (var i = 0; i < sandcastles.length; i++) { sandcastles[i].update(); } // Update player player.update(); };
/****
* Classes
****/
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Player specific update logic
};
});
//<Assets used in the game will automatically appear here>
// Sandcastle class
var Sandcastle = Container.expand(function () {
var self = Container.call(this);
var sandcastleGraphics = self.attachAsset('sandcastle', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Sandcastle specific update logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Init game with sky blue background
});
/****
* Game Code
****/
// Initialize arrays and variables
var sandcastles = [];
var player;
var score = 0;
var scoreTxt;
// Function to create a new sandcastle
function createSandcastle(x, y) {
var sandcastle = new Sandcastle();
sandcastle.x = x;
sandcastle.y = y;
sandcastles.push(sandcastle);
game.addChild(sandcastle);
}
// Function to update the score
function updateScore() {
scoreTxt.setText(score);
}
// Initialize player
player = new Player();
player.x = 2048 / 2;
player.y = 2732 - 200; // Position player near the bottom of the screen
game.addChild(player);
// Initialize score text
scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Event handler for placing sandcastles
game.down = function (x, y, obj) {
createSandcastle(x, y);
score += 1;
updateScore();
};
// Game update loop
game.update = function () {
// Update all sandcastles
for (var i = 0; i < sandcastles.length; i++) {
sandcastles[i].update();
}
// Update player
player.update();
};
Front close view of a calm sea from the beach. nothing on the beach just flat sand. no sun... photorealistic
Start button. Beach themed
face view of a red beach bucket with a blue handle.. photo
beach toys. photorealistic
beach construction toys. red bucket with blue handle.. photorealistic
an horizontal cloud. photorealistic
an air ballon. photorealistic
simple rectangular white ribon.
a soaring gull. lateral view